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DJbeast11

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  1. Like
    DJbeast11 reacted to seeker619 in Changing/Adding items and prices at the Traders   
    open your init.sqf file in your mission folder...
    look for the line "dayZ_instance =    494;"
  2. Like
    DJbeast11 reacted to Asian Kid in New spawn server info board and welcome message 1.0.6.1   
    What the does?
    - Make a info board like the trader menu
      - displays info on your server or anything you want, such as rules
     
    How can I edit it?
    - Open the spawn.sqf and there is a config part only mess with that and the info board part.
     
     
    Photos
    Info Board!!!!

    Then turns into a temp debug the turns off god mode

    TO INSTALL
     
    Find this in the init.sqf
     
    3 fadeSound 1; 3 fadeMusic 1; endLoadingScreen; Add this under
     
    [] execVM "scripts\spawn.sqf";  Now download the spawn.sqf and place it in the main mission folder
     
    repack the pbo and upload it
     
    DONE hope you enjoy and report bugs and other problems.
     
    spawn.sqf 
     
     
    private [ "_Message","_Time""_Ending","_TimeL"]; /*          Start up menu made my Asian Kid          plz credit me when needed */ /*  *********** CONFIG START ***********                (%1 is the players name don't change) */ _Message = format["Change me %1 ",format["%1", name player]];//Welcome message after the menu pops up  _Ending = format["Change me %1 ",format["%1", name player]];//end message after god mode is off _Time = 20; //Time before the welcome message pop up, and the time it takes before god mode is off _TimeL = 6; //Time between the welcome message to the end message servername = "Change me"; //You server name mess = true; //Show message when god mode is off /*  *********** CONFIG END *********** */ //God mode Start waitUntil {!isNil "dayz_animalCheck"}; player_zombieCheck = {}; player_fired = {}; fnc_usec_damageHandler = {}; thePlayer removeAllEventHandlers "handleDamage"; thePlayer addEventHandler ["handleDamage", {false}]; thePlayer allowDamage false; sleep 4; /*         YOU CAN EDIT HERE         Make sure to edit in the >xxxx< */ "Dayz Epoch" hintC parseText format [" <t size='1.25' shadow='1'align='left' color='#ff8800'>Welcome to %1</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>www.dayzfallendead.tk/</t><br/>", (servername)]; sleep _Time;  cutText [_Message, "PLAIN DOWN"]; if ( mess ) then { systemChat ( "God mode off" ); }; player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; thePlayer addEventHandler ["handleDamage", {true}]; thePlayer removeAllEventHandlers "handleDamage"; thePlayer allowDamage true; sleep _TimeL;  cutText [_Ending, "PLAIN DOWN"];
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