DaBi
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Posts posted by DaBi
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Help please,
I have this installed and everything seems to be working great, I can paint and the colours stay after restart but the problem I have is it seems other players get the option but it closes within seconds of opening the option to paint. I am down as admin but I can not see in the script where that may affect others not being able to paint.
I know its not just the cars they are choosing as I went and painted one for a player who got the issue of the menu vanishing.
Any ideas?
Thanks in advance
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Any one have this issue also? Just seeing if there is any way I can stop this from happening on my server.
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So, with the change to steam, instead of gamespy, all of the names on DayzCommander and Dayz Launcher have been shortened.
This means it's almost impossible to have "-mod=@DayzOverwatch" in the title anymore. I see so many people joining our server and immediately disconnecting and I'm thinking this is because a lot of people don't know to add the overwatch parameter.
I don't know a good solution for this other than getting longer name support, the only other thing I was thinking is that when you join and you get kicked for "Missing addons blah blah" if that could say "You need to add this to your launch parameters" but I'd hazard a guess and say that message comes locally and isn't sent out by the server.
Does anyone have any ideas on this?
I also feel I have this problem, I see so many players connecting and disconnecting within 6 seconds. Really sad as it is affecting establishing a player base
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QUickly converting this to overheat file structure/ variable names ( SINGLE CURRENCY)
i use maca's right click:
class IRStrobe { class PaintCar1 { text = "Paint Vehicle"; script = "call player_paint;"; }; };
then change your vehicleColourPaint.sqf to
private ["_colour","_colour2","_playerWealth","_PUID"]; _PUID = (getPlayerUID player); _playerWealth = player getVariable["cashMoney",0]; if (ColourPrice > _playerWealth) exitWith {titleText ["You do not have enough money to repaint your vehicle!","PLAIN DOWN"];}; _colour = ""+str((sliderPosition 5700) / 10)+","+str((sliderPosition 5701) / 10)+","+str((sliderPosition 5702) / 10)+",1"; _colour2 = ""+str((sliderPosition 6700) / 10)+","+str((sliderPosition 6701) / 10)+","+str((sliderPosition 6702) / 10)+",1"; _toPaint = vehicle player; if(_toPaint != player && driver _toPaint == player )then { PVDZE_veh_Colour = [VehicleToPaint,_colour,_colour2,_PUID,dayz_playerName]; publicVariableServer "PVDZE_veh_Colour"; [player,"IRStrobe"] call BIS_fnc_invRemove; titleText ["Vehicle has been repainted! Please wait a moment for the texture to update!","PLAIN DOWN"]; player setVariable["cashMoney",(_playerWealth - ColourPrice),true]; }else{ cutText ["You need to be the driver to change the color.","plain"]; };
put Colourprice to 0 if u want it to be free, since you probably pay for the item).
Thanks for this Zupa, one more thing I am using your single currency script and so should I change - _playerWealth = player getVariable["cashMoney",0];
to: _playerWealth = player getVariable["headShots",0];
and: player setVariable["cashMoney",(_playerWealth - ColourPrice),true];
to: player setVariable["headShots",(_playerWealth - ColourPrice),true];
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Check your cleint RPT sounds like an issue in your variables.sqf
These are the errors my RPT throws up
needUpdate_>10:50:07 Error Undefined variable in expression: needupdate_objects10:50:07 File z\addons\dayz_server\compile\server_updateObject.sqf, line 18610:50:07 Error in expression <"));_isbuildable = (typeOf _object) in dayz_allowedObjects;_isNotOk = false;_>10:50:07 Error position: <dayz_allowedObjects;_isNotOk = false;_>10:50:07 Error Undefined variable in expression: dayz_allowedobjects10:50:07 File z\addons\dayz_server\compile\server_updateObject.sqf, line 1410:50:07 Error in expression <;_dam = _x select 1;if (_selection in dayZ_explosiveParts && _dam > 0.8) then >10:50:07 Error position: <dayZ_explosiveParts && _dam > 0.8) then >10:50:07 Error Undefined variable in expression: dayz_explosiveparts10:50:07 File z\addons\dayz_server\compile\server_publishVehicle.sqf, line 10710:50:07 Error in expression <bject_damage;} else {if (!(_object in needUpdate_objects)) then {needUpdate_>10:50:07 Error position: <needUpdate_objects)) then {They only get shown when this was added -
Just attempted to install this and spawned in with broken legs and grey screen, was getting alot of RPT errors but I think this might be down to not having access to Infistar files as I host with GTX who provide a free version. Might try sending them a message with the fix needed and see if they can implement it there end. Looks a very cool script.
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Just something you might consider.
In my version of the paint script. I bind the colloring to an item "IRStrobe", you can buy this items at the traders.
Now if you are in a vehicle and right click this items u can choose paint.
Otherwise it's too easy imo to just paint ? ^^
Hey Zupa,
Would you be kind enough to show us how this would be done?
Thanks
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Does anyone know a fix for coins showing as 1 e-066 or something like this once you go over 1,000,000 coins?
Thanks
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Everyone who upload my files will get a message from my laywer soon. Noone is permitted to spread my work!
This Thread can be closed or delted!
LOL!
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Hey man, I installed the radio mod and I am using GTX infistar included version and it is working :D
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Does anyone else get a drop in FPS when adding this? I used this and the feedback was great, players loved it but we also got a few complaints of a drop in FPS. I have re installed the old version of WAI and it seems to of increased again.
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The traders are on the map but in different locations, the markers are not up to date though!
class Markers
{items=17;class Item0{position[]={7839.6055,381.33774,8414.7324};name="center";type="Empty";};class Item1{position[]={-7245.377,365.98782,19535.367};name="respawn_west";type="Empty";};class Item2{position[]={4932.3345,0.39950246,1989.1094};name="spawn0";type="Empty";};class Item3{position[]={2236.0391,0.63119155,1923.3735};name="spawn1";type="Empty";};class Item4{position[]={8738.1328,0.45720705,2122.1082};name="spawn2";type="Empty";};class Item5{position[]={10909.267,0.57597214,2422.3096};name="spawn3";type="Empty";};class Item6{position[]={13510.764,0.44504455,5249.3027};name="spawn4";type="Empty";};class Item7{position[]={6326.4805,304.99265,7809.4888};name="Tradercitystary";text="Trader City Stary";type="mil_circle";colorName="ColorBlack";};class Item8{position[]={1102.38,0.002,2850.69};name="wholesaleSouth";text="Wholesaler";type="mil_dot";colorName="ColorBlack";};class Item9{position[]={13246.2,0.001,6074.4};name="boatTraderEast";text="Wholesaler";type="mil_dot";colorName="ColorBlack";};class Item10{position[]={8387.1025,0.002,2369.3113};name="BoatDealerSouth";text="Boat Dealer";type="mil_dot";colorName="ColorBlack";};class Item11{position[]={5066.14,0.001,9730.46};name="AirVehicles";text="Aircraft Dealer";type="mil_dot";colorName="ColorGreen";};class Item12{position[]={1606.6443,289.70795,7803.5156};name="BanditDen";text="Bandit Camp";type="mil_dot";colorName="ColorRed";};class Item13{position[]={11447.91,317.27109,11364.536};name="Klen";text="Trader City Klen";type="mil_circle";colorName="ColorGreen";};class Item14{position[]={13105.7,4.21,8254.56};name="BoatDealerEast";text="Boat Dealer";type="mil_dot";colorName="ColorBlack";};class Item15{position[]={4064.2258,365.13501,11665.938};name="TradercityBash";text="Trader City Bash";type="mil_circle";colorName="ColorBlack";};class Item16{position[]={12944.227,210.19823,12766.889};name="HeroTrader";text="Hero Camp";type="mil_dot";colorName="ColorBlue";};};These are the markers from my mission.sqm, just use these and the new traders should appear on the map in the new locations -
All sorted now, BIG thank you to Diceman for your help!
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Got the missing traders to appear on the map now.
But now no trader give me a trader menu option, only give coins to
error = "ERROR: Cannot Sync Character Pavel Zykov as no characterID"
What do i do?
How did you get them to appear? I am having the same issue.
Thanks
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That's not correct man, it should be "Random",
Or if you want it to have a random weapon set AND a AT or AA launcher then it should be.
["Random","at"],
Not both.
I now see the error in my ways, thanks again for showing me even though I tried to tell you it was wrong :P oop! ... Just edited and testing
WORKS ... Thanks :)
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I am not sure if that is the reason, I copied the e.g and just pasted my own coords in, it looks like
"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
I think the // is in the right place on mine:
"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
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[[1417.9,4028.24,0.1] // Position - missing the , after the ]7, // Number Of units"extreme", // Skill level of unit (easy, medium, hard, extreme, Random)"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher4, // Number of magazines"Random", // Backpack classname, use "Random" or classname here"Random", // Skin classname, use "Random" or classname here"Random", // Gearset number. "Random" for random gear set"Bandit" // AI Type, "Hero" or "Bandit".] call spawn_group;
I inserted the , but still getting the same error
20:54:12 "WAI: Initialising missions"
20:54:12 "WAI: Initialising static missions"20:54:12 Error in expression <"extreme","Random", or ["Random","at"],4,"Random",>20:54:12 Error position: <["Random","at"],4,"Random",>20:54:12 Error Missing ]20:54:12 File z\addons\dayz_server\WAI\static\chernarus.sqf, line 2720:54:12 Error in expression <"extreme","Random", or ["Random","at"],4,"Random",>20:54:12 Error position: <["Random","at"],4,"Random",>20:54:12 Error Missing ]20:54:12 File z\addons\dayz_server\WAI\static\chernarus.sqf, line 2720:54:12 "WAI: AI Monitor Started"Sorry to be a pain, but thanks for the help -
[[1417.9,4028.24,0.1] // Position - missing the , after the ]7, // Number Of units"extreme", // Skill level of unit (easy, medium, hard, extreme, Random)"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher4, // Number of magazines"Random", // Backpack classname, use "Random" or classname here"Random", // Skin classname, use "Random" or classname here"Random", // Gearset number. "Random" for random gear set"Bandit" // AI Type, "Hero" or "Bandit".] call spawn_group;
Thank you very much! Should of noticed so apologies.
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Also just did the hero MV-22 capture mission, and you get the trader option and can trade with Ai in the white medical unifroms1
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Get this error in my RPT when using custom AI
19:55:30 Error in expression <
[[1417.9,4028.24,0.1]7,"extreme","Random", >19:55:30 Error position: <7,"extreme","Random", >19:55:30 Error Missing ]19:55:30 File z\addons\dayz_server\WAI\static\chernarus.sqf, line 2519:55:30 Error in expression <[[1417.9,4028.24,0.1]7,"extreme","Random", >19:55:30 Error position: <7,"extreme","Random", >19:55:30 Error Missing ]19:55:30 File z\addons\dayz_server\WAI\static\chernarus.sqf, line 2519:55:30 "WAI: AI Monitor Started"This is my sqf file for the error call[Place your custom group spawns below*/[[1417.9,4028.24,0.1] // Position7, // Number Of units"extreme", // Skill level of unit (easy, medium, hard, extreme, Random)"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher4, // Number of magazines"Random", // Backpack classname, use "Random" or classname here"Random", // Skin classname, use "Random" or classname here"Random", // Gearset number. "Random" for random gear set"Bandit" // AI Type, "Hero" or "Bandit".] call spawn_group;[[1335.9,4113.85,0.1], // Position7, // Number Of units"extreme", // Skill level of unit (easy, medium, hard, extreme, Random)"Random", or ["Random","aa"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher4, // Number of magazines"Random", // Backpack classname, use "Random" or classname here"Random", // Skin classname, use "Random" or classname here"Random", // Gearset number. "Random" for random gear set"Bandit" // AI Type, "Hero" or "Bandit".] call spawn_group;[[1318.62,4127.0,0.1], // Position7, // Number Of units"extreme", // Skill level of unit (easy, medium, hard, extreme, Random)"Random", or ["Random","aa"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher4, // Number of magazines"Random", // Backpack classname, use "Random" or classname here"Random", // Skin classname, use "Random" or classname here"Random", // Gearset number. "Random" for random gear set"Bandit" // AI Type, "Hero" or "Bandit".] call spawn_group;[[1317.62,4120.0,0.1], // Position7, // Number Of units"extreme", // Skill level of unit (easy, medium, hard, extreme, Random)"Random", or ["Random","aa"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher4, // Number of magazines"Random", // Backpack classname, use "Random" or classname here"Random", // Skin classname, use "Random" or classname here"Random", // Gearset number. "Random" for random gear set"Bandit" // AI Type, "Hero" or "Bandit".] call spawn_group;[[1365.16,4000.22,0.1], // Position7, // Number Of units"extreme", // Skill level of unit (easy, medium, hard, extreme, Random)"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher4, // Number of magazines"Random", // Backpack classname, use "Random" or classname here"Random", // Skin classname, use "Random" or classname here"Random", // Gearset number. "Random" for random gear set"Bandit" // AI Type, "Hero" or "Bandit".] call spawn_group;[[1355.55,3990.26,0.1], // Position7, // Number Of units"extreme", // Skill level of unit (easy, medium, hard, extreme, Random)"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher4, // Number of magazines"Random", // Backpack classname, use "Random" or classname here"Random", // Skin classname, use "Random" or classname here"Random", // Gearset number. "Random" for random gear set"Bandit" // AI Type, "Hero" or "Bandit".] call spawn_group;[[1427.04,3984.35,0.1], // Position7, // Number Of units"extreme", // Skill level of unit (easy, medium, hard, extreme, Random)"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher4, // Number of magazines"Random", // Backpack classname, use "Random" or classname here"Random", // Skin classname, use "Random" or classname here"Random", // Gearset number. "Random" for random gear set"Bandit" // AI Type, "Hero" or "Bandit".] call spawn_group;[[1243.64,4116.48,0.1], // Position7, // Number Of units"extreme", // Skill level of unit (easy, medium, hard, extreme, Random)"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher4, // Number of magazines"Random", // Backpack classname, use "Random" or classname here"Random", // Skin classname, use "Random" or classname here"Random", // Gearset number. "Random" for random gear set"Bandit" // AI Type, "Hero" or "Bandit".] call spawn_group;[[1231.7,4185.59,0.1], // Position7, // Number Of units"extreme", // Skill level of unit (easy, medium, hard, extreme, Random)"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher4, // Number of magazines"Random", // Backpack classname, use "Random" or classname here"Random", // Skin classname, use "Random" or classname here"Random", // Gearset number. "Random" for random gear set"Bandit" // AI Type, "Hero" or "Bandit".] call spawn_group;/*]I see where the error is and what is says is missing but I can not see where it actually needs to go :)Thanks -
Have you set up the compiles properly? Also some mods modify the same files I do, such as snap build.
Ah ok, I do have snap build so possibly the reason. The compiles is changed correctly and I already had a custom compiles.sqf.
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I added this to my server and it is showing up, I can not toggle it though, so tried with debug = false and still no luck. Any ideas? I read it is supposed to come with toggle enabled already and I have not changed any of the files.
Thanks
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I am aware of that, just wondering if there is anyway of stopping this from happening? Ideally if a base has been abandoned and there is 3 safes for example all 3 will be accessible when we only want the 1 safe to be. Hope I am making sense here :P if anyone has any ideas?
Thanks
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I went ahead I put this in my server, used MGT's SQL code and the original SQF file. Works and missions show up on map but when you unlock a safe using 0000 any safes that may also be eligible to pop up for missions you get the option to open locked safe. Would it be possible to only be able to open the one safe per mission?
[Release] Wicked AI 2.2.0
in A2: Epoch Mods (1.0.5.1)
Posted
Great missions, going down very well on our server.
I have a weapons crate guarded by AI that respawns the loot after every server restart, it seems though the AI shoot at the crate and destroy it, any ideas how to stop this?
P.s
I have also just noticed, when my custom AI spawn in they do so 1 at a time but the first one who spawns in shoots and kills all the other AI as they are spawning in,
Thanks