Jump to content

Taz13

Member
  • Posts

    27
  • Joined

  • Last visited

Posts posted by Taz13

  1. Marma would be in the mods section with the @epochhive as the only server mod.

    Also not sure if it works the same as A2 where the map had to pulled in prior to the mods i.e

     -mod=@AllInArmaTerrainPack;@Esseker;@Epoch;@marma@AllInArmaTerrainPack;@Esseker -servermod=@EpochHive

    But the last bit is possibly just habit now ;) but worth a try.

  2. Good Afternoon

    Have recently built an Epoch Server on Australia this was a completely standard build.

    Having built and run Epoch and other mods previously was really interested in the updated version of Epoch, so much better than some mods for Arma 3.

    As i really want the community to grow for this project again, had been looking forward to getting this up and running for my clan.

    I had built this initially on my desktop. Which started and played fine.

    But have found when first joining the server or if another player joins the Epoch Server will freeze. Have no errors in the log and after a few mins just seems to catch up and start working again but will do this on and off. This means the teleporters, unlocking cars and all admin tools will freeze and be unusable for 5-10 mins.

    I had thought this maybe a network loopback on my end.

    Have now moved to a dedicated server but the problem persists.

    Noticed the Redis will save fine but has the same issue, where if the epoch server freezes the db wont save in this period. I have noticed 3 other posts for this issue.

    Also noticed around one epoch antagonist will spawn but once the freeze happens you dint see them again.

    I have the latest versions of Epoch and Arma 3 running fine. At current i have had to move back to another mod, which is really gutting.

    I can forward any logs etc but at current these dont show any errors or logs for the issues. Please Help or welcome to suggestions.

    Thanks for Reading

    Taz

     

  3. Hi Guys i posted before as the mission system was not working on Chernarus. The missions would start but would not name the town, this was being caused by an issue with the AIA pack. 

    I have now tested this on Bornholm and must say WOW Vampire you have excelled yourself again, so cant wait till you have added some more mission variants.

     

    Quick Question has any one else had an error for missing files (AIA Config 3) when running the latest AIA Pack, i so want to add these on my Chernarus Server.

  4. Have installed the Mission System as per the the instructions (very Easy thanks Vamp)

     

    And must say from what i have seen looks very promising. 

     

    I seem to have one problem tho, the mission will spawn (Can see this in the .Rpt) and all players receive the Radio message but the message wont name the town just get in town!

     

    Im running Chernarus with the Mas Weapons pack would the pack cause this issue?

     

    Would i need to amend the weapons used by Ai?

     

    Thanks

  5. I have managed to add the Teleporters in Bornholm i will of course share this with the forum. I have just one issue i hope someone could share some light on. After adding the Teleporters to the East Cave in Bornholm I set the Height for the Pads at 81m. This is what the map\Editor is suggesting, as the top of the cave would be around 101m.

     

    The weird problem i found is the teleporters are raised about 20m in the Air. I can guess and lower these back down but wondered if any one else had the problem or if this was down to 1.3 of Bornholm. If any would let on to the current Height these are set to would be great.

     

    I will then post both scripts for this once working :)

×
×
  • Create New...