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blayr

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Posts posted by blayr

  1. Hello, could anyone please help me with this problem: Everytime when a  player gets killed and  he respawns. He got the  same gear before he died and is on the same place he died . My RPT 

     

     

    WARNING: Function 'name' - Name is dead20:22:52 WARNING: Function 'name' - Name is dead
    20:22:52 WARNING: Function 'name' - Name is dead
    20:22:52 Client: Object 3:33 (type Type_69) not found.
    20:22:52 Client: Object 3:33 (type Type_70) not found.
    20:22:52 Client: Object 3:33 (type Type_70) not found.
    20:23:08 "ERROR: server_playerSync: Cannot Sync Player Name [73]. Position in debug! [-7239.67,19539.3,0.245972]"
    20:23:09 "get: STRING (102859270), sent: STRING (102859270)"
    20:23:09 "DISCONNECT: Name (102859270) Object: B 1-1-A:1 (Name) REMOTE, _characterID: 73 at loc [-7239.67,19539.3,0.245972]"
    20:23:09 "ERROR: s
    erver_playerSync: Cannot Sync Player Name [73]. Position in debug! [-7239.67,19539.3,0.245972]" 20:23:16 "ERROR: server_playerSync: Cannot Sync Player Name [73]. Position in debug! [-7244.94,19534.5,1.10791]"

    Edit: that bad English in the title.

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