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Orca

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    Orca reacted to piggd in Clients Can Hear Sound & Move But Stuck On Loading?   
    I have been testing on a vanilla epoch server and have isolotaed the problem to player_monitor.fsm is not executing endLoadingScreen;  like it should be on 2nd logins.  My fsm skills are light but I am trying to see if I can figure out why it is getting hung up there.  The init.sqf is stopping executing at that point and the way I can tell is I placed
     
    endLoadingScreen;
    if (!isDedicated) then {
        //Conduct map operations
        0 fadeSound 0;
        waitUntil {!isNil "dayz_loadScreenMsg"};
        dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
        
        //Run the player monitor
        _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
        _playerMonitor =     [] execVM "player_monitor.sqf";    
        
        //anti Hack
        [] execVM "\z\addons\dayz_code\system\antihack.sqf";

        //Lights
        //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
        
    };
     
    The game lets me in but it is not executing the code after that block on 2nd and beyond logins.  If I place it here it hangs on 2nd and beyond logins.
     
    if (!isDedicated) then {
        //Conduct map operations
        0 fadeSound 0;
        waitUntil {!isNil "dayz_loadScreenMsg"};
        dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
        
        //Run the player monitor
        _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
        _playerMonitor =     [] execVM "player_monitor.sqf";    
        
        //anti Hack
        [] execVM "\z\addons\dayz_code\system\antihack.sqf";

        //Lights
        //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
        
    };
    endLoadingScreen;
     
    If someone who understands fsm well could look at it and offer any sugesstions.
  2. Like
    Orca got a reaction from Chris9183 in (Bug) Crash helicopter hard, heli explodes, doesn't kill or eject occupant, hourglass on screen but no knockout   
    Same thing happened to me yesterday, but to be honest that's the last of my problems after the steam update of the death
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