What the does?
- Make a info board like the trader menu
- displays info on your server or anything you want, such as rules
How can I edit it?
- Open the spawn.sqf and there is a config part only mess with that and the info board part.
Photos
Info Board!!!!
Then turns into a temp debug the turns off god mode
TO INSTALL
Find this in the init.sqf
3 fadeSound 1;
3 fadeMusic 1;
endLoadingScreen;
Add this under
[] execVM "scripts\spawn.sqf";
Now download the spawn.sqf and place it in the main mission folder
repack the pbo and upload it
DONE hope you enjoy and report bugs and other problems.
spawn.sqf
private [ "_Message","_Time""_Ending","_TimeL"];
/*
Start up menu made my Asian Kid
plz credit me when needed
*/
/*
*********** CONFIG START ***********
(%1 is the players name don't change)
*/
_Message = format["Change me %1 ",format["%1", name player]];//Welcome message after the menu pops up
_Ending = format["Change me %1 ",format["%1", name player]];//end message after god mode is off
_Time = 20; //Time before the welcome message pop up, and the time it takes before god mode is off
_TimeL = 6; //Time between the welcome message to the end message
servername = "Change me"; //You server name
mess = true; //Show message when god mode is off
/*
*********** CONFIG END ***********
*/
//God mode Start
waitUntil {!isNil "dayz_animalCheck"};
player_zombieCheck = {};
player_fired = {};
fnc_usec_damageHandler = {};
thePlayer removeAllEventHandlers "handleDamage";
thePlayer addEventHandler ["handleDamage", {false}];
thePlayer allowDamage false;
sleep 4;
/*
YOU CAN EDIT HERE
Make sure to edit in the >xxxx<
*/
"Dayz Epoch" hintC parseText format ["
<t size='1.25' shadow='1'align='left' color='#ff8800'>Welcome to %1</t><br/>
<t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/>
<t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/>
<t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/>
<t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/>
<t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/>
<t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/>
<t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/>
<t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/>
<t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/>
<t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/>
<t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/>
<t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/>
<t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/>
<t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/>
<t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/>
<t size='1.1' shadow='1'align='left' color='#FFFFFF'>www.dayzfallendead.tk/</t><br/>",
(servername)];
sleep _Time;
cutText [_Message, "PLAIN DOWN"];
if ( mess ) then { systemChat ( "God mode off" ); };
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf";
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
thePlayer addEventHandler ["handleDamage", {true}];
thePlayer removeAllEventHandlers "handleDamage";
thePlayer allowDamage true;
sleep _TimeL;
cutText [_Ending, "PLAIN DOWN"];