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huehue

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Posts posted by huehue

  1. this is happening on official DayZ mod (1.7.6.1) for a long time, most camping tents tend to only save once and after that they reset to their initial state, it's not necessarily the first items you place, seems to be random

     

    i once read that it's something with arma or dayz sending the wrong ID to the save command, or something like that

     

    any chance this could be fixed here? since R4Z0R and the others like to add new features before keeping the core stable

     

    tents are completely broken =(

  2. + [FIXED] Can now fill jerry cans from standard fuel tanks again.
    + [ADDED] Override local zombie count while in vehicle
    dayz_zedSpawnVehCount (default: dayz_maxLocalZombies / 2)
    + [ADDED] Override local zombie count while in vehicle
    dayz_spawnAirCount (default: 5)
    + [FIXED] Bug with new safe model shadow fixed.
    + [FIXED] Check that items and weapons are removed during weapon trades.
    + [FIXED] Added message when attempting to sell a vehicle with more than
    75% average tire damage.
    + [FIXED] Safe codes starting with 0### now work after server restarts.
    fixes #400
    + [CHANGED] Re-indexed all loot tables.
    + [FIXED] Fix for no melee ammo after clothing switch.
    + [ADDED] New 55 gallon fuel barrel. Fixes glitching with old one.
    + [CHANGED] When building plot pole you will now get a message if
    building to close to another pole (45m).
    

    https://github.com/vbawol/DayZ-Epoch/commits/master

  3. maybe open the wiki for registered users submit changes, and admins can approve or refuse them

    I'm new to the mod and end it up searching for things elsewhere, but maybe I'm don't know where it is on the wiki. Like for example if there's any alternative way of gaining humanity and what NPC's talk to bandits (I can only see a few with the diplomacy description)

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