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DivineHoliness

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Posts posted by DivineHoliness

  1. Can we get an additional flag so that we can increase the numbers if a trader is killed? Currently if you kill a trader a UAV is spawned, and in the new version I am guessing 1-3 will spawn or whatever you set the number to be. But I would like a special setting different from standard server settings for trader killers. So if you kill a trader I can have 25-30 UAVs spawn in or have separate group of IA soldiers all set to 10 with 50 cals. 

     

    Killing a trader should be a very scary thing.

  2. I believe the best way to do this, is get the redis CLI and do a "shutdown save" from the CLI, then start it back up again. Doing a redis shutdown save from CLI should force a DB saving operation so you don't lose any cached data.

  3. Yes, I'm all about Guideline 1,  lets adjust the script so if you kill a trader you don't get some lame group of 3 AI with sub-machine guns.. I want a group of 10 to 12 Rambo AHOLE AI that will nuke you. They should also stay in the area until reboot boot slaughtering all they dare to go near them. So Axeman, what is the official supported method of adding AIs should we wait until you remove the CRC check?

  4. I have gone through the database, and no where can I find does the player connect to a vehicle currently. But its completely in the in memory of the server, ie the memory resident variables, so my guess that it will save vehicle to player/group in later revisions in the database so the time can be respected after server restarts.

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