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- VJ -

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Posts posted by - VJ -

  1. lol ok im not being clear. I want to I have _VERx (x = a number) I would like to auto increase each turn or will this work

     

    _vers = [[x,y],[z,1],[2,3]];

    {some code}forEach _vers;

     

    and if so would i call them like

     

    {

    _value1 =  ((_x select 0) select 0);

    _value2 =  ((_x select 0) select 1);

    }forEach _vers;

  2. not sure why you would want the variables to change (since it usually means a major security flaw) and im not sure if its even possible with a private variable.

     

    why not use the first example? i dont see the problem in that.

    I dont want to change the variable i want to cycle through them in the forEach "loop" instead of typing each one out.

     

    and too much extra code.

  3. Well um it's an interesting idea!

    No, did you not give much information on purpose or are we suppose to work with just that to help you?

     

    lol accidentally posted to early but finished and reposted.

  4. Can i get some help with a this bit of code.

     

    Say I have.

     

    _ver1 = x;

    _ver2 = y;

    _ver3 = z;

    _ver4 = 1;

    _ver5 = 2;

     

    {some code}forEach[_ver1,_ver2,_ver3,_ver4,_ver5] // <--- Rather than having to type out all the _ver,  is there a way to set it up like

     

    {some code}forEach[_ver%1, _x] // <-- like so

     

    I hope someone understands what a am asking and if it is possible.

     

    Thanks

     

    - VJ - 

  5. I have been redoing this over and over for an hour or two thinking that im just being a retard but for the life of me i cannot figure this out.

     

    Server RPT : http://pastebin.com/8urudzCz

     

    Player RPT: http://pastebin.com/WQVEXNDZ

     

    Please let me know if you can offer any insight i followed infistar instructions to the letter and was unable to get in game.

     

    Here is my scripts file as well : http://pastebin.com/Ehhpy5Fi

     OK I suggest that you go here regarding inifSTAR issues http://board.infistar.de/

    This is epoch website not inifSTAR, just aheads up before this thread get out of hand too with "Team EpochAH"

  6. I was wondering how to understand all this code:

     

    [[146.117,[14609.4,16820.7,0.126438],"Altis01"],[0,0,1,0.834646],["","H_96_EPOCH","V_40_EPOCH","B_Carryall_mcamo","U_O_GhillieSuit","Epoch_Male_F"],[],[99.4002,3398,2050,2643,315,42.1213,0,7.99999,8.51798,70,432,[1.53411e-006,9.85771e-007,3.90253e-007,1.17267e-006],100,[0,0,0,0,0,0,0]],["hgun_P07_F",[["l85a2_pink_epoch","muzzle_snds_M","","optic_Hamr",["30Rnd_556x45_Stanag",10],""],["hgun_P07_F","muzzle_snds_L","","",["16Rnd_9x21_Mag",2],""],["Rangefinder","","","",""]],["l85a2_pink_epoch","","hgun_P07_F"]],["ItemMap","ItemCompass","ItemWatch","EpochRadio0","ItemGPS","NVG_EPOCH","Rangefinder"],[["30Rnd_556x45_Stanag",24],["9rnd_45X88_magazine",9],["sledge_swing",1000],["30Rnd_556x45_Stanag",29],["30Rnd_556x45_Stanag",30],["30Rnd_556x45_Stanag",22],["HeatPack",1]],[[[],[]],[[],[]],[[],[]]],[[[],[]],[[],[]],[[],[]]],"",true]

     

    so far i got:

    Location [[DIR,[X,Y,Z],"Map"],[?,?,?,?]],


    BodyGear ["?","Hat","Vest","Backpack","Suite","Gender"],[?],
    ? [?,?,?,?,?,?,?,?,?,?,Money,[?,?,?,?],100],

     

    But don't seem to understand all of the ?

  7. In this section, is it possible to add a Text that shows up on the map next to the circle that says something like "Supply Drop"? Would that be something like _marker setMarkerText "Supply Drop"?

    Also, where would I find all the variable options to for the setMarkerShape and setMarkerColor. Was thinking about Red but where would one go if they wanted to use "Air Force Blue". Using a hex color code like #00308F does not work.

    //create marker at supply crate's landing zone (NOTE: only an approximation of where crate will be, and crate could be slightly outside the LZ)

    _marker = createMarker ["SupplyDropMarker", _markerOffset];

    _marker setMarkerSize [400,400];

    _marker setMarkerBrush "Horizontal";

    _marker setMarkerShape "ELLIPSE";

    _marker setMarkerColor "ColorCIV";

     yes just add _marker setMarkerText "Supply Drop";

  8. One thing though how do i move it further down screen? 

     

    Thanks once again

     

    If you going to \custom\playerStatsElite\scripts and open PSEL.hpp and find

     Line 24     y = 0.115 * safezoneH + safezoneY;

     

     and increase the 0.115 by 10 it will move down but it will take a bit or testing to get it where you want.

     

    or if you know how to use the map editor->  GUI editor you can get the pos from there.

     

    Thanks

     

    - VJ -

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