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Posts posted by Willids
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ive seen this on another server before and was wondering how i could have this verson 3.0 to store stuff in vehicles etc and have a banking system aswell? :P banker will be a npc at each trader btw
I have tried this and got the NPC in place also added it so it states Money Storage but when it comes up it say can hold 0, this is because the amount of money capacity is depended on ammount of magazines the object can hold. Anyone know how to state how many magazines a trader can hold?
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I did not have them as they are not in the download on github for AT or installation instructions.
I have added them and it now works great thanks, Zupa, as you are working on this which coin system would you recommend to use as there are many out there?
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the correct coin variable is then
headShots
Capitals do matter.
Sorrry tried to do it off top of head this is what I have got and I am getting that problem
Z_MoneyVariable = "headShots"; // Change this to whichever currency You are using.
Thanks
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Thanks for the reply Zupa this is great -
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Anyone got a solution for this please - correct coin is stated "headshots"
it is not removing funds (when buying) or adding funds (when selling) to wallet. (any ideas please)
I have got to page 20 and a post mentions about altering other files so it is picking up the DB, any idea's if this is still required ?
Thanks
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Just got to page 11 before found answer to first problem
Next problem is
just done that but it is not removing funds (when buying) or adding funds (when selling) to wallet. (any ideas please)
I have got to page 20 and a post mentions about altering other files so it is picking up the DB, any idea's if this is still required ?
Thanks
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Buying Weapons and Items to Backpack is not enabled yet - You can buy items to you Inventory - You need to buy weapons the normal way via trader. at least that is how mine runs.
MegaZ
I was buying to inventory but it would not allow me to do it there was room in my inventory I tried to buy a soda.
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I have installed the Advanced Trading and am also running -
The problem I have is when I go to by something everything looks great it move stuff to the right menu but when I click buy I get a message appear (bottom left of screen), any idea's how to sort it please.
SORTED THIS NOW
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I removed some taliban from the list (variables.sqf) I had to install so no one can use them as I have plans to use those from traders, upto now no one has got one but I am sure someone will put me straight if I am wrong.
You may also want to look at the AI code there may be something in there.
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think it is the merge there is no need to merge them, that is what happen with me.
When I split them it worked fine.
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have this installed but have 1 issues which I am hoping can be sorted out, I also have SIngle Currency & Banking 1 installed and no problems with that.
1. Must remove Backpack to wear change clothes
Anyone got a fix for these please.
EDITED
Got this sorted removedcutText ["You cannot change your Skin while wearing a backpack", "PLAIN"];
}else{from the changeclothes.sqf file and it works fine at the moment
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Just installed this on our servers and it is running great, just got one question regarding the AI, is there a way to change the AI (Static Guns) to run in DZAI, I have changed the AI but want to change the "M2StaticMG"
[[[13757, 2855.6951, 0.0001411438],[13581.159, 3095.7595, -0.00020980835],[13672.707, 2923.532, -1.5258789e-005],[13757.219, 2913.2258, 0.00010681152],[13803.734, 2948.77, 9.9182129e-005]],"M2StaticMG",2,"Bandit2_DZ",1,3,"","Random"] call spawn_static; //Skalisty Island ground weapons//
Reason been the AI will only spawn if someone approached the area which I think would help FPS (not sure though), I also have a Bandit HQ AI Mission on the server as well which spawn but with justs AI no ground weapons.
Thanks
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I have just upgraded Infistar and changed - */ _CUF = false; & */ _TCT = false; anyone using v1411 and getting messages when a mission has spawned as I am not and I know I can add a radio so players get a message.
Thanks
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We are using Infistar AH and when we try to view our money at the bank it is not showing anything and when we go to traders it is not showing the priice of anything.
Sorry not got a photo of what bank shows but here is the image at the trader any help would be grateful.
(Gold (itemGoldBar) is highlighted to buy/sell and not showing prices)
Thanks
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Anyone having problems with these mods who are also using AH (Infistar)
I am unable to view coins in bank and view prices at traders or change skins/clothes.
My computer has been playing up so thought I would ask before going back to Infistar.
Thanks
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just started getting this problem when I try to change skin the menu appears then disappears before I have change to do anything but I am getting and error.
RPT logs show nothing and I am using Infistar AH (if that makes any difference)
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Now updated with another crate of weapons spawning
https://www.dropbox.com/s/ga20ptmfq6w13ut/AI_Bandit_Camp_Kamenka.zip?dl=0
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If using "ELLIPSE" or "RECTANGLE" you have to fill the Marker, otherwise it's invisible.
//MARKING LIKE MISSIONS _marker = createMarker ["CircleOnMap",[1312.72,4112.0,0]]; _marker setMarkerColor "ColorRed"; _marker setMarkerShape "ELLIPSE"; _marker setMarkerBrush "SOLID"; _marker setMarkerAlpha 0.9; _marker setMarkerSize [100, 100];
Many thanks
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I am having problems with my markers anyone point out what I am doing wrong please.
//MARKING LIKE MISSIONS
_marker = createMarker ["CircleOnMap",[1312.72,4112.0,0]];
_marker setMarkerColor "ColorRed";
_marker setMarkerShape "ELLIPSE";
_marker setMarkerAlpha 0.9;
_marker setMarkerSize [100, 100];//DOT IN MIDDLE OF ABOVE
_dot = createMarker ["DotInCircle",[1312.72,4112.0,0]];
_dot setMarketColor "ColorBlack";
_dot setMarkerType "mil_dot";
_dot setMarkerText "Release Me";I am looking at putting marker on the map like one that is shown when missions appear.
Thanks
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Managed to get rid of the error message - file can be downloaded here --> https://www.dropbox.com/s/6gfw5d7j7sp7yib/prison.sqf?dl=0
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if you find to many AI then just alter the file - cust_spawns_chernarus.sqf (where the ***, below) for each line.
["dzailargebandit",***,2,false ] call DZAI_spawn_units;
On some fo the code mentioned I have 10 AI spawning in one place so these could be lowered or made higher, we have told a few people before they attempt it to make sure they only carry what they need so when they die they do not lose everything.
It is not a one man thing it is more a team even, I will also be adding some extra crates in the area as well to make it worth while for people to try to tackle it.
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I have installed this but when I start the game I am geting the message about unable to play because of editable/deleted content. warehouse (when I click ok everything runs ok)
I have checked the code and nothing showing for warehouse any one got any idea's about the error please.
also is there any way to stop the Zombies walking through the fence or walls?
Thanks
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I was having the same problem and the host had to sort it as BEC did not create when server installed.
If your with Vilayers then shoot them an email and they will sort it.
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Hi Guys,
I have updated to the latest version of WAI, the missions are working, the flare is going off at the end of the missions but there is no message appearing when the mission starts.
I have changed - */ _CUF = false; & */ _TCT = false; (in AHconfig.sqf) - back to true, and it is the same as before (no loot spawning, and not finish of mission) so I changed - */ _CUF = false; & */ _TCT = true; and it is the same no message at the start of missions but evrything else is good.
There are no errors in the RPT file and the reason I updated is because they stopped working before and did not know if I have altered something I should not have.
Thanks
Anyone had/got same problem, we are running overpoch with the following mod's -
[Release] Advanced Trading 2.1 !UPDATED!
in A2: Epoch Mods (1.0.5.1)
Posted
Depending who you host with depends on what you have access to, if you tell us what host your with someone may be able to point you in the right direct