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Neka7350

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Posts posted by Neka7350

  1. Hello, I've got a problem with the HC for A3EAI (Got it working for the Fulcrum Missions), here is my RPT Headless Client : 

     

    Line 25060: 21:29:27 "Attempting to connect to A3EAI server..."
    Line 25061: 21:29:28 "[A3EAI] Headless client connection unsuccessful. HC authorization request rejected (incorrect HC version?)."
    Line 25280: 21:29:48 "[A3EAI] Initializing A3EAI HC build 4 using base path A3EAI."
    Line 25280: 21:29:48 "[A3EAI] Initializing A3EAI HC build 4 using base path A3EAI."
    Line 25280: 21:29:48 "[A3EAI] Initializing A3EAI HC build 4 using base path A3EAI."
    Line 25281: 21:29:48 "Loading A3EAI configuration file..."
    Line 25282: 21:29:48 "[A3EAI] Reading A3EAI configuration file."
    Line 25282: 21:29:48 "[A3EAI] Reading A3EAI configuration file."
    Line 25283: 21:29:48 "[A3EAI] A3EAI configuration file loaded."
    Line 25283: 21:29:48 "[A3EAI] A3EAI configuration file loaded."
    Line 25284: 21:29:48 "[A3EAI] Verified all A3EAI settings in 0.00195313 seconds."
    Line 25284: 21:29:48 "[A3EAI] Verified all A3EAI settings in 0.00195313 seconds."
    Line 25286: 21:29:48 "Debug: A3EAI HC functions loaded."
    Line 25287: 21:29:48 "[A3EAI] Compiling A3EAI functions."
    Line 25287: 21:29:48 "[A3EAI] Compiling A3EAI functions."
    Line 25288: 21:29:48 "[A3EAI] A3EAI functions compiled."
    Line 25288: 21:29:48 "[A3EAI] A3EAI functions compiled."
    Line 25289: 21:29:48 "Debug: A3EAI HC PVEHs loaded."
    Line 25320: 21:29:51 "[A3EAI] Waiting for HC player object setup to be completed."

     

    Here is my RPT Server :

     

    Line 517: 20:48:36 "[A3EAI] Initializing A3EAI version 0.7.0 using base path a3eai."

    Line 518: 20:48:36 "[A3EAI] Reading A3EAI configuration file."
    Line 518: 20:48:36 "[A3EAI] Reading A3EAI configuration file."
    Line 519: 20:48:36 "[A3EAI] A3EAI configuration file loaded."
    Line 519: 20:48:36 "[A3EAI] A3EAI configuration file loaded."
    Line 520: 20:48:36 "[A3EAI] Verified all A3EAI settings in 0.0039978 seconds."
    Line 520: 20:48:36 "[A3EAI] Verified all A3EAI settings in 0.0039978 seconds."
    Line 521: 20:48:36 "[A3EAI] Compiling A3EAI functions."
    Line 521: 20:48:36 "[A3EAI] Compiling A3EAI functions."
    Line 522: 20:48:37 "[A3EAI] A3EAI functions compiled."
    Line 522: 20:48:37 "[A3EAI] A3EAI functions compiled."
    Line 523: 20:48:37 "[A3EAI] A3EAI settings: Debug Level: 0. DebugMarkers: false. WorldName: altis. VerifyClassnames: true. VerifySettings: true."
    Line 523: 20:48:37 "[A3EAI] A3EAI settings: Debug Level: 0. DebugMarkers: false. WorldName: altis. VerifyClassnames: true. VerifySettings: true."
    Line 524: 20:48:37 "[A3EAI] AI spawn settings: Static: true. Dynamic: true. Random: true. Air: false. Land: false."
    Line 525: 20:48:37 "[A3EAI] A3EAI loading completed in 0.153992 seconds."
    Line 525: 20:48:37 "[A3EAI] A3EAI loading completed in 0.153992 seconds."
    Line 632: 20:49:24 "[A3EAI] Compiling A3EAI HC functions."
    Line 632: 20:49:24 "[A3EAI] Compiling A3EAI HC functions."
    Line 633: 20:49:24 "[A3EAI] A3EAI HC functions compiled."
    Line 633: 20:49:24 "[A3EAI] A3EAI HC functions compiled."
    Line 634: 20:49:24 "[A3EAI] Serverside PVEHs loaded."
    Line 635: 20:49:24 "[A3EAI] A3EAI is now listening for headless client connection."
    Line 635: 20:49:24 "[A3EAI] A3EAI is now listening for headless client connection."
    Line 807: 20:49:47 "[A3EAI] Rejected connection from HC 4. A headless client is already connected: false. Requesting client is null object: false."
    Line 808: 20:49:47 "Debug: ["A3EAI_HCLogin_PVS",[C Alpha 1-1:1 (headlessclient) REMOTE,"4"]]"
    Line 810: 20:49:50 "[A3EAI] Verified 353 unique classnames in 0.497986 seconds."
    Line 883: 20:50:03 "[A3EAI] Rejected connection from HC 4. A headless client is already connected: false. Requesting client is null object: false."
    Line 884: 20:50:03 "Debug: ["A3EAI_HCLogin_PVS",[C Alpha 1-1:1 (headlessclient) REMOTE,"4"]]"
    Line 1138: 20:50:41 "[A3EAI] Rejected connection from HC 4. A headless client is already connected: false. Requesting client is null object: false."
    Line 1139: 20:50:41 "Debug: ["A3EAI_HCLogin_PVS",[C Alpha 1-1:1 (headlessclient) REMOTE,"4"]]"
    Line 2845: 20:51:05 "[A3EAI] Rejected connection from HC 4. A headless client is already connected: false. Requesting client is null object: false."
    Line 2846: 20:51:05 "Debug: ["A3EAI_HCLogin_PVS",[C Alpha 1-1:1 (headlessclient) REMOTE,"4"]]"
    Line 2853: 20:52:08 "[A3EAI] Rejected connection from HC 4. A headless client is already connected: false. Requesting client is null object: false."
    Line 2854: 20:52:08 "Debug: ["A3EAI_HCLogin_PVS",[C Alpha 1-1:1 (headlessclient) REMOTE,"4"]]"
    Line 2858: 20:52:21 "[A3EAI] Rejected connection from HC 4. A headless client is already connected: false. Requesting client is null object: false."

    Line 2859: 20:52:21 "Debug: ["A3EAI_HCLogin_PVS",[C Alpha 1-1:1 (headlessclient) REMOTE,"4"]]"

     

    Can you help me about that please?

     
  2. That fix it, thanks to second_coming.
     

     

    In  ZEVMissionBodyclean.sqf  line 68, commenting it out should stop the Krypto altering.

    [["effectCrypto", (20 + round(random(80)))],(owner _aiKiller)]call EPOCH_sendPublicVariableClient;

     

  3. I tried multiples things but I can't get it working.

     

    The door I want to disable is a Cinder Garage Wall (CinderWallGarage_EPOCH)

     

    First I tried (in a file that I execute ingame) :

     

    {
    _x setVariable ['BIS_Disabled_Door_1',1,true];
    } forEach [Porte1,Porte9,Porte19,Porte3,Porte2,Porte5,Porte4,Porte11,Porte12,Porte10,Porte13,Porte6,Porte7,Porte8,Porte14,Porte15,Porte16,Porte17,Porte18,Porte20]; //Name of my doors in the mission.sqm
     
    Second I went in the editor and put on every door :
     
    this setVariable ['BIS_Disabled_Door_1',1,true];
     
    Third I placed a trigger and put your code in the init :
     
    (nearestBuilding player) setVariable ['BIS_Disabled_Door_1',1,true];
     
    I don't know if I made something wrong or if the code can't work on Epoch building ?
     
    If someone can help me to get it working, i'll really appreciate it.
     
    Thank you in advance.
  4. I saw in your rpt an error with that npc : 

     

    1. Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
     
    Line 1401 in your "chernarus.h" try to replace the npc 
     
    1.                         { "C_Nikos_aged", { 12075.5, 5109.38, 0.00123596 }, 313.34},
     
    by another like this one : "C_scientist_F"
     
    Hope this will help you, I'm not an expert.
     
    Greetings, 
     
    Neka
  5. Hello,

     

    If you want to turn off the random trader spawn, you need to go in the folder "@epochhive" and open the files "epochconfig.hpp". 

    Find that :

     

    NPCSlotsLimit = 50; //Replace 50 by 0 and no more random trader will spawn

     

    For your static trader, I don't see anything wrong. Can you put your rpt and the full chernarus.h please?

  6. Hello everyone,

     

    I'm working on an Event for my server and I need to remove the actions on certains doors/garage doors(like close/lock/unlock). I tried lots of things but it never worked. Epoch 0.3.0.3 b4 on Altis.

    Don't know if someone can help me and give me some advices about that? 

     

    Thank you in advance,

     

    Neka.

  7. Hi everyone,

     

    Since de last update, we've got a big problem on our server Arma 3 Epoch Altis. Lost of vehicle doesn't work anymore. I explain the problem :

     

    When players try to interact with a vehicle, sometimes they don't get the menu for the interaction. I unlocked the vehicles with my admintool to see what happen, I entered inside and my character stay "stuck" in the vehicle (can't move, can't start the vehicle, can't move out of the vehicle) so I don't understand what's going on.

     

    Someone got this problem too or my server is the only one?

     

    (I'm on a dedicated server Windows, my server is update with the last arma 3 update and the last 0.3.0.3 update)

     

    Thank you in advance, (Sorry for my bad english)

  8. Hello second_coming,

     

    First, I have to say that's a great script you released here. Thank you very much.

     

    I tested it and saw that everything is working very well except one thing :

     

    When the unlocking of a vehicle is success, the vehicle is still lock. I saw in your script that the function for the unlocking of a vehicle is empty (except the hint) :

     

    else


    {
    hint "The AutoLockPicker worked! Unlocking Vehicle";

    }

     

    So I just decided to add " _nearVehicle lock 0; " after the hint like that :

     

    else


    {
    hint "The AutoLockPicker worked! Unlocking Vehicle"; 

    _nearVehicle lock 0;

    }

     

    So I can enter in the vehicle but I'm stuck in it because he stay lock.

     

    You confirm that the autolockpick of vehicle isn't working ?

     

    Thank you again.

     

    Greetings,

     

    Neka

  9. Hello second_coming,

     

    Find that on Altis Life RPG forum :

     

    .338 Norma Magnum - Medium Maschin Gun



    MMG_01_base_F
    MMG_01_hex_ACRO_LP_F
    MMG_01_hex_F
    MMG_01_tan_F

    MMG_02_base_F
    MMG_02_black_F
    MMG_02_camo_F
    MMG_02_sand_F
    MMG_02_sand_RCO_LP_F

    Ammo:

    150Rnd_93x64_Mag

    ______________________________________

    MAR-10 .338

    srifle_DMR_02_ACO_F
    srifle_DMR_02_ARCO_F
    srifle_DMR_02_camo_AMS_LP_F
    srifle_DMR_02_camo_F
    srifle_DMR_02_DMS_F
    srifle_DMR_02_F
    srifle_DMR_02_MRCO_F
    srifle_DMR_02_sniper_AMS_LP_S_F
    srifle_DMR_02_sniper_F
    srifle_DMR_02_SOS_F

    Ammo:

    10Rnd_338_Mag

    ______________________________________

    Mk-I EMR 7.62 mm

    srifle_DMR_03_ACO_F
    srifle_DMR_03_ARCO_F
    srifle_DMR_03_DMS_F
    srifle_DMR_03_DMS_snds_F
    srifle_DMR_03_F
    srifle_DMR_03_khaki_F
    srifle_DMR_03_MRCO_F
    srifle_DMR_03_multicam_F
    srifle_DMR_03_SOS_F
    srifle_DMR_03_spotter_F
    srifle_DMR_03_tan_AMS_LP_F
    srifle_DMR_03_tan_F
    srifle_DMR_03_woodland_F

    Ammo:

    20Rnd_762x51_Mag

    ______________________________________

    ASP-1 Kir 12.7 mm

    srifle_DMR_04_ACO_F
    srifle_DMR_04_ARCO_F
    srifle_DMR_04_DMS_F
    srifle_DMR_04_F
    srifle_DMR_04_MRCO_F
    srifle_DMR_04_NS_LP_F
    srifle_DMR_04_SOS_F
    srifle_DMR_04_Tan_F

    Ammo:

    10Rnd_127x54_Mag

    ______________________________________

    Cyrus 9.3 mm

    srifle_DMR_05_ACO_F
    srifle_DMR_05_ARCO_F
    srifle_DMR_05_blk_F
    srifle_DMR_05_DMS_F
    srifle_DMR_05_DMS_snds_F
    srifle_DMR_05_hex_F
    srifle_DMR_05_KHS_LP_F
    srifle_DMR_05_MRCO_F
    srifle_DMR_05_SOS_F
    srifle_DMR_05_tan_F

    Ammo:

    10Rnd_93x64_DMR_05_Mag

    ______________________________________


    Mk 14 7.62 mm

    srifle_DMR_06_camo_F
    srifle_DMR_06_camo_khs_F
    srifle_DMR_06_olive_F

    Ammo:

    20Rnd_762x51_Mag

     

    @ Source : http://www.altisliferpg.com/topic/9921-classnames-marksman-dlc/?p=62298

     

    Hope that will help you

     

    Greetings, 

     

    Neka

  10. Hello,

     

    For my part, I made my own edit to make it working with the update 0.3.0.1. The problem is that the crate can't be fill with loots because the script isn't correct with the new update. So I did that myself, I'm not an expert but It works very well for me and I use this method for every mission script.

     

    1) Open the PBO for SDROP

     

    2) Go in script/SDROP_Functions.sqf and open this file

     

    3) Find "SDROPLoadLootFood" inside the file and replace the function by this one.

     

    SDROPLoadLootFood = {
    private["_crate"];
    _crate = _this select 0;
    
    //empty crate first
    clearWeaponCargoGlobal _crate;
    clearMagazineCargoGlobal _crate;
    clearBackpackCargoGlobal _crate;
    clearItemCargoGlobal _crate;
    
    // This is just and example, create lists like that 
    // _Weapons = ["Classname_Weapon1","Classname_Weapon2"];
    
    _Armes = ["1911_pistol_epoch","hgun_ACPC2_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_02_F","hgun_PDW2000_F","SMG_02_F","SMG_01_F"];
    
    //Fill the crate with what you want
    _Nombre = ceil(random 3);  //Select a random number for how many time he will execute the action
    if(_Nombre < 1) then { _Nombre = 1 };  //If the number selected before is "0", he will still execute one time the action
    for [{_Compteur=0}, {_Compteur<_Nombre}, {_Compteur=_Compteur+1}] do
    {
    _Objet = _Armes call BIS_fnc_selectRandom; //Change the variable by the same that the list you create before
    _crate addWeaponCargoGlobal [_Objet, 1]; //He will add the weapon randomly selected in the list and start 
    };
    
    };
    

     

    4) Make the same for "SDROPLoadLootSupplies", "SDROPLoadLootWeapons" and "SDROPRandomLoot"

     

    Hope this will help and you understood me, I know my english isn't great but I think he's understandable.

     

    Greetings,

     

    Neka

  11. I'm on a dedicated server. Btw I reinstalled everything, a real fresh installation, and everything is working good. But after that, I put my scripted files on my server and the bug come back again (no debug monitor, no stamina, etc...) it looks really strange. I think I'm going to put every script one by one and see the one who don't work with the 1.4 version.

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