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mark88

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Posts posted by mark88

  1. We also offered some of the developers performance tests on our high-end servers.

    Since we do run some 120+ slots altis life servers, we got the experience to make it possible without any lag/desyncs.

     

    Thatfor we use watercooled 4790K's, running on at least 4,80Ghz ... Ramdisk, gbit/s uplinks and so on.

     

    They didnt respond or refused - its too early for "testing" -_-

  2. It really is a problem, people have nothing to lose, they can always respawn, grab something and then do it again without any negative effects in the future.

     

    As DayZ:Epoch showed - safe zones are going to be considered by the biggest amount of private server hosters by the time - for a very good reason.

    If you asume most players will do roleplay and  take part in a story, then you are wrong ... I for myself can also take part while being in a safe zone :)

  3. That clothing thing was also often reported in arma2 .... #justarmathings

    Only workaround i knew was to disable any clothes-swap/pickup if there was another player nearby (+ pain in the ass to detect desyncs)..

     

    That one should be fixed with care, its pure duping.

  4. and i passed the 1000000 barrier for cashmoney :) will update the github repo late this evening, no time to do it atm as i have to get rowdy for my dayjob.

    the only limitation left is that you cannot store/retrieve more then 999999 at once. getting passed this limitation isnt worth the time and effort and i think

    players can deal with this.

     

    It is a problem.

    When players try to withdraw more then 999.999 at once, the money will mostly like get wiped.

    Maybe not right after it, but on relog.

  5. Someone who requests a few bucks for 1-2 hours of work = somebody who doesnt cherish his/her work or gets excited about a few bucks, which means in return that their knowledge and basic level of understanding is very low since "freelancers" can take on bigger projects with a few hundred if not thousend bucks of reward.

     

    And since you are from berlin you sure do know what a "script kiddie" is.

    No hard feelings.

     

    Not to mention that its illegal in europa (and other parts of the world) to offer work without trade certificate, even when its just 10 bucks.

     

    To get this clear:

     

    - To offer help with scripts is beautiful and honorable

    - To expect donations for it (without even basic knowledge) is illegal (and also fraud)

  6. Armored SUV does not work with this.

     

    And yes. if you pull in multiple skins for one class, it will break.
    You are one genius arnt you? would you take a minute to figure yourself, instead you prepare a question post which costs you at least 5 minutes.

     

    @2sugars

     

    Nice one, but seems a little dirty on edges. Do you use custom player skins in your profile folder?

  7. Its not like infistar does help against any scriptkiddies.

    Try to disable battleye for a hour or so and just leave infistar running, your server will be filled with wannabe-haxx0rs.

    I did so (BE update problems 2 weeks agon) and then i could be invisible and check some new players spawning themself some ammo boxes ... Then they killed me (i had god on and was invisible) while shooting at me and banned me from my own server :lol:

     

    Took me over 5 minutes to clean up the mess, at least never again without BE ;)

     

    Thats what infistar is, an expensive script collection with some nice admin cheats, but honestly - absolutely no protection against anything you could call a cheat :)

  8.  

    They hardly notice players on the ground (unless said player shoots and hits the heli), players in vehicles though is quite another story they are ruthless at times.

     

    Also used WAI helis (for parachuting AI), i never ever saw them shooting at players or vehicles (gunners are always there ....).

    Guess thats what he means.

  9. I want to re-write the humanity system (with some success already)!

    First i overwrite the cliend-side fn_damageHandler.sqf, and removed following part:

                /*
                _canHitFree =     player getVariable ["freeTarget",false];
                _isBandit = (player getVariable["humanity",0]) <= -5000;
                _isPZombie = player isKindOf "PZombie_VB";
    
                if (!_canHitFree && !_isBandit && !_isPZombie) then {
                    //Process Morality Hit
                    _myKills = 0 max (1 - (player getVariable ["humanKills",0]) / 5);
                    _humanityHit = -100 * _myKills * _damage;
    
                    if (_humanityHit != 0) then {
                        [_source,_humanityHit] spawn {
                            private ["_source","_humanityHit"];
                            _source = _this select 0;
                            _humanityHit = _this select 1;
                            PVDZE_send = [_source,"Humanity",[_source,_humanityHit,30]];
                            publicVariableServer "PVDZE_send";
                        };
                    };
                };
                */

    I believe this is some epoch "wannabe" random humanity crap (never understood why).

     

    Now in server_playerDied.sqf i added following:

        (...)
        if ((owner _victim) == (owner _killer)) then
        {
           (...)
            _message = format["%1 killed himself",_victimName];
            _loc_message = format["PKILL: %1 killed himself", _victimName];
        }
        else
        {
            //custom humanity
            private ["_vichumanity","_killerhumanity"];
            _vichumanity = _victim getVariable ["humanity",0];
            _killerhumanity = _killer getVariable ["humanity",0];
            
            //bandit/hero
            // level1    +/- 5000
            // level2    +/- 10000
            // level3    +/- 20000
            
            // a hero who kills a hero, same loss of humanity at any time
            if((_vichumanity > 4999)) then {
                if(_killerhumanity > 4999) then { // lvl1 hero kille by lvl3 hero
                    _killerhumanity = _killerhumanity - 800;
                    _killer setVariable ["humanity",_killerhumanity,true];
                    
                    _vichumanity = _vichumanity - 300;
                    _victim setVariable ["humanity",_vichumanity,true];
                };
            };
            //custom humanity
            
            _message = format["%1 was killed by %2 with weapon %3 from %4m",_victimName, _killerName, _weapon, _distance];
            _loc_message = format["PKILL: %1 was killed by %2 with weapon %3 from %4m", _victimName, _killerName, _weapon, _distance];
        };
       (...)

    Tested with 2 Players, both had exactly 5000 humanity.

    Victim was killed by Killer.

     

    Victim humanity: 4700 (should be 4700)

    Killer humanity: 2987 (should be 4200)

     

     

    I dont get it, where else does epoch screw up the humanity?

    Anyone got any idea?

  10. I believe that map would be too big.

     

    If only some skilled map creators like martin would show up and provide us some new content ....

    I would love to step into the footsteps of origins and create something based of the best elements between surviving and collecting mania.

     

    But i guess martin has enough $$$ from his cousins company (brrr gtx brrrrrr).

     

    Why not doing something by yourself?

    This little thing took me bout 5 minutes of work

     

    n5hjkfp4.png

     

    You just need to do the height map, the rest is placing areas (grass/streets/forest/etc.) and buildings

  11. With one of the biggest and most active A3 altis life servers in germany we can also provide some stability tests with lots of players (big mass of them is hot for A3:E)

    DDoS Protection and so on all included for sure ;)

     

    Well thats only for stability reasons ... if it matters with about 100 filled slots.

  12. Dont stress about it, i thought it might just looks more fresh if we could replace the wall/floor textures with more sexy ones :)

    Then there would be a way to paint them as users desire ...

     

    Features which should have been there since the beginning of epoch :D

    It really is awesome what this community can establish. If this works out then im gonna add a scroll menu to paint walls for some gold.

    Or maybe just to "upgrade them to final stage", so they look like real walls, not those unfinished grey cubes and towers anywhere.

     

    I believe i can use the maintain variables that for .. since buildings on my server are always permanent and indestructible ...

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