Tallahassee
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Posts posted by Tallahassee
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There's plenty of modern clothing in A3Epoch
Really? I haven't seen much variety to be honest, mostly military clothing.
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Tons of players ranting about the wipe in 3... 2... 1...
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A friend of mine got a broken bone earlier today, he took like half an hour to reach the closest town, and while we were looking for something to heal him, his game crashed. After rejoining the server, he had no broken bones anymore.
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Challenge accepted.
Nuke Sappers coming...
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Don't know if they've worked on loot distribution yet. Seems like most things can spawn anywhere. There are also no car parts like in Arma 2 - toolkits and vehicle repair kits take their place.
Hope this is changed in the mod, though.
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A3 Epoch has nothing to do with DayZ, so it's a Epoch problem. At the moment the spawns seem to be totally random, but I'm sure in the short future this will change. It's not logical tu find military weapons in a construction site and a fridge with food in a military tower.
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Yeh that red mist even throwing knife or improvised flamethrower even I think would be better just change the red mist to a flame and put a tank on the back of him
Lol that's cool, though for another antagonist. But the red mist should be removed, yes.
Edit: I just thought of something that would make the Cultist more challenging and much more scarier.
The cultist could be able to, at let's say 20 or 25m from you or less (or whatever is thought to be ok in the game), throw a hook at you with 85% or so of chance of hooking you, if you are in front of him. If you are hooked, the Cultist will drag you towards him, damaging you in the way, taking 1000 or 1500 of your life (or so) before releasing you. If hooked again, another 1000/1500 will go away. And so on until killed.
This way he could be potentially lethal for a single player and would have no weird mysticism around him. If there's a chance of them appearing in a group of 2-3, they will become a risk for a group of players.
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This just happened to me too. Killed a Sapper and checked its inventory. It had only "clothes" named Sapper, tried to get them in my bag and my clothes got duplicated on the floor with the same items I had.
I took a screenshot, so that you can see how clothes on the floor and clothes I have are the same: http://cloud-4.steampowered.com/ugc/41978886816254397/465DC9A58B7EDAD8AF932CDE0D4D18F3836946FB/
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I'm also on the side that thinks the cultist does not fit at all in this game. Not at least with these magic powers he has.
Take the magic out and give him a hatchet, a butcher knife, a torch or something like that, as well as extra speed (so that you have to face him yes or yes most of the time) and I'll be happy with him... but not magic.
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Got another backpack, same problem. All items move from it to the clothes everytime I log in any server. Nobody else is having this issue?
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No armored vehicles in the game yet (too OP).. in fact devs said they don't like the current cars and will be (eventually) reworking / introducing completely new custom made vehicles to the game. (YEY! hate driving model in Arma 3 ;p)
This kind of made my day, except for the Hunter and the Strider, I hate all other land vehicles and its driving, armored or not.
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I can place the object with 4, but after that if I enable building mode and press spacebar looking at the item, it won't do anything.
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I've found some loot but yes, very scarce. The map is almost as empty as the original Altis. It's only v0.1.0.1, give it time, I'm sure in the future loot will be better spread.
What I'd like to see is loot on the floor, not only inside containers. Specially weapons and things like that.
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I think there should be at least one antagonist that's relatively weak (a few shots on the body, a single shot in the head) but very common, filling urban areas. This way there would be a constant risk while looting, which is nice.
You can call them zombies (I know there are no zeds in epoch), you can call them mutants, you can call them killer clowns...
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Wish in the future there's something like DayZ Commander for Arma3 Epoch, A3's lists are fucked up and show the servers it wants when it wants.
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I don't know if this is only a problem related with this bag (Kitbag green), but when I log off and on again, all the items in the bag appear in the clothes, being the bag empty and having to move them again into it.
I'm also wearing a tactical vest, and it works fine, holding its items as it should.
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BI's store?
Bohemia Interactive's store (the studio that makes ARMA games)
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Register at BI's store and vote a project from Make Arma not War (come on, vote Epoch!), you'll get a 30% discount you can apply to Arma 3. I bought my copy during a sale at BI Store, and got it for 19€ (sale price + 30% off) :P
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As far as I know and can remember (I'm just a peasant user), their initial plans were to have a public release by the time the Make Arma not War contest ends, which is in October. This might be still the plan or it may have already changed, I don't know, but with all these streams and keys giveaways, I'm pretty sure we are not far from a public release :)
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For me, the main objective in Epoch is to grow stronger than your enemies, and helis are an advantage you'll have if you are strong enough, and also a signal of power. We all have been poor survivors once (me, most of the time) and have shit ourselves at the sound of a heli/armored vehicle aproaching.
Taking helis out would take an interesting part of Epoch out.
- Nakama Mind and megabison
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There are no zombies in A3 Epoch.
But there could be isolated hordes/groups of some other antagonist, wild dogs/wolves, etc... Wouldn't it be cool to be looting around an aparently empty city and suddenly you start to hear a horde of whatever antagonist it could be? And pray not to be seen because if so you are pretty much fucked?
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I find it also kind of weird, but I guess it's just a matter of getting used to it.
Maybe it would be more realistic to have commands such as stabilize (avoid death, blood loss, etc.) with first aid kits and revive if you have a medikit.
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Yes, I'd love that kind of fog. In some Battleroyale servers there is this kind of foggy weather and I always think of how great it would be to play Epoch in such conditions.
Energy Recharging from wind/solar farms (suggestion)
in Suggestions
Posted
Find/buy an item called Charger or Battery clamps, or whatever, stand near a solar panel or wind turbine, go to your inventory, double click on that item. Charging starts.
It could charge like 1 unit per second or so.