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Posts posted by darthmard
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I put together some code for a simple Redis backup for command I use it myself in a windows task simple to use for new server owners who like to use batch files.
I know there's programs for this but I like to use batch files if done right uses less resources on server.
Make a batch file (Backup.bat) or use in own restart batch if have one.
@echo off color 0A echo Running Redis Database Backup.. echo. echo. IF Not EXIST C:\Database\dump.rdb GOTO DoNothing if not exist "C:\Database\backup" mkdir C:\Database\backup :: above checks for folders and file :: :: DO NOT EDIT for /F "tokens=2-4 delims=/ " %%i in ('date /t') do set yyyymmdd=%%k%%i%%j echo Date: %yyyymmdd% for /F "tokens=1-2 delims=: " %%l in ('time /t') do set hhmm=%%l%%m echo Time: %hhmm% :: END NO EDIT :: copy C:\Database\dump.rdb C:\Database\backup\dump.rdb :: REN C:\Database\backup\dump.rdb dump_%yyyymmdd%_%hhmm%.rdb echo. echo Backup was successfully completed! timeout 10 :: :: You can add database startup here if you want :: START redis-server.exe redis.conf :: echo Database started successfully! ::timout 10 exit
This code will save DBdump.rdb and move to backup and rename it this example: dump_20150207_0201.rdb
NOTE: I have my redis in c:\database you can edit this in batch code
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I'm looking for script that will reset humanity to a set amount say 800000 if humanity goes over that level
so far been working with
if ((player getVariable"humanity") >= 800000) then { player setVariable ["humanity","0",true]; _humanity = player getVariable ["humanity",0]; _humanity = _humanity +5000; player setVariable ["humanity",_humanity,true]; };
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I actually went back to R3F tow and lift. At least that way I also get the "load in" option for vehicles.
opps reply to wrong guy :P
Fix for it would be to lock on attach and unlock on detach
Here is what I setup hope it helps you all out
attach.sqf edit
if (LOG_INPROGRESS) then{ [STR_LOG_INPROGRESS,COLOR_ERROR] call SAM_SAYS; } else { LOG_INPROGRESS = true; private ["_object","_tug"]; _object = LOG_OBJECT_SELECTION; _tug = _this select 0; if (!(isNull _object) && (alive _object) && !(_object getVariable "LOG_disabled")) then{ if (isNull (_object getVariable "LOG_moves_by") && (isNull (_object getVariable "LOG_moves_by") || (!alive (_object getVariable "LOG_moves_by")))) then{ if ( _object distance _tug <= 10 ) then{ _tug setVariable ["LOG_trailer", _object, true]; _object setVariable ["LOG_moves_by", _tug, true]; player attachTo [_tug, [ (boundingBox _tug select 1 select 0), (boundingBox _tug select 0 select 1) + 2, (boundingBox _tug select 0 select 2) - (boundingBox player select 0 select 2)]]; sleep 0.2; player setDir 270; player setPos (getPos player); player playActionNow "Medic"; sleep 2; _object setVelocity [0,0,0]; _object attachTo [ _tug, [ 0, (boundingBox _tug select 0 select 1) + (boundingBox _object select 0 select 1) - 1, (boundingBox _tug select 0 select 2) - (boundingBox _object select 0 select 2) ]]; _object setVehicleLock "LOCKED"; LOG_OBJECT_SELECTION = objNull; detach player; sleep 3; [format [STR_LOG_ATTACHED, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_SUCCESS] call SAM_SAYS; }else{[format [STR_LOG_TOO_FAR, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_ERROR] call SAM_SAYS;}; }else{[format [STR_LOG_IN_TRANSIT, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_ERROR] call SAM_SAYS;}; }; LOG_INPROGRESS = false; };
detach.sqf edit:
if (LOG_INPROGRESS) then { [STR_LOG_INPROGRESS,COLOR_ERROR] call SAM_SAYS; } else{ LOG_INPROGRESS = true; private ["_tug","_object"]; _object = _this select 0; _tug = _object getVariable "LOG_moves_by"; if ({_tug isKindOf _x} count LOG_CFG_CANTOW > 0) then{ _tug setVariable ["LOG_trailer", objNull, true]; _object setVariable ["LOG_moves_by", objNull, true]; [_object] call LOG_FNCT_DETACH_AND_SAVE; _object setVehicleLock "UNLOCKED"; sleep 3; [format [STR_LOG_UNTOWED, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_SUCCESS] call SAM_SAYS; }else{[STR_LOG_IMPOSSIBLE_VEHICLE,COLOR_ERROR] call SAM_SAYS;}; LOG_INPROGRESS = false; };
See simple fix :) enjoy
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as far as i know it's called how can I check that in case I missed it
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Yes, I use notepad++ also. I tried your file and i still get the same problem. It definitely has my mind blown.
you may have to go over install part again with fine tooth comb must be typo some place I still get lobby kicks at random to even after fresh install 2x zupa will get it fixed up I hope.
Last thing I can think of you might of missed isadding s_player_manageDoor = -1; to custom variables.sqf
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I already have that added in but it still gives me the message. Here is my player_upgrade.sqf
Strange looks ok it could be a conflict with snap_pro player_build.sqf but I don't how that would effect upgrade part
This is copy of my working player_upgrade.sqf here if helps it looks same to me unless it's how it's spaced out I use Notepad++ to edit http://pastebin.com/bg3sUsec
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I am having the exact same issue. I tried removing the lock and putting the lock back on the door but still get the same message. Anyone have a fix for this?
I was able to replicate this to fix it I would recheck you have custom Player_Upgrade.sqf setup right if non plot for life version you need add as below if have plot for life should be no need for it.
Locate this:
player reveal _object;
Paste the following code underneath:
_friendUID = getPlayerUID player; _friendName = name player; _friends = [[_friendUID,_friendName]] ; _object setVariable ["doorfriends", _friends, true]; PVDZE_veh_Update = [_object,"gear"]; publicVariableServer "PVDZE_veh_Update"; PVDZE_veh_Update call server_updateObject;
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I have reports that this is kicking players to lobby even after I setup infistar properly this is the kick part i have in logs (attempting PV)
18:58:17 "infiSTAR.de PlayerDisconnected: _uid: 76561198081441723 _name: ConTag" 18:58:17 "infiSTAR.de Log: ConTag (76561198081441723) | CombatLog! Attacked @058066" 18:58:17 "nil player object attempting PV, :["76561198081441723","ConTag"]" 18:58:17 "get: STRING (), sent: STRING (76561198081441723)"
I was able to replicate kick on lan and live server happens when press eye scan I clicked 3x to get the kick with access to door and without it can also kick on 1st try. I have HarderPenalty = false; I sent infistar message about it too in case was that. Also have DZE_DoorsLocked set as posted on OP
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As you can see I get this error when coins reach 10000000 I had look at code don't see where to edit the AsReMixhud to show it correctly other then that it works fine.
I have the this in compiles.sqf
BIS_fnc_numberDigits = compile preprocessFileLineNumbers "custom\numberDigits.sqf"; BIS_fnc_numberText = compile preprocessFileLineNumbers "custom\numberText.sqf";
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I posted patched files for this while ago at http://opendayz.net/threads/help-overpoch-zombie-speed.20662/
old post but may help you guys out link still works
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Now and then I get this error in my RPT log looks like this
14:41:34 Client: Remote object 2:10 not found
14:41:35 Ref to nonnetwork object e52c100# 201409: ural_wrecked.p3d14:41:36 Ref to nonnetwork object 2623f900# 201522: garbage_misc.p3d
14:41:37 Creation of object Agent 0x1df4c080 failed, state LOGGED IN
14:41:37 Ref to nonnetwork object Agent 0x1df4c080What would be cause of this I only noticed it 24 hours after loaded in DZAI system my 2nd server has same setup and no errors like this. would it caused client side?
Running
Map: Namalsk
Epoch: epoch 1.0.5.1 with overwatch
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Character table needs a clean up in database start with that try again delete all CharacterID 0
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yeah ran into this with friends setup end up been database was wrong name it's not connecting to database properly
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most of it is database related it seems to be connecting but not finding tables did you import them? you may need to reinstall from scratch this might help
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You have to turn on the events again even if you have them the events need event :huh:
in SQL code part use this command event_scheduler=on or SET GLOBAL event_scheduler = 1;
This is not the same as starting the SQL server see this badly made video https://www.youtube.com/watch?v=-CmIcEXrf3g
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Right after you kill someone and their body disappears they most likely logged out which if they did it fast enough their body will disappear or server cleanup is too active
see here http://opendayz.net/threads/bodies-despawning-too-fast.9099/
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Hey guys,
I have managed to put my server online a few days ago, its running pretty fine, I can join, my friends also
just other people dont seem to connect correctly, because they are getting disconnected right after joining.
My RPT shows up no errors, same for the serverlog and HiveEXT
This is a normal part of the serverlog:
1:41:09 XXXXXXX benutzt modifizierte Daten-Datei (Player uses modified data)1:41:09 BattlEye Server: Player #0 XXXXXXX (IP) connected1:41:09 Spieler XXXXXXXX verbindet. (player connecting)1:41:14 Spieler XXXXXXXX getrennt. (Player disconnecting)1:41:14 BattlEye Server: Player #0 XXXXXXXXX disconnectedThe RPT doesnt even show the player and the only error Iam Having is this one:22:02:21 Error in expression < = _primary select 8;if (!(_model in AllPlayers)) then {_model = "Survivor2_>22:02:21 Error position: <AllPlayers)) then {_model = "Survivor2_>22:02:21 Error Nicht definierte Variable in Ausdruck: allplayers22:02:21 File z\addons\dayz_server\compile\server_playerLogin.sqf, line 75After I added the Overwatch skins to the all players listthis is my variables.sqf for this part//Model VariablesBandit1_DZ = "Bandit1_DZ";Bandit2_DZ = "Bandit2_DZ";BanditW1_DZ = "BanditW1_DZ";BanditW2_DZ = "BanditW2_DZ";Survivor1_DZ = "Survivor2_DZ";Survivor2_DZ = "Survivor2_DZ";SurvivorW2_DZ = "SurvivorW2_DZ";SurvivorW3_DZ = "SurvivorW2_DZ";Sniper1_DZ = "Sniper1_DZ";Camo1_DZ = "Camo1_DZ";Soldier1_DZ = "Soldier1_DZ";Rocket_DZ = "Rocket_DZ";AllPlayers set [count AllPlayers, "Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Survivor2_DZ","SurvivorW2_DZ","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","gsc_scientist2","gsc_scientist1","gsc_military_head_grey_AT","gsc_military_helmet_wdl","SFSG_des_tl","Desert_SOF_AC","Desert_SOF_AT","frb_mark","frb_tl_mask","SFSG_mtp_tl","SFSG_wdl_tl","Mercenary_Default20b","SBH_Alpha_Soldier1","SBH_Alpha_Soldier2","MVD_Soldier_AT","Navy_SEAL_diver","Navy_SEAL_TL","RU_Soldier2","USMC_Soldier_Pilot","SBH_Alpha_Soldier5","gsc_eco_stalker_head_neutral","gsc_eco_stalker_mask_camo","gsc_eco_stalker_mask_duty","gsc_eco_stalker_mask_fred","gsc_eco_stalker_mask_neutral","US_Delta_Force_Marksman_EP1","arma1_us_soldier_sabass","SFSG_wdl_mrk","gsc_eco_stalker_head_fred","gsc_scientist1_head","gsc_scientist2_head","Desert_SOF_DA1a","FR_Commander","Soldier_Bodyguard_M4_PMC","UKSF_des_mrk","UKSF_des_mrk_l","UKSF_wdl_mrk_l","UKSF_des_demo_l","UN_CDF_Soldier_Officer_EP1","UN_CDF_Soldier_EP1","Winter_SOF_DA1b","Winter_SOF_Marksman"];The Server is running on 1.0.5.1 and 125548If its cause by the beta, could you link my a tutorial to downgrade it to: 125402As I cant see any player logs you are free to join: 81.169.169.9:2302 (Overpoch 025/1051/125548)and post it right hereHelp is really appreciated
Thank you :)
Creep
Check skins again this is what I use in my Overpoch that error went away after using these skins it needs both Allplayers with new skins no idea why but it works.
Also check this in config is same to stop unwanted connections from wrong client versions and you be set ;)
verifySignatures = 2;
requiredBuild = 125548;
AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"]; Clothing1 = ["FR_Ohara_DZ","FR_Miles","FR_Cooper","FR_Rodriguez_DZ","FR_Sykes","FR_AC","FR_AR","FR_Assault_GL","FR_Assault_R","FR_Commander"]; Clothing2 = ["Soldier1_DZ","USMC_Soldier","USMC_Soldier2","USMC_SoldierM_Marksman","USMC_SoldierS","USMC_SoldierS_Sniper","USMC_Soldier_AA","USMC_Soldier_Pilot"]; Clothing3 = ["Ins_Soldier_GL_DZ","CDF_Soldier","CDF_Commander","CDF_Soldier_AR","CDF_Soldier_Crew","CDF_Soldier_Light","CDF_Soldier_Pilot"]; Clothing4 = ["GUE_Soldier_Crew_DZ","RU_Soldier","RU_Soldier_Crew","RU_Soldier_Light","RU_Soldier_Pilot","RUS_Commander","RUS_Soldier1","MVD_Soldier_Sniper"]; Clothing5 = ["Graves_Light_DZ","Drake","Graves","Herrera","Pierce","US_Delta_Force_Assault_EP1","US_Soldier_AR_EP1","US_Soldier_AT_EP1","US_Soldier_MG_EP1","US_Pilot_Light_EP1","US_Soldier_SL_EP1"]; Clothing6 = ["CZ_Special_Forces_GL_DES_EP1_DZ","CZ_Soldier_AT_DES_EP1","CZ_Soldier_Light_DES_EP1","CZ_Special_Forces_DES_EP1","CZ_Special_Forces_TL_DES_EP1"]; Clothing7 = ["Bandit2_DZ","MVD_Soldier_Sniper","GER_Soldier_EP1","GER_Soldier_MG_EP1","GER_Soldier_TL_EP1"]; Clothing8 = ["Soldier_Bodyguard_AA12_PMC_DZ","CIV_Contractor2_BAF","BAF_crewman_DDPM","BAF_Soldier_FAC_DDPM","BAF_Soldier_N_DDPM","BAF_Soldier_Marksman_DDPM","BAF_Soldier_Officer_DDPM","BAF_Soldier_L_DDPM"]; Clothing9 = ["TK_INS_Soldier_EP1_DZ","TK_Commander_EP1","TK_Soldier_Crew_EP1","TK_Soldier_MG_EP1","TK_Special_Forces_MG_EP1","TK_INS_Bonesetter_EP1"]; Clothing10 = ["Survivor2_DZ"]; Clothing11 = ["FR_Rodriguez_DZ","FR_Corpsman","FR_GL","FR_Light","FR_Marksman","FR_R","FR_Sapper","FR_TL","Mercenary_Default20b","Mercenary_Default20c","Mercenary_Default20d"]; // Abit of Overpoch in here //Hero Clothing12 = ["Drake_Light_DZ","arma1_us_soldier_sabass","arma1_us_soldier_sabmark","arma1_us_soldier_sabot","frb_tl","frb_tl_mask","frb_gl","frb_gl_mask","frb_mg","frb_mg_mask","frb_mark","frb_mark_mask","frb_stealth_tl","frb_stealth_rifleman","frb_stealth_sabot","frb_stealth_mark"]; Clothing13 = ["Soldier_Sniper_PMC_DZ","SBH_Alpha_Soldier1","SBH_Alpha_Soldier2","SBH_Alpha_Soldier3","SBH_Alpha_Soldier4","SBH_Alpha_Soldier5","SBH_Alpha_Soldier6","SBH_Alpha_Soldier7","SBH_Alpha_Soldier8","SBH_Alpha_Soldier9","SBH_Alpha_Soldier10","SBH_Alpha_Soldier11","SBH_Alpha_Soldier12"]; Clothing14 = ["CZ_Soldier_Sniper_EP1_DZ"]; Clothing15 = ["Camo1_DZ","US_Delta_Force_TL_EP1","US_Delta_Force_EP1","US_Delta_Force_AR_EP1","US_Delta_Force_Medic_EP1","US_Delta_Force_Marksman_EP1","US_Delta_Force_Air_Controller_EP1"]; Clothing16 = ["Rocket_DZ","SFSG_des_tl","SFSG_des_op","SFSG_des_ar","SFSG_des_med","SFSG_des_demo","SFSG_des_mrk","SFSG_des_jtac","SFSG_mtp_tl","SFSG_mtp_op","SFSG_mtp_ar","SFSG_mtp_med","SFSG_mtp_demo","SFSG_mtp_mrk","SFSG_mtp_jtac","SFSG_wdl_tl","SFSG_wdl_op","SFSG_wdl_ar","SFSG_wdl_med","SFSG_wdl_demo","SFSG_wdl_mrk","SFSG_wdl_jtac","SFSG_mtpw_tl","SFSG_mtpw_op","SFSG_mtpw_ar","SFSG_mtpw_med","SFSG_mtpw_demo","SFSG_mtpw_mrk","SFSG_mtpw_jtac"]; Clothing17 = ["Sniper1_DZ","Navy_SEAL_TL","Navy_SEAL_GL","Navy_SEAL_MG","Navy_SEAL_AT","Navy_SEAL_Medic","Navy_SEAL_Marksman","Navy_SEAL_diver","Navy_SEAL_diver_medic","Navy_SEAL_diver_land","Navy_SEAL_AC","Navy_SEAL_ACa","Navy_SEAL_ACb","Navy_SEAL_Shotgun","Navy_SEAL_Sabot","Navy_SEAL_SD"]; Clothing18 = ["Soldier_TL_PMC_DZ","G_WDL_Mercenary_Default0","G_WDL_Mercenary_Default1","G_WDL_Mercenary_Default2","G_WDL_Mercenary_Default3","G_WDL_Mercenary_Default4","G_WDL_Mercenary_Default5","G_WDL_Mercenary_Default6","G_WDL_Mercenary_Default7","G_WDL_Mercenary_Default8","G_WDL_Mercenary_Default9","G_WDL_Mercenary_Default10","G_WDL_Mercenary_Default11","G_WDL_Mercenary_Default12","G_WDL_Mercenary_Default13","G_WDL_Mercenary_Default14","G_WDL_Mercenary_Default15","G_WDL_Mercenary_Default16"]; Clothing19 = ["GUE_Soldier_Sniper_DZ","UKSF_des_tl","UKSF_des_op","UKSF_des_ar","UKSF_des_med","UKSF_des_demo","UKSF_des_mrk","UKSF_des_jtac","UKSF_wdl_tl","UKSF_wdl_op","UKSF_wdl_ar","UKSF_wdl_med","UKSF_wdl_demo","UKSF_wdl_mrk","UKSF_wdl_jtac","UKSF_des_tl_l","UKSF_des_op_l","UKSF_des_ar_l","UKSF_des_med_l","UKSF_des_demo_l","UKSF_des_mrk_l","UKSF_des_jtac_l","UKSF_wdl_tl_l","UKSF_wdl_op_l","UKSF_wdl_ar_l","UKSF_wdl_med_l","UKSF_wdl_demo_l","UKSF_wdl_mrk_l","UKSF_wdl_jtac_l"]; Clothing20 = ["TK_INS_Warlord_EP1_DZ","gsc_military_helmet_wdl","gsc_military_helmet_wdl_AT","gsc_military_helmet_grey_AT","gsc_military_helmet_wdlSNP","gsc_military_helmet_greySNP","gsc_military_helmet_grey","gsc_military_head_grey","gsc_military_head_greySNP","gsc_military_head_wdlSNP","gsc_military_head_wdl","gsc_military_head_wdl_AT","gsc_military_head_grey_AT","gsc_scientist1","gsc_scientist1_head","gsc_scientist2","gsc_scientist2_head","gsc_eco_stalker_mask_fred","gsc_eco_stalker_head_fred","gsc_eco_stalker_mask_camo","gsc_eco_stalker_head_camo1","gsc_cloth_loner_head","gsc_eco_stalker_mask_duty","gsc_eco_stalker_head_duty","gsc_eco_stalker_mask_neutral","gsc_eco_stalker_head_neutral","nof_fsk_tl","nof_fsk_marksman","nof_fsk_grenadier","nof_fsk_heavy","nof_fsk_corpsman","MVD_Soldier"]; //Bandit Clothing21 = ["Bandit1_DZ","Winter_SOF_Sabot","Winter_SOF_MG","Winter_SOF_TL","Winter_SOF_Medic","Winter_SOF_Marksman","Winter_SOF_GL","Winter_SOF_AT","Winter_SOF_AC","Winter_SOF_DA1","Winter_SOF_DA1a","Winter_SOF_DA1b","Winter_SOF_DA1c","Winter_OPFOR1","Winter_OPFOR2","Winter_OPFOR3","Winter_OPFOR4","Winter_OPFOR5","Winter_OPFOR6","Winter_OPFOR7","Winter_OPFOR8","Winter_OPFOR9","Winter_OPFOR10","EWinter_OPFOR1","EWinter_OPFOR2","EWinter_OPFOR3","EWinter_OPFOR4","EWinter_OPFOR5","EWinter_OPFOR6","EWinter_OPFOR7","EWinter_OPFOR8","EWinter_OPFOR9","EWinter_OPFOR10"]; Clothing22 = ["Bandit2_DZ","Gangsta_merc1","Gangsta_merc2","Gangsta_merc3","Gangsta_merc4","Gangsta_merc5","Gangsta_merc6","Gangsta_merc7","Gangsta_merc8","Gangsta_merc9","Gangsta_merc10","EGangsta_merc1","EGangsta_merc2","EGangsta_merc3","EGangsta_merc4","EGangsta_merc5","EGangsta_merc6","EGangsta_merc7","EGangsta_merc8","EGangsta_merc9","EGangsta_merc10","Taliban1","Taliban2","Taliban3","Taliban4","Taliban5","Taliban6","Taliban7","Taliban8","Taliban9","Taliban10","Taliban11","Taliban12","ETaliban1","ETaliban2","ETaliban3","ETaliban4","ETaliban5","ETaliban6","ETaliban7","ETaliban8","ETaliban9","ETaliban10","ETaliban11","ETaliban12","Terrorist1","Terrorist2","Terrorist3","Terrorist4","Terrorist5","Terrorist6","Terrorist7","Terrorist8","Terrorist9","Terrorist10","Terrorist11","Terrorist12","ETerrorist1","ETerrorist2","ETerrorist3","ETerrorist4","ETerrorist5","ETerrorist6","ETerrorist7","ETerrorist8","ETerrorist9","ETerrorist10","ETerrorist11","ETerrorist12"]; Clothing23 = ["BanditW1_DZ"]; // DIrty Women Clothing24 = ["BanditW2_DZ"]; // DIrty Women Clothing25 = ["GUE_Commander_DZ","US_Army_Soldier_Light","US_Army_Soldier_GL","US_Army_Soldier2","US_Army_Soldier_Officer","US_Army_Soldier_SL","US_Army_Soldier_TL","US_Army_Soldier_LAT","US_Army_Soldier_AT","US_Army_Soldier_HAT","US_Army_Soldier_AA","US_Army_Soldier_Medic","US_Army_Soldier_AR","US_Army_Soldier_MG","US_Army_SoldierS_SniperH","US_Army_SoldierM_Marksman","US_Army_SoldierS"]; Clothing26 = ["GUE_Soldier_2_DZ","Desert_SOF_TL","Desert_SOF_GL","Desert_SOF_MG","Desert_SOF_AT","Desert_SOF_Medic","Desert_SOF_Marksman","Desert_SOF_AC","Desert_SOF_Shotgun","Desert_SOF_Sabot","Desert_SOF_DA1","Desert_SOF_DA1a","Desert_SOF_DA1b","Desert_SOF_DA2","WDL_Mercenary_Default0","WDL_Mercenary_Default1","WDL_Mercenary_Default2","WDL_Mercenary_Default3","WDL_Mercenary_Default4","WDL_Mercenary_Default5","WDL_Mercenary_Default5a","G_WDL_Mercenary_Default5a","WDL_Mercenary_Default6","WDL_Mercenary_Default7","WDL_Mercenary_Default8","WDL_Mercenary_Default9","WDL_Mercenary_Default10","WDL_Mercenary_Default11","WDL_Mercenary_Default12","WDL_Mercenary_Default13","WDL_Mercenary_Default14","WDL_Mercenary_Default15","WDL_Mercenary_Default16"]; Clothing27 = ["GUE_Soldier_CO_DZ","G_Mercenary_Default9a","G_Mercenary_Default9b","Mercenary_Default10","Mercenary_Default11","Mercenary_Default12","Mercenary_Default13","Mercenary_Default14","Mercenary_Default15","Mercenary_Default16","Mercenary_Default17","Mercenary_Default18","Mercenary_Default19","Mercenary_Default19a","G_Mercenary_Default19a","Mercenary_Default20","Mercenary_Default22","Mercenary_Default23","Mercenary_Default24","Mercenary_Default25","Mercenary_Default26","Mercenary_Default27","Mercenary_Default28","G_Mercenary_Default0","G_Mercenary_Default1","G_Mercenary_Default2","G_Mercenary_Default3","G_Mercenary_Default4","G_Mercenary_Default5","G_Mercenary_Default6","G_Mercenary_Default7","G_Mercenary_Default8","G_Mercenary_Default9","G_Mercenary_Default10","G_Mercenary_Default11","G_Mercenary_Default12","G_Mercenary_Default13","G_Mercenary_Default14","G_Mercenary_Default15","G_Mercenary_Default16","G_Mercenary_Default17","G_Mercenary_Default18","G_Mercenary_Default19","G_Mercenary_Default20","G_Mercenary_Default20b","G_Mercenary_Default21","G_Mercenary_Default22","G_Mercenary_Default23","G_Mercenary_Default24","G_Mercenary_Default25","G_Mercenary_Default26","G_Mercenary_Default27","G_Mercenary_Default28"]; AllPlayers = AllPlayers + Clothing1 + Clothing2 + Clothing3 + Clothing4 + Clothing5 + Clothing6 + Clothing7 + Clothing8 + Clothing9 + Clothing10 + Clothing11 + Clothing12 + Clothing13 + Clothing14 + Clothing15 + Clothing16 + Clothing17 + Clothing18 + Clothing19 + Clothing20 + Clothing21+ Clothing22+ Clothing23+ Clothing24+ Clothing25+ Clothing26+ Clothing27 ;
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I Setup Fresh testing Server soon as swap skins and restart server i'm at 5200+ Humanity this is with zupa skin and coin system running so ran a check on all code and seen and seen a typo no idea if was zupa or epoch team
I Changed this in player_wearClothes.sqf
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; into [dayz_playerUID,dayz_characterID,_model] call player_humanityMorph;
Seems to of fixed it for me i can't guarantee it will work for all :unsure: why it was set to spawn has me baffled
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serverVehicleCounter set [count serverVehicleCounter,_type]; }; [_object] execVM "\z\addons\dayz_server\compile\Server_DeleteObjInsafezone.sqf";
I have setup the execVM like said but no luck getting it to run code is all correct only thing it could be is infistar.de conflict but I see no error in logs.I'm using chernarus map
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@Axe Cop
I use single currency from Zupa that has custom HiveExt.dll do you know of a version of dll that will work with your Multiple Character Mod? The one i'm testing is crashing server with it :(
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What's all the mods needed for this also do you have filters for battleye I ran test few skins kicked on use
[HowTo] Redis DB Trader Cleanup
in Tutorials
Posted
correct me if wrong to add items to the traders do i use this in clean_ai_items.lua
redis.call('set', valuelist, '[[],[]]')
like this?
redis.call('set', valuelist, '[["ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks"],[2,3,4,1]]')