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darthmard

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Posts posted by darthmard

  1. correct me if wrong to add items to the traders do i use this in clean_ai_items.lua

     

    redis.call('set', valuelist, '[[],[]]')

     

    like this?

     

    redis.call('set', valuelist, '[["ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks"],[2,3,4,1]]')

  2. I put together some code for a simple Redis backup for command I use it myself in a windows task simple to use for new server owners who like to use batch files.

    I know there's programs for this but I like to use batch files if done right uses less resources on server.

     

    Make a batch file (Backup.bat) or use in own restart batch if have one.

    @echo off
    color 0A
    echo Running Redis Database Backup..
    echo.
    echo.
    IF Not EXIST C:\Database\dump.rdb GOTO DoNothing
    if not exist "C:\Database\backup" mkdir C:\Database\backup
    :: above checks for folders and file
    ::
    :: DO NOT EDIT
    for /F "tokens=2-4 delims=/ " %%i in ('date /t') do set yyyymmdd=%%k%%i%%j
    echo Date: %yyyymmdd%
    for /F "tokens=1-2 delims=: " %%l in ('time /t') do set hhmm=%%l%%m
    echo Time: %hhmm%
    :: END NO EDIT
    ::
    copy C:\Database\dump.rdb C:\Database\backup\dump.rdb
    ::
    REN C:\Database\backup\dump.rdb dump_%yyyymmdd%_%hhmm%.rdb
    echo.
    echo Backup was successfully completed!
    timeout 10
    ::
    :: You can add database startup here if you want
    :: START redis-server.exe redis.conf
    :: echo Database started successfully!
    ::timout 10
    exit
    

    This code will save DBdump.rdb and move to backup and rename it this example: dump_20150207_0201.rdb

     

    NOTE: I have my redis in c:\database you can edit this in batch code

     

  3. I'm looking for script that will reset humanity to a set amount say 800000 if humanity goes over that level

     

    so far been working with

    if ((player getVariable"humanity") >= 800000) then {
    
    player setVariable ["humanity","0",true]; 
    
    _humanity = player getVariable ["humanity",0];
    _humanity = _humanity +5000;
    player setVariable ["humanity",_humanity,true]; 
    
    };
    
  4. I actually went back to R3F tow and lift. At least that way I also get the "load in" option for vehicles.

     

    opps reply to wrong guy :P

     

    Fix for it would be to lock on attach and unlock on detach

     

    Here is what I setup hope it helps you all out

     

    attach.sqf edit

    if (LOG_INPROGRESS) then{
    [STR_LOG_INPROGRESS,COLOR_ERROR] call SAM_SAYS;
    } else {
    LOG_INPROGRESS = true;
    	private ["_object","_tug"];
    	_object = LOG_OBJECT_SELECTION;
    	_tug = _this select 0;
    	
    	if (!(isNull _object) && (alive _object) && !(_object getVariable "LOG_disabled")) then{	
    		if (isNull (_object getVariable "LOG_moves_by") && (isNull (_object getVariable "LOG_moves_by") || (!alive (_object getVariable "LOG_moves_by")))) then{
    			if ( _object distance _tug <= 10 ) then{
    			
    					_tug setVariable ["LOG_trailer", _object, true];
    					
    					_object setVariable ["LOG_moves_by", _tug, true];
    
    					player attachTo [_tug, [ 
    					(boundingBox _tug select 1 select 0),
    					(boundingBox _tug select 0 select 1) + 2, 
    					(boundingBox _tug select 0 select 2) - (boundingBox player select 0 select 2)]];
    					sleep 0.2;
    					
    					player setDir 270;
    					player setPos (getPos player);
    					
    					player playActionNow "Medic";
    					sleep 2;
    				
    				_object setVelocity [0,0,0];
    				_object attachTo [ _tug, [
    				0,
    				(boundingBox _tug select 0 select 1) + (boundingBox _object select 0 select 1) - 1,
    				(boundingBox _tug select 0 select 2) - (boundingBox _object select 0 select 2)
    				]];
    		                _object setVehicleLock "LOCKED";	
    				LOG_OBJECT_SELECTION = objNull;
    				detach player;
    					
    				sleep 3;
    				[format [STR_LOG_ATTACHED, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_SUCCESS] call SAM_SAYS;				
    			}else{[format [STR_LOG_TOO_FAR, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_ERROR] call SAM_SAYS;};
    		}else{[format [STR_LOG_IN_TRANSIT, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_ERROR] call SAM_SAYS;};
    	};
    LOG_INPROGRESS = false;
    };
    
    

    detach.sqf edit:

    if (LOG_INPROGRESS) then {
    [STR_LOG_INPROGRESS,COLOR_ERROR] call SAM_SAYS;
    } else{
    LOG_INPROGRESS = true;
    	private ["_tug","_object"];
    	_object = _this select 0;
    	_tug = _object getVariable "LOG_moves_by";
    	if ({_tug isKindOf _x} count LOG_CFG_CANTOW > 0) then{
    		_tug setVariable ["LOG_trailer", objNull, true];
    		_object setVariable ["LOG_moves_by", objNull, true];			
    		[_object] call LOG_FNCT_DETACH_AND_SAVE;
    		        _object setVehicleLock "UNLOCKED";
    		sleep 3;
    		[format [STR_LOG_UNTOWED, getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "displayName")],COLOR_SUCCESS] call SAM_SAYS;		
    	}else{[STR_LOG_IMPOSSIBLE_VEHICLE,COLOR_ERROR] call SAM_SAYS;};
    LOG_INPROGRESS = false;
    };
    
    

    See simple fix :) enjoy

  5. Yes, I use notepad++ also.  I tried your file and i still get the same problem.  It definitely has my mind blown.

     

    you may have to go over install part again with fine tooth comb must be typo some place I still get lobby kicks at random to even after fresh install 2x zupa will get it fixed up I hope.

    Last thing I can think of you might of missed isadding  s_player_manageDoor = -1; to custom variables.sqf

  6. I am having the exact same issue.  I tried removing the lock and putting the lock back on the door but still get the same message.  Anyone have a fix for this?

     

    I was able to replicate this to fix it I would recheck you have custom Player_Upgrade.sqf setup right if non plot for life version you need add as below if have plot for life should be no need for it.

     

    Locate this:

    player reveal _object;
    

    Paste the following code underneath:

    _friendUID = getPlayerUID player;
    _friendName = name  player;
    _friends = [[_friendUID,_friendName]] ; 
    
    
    _object setVariable ["doorfriends", _friends, true];
    PVDZE_veh_Update = [_object,"gear"];
    publicVariableServer "PVDZE_veh_Update";
    PVDZE_veh_Update call server_updateObject;
    
  7. I have reports that this is kicking players to lobby even after I setup infistar properly this is the kick part i have in logs (attempting PV)

    
    18:58:17 "infiSTAR.de PlayerDisconnected: _uid: 76561198081441723   _name: ConTag"
    18:58:17 "infiSTAR.de Log: ConTag (76561198081441723) | CombatLog! Attacked @058066"
    18:58:17 "nil player object attempting PV, :["76561198081441723","ConTag"]"
    18:58:17 "get: STRING (), sent: STRING (76561198081441723)"
    

    I was able to replicate kick on lan and live server happens when press eye scan I clicked 3x to get the kick with access to door and without it can also kick on 1st try. I have HarderPenalty = false; I sent infistar message about it too in case was that. Also have DZE_DoorsLocked set as posted on OP

  8. Now and then I get this error in my RPT log looks like this 

     

    14:41:34 Client: Remote object 2:10 not found
    14:41:35 Ref to nonnetwork object e52c100# 201409: ural_wrecked.p3d

    14:41:36 Ref to nonnetwork object 2623f900# 201522: garbage_misc.p3d
    14:41:37 Creation of object Agent 0x1df4c080 failed, state LOGGED IN
    14:41:37 Ref to nonnetwork object Agent 0x1df4c080

     

    What would be cause of this I only noticed it 24 hours after loaded in DZAI system my 2nd server has same setup and no errors like this. would it caused client side?

     

     

    Running

    Map: Namalsk

    Epoch: epoch 1.0.5.1 with overwatch

  9. Hey guys,

     

    I have managed to put my server online a few days ago, its running pretty fine, I can join, my friends also

    just other people dont seem to connect correctly, because they are getting disconnected right after joining.

     

    My RPT shows up no errors, same for the serverlog and HiveEXT

     

    This is a normal part of the serverlog:

     

     1:41:09 XXXXXXX benutzt modifizierte Daten-Datei (Player uses modified data)
     1:41:09 BattlEye Server: Player #0 XXXXXXX (IP) connected
     1:41:09 Spieler XXXXXXXX verbindet. (player connecting)
     1:41:14 Spieler XXXXXXXX getrennt. (Player disconnecting)
     1:41:14 BattlEye Server: Player #0 XXXXXXXXX disconnected
     
    The RPT doesnt even show the player and the only error Iam Having is this one:
     

     
    22:02:21 Error in expression < = _primary select 8;
     
    if (!(_model in AllPlayers)) then {
    _model = "Survivor2_>
    22:02:21   Error position: <AllPlayers)) then {
    _model = "Survivor2_>
    22:02:21   Error Nicht definierte Variable in Ausdruck: allplayers
    22:02:21 File z\addons\dayz_server\compile\server_playerLogin.sqf, line 75
     

     
    After I added the Overwatch skins to the all players list
     
    this is my variables.sqf for this part

    //Model Variables
    Bandit1_DZ = "Bandit1_DZ";
    Bandit2_DZ = "Bandit2_DZ";
    BanditW1_DZ = "BanditW1_DZ";
    BanditW2_DZ = "BanditW2_DZ";
    Survivor1_DZ = "Survivor2_DZ";
    Survivor2_DZ = "Survivor2_DZ";
    SurvivorW2_DZ = "SurvivorW2_DZ";
    SurvivorW3_DZ = "SurvivorW2_DZ";
    Sniper1_DZ = "Sniper1_DZ";
    Camo1_DZ = "Camo1_DZ";
    Soldier1_DZ = "Soldier1_DZ";
    Rocket_DZ = "Rocket_DZ";
     
    AllPlayers set [count AllPlayers, "Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Survivor2_DZ","SurvivorW2_DZ","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","gsc_scientist2","gsc_scientist1","gsc_military_head_grey_AT","gsc_military_helmet_wdl","SFSG_des_tl","Desert_SOF_AC","Desert_SOF_AT","frb_mark","frb_tl_mask","SFSG_mtp_tl","SFSG_wdl_tl","Mercenary_Default20b","SBH_Alpha_Soldier1","SBH_Alpha_Soldier2","MVD_Soldier_AT","Navy_SEAL_diver","Navy_SEAL_TL","RU_Soldier2","USMC_Soldier_Pilot","SBH_Alpha_Soldier5","gsc_eco_stalker_head_neutral","gsc_eco_stalker_mask_camo","gsc_eco_stalker_mask_duty","gsc_eco_stalker_mask_fred","gsc_eco_stalker_mask_neutral","US_Delta_Force_Marksman_EP1","arma1_us_soldier_sabass","SFSG_wdl_mrk","gsc_eco_stalker_head_fred","gsc_scientist1_head","gsc_scientist2_head","Desert_SOF_DA1a","FR_Commander","Soldier_Bodyguard_M4_PMC","UKSF_des_mrk","UKSF_des_mrk_l","UKSF_wdl_mrk_l","UKSF_des_demo_l","UN_CDF_Soldier_Officer_EP1","UN_CDF_Soldier_EP1","Winter_SOF_DA1b","Winter_SOF_Marksman"];
     

     
    The Server is running on 1.0.5.1 and 125548
    If its cause by the beta, could you link my a tutorial to downgrade it to: 125402 
     
    As I cant see any player logs you are free to join: 81.169.169.9:2302 (Overpoch 025/1051/125548)
    and post it right here

     

     

    Help is really appreciated

    Thank you :)

    Creep 

     

    Check skins again this is what I use in my Overpoch that error went away after using these skins it needs both Allplayers with new skins no idea why but it works.

     

    Also check this in config is same to stop unwanted connections from wrong client versions and you be set ;)

     

    verifySignatures = 2;

    requiredBuild = 125548;

    AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];
    
    Clothing1 = ["FR_Ohara_DZ","FR_Miles","FR_Cooper","FR_Rodriguez_DZ","FR_Sykes","FR_AC","FR_AR","FR_Assault_GL","FR_Assault_R","FR_Commander"];
    Clothing2 = ["Soldier1_DZ","USMC_Soldier","USMC_Soldier2","USMC_SoldierM_Marksman","USMC_SoldierS","USMC_SoldierS_Sniper","USMC_Soldier_AA","USMC_Soldier_Pilot"];
    Clothing3 = ["Ins_Soldier_GL_DZ","CDF_Soldier","CDF_Commander","CDF_Soldier_AR","CDF_Soldier_Crew","CDF_Soldier_Light","CDF_Soldier_Pilot"];
    Clothing4 = ["GUE_Soldier_Crew_DZ","RU_Soldier","RU_Soldier_Crew","RU_Soldier_Light","RU_Soldier_Pilot","RUS_Commander","RUS_Soldier1","MVD_Soldier_Sniper"];
    Clothing5 = ["Graves_Light_DZ","Drake","Graves","Herrera","Pierce","US_Delta_Force_Assault_EP1","US_Soldier_AR_EP1","US_Soldier_AT_EP1","US_Soldier_MG_EP1","US_Pilot_Light_EP1","US_Soldier_SL_EP1"];
    Clothing6 = ["CZ_Special_Forces_GL_DES_EP1_DZ","CZ_Soldier_AT_DES_EP1","CZ_Soldier_Light_DES_EP1","CZ_Special_Forces_DES_EP1","CZ_Special_Forces_TL_DES_EP1"];
    Clothing7 = ["Bandit2_DZ","MVD_Soldier_Sniper","GER_Soldier_EP1","GER_Soldier_MG_EP1","GER_Soldier_TL_EP1"];
    Clothing8 = ["Soldier_Bodyguard_AA12_PMC_DZ","CIV_Contractor2_BAF","BAF_crewman_DDPM","BAF_Soldier_FAC_DDPM","BAF_Soldier_N_DDPM","BAF_Soldier_Marksman_DDPM","BAF_Soldier_Officer_DDPM","BAF_Soldier_L_DDPM"];
    Clothing9 = ["TK_INS_Soldier_EP1_DZ","TK_Commander_EP1","TK_Soldier_Crew_EP1","TK_Soldier_MG_EP1","TK_Special_Forces_MG_EP1","TK_INS_Bonesetter_EP1"];
    Clothing10 = ["Survivor2_DZ"];
    Clothing11 = ["FR_Rodriguez_DZ","FR_Corpsman","FR_GL","FR_Light","FR_Marksman","FR_R","FR_Sapper","FR_TL","Mercenary_Default20b","Mercenary_Default20c","Mercenary_Default20d"]; // Abit of Overpoch in here
    
    //Hero
    Clothing12 = ["Drake_Light_DZ","arma1_us_soldier_sabass","arma1_us_soldier_sabmark","arma1_us_soldier_sabot","frb_tl","frb_tl_mask","frb_gl","frb_gl_mask","frb_mg","frb_mg_mask","frb_mark","frb_mark_mask","frb_stealth_tl","frb_stealth_rifleman","frb_stealth_sabot","frb_stealth_mark"];
    Clothing13 = ["Soldier_Sniper_PMC_DZ","SBH_Alpha_Soldier1","SBH_Alpha_Soldier2","SBH_Alpha_Soldier3","SBH_Alpha_Soldier4","SBH_Alpha_Soldier5","SBH_Alpha_Soldier6","SBH_Alpha_Soldier7","SBH_Alpha_Soldier8","SBH_Alpha_Soldier9","SBH_Alpha_Soldier10","SBH_Alpha_Soldier11","SBH_Alpha_Soldier12"];
    Clothing14 = ["CZ_Soldier_Sniper_EP1_DZ"];
    Clothing15 = ["Camo1_DZ","US_Delta_Force_TL_EP1","US_Delta_Force_EP1","US_Delta_Force_AR_EP1","US_Delta_Force_Medic_EP1","US_Delta_Force_Marksman_EP1","US_Delta_Force_Air_Controller_EP1"];
    Clothing16 = ["Rocket_DZ","SFSG_des_tl","SFSG_des_op","SFSG_des_ar","SFSG_des_med","SFSG_des_demo","SFSG_des_mrk","SFSG_des_jtac","SFSG_mtp_tl","SFSG_mtp_op","SFSG_mtp_ar","SFSG_mtp_med","SFSG_mtp_demo","SFSG_mtp_mrk","SFSG_mtp_jtac","SFSG_wdl_tl","SFSG_wdl_op","SFSG_wdl_ar","SFSG_wdl_med","SFSG_wdl_demo","SFSG_wdl_mrk","SFSG_wdl_jtac","SFSG_mtpw_tl","SFSG_mtpw_op","SFSG_mtpw_ar","SFSG_mtpw_med","SFSG_mtpw_demo","SFSG_mtpw_mrk","SFSG_mtpw_jtac"];
    Clothing17 = ["Sniper1_DZ","Navy_SEAL_TL","Navy_SEAL_GL","Navy_SEAL_MG","Navy_SEAL_AT","Navy_SEAL_Medic","Navy_SEAL_Marksman","Navy_SEAL_diver","Navy_SEAL_diver_medic","Navy_SEAL_diver_land","Navy_SEAL_AC","Navy_SEAL_ACa","Navy_SEAL_ACb","Navy_SEAL_Shotgun","Navy_SEAL_Sabot","Navy_SEAL_SD"];
    Clothing18 = ["Soldier_TL_PMC_DZ","G_WDL_Mercenary_Default0","G_WDL_Mercenary_Default1","G_WDL_Mercenary_Default2","G_WDL_Mercenary_Default3","G_WDL_Mercenary_Default4","G_WDL_Mercenary_Default5","G_WDL_Mercenary_Default6","G_WDL_Mercenary_Default7","G_WDL_Mercenary_Default8","G_WDL_Mercenary_Default9","G_WDL_Mercenary_Default10","G_WDL_Mercenary_Default11","G_WDL_Mercenary_Default12","G_WDL_Mercenary_Default13","G_WDL_Mercenary_Default14","G_WDL_Mercenary_Default15","G_WDL_Mercenary_Default16"];
    Clothing19 = ["GUE_Soldier_Sniper_DZ","UKSF_des_tl","UKSF_des_op","UKSF_des_ar","UKSF_des_med","UKSF_des_demo","UKSF_des_mrk","UKSF_des_jtac","UKSF_wdl_tl","UKSF_wdl_op","UKSF_wdl_ar","UKSF_wdl_med","UKSF_wdl_demo","UKSF_wdl_mrk","UKSF_wdl_jtac","UKSF_des_tl_l","UKSF_des_op_l","UKSF_des_ar_l","UKSF_des_med_l","UKSF_des_demo_l","UKSF_des_mrk_l","UKSF_des_jtac_l","UKSF_wdl_tl_l","UKSF_wdl_op_l","UKSF_wdl_ar_l","UKSF_wdl_med_l","UKSF_wdl_demo_l","UKSF_wdl_mrk_l","UKSF_wdl_jtac_l"];
    Clothing20 = ["TK_INS_Warlord_EP1_DZ","gsc_military_helmet_wdl","gsc_military_helmet_wdl_AT","gsc_military_helmet_grey_AT","gsc_military_helmet_wdlSNP","gsc_military_helmet_greySNP","gsc_military_helmet_grey","gsc_military_head_grey","gsc_military_head_greySNP","gsc_military_head_wdlSNP","gsc_military_head_wdl","gsc_military_head_wdl_AT","gsc_military_head_grey_AT","gsc_scientist1","gsc_scientist1_head","gsc_scientist2","gsc_scientist2_head","gsc_eco_stalker_mask_fred","gsc_eco_stalker_head_fred","gsc_eco_stalker_mask_camo","gsc_eco_stalker_head_camo1","gsc_cloth_loner_head","gsc_eco_stalker_mask_duty","gsc_eco_stalker_head_duty","gsc_eco_stalker_mask_neutral","gsc_eco_stalker_head_neutral","nof_fsk_tl","nof_fsk_marksman","nof_fsk_grenadier","nof_fsk_heavy","nof_fsk_corpsman","MVD_Soldier"];
    //Bandit
    
    Clothing21 = ["Bandit1_DZ","Winter_SOF_Sabot","Winter_SOF_MG","Winter_SOF_TL","Winter_SOF_Medic","Winter_SOF_Marksman","Winter_SOF_GL","Winter_SOF_AT","Winter_SOF_AC","Winter_SOF_DA1","Winter_SOF_DA1a","Winter_SOF_DA1b","Winter_SOF_DA1c","Winter_OPFOR1","Winter_OPFOR2","Winter_OPFOR3","Winter_OPFOR4","Winter_OPFOR5","Winter_OPFOR6","Winter_OPFOR7","Winter_OPFOR8","Winter_OPFOR9","Winter_OPFOR10","EWinter_OPFOR1","EWinter_OPFOR2","EWinter_OPFOR3","EWinter_OPFOR4","EWinter_OPFOR5","EWinter_OPFOR6","EWinter_OPFOR7","EWinter_OPFOR8","EWinter_OPFOR9","EWinter_OPFOR10"];
    Clothing22 = ["Bandit2_DZ","Gangsta_merc1","Gangsta_merc2","Gangsta_merc3","Gangsta_merc4","Gangsta_merc5","Gangsta_merc6","Gangsta_merc7","Gangsta_merc8","Gangsta_merc9","Gangsta_merc10","EGangsta_merc1","EGangsta_merc2","EGangsta_merc3","EGangsta_merc4","EGangsta_merc5","EGangsta_merc6","EGangsta_merc7","EGangsta_merc8","EGangsta_merc9","EGangsta_merc10","Taliban1","Taliban2","Taliban3","Taliban4","Taliban5","Taliban6","Taliban7","Taliban8","Taliban9","Taliban10","Taliban11","Taliban12","ETaliban1","ETaliban2","ETaliban3","ETaliban4","ETaliban5","ETaliban6","ETaliban7","ETaliban8","ETaliban9","ETaliban10","ETaliban11","ETaliban12","Terrorist1","Terrorist2","Terrorist3","Terrorist4","Terrorist5","Terrorist6","Terrorist7","Terrorist8","Terrorist9","Terrorist10","Terrorist11","Terrorist12","ETerrorist1","ETerrorist2","ETerrorist3","ETerrorist4","ETerrorist5","ETerrorist6","ETerrorist7","ETerrorist8","ETerrorist9","ETerrorist10","ETerrorist11","ETerrorist12"];
    Clothing23 = ["BanditW1_DZ"]; // DIrty Women
    Clothing24 = ["BanditW2_DZ"]; // DIrty Women
    Clothing25 = ["GUE_Commander_DZ","US_Army_Soldier_Light","US_Army_Soldier_GL","US_Army_Soldier2","US_Army_Soldier_Officer","US_Army_Soldier_SL","US_Army_Soldier_TL","US_Army_Soldier_LAT","US_Army_Soldier_AT","US_Army_Soldier_HAT","US_Army_Soldier_AA","US_Army_Soldier_Medic","US_Army_Soldier_AR","US_Army_Soldier_MG","US_Army_SoldierS_SniperH","US_Army_SoldierM_Marksman","US_Army_SoldierS"];
    Clothing26 = ["GUE_Soldier_2_DZ","Desert_SOF_TL","Desert_SOF_GL","Desert_SOF_MG","Desert_SOF_AT","Desert_SOF_Medic","Desert_SOF_Marksman","Desert_SOF_AC","Desert_SOF_Shotgun","Desert_SOF_Sabot","Desert_SOF_DA1","Desert_SOF_DA1a","Desert_SOF_DA1b","Desert_SOF_DA2","WDL_Mercenary_Default0","WDL_Mercenary_Default1","WDL_Mercenary_Default2","WDL_Mercenary_Default3","WDL_Mercenary_Default4","WDL_Mercenary_Default5","WDL_Mercenary_Default5a","G_WDL_Mercenary_Default5a","WDL_Mercenary_Default6","WDL_Mercenary_Default7","WDL_Mercenary_Default8","WDL_Mercenary_Default9","WDL_Mercenary_Default10","WDL_Mercenary_Default11","WDL_Mercenary_Default12","WDL_Mercenary_Default13","WDL_Mercenary_Default14","WDL_Mercenary_Default15","WDL_Mercenary_Default16"];
    Clothing27 = ["GUE_Soldier_CO_DZ","G_Mercenary_Default9a","G_Mercenary_Default9b","Mercenary_Default10","Mercenary_Default11","Mercenary_Default12","Mercenary_Default13","Mercenary_Default14","Mercenary_Default15","Mercenary_Default16","Mercenary_Default17","Mercenary_Default18","Mercenary_Default19","Mercenary_Default19a","G_Mercenary_Default19a","Mercenary_Default20","Mercenary_Default22","Mercenary_Default23","Mercenary_Default24","Mercenary_Default25","Mercenary_Default26","Mercenary_Default27","Mercenary_Default28","G_Mercenary_Default0","G_Mercenary_Default1","G_Mercenary_Default2","G_Mercenary_Default3","G_Mercenary_Default4","G_Mercenary_Default5","G_Mercenary_Default6","G_Mercenary_Default7","G_Mercenary_Default8","G_Mercenary_Default9","G_Mercenary_Default10","G_Mercenary_Default11","G_Mercenary_Default12","G_Mercenary_Default13","G_Mercenary_Default14","G_Mercenary_Default15","G_Mercenary_Default16","G_Mercenary_Default17","G_Mercenary_Default18","G_Mercenary_Default19","G_Mercenary_Default20","G_Mercenary_Default20b","G_Mercenary_Default21","G_Mercenary_Default22","G_Mercenary_Default23","G_Mercenary_Default24","G_Mercenary_Default25","G_Mercenary_Default26","G_Mercenary_Default27","G_Mercenary_Default28"];
    
    
    AllPlayers = AllPlayers + Clothing1 + Clothing2 + Clothing3 + Clothing4 + Clothing5 + Clothing6 + Clothing7 + Clothing8 + Clothing9 + Clothing10 + Clothing11  + Clothing12  + Clothing13  + Clothing14  + Clothing15  + Clothing16  + Clothing17  + Clothing18  + Clothing19 + Clothing20 + Clothing21+ Clothing22+ Clothing23+ Clothing24+ Clothing25+ Clothing26+ Clothing27 ;
    
    
  10. I Setup Fresh testing Server soon as swap skins and restart server i'm at 5200+ Humanity this is with zupa skin and coin system running so ran a check on all code and seen and seen a typo no idea if was zupa or epoch team

     

    I Changed this in player_wearClothes.sqf

    [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
    
    into 
    
    [dayz_playerUID,dayz_characterID,_model] call player_humanityMorph;
    

    Seems to of fixed it for me i can't guarantee it will work for all :unsure: why it was set to spawn has me baffled

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