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dy3rx

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Posts posted by dy3rx

  1. Everything works flawless, but when I place a door, and restart my server, I get this 

     

    Error in expression < _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; _objWpnTypes = (_i>

    when I delete the door on the sql, I can come in fine...not sure what the problem is...

     

  2. Hello...

    I have having issues with direct communication on my servers.

    I have a dedicated box, and I have tested on fresh files, so it is not my mission file...nobody can hear, or read direct messages from any player...I join other servers it works fine for me..

     

    Any ideas? Thanks in advance.

  3. I found a fix it was because I changed my sqf files in compiles in my server side pbo to match new kill messages, and by doing this I didin't realize I needed a line of code in there to make this happen, I fixed it this way, thank you so much for your help Brainzaw

  4. What is it you are trying to add? Map addons? You can edit the current map in the editor by pressing "Ctrl + E" on the main menu , then selecting the map you would like to edit...You have to create a center, group..If you'd like to walk around in the editor you must add a unit. Once you've completed this, you have get the .sqf and copy into a folder in your server side pbo, and add it at the bottom of server functions to add it onto the server. If you mean customize the actual map its self, if you did this every player on your server would need this exact file to play there....

     

    Hope this helps...cheers.

  5. For some reason players can spawn near their body as many times as they want, and I also have it set in the sqf to 4000m but they can still spawn near it...anyone know why?

  6. I am getting this error now... 

    19:47:40 Error in expression <,["BAF_L85A2_RIS_Holo"]
    ,["AK_107_PSO"]]; 

    ai_wep_machine = [
    ["RPK_74"]
    ,["MK_>
    19:47:40   Error position: <; 

    ai_wep_machine = [
    ["RPK_74"]
    ,["MK_>
    19:47:40   Error Missing ]
    19:47:40 File z\addons\dayz_server\WAI\config.sqf, line 272
    19:47:40 Error in expression <,["BAF_L85A2_RIS_Holo"]
    ,["AK_107_PSO"]]; 

    ai_wep_machine = [
    ["RPK_74"]
    ,["MK_>
    19:47:40   Error position: <; 

    ai_wep_machine = [
    ["RPK_74"]
    ,["MK_>
    19:47:40   Error Missing ]
    19:47:40 File z\addons\dayz_server\WAI\config.sqf, line 272

     

     

    HERE IS THAT CODE, I AM MISSING NOTHING?....

    if(isServer) then {

        /* GENERAL CONFIG */

            debug_mode                    = false;        // enable debug
            use_blacklist                = true;            // use blacklist
            blacklist                    = [
                [[0,16000,0],[1000,-0,0]],                // Left
                [[0,16000,0],[16000.0,14580.3,0]]        // Top
            ];

        /* END GENERAL CONFIG */

        /* AI CONFIG */

            ai_clear_body                 = false;        // instantly clear bodies
            ai_clean_dead                 = true;            // clear bodies after certain amount of time
            ai_cleanup_time             = 7200;            // time to clear bodies in seconds
            ai_clean_roadkill            = false;         // clean bodies that are roadkills
            ai_roadkill_damageweapon    = 0;            // percentage of chance a roadkill will destroy weapon AI is carrying

            ai_bandit_combatmode        = "RED";        // combatmode of bandit AI
            ai_bandit_behaviour            = "COMBAT";        // behaviour of bandit AI

            ai_hero_combatmode            = "RED";        // combatmode of hero AI
            ai_hero_behaviour            = "COMBAT";        // behaviour of hero AI

            ai_friendly_behaviour        = false;        // make ai friendly towards comrades

            player_bandit                = -5000;        // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
            player_hero                    = 5000;            // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is true

            ai_share_info                = true;            // AI share info on player position
            ai_share_distance            = 300;            // distance from killed AI for AI to share your rough position

            ai_kills_gain                = true;            // add kill to bandit/human kill score
            ai_humanity_gain            = true;            // gain humanity for killing AI
            ai_add_humanity                = 200;            // amount of humanity gained for killing a bandit AI
            ai_remove_humanity            = 200;            // amount of humanity lost for killing a hero AI
            ai_special_humanity            = 500;            // amount of humanity gain or loss for killing a special AI dependant on player alignment
            
            ai_skill_extreme            = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Extreme
            ai_skill_hard                = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Hard
            ai_skill_medium                = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Medium
            ai_skill_easy                = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Easy
            ai_skill_random                = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];

            ai_static_useweapon            = true;    // Allows AI on static guns to have a loadout     
            ai_static_weapons            = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"];    // static guns

            ai_static_skills            = false;    // Allows you to set custom array for AI on static weapons. (true: On false: Off) 
            ai_static_array                = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];

            ai_gear0                    = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
            ai_gear1                    = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
            ai_gear2                    = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
            ai_gear3                    = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
            ai_gear4                    = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
            ai_gear_random                = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4];    // Allows the possibility of random gear

            ai_wep_assault = [
             ["RH_hk416"]
            ,["RH_hk416s"]
            ,["RH_hk416saim"]
            ,["RH_hk416seotech"]
            ,["RH_hk416sacog"]
            ,["RH_hk416sd"]
            ,["RH_hk416sdaim"]
            ,["RH_hk416sdeotech"]
            ,["RH_hk416aim"]
            ,["RH_hk416eotech"]
            ,["RH_hk416acog"]
            ,["RH_hk416gl"]
            ,["RH_hk416glaim"]
            ,["RH_hk416gleotech"]
            ,["RH_hk416glacog"]
            ,["RH_hk416sgl"]
            ,["RH_hk416sglaim"]
            ,["RH_hk416sgleotech"]
            ,["RH_hk416sglacog"]
            ,["RH_hk416sdgl"]
            ,["RH_hk416sdglaim"]
            ,["RH_hk416sdgleotech"]
            ,["RH_hk417"]
            ,["RH_hk417aim"]
            ,["RH_hk417eotech"]
            ,["RH_hk417acog"]
            ,["RH_hk417s"]
            ,["RH_hk417saim"]
            ,["RH_hk417seotech"]
            ,["RH_hk417sacog"]
            ,["RH_hk417sd"]
            ,["RH_hk417sdaim"]
            ,["RH_hk417sdeotech"]
            ,["RH_hk417sdacog"]
            ,["RH_hk417sdsp"]
            ,["RH_hk417sgl"]
            ,["RH_hk417sglaim"]
            ,["RH_hk417sgleotech"]
            ,["RH_hk417sglacog"]
            ,["RH_ctar21"]
            ,["RH_ctar21glacog"]
            ,["RH_ctar21m"]
            ,["RH_ctar21mgl"]
            ,["RH_star21"]
            ,["RH_mas"]
            ,["RH_masaim"]
            ,["RH_maseotech"]
            ,["RH_masacog"]
            ,["RH_massd"]
            ,["RH_massdaim"]
            ,["RH_massdeotech"]
            ,["RH_massdacog"]
            ,["RH_masb"]
            ,["RH_masbaim"]
            ,["RH_masbeotech"]
            ,["RH_masbacog"]
            ,["RH_masbsd"]
            ,["RH_masbsdaim"]
            ,["RH_masbsdeotech"]
            ,["RH_masbsdacog"]
            ,["SCAR_L_CQC"]
            ,["SCAR_L_CQC_Holo"]
            ,["SCAR_L_STD_Mk4CQT"]
            ,["SCAR_L_STD_EGLM_RCO"
            ,["SCAR_L_CQC_EGLM_Holo"]
            ,["SCAR_L_STD_HOLO"]
            ,["SCAR_L_CQC_CCO_SD"]
            ,["SCAR_H_CQC_CCO"]
            ,["SCAR_H_CQC_CCO_SD"]
            ,["SCAR_H_STD_EGLM_Spect"]
            ,["FHQ_ACR_WDL_IRN"]
            ,["FHQ_ACR_WDL_IRN_F"]
            ,["FHQ_ACR_WDL_IRN_GL"]
            ,["FHQ_ACR_WDL_IRN_GL_F"]
            ,["FHQ_ACR_WDL_CCO"]
            ,["FHQ_ACR_WDL_CCO_F"]
            ,["FHQ_ACR_WDL_CCO_GL"]
            ,["FHQ_ACR_WDL_CCO_GL_F"]
            ,["FHQ_ACR_WDL_RCO"]
            ,["FHQ_ACR_WDL_RCO_F"]
            ,["FHQ_ACR_WDL_RCO_GL"]
            ,["FHQ_ACR_WDL_RCO_GL_F"]
            ,["FHQ_ACR_WDL_HWS"]
            ,["FHQ_ACR_WDL_HWS_F"]
            ,["FHQ_ACR_WDL_HWS_GL"]
            ,["FHQ_ACR_WDL_HWS_GL_F"]
            ,["FHQ_ACR_WDL_G33"]
            ,["FHQ_ACR_WDL_G33_F"]
            ,["FHQ_ACR_WDL_G33_GL"]
            ,["FHQ_ACR_WDL_G33_GL_F"]
            ,["FHQ_ACR_WDL_HAMR"]
            ,["FHQ_ACR_WDL_HAMR_F"]
            ,["FHQ_ACR_WDL_HAMR_GL"]
            ,["FHQ_ACR_WDL_HAMR_GL_F"]
            ,["FHQ_ACR_BLK_IRN"]
            ,["FHQ_ACR_BLK_IRN_F"]
            ,["FHQ_ACR_BLK_IRN_GL"]
            ,["FHQ_ACR_BLK_IRN_GL_F"]
            ,["FHQ_ACR_BLK_CCO"]
            ,["FHQ_ACR_BLK_CCO_F"]
            ,["FHQ_ACR_BLK_CCO_GL"]
            ,["FHQ_ACR_BLK_CCO_GL_F"]
            ,["FHQ_ACR_BLK_RCO"]
            ,["FHQ_ACR_BLK_RCO_F"]
            ,["FHQ_ACR_BLK_RCO_GL"]
            ,["FHQ_ACR_BLK_RCO_GL_F"]
            ,["FHQ_ACR_BLK_HWS"]
            ,["FHQ_ACR_BLK_HWS_F"]
            ,["FHQ_ACR_BLK_HWS_GL"]
            ,["FHQ_ACR_BLK_HWS_GL_F"]
            ,["FHQ_ACR_BLK_G33"]
            ,["FHQ_ACR_BLK_G33_F"]
            ,["FHQ_ACR_BLK_G33_GL"]
            ,["FHQ_ACR_BLK_G33_GL_F"]
            ,["FHQ_ACR_BLK_HAMR"]
            ,["FHQ_ACR_BLK_HAMR_GL"]
            ,["FHQ_ACR_WDL_IRN_SD"]
            ,["FHQ_ACR_WDL_IRN_SD_F"]
            ,["FHQ_ACR_WDL_IRN_GL_SD"]
            ,["FHQ_ACR_WDL_IRN_GL_SD_F"]
            ,["FHQ_ACR_WDL_CCO_SD"]
            ,["FHQ_ACR_WDL_CCO_SD_F"]
            ,["FHQ_ACR_WDL_CCO_GL_SD"]
            ,["FHQ_ACR_WDL_CCO_GL_SD_F"]
            ,["FHQ_ACR_WDL_RCO_SD"]
            ,["FHQ_ACR_WDL_RCO_SD_F"]
            ,["FHQ_ACR_WDL_RCO_GL_SD"]
            ,["FHQ_ACR_WDL_RCO_GL_SD_F"]
            ,["FHQ_ACR_WDL_HWS_SD"]
            ,["FHQ_ACR_WDL_HWS_SD_F"]
            ,["FHQ_ACR_WDL_HWS_GL_SD"]
            ,["FHQ_ACR_WDL_HWS_GL_SD_F"]
            ,["FHQ_ACR_WDL_G33_SD"]
            ,["FHQ_ACR_WDL_G33_SD_F"]
            ,["FHQ_ACR_WDL_G33_GL_SD"]
            ,["FHQ_ACR_WDL_G33_GL_SD_F"]
            ,["FHQ_ACR_WDL_HAMR_SD"]
            ,["FHQ_ACR_WDL_HAMR_SD_F"]
            ,["FHQ_ACR_WDL_HAMR_GL_SD"]
            ,["FHQ_ACR_WDL_HAMR_GL_SD_F"]
            ,["FHQ_ACR_BLK_IRN_SD"]
            ,["FHQ_ACR_BLK_IRN_SD_F"]
            ,["FHQ_ACR_BLK_IRN_GL_SD"]
            ,["FHQ_ACR_BLK_IRN_GL_SD_F"]
            ,["FHQ_ACR_BLK_CCO_SD"]
            ,["FHQ_ACR_BLK_CCO_SD_F"]
            ,["FHQ_ACR_BLK_CCO_GL_SD"]
            ,["FHQ_ACR_BLK_CCO_GL_SD_F"]
            ,["FHQ_ACR_BLK_RCO_SD"]
            ,["FHQ_ACR_BLK_RCO_SD_F"]
            ,["FHQ_ACR_BLK_RCO_GL_SD"]
            ,["FHQ_ACR_BLK_RCO_GL_SD_F"]
            ,["FHQ_ACR_BLK_HWS_SD"]
            ,["FHQ_ACR_BLK_HWS_SD_F"]
            ,["FHQ_ACR_BLK_HWS_GL_SD"]
            ,["FHQ_ACR_BLK_HWS_GL_SD_F"]
            ,["FHQ_ACR_BLK_G33_SD"
            ,["FHQ_ACR_BLK_G33_SD_F"]
            ,["FHQ_ACR_BLK_G33_GL_SD"]
            ,["FHQ_ACR_BLK_G33_GL_SD_F"]
            ,["FHQ_ACR_BLK_HAMR_SD"]
            ,["FHQ_ACR_BLK_HAMR_GL_SD"]
            ,["FHQ_ACR_BLK_HAMR_GL_SD_F"]
            ,["vil_G36KVA4"]
            ,["vil_G36KA4"]
            ,["vil_G36E"]
            ,["vil_G36a2"]
            ,["vil_AG36"]
            ,["vil_AG36A2"]
            ,["vil_AG36KV"]
            ,["vil_AG36KA4"]
            ,["vil_G36VA4"]
            ,["vil_G36VA4Eot"]
            ,["vil_G36KVZ"]
            ,["vil_G36KSK"]
            ,["vil_G36KSKdes"]
            ,["vil_G36KSKdesES"]
            ,["vil_G36CC"]
            ,["vil_G36KSKES"]
            ,["vil_G36KES"]
            ,["vil_G36KV3"]
            ,["vil_G36KV3Des"]
            ,["vil_SKS"]
            ,["vil_Galil"]
            ,["vil_Galil_arm"]
            ,["FN_FAL"]
            ,["FN_FAL_ANPVS4"]
            ,["G36A_camo"]
            ,["G36C"]
            ,["G36C_camo"]
            ,["G36K_camo"]
            ,["G36_C_SD_camo"]
            ,["M16A2"]
            ,["M16A2GL"]
            ,["M16A4_ACG"]
            ,["M4A1"]
            ,["M4A1_Aim"]
            ,["M4A1_AIM_SD_camo"]
            ,["M4A1_HWS_GL_camo"]
            ,["M4A3_CCO_EP1"]
            ,["Sa58P_EP1"]
            ,["Sa58V_CCO_EP1"]
            ,["Sa58V_EP1"]
            ,["Sa58V_RCO_EP1"]
            ,["m8_compact"]
            ,["m8_sharpshooter"]
            ,["m8_holo_sd"]
            ,["m8_carbine"]
            ,["BAF_L85A2_RIS_SUSAT"]
            ,["BAF_L85A2_RIS_Holo"]
            ,["AK_107_PSO"]
            ]; // Assault

            ai_wep_machine = [
             ["RPK_74"]
            ,["MK_48_DZ"]
            ,["M249_EP1_DZ"]
            ,["Pecheneg_DZ"]
            ,["M240_DZ"]
            ,["vil_PKP"]
            ,["Pecheneg_DZ"]
            ,["USSOF_Mk_48"]
            ,["vil_PKP_EOT"]
            ,["skavil_M60"]
            ,["skavil_M60e3"]
            ,["vil_zastava_m84"]
            ,["vil_PKM"]
            ,["vil_RPD"]
            ,["vil_Mg3"]
            ,["vil_M249_Para"]
            ,["Mk_48_DZ"]
            ,["vil_Minimi"]
            ,["vil_FnMag"]
            ,["vil_M240_B"]
            ,["M240_DZ"]
            ,["vil_MG4"]
            ,["vil_MG4E"]
            ,["M249_m145_EP1_DZE"]
            ,["m240_scoped_EP1_DZE"]
            ,["M60A4_EP1_DZE"]
            ]; // Light machine guns

            ai_wep_sniper = [
             ["RH_hk417sp"]
            ,["RH_hk417s"]
            ,["RH_m21"]
            ,["RH_sc2"]
            ,["RH_sc2acog"]
            ,["RH_sc2aim"]
            ,["RH_sc2eot"]
            ,["RH_sc2shd"]
            ,["RH_sc2sp"]
            ,["RH_m1sacog"]
            ,["RH_m1saim"]
            ,["RH_m1seot"]
            ,["RH_m1sshd"]
            ,["RH_m1ssp"]
            ,["RH_m1st"]
            ,["RH_m1stacog"]
            ,["RH_m1staim"]
            ,["RH_m1steot"]
            ,["RH_m1stshd"]
            ,["RH_m1stsp"]
            ,["vil_SR25"]
            ,["vil_M110"]
            ,["vil_SR25sd"]
            ,["vil_M110sd"]
            ,["SCAR_H_LNG_Sniper"]
            ,["SCAR_H_LNG_Sniper_SD"]
            ,["FHQ_RSASS_TAN"]
            ,["FHQ_RSASS_SD_TAN"]
            ,["FHQ_XM2010_DESERT"]
            ,["FHQ_XM2010_SD_DESERT"]
            ,["FHQ_XM2010_NV_DESERT"]
            ,["FHQ_XM2010_NV_SD_DESERT"]
            ,["M14_EP1"]
            ,["vil_M21G"]
            ,["vil_M14G"]
            ,["vil_SVD_63"]
            ,["vil_SVD_N"]
            ,["vil_SVD_P21"]
            ,["vil_SVDK"]
            ,["DMR_DZ"]
            ,["M4SPR"]
            ,["M40A3"]
            ,["SVD_CAMO"]
            ,["huntingrifle"]
            ,["SVD_des_EP1"]
            ,["SVD"]
            ,["M24_des_EP1"]
            ,["M24"]
            ,["BAF_LRR_scoped"]
            ,["KSVK_DZE"]
            ,["VSS_vintorez"]
            ,["M107_DZ"]
            ]; // Sniper rifles    
            ai_wep_random                = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine];    // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
            ai_wep_launchers_AT            = ["M136","RPG18","JAVELIN"];
            ai_wep_launchers_AA            = ["Strela","Igla","STINGER"];
            
            ai_packs                    = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
            ai_hero_skin                = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
            ai_bandit_skin                = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
            ai_special_skin                = ["Functionary1_EP1_DZ"];
            ai_all_skin                    = [ai_hero_skin,ai_bandit_skin,ai_special_skin];

            ai_add_skin                    = true;            // adds unit skin to inventory on death
            
        /* END AI CONFIG */

        /* WAI MISSIONS CONFIG */
            wai_mission_system            = true;    // use built in mission system

            wai_mission_markers            = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
            wai_avoid_missions            = 750;                                // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
            wai_avoid_traders            = 750;                                // avoid spawning missions this close to traders
            wai_avoid_town                = 0;                                // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
            wai_avoid_road                = 0;                                // avoid spawning missions this close to roads
            wai_avoid_water                = 50;                                // avoid spawning missions this close to water

            
            wai_mission_timer            = [30,240];                            // time between missions 5-15 minutes
            wai_mission_timeout            = [900,1800];                         // time each missions takes to despawn if inactive 15-30 minutes
            wai_timeout_distance        = 1000;                                // if a player is this close to a mission then it won't time-out
            
            wai_clean_mission            = true;                                // clean all mission buildings after a certain period
            wai_clean_mission_time        = 1800;                                // time after a mission is complete to clean mission buildings

            wai_mission_fuel            = [30,80];                            // fuel inside mission spawned vehicles [min%,max%]
            wai_vehicle_damage            = [10,15];                            // damages to spawn vehicles with [min%,max%]
            wai_keep_vehicles            = false;                                // save vehicles to database and keep them after restart
            wai_linux_server            = false;                            // false = Windows (HiveExt.dll)        true = Linux Server (writer.pl)        has no effect when "wai_keep_vehicles = false;"
            wai_lock_vehicles            = false;                                // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is true

            wai_crates_smoke            = false;                                // pop smoke on crate when mission is finished during daytime
            wai_crates_flares            = false;                                // pop flare on crate when mission is finished during nighttime
            
            wai_players_online            = 1;                                 // number of players online before mission starts
            wai_server_fps                = 5;                                 // missions only starts if server FPS is over wai_server_fps
            
            wai_kill_percent            = 50;                                // percentage of AI players that must be killed at "crate" missions to be able to trigger completion

            wai_high_value                = true;                                // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
            wai_high_value_chance        = 1;                                // chance in percent you find above mentioned item

            wai_enable_minefield        = true;                                // enable minefields to better defend missions
            wai_use_launchers            = true;                                // add a rocket launcher to each spawned AI group
            wai_remove_launcher            = true;                                // remove rocket launcher from AI on death

            // Missions
            wai_radio_announce            = false;                                // Setting this to true will announce the missions to those that hold a radio only
            wai_hero_limit                = 2;                                // define how many hero missions can run at once
            wai_bandit_limit            = 2;                                // define how many bandit missions can run at once

            wai_hero_missions            = [                                 // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
                                            ["patrol",1],
                                            ["black_hawk_crash",3],
                                            ["armed_vehicle",6],
                                            ["bandit_base",4],
                                            ["captured_mv22",4],
                                            ["ikea_convoy",4],
                                            ["destroyed_ural",4],
                                            ["disabled_milchopper",4],
                                            ["mayors_mansion",5],
                                            ["weapon_cache",5],
                                            ["gem_tower",5],
                                            ["cannibal_cave",5],
                                            ["crop_raider",5],    
                                            ["drone_pilot",5], 
                                            ["slaughter_house",5],
                                            ["drugbust",5],
                                            ["armybase",5],
                                            ["abandoned_trader",5],
                                            ["lumberjack",5],
                                            ["tankcolumn",5],
                                            ["macdonald",5],
                                            ["radioshack",5]
                                        ];
            wai_bandit_missions            = [
                                            ["armed_vehicle",16],
                                            ["black_hawk_crash",14],
                                            ["captured_mv22",6],
                                            ["broken_down_ural",14],
                                            ["hero_base",6],
                                            ["ikea_convoy",8],
                                            ["medi_camp",9],
                                            ["presidents_mansion",8],
                                            ["sniper_extraction",9],
                                            ["weapon_cache",10]
                                            
                                        ];
            
            // Vehicle arrays
            armed_vehicle                 = ["ArmoredSUV_PMC_DZ","GAZ_Vodnik_DZ","HMMWV_M1151_M2_CZ_DES_EP1_DZ","HMMWV_M998A2_SOV_DES_EP1_DZ","Offroad_SPG9_Gue","BTR40_MG_TK_INS_EP1","HMMWV_M998_crows_M2_DES_EP1","HMMWV_M1151_M2_DES_EP1","HMMWV_MK19_DES_EP1","HMMWV_M998A2_SOV_DES_EP1","M113_TK_EP1","HMMWV_MK19","HMMWV_Armored","HMMWV_M2","GAZ_Vodnik"];
            armed_chopper                 = ["CH_47F_EP1_DZ","UH1H_DZ","Mi17_DZ","UH60M_EP1_DZ","UH1Y_DZ","MH60S_DZ","AH6J_EP1","Mi17_TK_EP1"];
            civil_chopper                 = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ","Ka137_PMC"];
            military_unarmed             = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1"];
            cargo_trucks                 = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
            refuel_trucks                = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
            civil_vehicles                 = ["GAZ_Vodnik_MedEvac","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];

            // Dynamic box array
            crates_large                = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
            crates_medium                = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
            crates_small                = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];

            crate_weapons_buildables    = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
            
            crate_tools                    = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
            crate_tools_buildable        = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
            crate_tools_sniper            = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];

            crate_items                    = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
            crate_items_high_value        = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit","ItemLockbox","ItemTopaz","ItemEmerald"];
            crate_items_food            = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
            crate_items_buildables        = [["forest_large_net_kit",2],["cinder_garage_kit",2],["cinder_door_kit",2],["ItemSandbagExLarge5X",5],["ItemComboLock",4],["CinderBlocks",20],["cinder_wall_kit",5],["ItemComboLock",4],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",5],["metal_floor_kit",5],["sandbag_nest_kit",5],["ItemWoodCrateKit",5],["ItemFireBarrel_kit",5],["ItemGunRackKit",5],["storage_shed_kit",5],["forest_net_kit",2],["ItemTentDomed",5],["PartEngine",5],["PartVRotor",5],["Skin_Sniper1_DZ",5]];
            crate_items_vehicle_repair    = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
            crate_items_medical            = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
            crate_items_chainbullets    = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
            crate_items_sniper            = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
            crate_items_president        = ["ItemLockbox","ItemGoldBar10oz",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
            crate_items_crop_raider     = [["ItemKiloHemp",10],["ItemBriefcase100oz",1];
            crate_items_gem_tower         = [["ItemEmerald",1],["metal_floor_kit",5],["cinder_wall_kit",5]];

            crate_backpacks_all            = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
            crate_backpacks_large        = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];

            crate_random                = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];

        /* END WAI MISSIONS CONFIG */

        /* STATIC MISSIONS CONFIG */

            static_missions                = false;        // use static mission file
            custom_per_world            = false;        // use a custom mission file per world

        /* END STATIC MISSIONS CONFIG */

        WAIconfigloaded = true;

    };

     

     

    please help man

     

  7. I am getting this error now... 

    19:47:40 Error in expression <,["BAF_L85A2_RIS_Holo"]
    ,["AK_107_PSO"]]; 

    ai_wep_machine = [
    ["RPK_74"]
    ,["MK_>
    19:47:40   Error position: <; 

    ai_wep_machine = [
    ["RPK_74"]
    ,["MK_>
    19:47:40   Error Missing ]
    19:47:40 File z\addons\dayz_server\WAI\config.sqf, line 272
    19:47:40 Error in expression <,["BAF_L85A2_RIS_Holo"]
    ,["AK_107_PSO"]]; 

    ai_wep_machine = [
    ["RPK_74"]
    ,["MK_>
    19:47:40   Error position: <; 

    ai_wep_machine = [
    ["RPK_74"]
    ,["MK_>
    19:47:40   Error Missing ]
    19:47:40 File z\addons\dayz_server\WAI\config.sqf, line 272

     

     

    HERE IS THAT CODE, I AM MISSING NOTHING?....

    if(isServer) then {

        /* GENERAL CONFIG */

            debug_mode                    = false;        // enable debug
            use_blacklist                = true;            // use blacklist
            blacklist                    = [
                [[0,16000,0],[1000,-0,0]],                // Left
                [[0,16000,0],[16000.0,14580.3,0]]        // Top
            ];

        /* END GENERAL CONFIG */

        /* AI CONFIG */

            ai_clear_body                 = false;        // instantly clear bodies
            ai_clean_dead                 = true;            // clear bodies after certain amount of time
            ai_cleanup_time             = 7200;            // time to clear bodies in seconds
            ai_clean_roadkill            = false;         // clean bodies that are roadkills
            ai_roadkill_damageweapon    = 0;            // percentage of chance a roadkill will destroy weapon AI is carrying

            ai_bandit_combatmode        = "RED";        // combatmode of bandit AI
            ai_bandit_behaviour            = "COMBAT";        // behaviour of bandit AI

            ai_hero_combatmode            = "RED";        // combatmode of hero AI
            ai_hero_behaviour            = "COMBAT";        // behaviour of hero AI

            ai_friendly_behaviour        = false;        // make ai friendly towards comrades

            player_bandit                = -5000;        // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
            player_hero                    = 5000;            // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is true

            ai_share_info                = true;            // AI share info on player position
            ai_share_distance            = 300;            // distance from killed AI for AI to share your rough position

            ai_kills_gain                = true;            // add kill to bandit/human kill score
            ai_humanity_gain            = true;            // gain humanity for killing AI
            ai_add_humanity                = 200;            // amount of humanity gained for killing a bandit AI
            ai_remove_humanity            = 200;            // amount of humanity lost for killing a hero AI
            ai_special_humanity            = 500;            // amount of humanity gain or loss for killing a special AI dependant on player alignment
            
            ai_skill_extreme            = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Extreme
            ai_skill_hard                = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Hard
            ai_skill_medium                = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Medium
            ai_skill_easy                = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Easy
            ai_skill_random                = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];

            ai_static_useweapon            = true;    // Allows AI on static guns to have a loadout     
            ai_static_weapons            = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"];    // static guns

            ai_static_skills            = false;    // Allows you to set custom array for AI on static weapons. (true: On false: Off) 
            ai_static_array                = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];

            ai_gear0                    = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
            ai_gear1                    = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
            ai_gear2                    = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
            ai_gear3                    = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
            ai_gear4                    = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
            ai_gear_random                = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4];    // Allows the possibility of random gear

            ai_wep_assault = [
             ["RH_hk416"]
            ,["RH_hk416s"]
            ,["RH_hk416saim"]
            ,["RH_hk416seotech"]
            ,["RH_hk416sacog"]
            ,["RH_hk416sd"]
            ,["RH_hk416sdaim"]
            ,["RH_hk416sdeotech"]
            ,["RH_hk416aim"]
            ,["RH_hk416eotech"]
            ,["RH_hk416acog"]
            ,["RH_hk416gl"]
            ,["RH_hk416glaim"]
            ,["RH_hk416gleotech"]
            ,["RH_hk416glacog"]
            ,["RH_hk416sgl"]
            ,["RH_hk416sglaim"]
            ,["RH_hk416sgleotech"]
            ,["RH_hk416sglacog"]
            ,["RH_hk416sdgl"]
            ,["RH_hk416sdglaim"]
            ,["RH_hk416sdgleotech"]
            ,["RH_hk417"]
            ,["RH_hk417aim"]
            ,["RH_hk417eotech"]
            ,["RH_hk417acog"]
            ,["RH_hk417s"]
            ,["RH_hk417saim"]
            ,["RH_hk417seotech"]
            ,["RH_hk417sacog"]
            ,["RH_hk417sd"]
            ,["RH_hk417sdaim"]
            ,["RH_hk417sdeotech"]
            ,["RH_hk417sdacog"]
            ,["RH_hk417sdsp"]
            ,["RH_hk417sgl"]
            ,["RH_hk417sglaim"]
            ,["RH_hk417sgleotech"]
            ,["RH_hk417sglacog"]
            ,["RH_ctar21"]
            ,["RH_ctar21glacog"]
            ,["RH_ctar21m"]
            ,["RH_ctar21mgl"]
            ,["RH_star21"]
            ,["RH_mas"]
            ,["RH_masaim"]
            ,["RH_maseotech"]
            ,["RH_masacog"]
            ,["RH_massd"]
            ,["RH_massdaim"]
            ,["RH_massdeotech"]
            ,["RH_massdacog"]
            ,["RH_masb"]
            ,["RH_masbaim"]
            ,["RH_masbeotech"]
            ,["RH_masbacog"]
            ,["RH_masbsd"]
            ,["RH_masbsdaim"]
            ,["RH_masbsdeotech"]
            ,["RH_masbsdacog"]
            ,["SCAR_L_CQC"]
            ,["SCAR_L_CQC_Holo"]
            ,["SCAR_L_STD_Mk4CQT"]
            ,["SCAR_L_STD_EGLM_RCO"
            ,["SCAR_L_CQC_EGLM_Holo"]
            ,["SCAR_L_STD_HOLO"]
            ,["SCAR_L_CQC_CCO_SD"]
            ,["SCAR_H_CQC_CCO"]
            ,["SCAR_H_CQC_CCO_SD"]
            ,["SCAR_H_STD_EGLM_Spect"]
            ,["FHQ_ACR_WDL_IRN"]
            ,["FHQ_ACR_WDL_IRN_F"]
            ,["FHQ_ACR_WDL_IRN_GL"]
            ,["FHQ_ACR_WDL_IRN_GL_F"]
            ,["FHQ_ACR_WDL_CCO"]
            ,["FHQ_ACR_WDL_CCO_F"]
            ,["FHQ_ACR_WDL_CCO_GL"]
            ,["FHQ_ACR_WDL_CCO_GL_F"]
            ,["FHQ_ACR_WDL_RCO"]
            ,["FHQ_ACR_WDL_RCO_F"]
            ,["FHQ_ACR_WDL_RCO_GL"]
            ,["FHQ_ACR_WDL_RCO_GL_F"]
            ,["FHQ_ACR_WDL_HWS"]
            ,["FHQ_ACR_WDL_HWS_F"]
            ,["FHQ_ACR_WDL_HWS_GL"]
            ,["FHQ_ACR_WDL_HWS_GL_F"]
            ,["FHQ_ACR_WDL_G33"]
            ,["FHQ_ACR_WDL_G33_F"]
            ,["FHQ_ACR_WDL_G33_GL"]
            ,["FHQ_ACR_WDL_G33_GL_F"]
            ,["FHQ_ACR_WDL_HAMR"]
            ,["FHQ_ACR_WDL_HAMR_F"]
            ,["FHQ_ACR_WDL_HAMR_GL"]
            ,["FHQ_ACR_WDL_HAMR_GL_F"]
            ,["FHQ_ACR_BLK_IRN"]
            ,["FHQ_ACR_BLK_IRN_F"]
            ,["FHQ_ACR_BLK_IRN_GL"]
            ,["FHQ_ACR_BLK_IRN_GL_F"]
            ,["FHQ_ACR_BLK_CCO"]
            ,["FHQ_ACR_BLK_CCO_F"]
            ,["FHQ_ACR_BLK_CCO_GL"]
            ,["FHQ_ACR_BLK_CCO_GL_F"]
            ,["FHQ_ACR_BLK_RCO"]
            ,["FHQ_ACR_BLK_RCO_F"]
            ,["FHQ_ACR_BLK_RCO_GL"]
            ,["FHQ_ACR_BLK_RCO_GL_F"]
            ,["FHQ_ACR_BLK_HWS"]
            ,["FHQ_ACR_BLK_HWS_F"]
            ,["FHQ_ACR_BLK_HWS_GL"]
            ,["FHQ_ACR_BLK_HWS_GL_F"]
            ,["FHQ_ACR_BLK_G33"]
            ,["FHQ_ACR_BLK_G33_F"]
            ,["FHQ_ACR_BLK_G33_GL"]
            ,["FHQ_ACR_BLK_G33_GL_F"]
            ,["FHQ_ACR_BLK_HAMR"]
            ,["FHQ_ACR_BLK_HAMR_GL"]
            ,["FHQ_ACR_WDL_IRN_SD"]
            ,["FHQ_ACR_WDL_IRN_SD_F"]
            ,["FHQ_ACR_WDL_IRN_GL_SD"]
            ,["FHQ_ACR_WDL_IRN_GL_SD_F"]
            ,["FHQ_ACR_WDL_CCO_SD"]
            ,["FHQ_ACR_WDL_CCO_SD_F"]
            ,["FHQ_ACR_WDL_CCO_GL_SD"]
            ,["FHQ_ACR_WDL_CCO_GL_SD_F"]
            ,["FHQ_ACR_WDL_RCO_SD"]
            ,["FHQ_ACR_WDL_RCO_SD_F"]
            ,["FHQ_ACR_WDL_RCO_GL_SD"]
            ,["FHQ_ACR_WDL_RCO_GL_SD_F"]
            ,["FHQ_ACR_WDL_HWS_SD"]
            ,["FHQ_ACR_WDL_HWS_SD_F"]
            ,["FHQ_ACR_WDL_HWS_GL_SD"]
            ,["FHQ_ACR_WDL_HWS_GL_SD_F"]
            ,["FHQ_ACR_WDL_G33_SD"]
            ,["FHQ_ACR_WDL_G33_SD_F"]
            ,["FHQ_ACR_WDL_G33_GL_SD"]
            ,["FHQ_ACR_WDL_G33_GL_SD_F"]
            ,["FHQ_ACR_WDL_HAMR_SD"]
            ,["FHQ_ACR_WDL_HAMR_SD_F"]
            ,["FHQ_ACR_WDL_HAMR_GL_SD"]
            ,["FHQ_ACR_WDL_HAMR_GL_SD_F"]
            ,["FHQ_ACR_BLK_IRN_SD"]
            ,["FHQ_ACR_BLK_IRN_SD_F"]
            ,["FHQ_ACR_BLK_IRN_GL_SD"]
            ,["FHQ_ACR_BLK_IRN_GL_SD_F"]
            ,["FHQ_ACR_BLK_CCO_SD"]
            ,["FHQ_ACR_BLK_CCO_SD_F"]
            ,["FHQ_ACR_BLK_CCO_GL_SD"]
            ,["FHQ_ACR_BLK_CCO_GL_SD_F"]
            ,["FHQ_ACR_BLK_RCO_SD"]
            ,["FHQ_ACR_BLK_RCO_SD_F"]
            ,["FHQ_ACR_BLK_RCO_GL_SD"]
            ,["FHQ_ACR_BLK_RCO_GL_SD_F"]
            ,["FHQ_ACR_BLK_HWS_SD"]
            ,["FHQ_ACR_BLK_HWS_SD_F"]
            ,["FHQ_ACR_BLK_HWS_GL_SD"]
            ,["FHQ_ACR_BLK_HWS_GL_SD_F"]
            ,["FHQ_ACR_BLK_G33_SD"
            ,["FHQ_ACR_BLK_G33_SD_F"]
            ,["FHQ_ACR_BLK_G33_GL_SD"]
            ,["FHQ_ACR_BLK_G33_GL_SD_F"]
            ,["FHQ_ACR_BLK_HAMR_SD"]
            ,["FHQ_ACR_BLK_HAMR_GL_SD"]
            ,["FHQ_ACR_BLK_HAMR_GL_SD_F"]
            ,["vil_G36KVA4"]
            ,["vil_G36KA4"]
            ,["vil_G36E"]
            ,["vil_G36a2"]
            ,["vil_AG36"]
            ,["vil_AG36A2"]
            ,["vil_AG36KV"]
            ,["vil_AG36KA4"]
            ,["vil_G36VA4"]
            ,["vil_G36VA4Eot"]
            ,["vil_G36KVZ"]
            ,["vil_G36KSK"]
            ,["vil_G36KSKdes"]
            ,["vil_G36KSKdesES"]
            ,["vil_G36CC"]
            ,["vil_G36KSKES"]
            ,["vil_G36KES"]
            ,["vil_G36KV3"]
            ,["vil_G36KV3Des"]
            ,["vil_SKS"]
            ,["vil_Galil"]
            ,["vil_Galil_arm"]
            ,["FN_FAL"]
            ,["FN_FAL_ANPVS4"]
            ,["G36A_camo"]
            ,["G36C"]
            ,["G36C_camo"]
            ,["G36K_camo"]
            ,["G36_C_SD_camo"]
            ,["M16A2"]
            ,["M16A2GL"]
            ,["M16A4_ACG"]
            ,["M4A1"]
            ,["M4A1_Aim"]
            ,["M4A1_AIM_SD_camo"]
            ,["M4A1_HWS_GL_camo"]
            ,["M4A3_CCO_EP1"]
            ,["Sa58P_EP1"]
            ,["Sa58V_CCO_EP1"]
            ,["Sa58V_EP1"]
            ,["Sa58V_RCO_EP1"]
            ,["m8_compact"]
            ,["m8_sharpshooter"]
            ,["m8_holo_sd"]
            ,["m8_carbine"]
            ,["BAF_L85A2_RIS_SUSAT"]
            ,["BAF_L85A2_RIS_Holo"]
            ,["AK_107_PSO"]
            ]; // Assault

            ai_wep_machine = [
             ["RPK_74"]
            ,["MK_48_DZ"]
            ,["M249_EP1_DZ"]
            ,["Pecheneg_DZ"]
            ,["M240_DZ"]
            ,["vil_PKP"]
            ,["Pecheneg_DZ"]
            ,["USSOF_Mk_48"]
            ,["vil_PKP_EOT"]
            ,["skavil_M60"]
            ,["skavil_M60e3"]
            ,["vil_zastava_m84"]
            ,["vil_PKM"]
            ,["vil_RPD"]
            ,["vil_Mg3"]
            ,["vil_M249_Para"]
            ,["Mk_48_DZ"]
            ,["vil_Minimi"]
            ,["vil_FnMag"]
            ,["vil_M240_B"]
            ,["M240_DZ"]
            ,["vil_MG4"]
            ,["vil_MG4E"]
            ,["M249_m145_EP1_DZE"]
            ,["m240_scoped_EP1_DZE"]
            ,["M60A4_EP1_DZE"]
            ]; // Light machine guns

            ai_wep_sniper = [
             ["RH_hk417sp"]
            ,["RH_hk417s"]
            ,["RH_m21"]
            ,["RH_sc2"]
            ,["RH_sc2acog"]
            ,["RH_sc2aim"]
            ,["RH_sc2eot"]
            ,["RH_sc2shd"]
            ,["RH_sc2sp"]
            ,["RH_m1sacog"]
            ,["RH_m1saim"]
            ,["RH_m1seot"]
            ,["RH_m1sshd"]
            ,["RH_m1ssp"]
            ,["RH_m1st"]
            ,["RH_m1stacog"]
            ,["RH_m1staim"]
            ,["RH_m1steot"]
            ,["RH_m1stshd"]
            ,["RH_m1stsp"]
            ,["vil_SR25"]
            ,["vil_M110"]
            ,["vil_SR25sd"]
            ,["vil_M110sd"]
            ,["SCAR_H_LNG_Sniper"]
            ,["SCAR_H_LNG_Sniper_SD"]
            ,["FHQ_RSASS_TAN"]
            ,["FHQ_RSASS_SD_TAN"]
            ,["FHQ_XM2010_DESERT"]
            ,["FHQ_XM2010_SD_DESERT"]
            ,["FHQ_XM2010_NV_DESERT"]
            ,["FHQ_XM2010_NV_SD_DESERT"]
            ,["M14_EP1"]
            ,["vil_M21G"]
            ,["vil_M14G"]
            ,["vil_SVD_63"]
            ,["vil_SVD_N"]
            ,["vil_SVD_P21"]
            ,["vil_SVDK"]
            ,["DMR_DZ"]
            ,["M4SPR"]
            ,["M40A3"]
            ,["SVD_CAMO"]
            ,["huntingrifle"]
            ,["SVD_des_EP1"]
            ,["SVD"]
            ,["M24_des_EP1"]
            ,["M24"]
            ,["BAF_LRR_scoped"]
            ,["KSVK_DZE"]
            ,["VSS_vintorez"]
            ,["M107_DZ"]
            ]; // Sniper rifles    
            ai_wep_random                = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine];    // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
            ai_wep_launchers_AT            = ["M136","RPG18","JAVELIN"];
            ai_wep_launchers_AA            = ["Strela","Igla","STINGER"];
            
            ai_packs                    = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
            ai_hero_skin                = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
            ai_bandit_skin                = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
            ai_special_skin                = ["Functionary1_EP1_DZ"];
            ai_all_skin                    = [ai_hero_skin,ai_bandit_skin,ai_special_skin];

            ai_add_skin                    = true;            // adds unit skin to inventory on death
            
        /* END AI CONFIG */

        /* WAI MISSIONS CONFIG */
            wai_mission_system            = true;    // use built in mission system

            wai_mission_markers            = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
            wai_avoid_missions            = 750;                                // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
            wai_avoid_traders            = 750;                                // avoid spawning missions this close to traders
            wai_avoid_town                = 0;                                // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
            wai_avoid_road                = 0;                                // avoid spawning missions this close to roads
            wai_avoid_water                = 50;                                // avoid spawning missions this close to water

            
            wai_mission_timer            = [30,240];                            // time between missions 5-15 minutes
            wai_mission_timeout            = [900,1800];                         // time each missions takes to despawn if inactive 15-30 minutes
            wai_timeout_distance        = 1000;                                // if a player is this close to a mission then it won't time-out
            
            wai_clean_mission            = true;                                // clean all mission buildings after a certain period
            wai_clean_mission_time        = 1800;                                // time after a mission is complete to clean mission buildings

            wai_mission_fuel            = [30,80];                            // fuel inside mission spawned vehicles [min%,max%]
            wai_vehicle_damage            = [10,15];                            // damages to spawn vehicles with [min%,max%]
            wai_keep_vehicles            = false;                                // save vehicles to database and keep them after restart
            wai_linux_server            = false;                            // false = Windows (HiveExt.dll)        true = Linux Server (writer.pl)        has no effect when "wai_keep_vehicles = false;"
            wai_lock_vehicles            = false;                                // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is true

            wai_crates_smoke            = false;                                // pop smoke on crate when mission is finished during daytime
            wai_crates_flares            = false;                                // pop flare on crate when mission is finished during nighttime
            
            wai_players_online            = 1;                                 // number of players online before mission starts
            wai_server_fps                = 5;                                 // missions only starts if server FPS is over wai_server_fps
            
            wai_kill_percent            = 50;                                // percentage of AI players that must be killed at "crate" missions to be able to trigger completion

            wai_high_value                = true;                                // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
            wai_high_value_chance        = 1;                                // chance in percent you find above mentioned item

            wai_enable_minefield        = true;                                // enable minefields to better defend missions
            wai_use_launchers            = true;                                // add a rocket launcher to each spawned AI group
            wai_remove_launcher            = true;                                // remove rocket launcher from AI on death

            // Missions
            wai_radio_announce            = false;                                // Setting this to true will announce the missions to those that hold a radio only
            wai_hero_limit                = 2;                                // define how many hero missions can run at once
            wai_bandit_limit            = 2;                                // define how many bandit missions can run at once

            wai_hero_missions            = [                                 // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
                                            ["patrol",1],
                                            ["black_hawk_crash",3],
                                            ["armed_vehicle",6],
                                            ["bandit_base",4],
                                            ["captured_mv22",4],
                                            ["ikea_convoy",4],
                                            ["destroyed_ural",4],
                                            ["disabled_milchopper",4],
                                            ["mayors_mansion",5],
                                            ["weapon_cache",5],
                                            ["gem_tower",5],
                                            ["cannibal_cave",5],
                                            ["crop_raider",5],    
                                            ["drone_pilot",5], 
                                            ["slaughter_house",5],
                                            ["drugbust",5],
                                            ["armybase",5],
                                            ["abandoned_trader",5],
                                            ["lumberjack",5],
                                            ["tankcolumn",5],
                                            ["macdonald",5],
                                            ["radioshack",5]
                                        ];
            wai_bandit_missions            = [
                                            ["armed_vehicle",16],
                                            ["black_hawk_crash",14],
                                            ["captured_mv22",6],
                                            ["broken_down_ural",14],
                                            ["hero_base",6],
                                            ["ikea_convoy",8],
                                            ["medi_camp",9],
                                            ["presidents_mansion",8],
                                            ["sniper_extraction",9],
                                            ["weapon_cache",10]
                                            
                                        ];
            
            // Vehicle arrays
            armed_vehicle                 = ["ArmoredSUV_PMC_DZ","GAZ_Vodnik_DZ","HMMWV_M1151_M2_CZ_DES_EP1_DZ","HMMWV_M998A2_SOV_DES_EP1_DZ","Offroad_SPG9_Gue","BTR40_MG_TK_INS_EP1","HMMWV_M998_crows_M2_DES_EP1","HMMWV_M1151_M2_DES_EP1","HMMWV_MK19_DES_EP1","HMMWV_M998A2_SOV_DES_EP1","M113_TK_EP1","HMMWV_MK19","HMMWV_Armored","HMMWV_M2","GAZ_Vodnik"];
            armed_chopper                 = ["CH_47F_EP1_DZ","UH1H_DZ","Mi17_DZ","UH60M_EP1_DZ","UH1Y_DZ","MH60S_DZ","AH6J_EP1","Mi17_TK_EP1"];
            civil_chopper                 = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ","Ka137_PMC"];
            military_unarmed             = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1"];
            cargo_trucks                 = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
            refuel_trucks                = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
            civil_vehicles                 = ["GAZ_Vodnik_MedEvac","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];

            // Dynamic box array
            crates_large                = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
            crates_medium                = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
            crates_small                = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];

            crate_weapons_buildables    = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
            
            crate_tools                    = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
            crate_tools_buildable        = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
            crate_tools_sniper            = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];

            crate_items                    = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
            crate_items_high_value        = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit","ItemLockbox","ItemTopaz","ItemEmerald"];
            crate_items_food            = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
            crate_items_buildables        = [["forest_large_net_kit",2],["cinder_garage_kit",2],["cinder_door_kit",2],["ItemSandbagExLarge5X",5],["ItemComboLock",4],["CinderBlocks",20],["cinder_wall_kit",5],["ItemComboLock",4],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",5],["metal_floor_kit",5],["sandbag_nest_kit",5],["ItemWoodCrateKit",5],["ItemFireBarrel_kit",5],["ItemGunRackKit",5],["storage_shed_kit",5],["forest_net_kit",2],["ItemTentDomed",5],["PartEngine",5],["PartVRotor",5],["Skin_Sniper1_DZ",5]];
            crate_items_vehicle_repair    = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
            crate_items_medical            = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
            crate_items_chainbullets    = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
            crate_items_sniper            = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
            crate_items_president        = ["ItemLockbox","ItemGoldBar10oz",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
            crate_items_crop_raider     = [["ItemKiloHemp",10],["ItemBriefcase100oz",1];
            crate_items_gem_tower         = [["ItemEmerald",1],["metal_floor_kit",5],["cinder_wall_kit",5]];

            crate_backpacks_all            = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
            crate_backpacks_large        = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];

            crate_random                = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];

        /* END WAI MISSIONS CONFIG */

        /* STATIC MISSIONS CONFIG */

            static_missions                = false;        // use static mission file
            custom_per_world            = false;        // use a custom mission file per world

        /* END STATIC MISSIONS CONFIG */

        WAIconfigloaded = true;

    };

     

     

    please help man

     

     

     

  8. I have had WAI and DZMS running on my servers for years, I recently just opened a server, everything was working just fine...I installed WAI 2.2.0 in place of an older version of WAI I also added the custom wai missions, I've checked my config.sqf a hundred times, DZMS also says this in my rpt "17:34:55 [DZMS]: WickedAI Found! Using WickedAI's Relations!" not sure whats wrong here...

  9. WAI won't even start on my server now, not sure what I did wrong...I've been using an older version forever, so I just downloaded 2.2.0 and added the missions, this is my config.sqf can anyone help? DZMS even recognizes WAI "18:42:42 [DZMS]: WickedAI Found! Using WickedAI's Relations!"

    if(isServer) then {

        /* GENERAL CONFIG */

            debug_mode                    = false;        // enable debug
            use_blacklist                = true;            // use blacklist
            blacklist                    = [
                [[0,16000,0],[1000,-0,0]],                // Left
                [[0,16000,0],[16000.0,14580.3,0]]        // Top
            ];

        /* END GENERAL CONFIG */

        /* AI CONFIG */

            ai_clear_body                 = false;        // instantly clear bodies
            ai_clean_dead                 = true;            // clear bodies after certain amount of time
            ai_cleanup_time             = 7200;            // time to clear bodies in seconds
            ai_clean_roadkill            = false;         // clean bodies that are roadkills
            ai_roadkill_damageweapon    = 0;            // percentage of chance a roadkill will destroy weapon AI is carrying

            ai_bandit_combatmode        = "RED";        // combatmode of bandit AI
            ai_bandit_behaviour            = "COMBAT";        // behaviour of bandit AI

            ai_hero_combatmode            = "RED";        // combatmode of hero AI
            ai_hero_behaviour            = "COMBAT";        // behaviour of hero AI

            ai_friendly_behaviour        = false;        // make ai friendly towards comrades

            player_bandit                = -5000;        // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
            player_hero                    = 5000;            // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is true

            ai_share_info                = true;            // AI share info on player position
            ai_share_distance            = 300;            // distance from killed AI for AI to share your rough position

            ai_kills_gain                = true;            // add kill to bandit/human kill score
            ai_humanity_gain            = true;            // gain humanity for killing AI
            ai_add_humanity                = 200;            // amount of humanity gained for killing a bandit AI
            ai_remove_humanity            = 200;            // amount of humanity lost for killing a hero AI
            ai_special_humanity            = 500;            // amount of humanity gain or loss for killing a special AI dependant on player alignment
            
            ai_skill_extreme            = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Extreme
            ai_skill_hard                = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Hard
            ai_skill_medium                = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Medium
            ai_skill_easy                = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Easy
            ai_skill_random                = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];

            ai_static_useweapon            = true;    // Allows AI on static guns to have a loadout     
            ai_static_weapons            = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"];    // static guns

            ai_static_skills            = false;    // Allows you to set custom array for AI on static weapons. (true: On false: Off) 
            ai_static_array                = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];

            ai_gear0                    = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
            ai_gear1                    = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
            ai_gear2                    = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
            ai_gear3                    = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
            ai_gear4                    = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
            ai_gear_random                = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4];    // Allows the possibility of random gear

            ai_wep_assault = [
            ["RH_hk416"]
            ,["RH_hk416s"]
            ,["RH_hk416saim"]
            ,["RH_hk416seotech"]
            ,["RH_hk416sacog"]
            ,["RH_hk416sd"]
            ,["RH_hk416sdaim"]
            ,["RH_hk416sdeotech"]
            ,["RH_hk416aim"]
            ,["RH_hk416eotech"]
            ,["RH_hk416acog"]
            ,["RH_hk416gl"]
            ,["RH_hk416glaim"]
            ,["RH_hk416gleotech"]
            ,["RH_hk416glacog"]
            ,["RH_hk416sgl"]
            ,["RH_hk416sglaim"]
            ,["RH_hk416sgleotech"]
            ,["RH_hk416sglacog"]
            ,["RH_hk416sdgl"]
            ,["RH_hk416sdglaim"]
            ,["RH_hk416sdgleotech"]
            ,["RH_hk417"]
            ,["RH_hk417aim"]
            ,["RH_hk417eotech"]
            ,["RH_hk417acog"]
            ,["RH_hk417s"]
            ,["RH_hk417saim"]
            ,["RH_hk417seotech"]
            ,["RH_hk417sacog"]
            ,["RH_hk417sd"]
            ,["RH_hk417sdaim"]
            ,["RH_hk417sdeotech"]
            ,["RH_hk417sdacog"]
            ,["RH_hk417sdsp"]
            ,["RH_hk417sgl"]
            ,["RH_hk417sglaim"]
            ,["RH_hk417sgleotech"]
            ,["RH_hk417sglacog"]
            ,["RH_ctar21"]
            ,["RH_ctar21glacog"]
            ,["RH_ctar21m"]
            ,["RH_ctar21mgl"]
            ,["RH_star21"]
            ,["RH_mas"]
            ,["RH_masaim"]
            ,["RH_maseotech"]
            ,["RH_masacog"]
            ,["RH_massd"]
            ,["RH_massdaim"]
            ,["RH_massdeotech"]
            ,["RH_massdacog"]
            ,["RH_masb"]
            ,["RH_masbaim"]
            ,["RH_masbeotech"]
            ,["RH_masbacog"]
            ,["RH_masbsd"]
            ,["RH_masbsdaim"]
            ,["RH_masbsdeotech"]
            ,["RH_masbsdacog"]
            ,["SCAR_L_CQC"]
            ,["SCAR_L_CQC_Holo"]
            ,["SCAR_L_STD_Mk4CQT"]
            ,["SCAR_L_STD_EGLM_RCO"
            ,["SCAR_L_CQC_EGLM_Holo"]
            ,["SCAR_L_STD_HOLO"]
            ,["SCAR_L_CQC_CCO_SD"]
            ,["SCAR_H_CQC_CCO"]
            ,["SCAR_H_CQC_CCO_SD"]
            ,["SCAR_H_STD_EGLM_Spect"]
            ,["FHQ_ACR_WDL_IRN"]
            ,["FHQ_ACR_WDL_IRN_F"]
            ,["FHQ_ACR_WDL_IRN_GL"]
            ,["FHQ_ACR_WDL_IRN_GL_F"]
            ,["FHQ_ACR_WDL_CCO"]
            ,["FHQ_ACR_WDL_CCO_F"]
            ,["FHQ_ACR_WDL_CCO_GL"]
            ,["FHQ_ACR_WDL_CCO_GL_F"]
            ,["FHQ_ACR_WDL_RCO"]
            ,["FHQ_ACR_WDL_RCO_F"]
            ,["FHQ_ACR_WDL_RCO_GL"]
            ,["FHQ_ACR_WDL_RCO_GL_F"]
            ,["FHQ_ACR_WDL_HWS"]
            ,["FHQ_ACR_WDL_HWS_F"]
            ,["FHQ_ACR_WDL_HWS_GL"]
            ,["FHQ_ACR_WDL_HWS_GL_F"]
            ,["FHQ_ACR_WDL_G33"]
            ,["FHQ_ACR_WDL_G33_F"]
            ,["FHQ_ACR_WDL_G33_GL"]
            ,["FHQ_ACR_WDL_G33_GL_F"]
            ,["FHQ_ACR_WDL_HAMR"]
            ,["FHQ_ACR_WDL_HAMR_F"]
            ,["FHQ_ACR_WDL_HAMR_GL"]
            ,["FHQ_ACR_WDL_HAMR_GL_F"]
            ,["FHQ_ACR_BLK_IRN"]
            ,["FHQ_ACR_BLK_IRN_F"]
            ,["FHQ_ACR_BLK_IRN_GL"]
            ,["FHQ_ACR_BLK_IRN_GL_F"]
            ,["FHQ_ACR_BLK_CCO"]
            ,["FHQ_ACR_BLK_CCO_F"]
            ,["FHQ_ACR_BLK_CCO_GL"]
            ,["FHQ_ACR_BLK_CCO_GL_F"]
            ,["FHQ_ACR_BLK_RCO"]
            ,["FHQ_ACR_BLK_RCO_F"]
            ,["FHQ_ACR_BLK_RCO_GL"]
            ,["FHQ_ACR_BLK_RCO_GL_F"]
            ,["FHQ_ACR_BLK_HWS"]
            ,["FHQ_ACR_BLK_HWS_F"]
            ,["FHQ_ACR_BLK_HWS_GL"]
            ,["FHQ_ACR_BLK_HWS_GL_F"]
            ,["FHQ_ACR_BLK_G33"]
            ,["FHQ_ACR_BLK_G33_F"]
            ,["FHQ_ACR_BLK_G33_GL"]
            ,["FHQ_ACR_BLK_G33_GL_F"]
            ,["FHQ_ACR_BLK_HAMR"]
            ,["FHQ_ACR_BLK_HAMR_GL"]
            ,["FHQ_ACR_WDL_IRN_SD"]
            ,["FHQ_ACR_WDL_IRN_SD_F"]
            ,["FHQ_ACR_WDL_IRN_GL_SD"]
            ,["FHQ_ACR_WDL_IRN_GL_SD_F"]
            ,["FHQ_ACR_WDL_CCO_SD"]
            ,["FHQ_ACR_WDL_CCO_SD_F"]
            ,["FHQ_ACR_WDL_CCO_GL_SD"]
            ,["FHQ_ACR_WDL_CCO_GL_SD_F"]
            ,["FHQ_ACR_WDL_RCO_SD"]
            ,["FHQ_ACR_WDL_RCO_SD_F"]
            ,["FHQ_ACR_WDL_RCO_GL_SD"]
            ,["FHQ_ACR_WDL_RCO_GL_SD_F"]
            ,["FHQ_ACR_WDL_HWS_SD"]
            ,["FHQ_ACR_WDL_HWS_SD_F"]
            ,["FHQ_ACR_WDL_HWS_GL_SD"]
            ,["FHQ_ACR_WDL_HWS_GL_SD_F"]
            ,["FHQ_ACR_WDL_G33_SD"]
            ,["FHQ_ACR_WDL_G33_SD_F"]
            ,["FHQ_ACR_WDL_G33_GL_SD"]
            ,["FHQ_ACR_WDL_G33_GL_SD_F"]
            ,["FHQ_ACR_WDL_HAMR_SD"]
            ,["FHQ_ACR_WDL_HAMR_SD_F"]
            ,["FHQ_ACR_WDL_HAMR_GL_SD"]
            ,["FHQ_ACR_WDL_HAMR_GL_SD_F"]
            ,["FHQ_ACR_BLK_IRN_SD"]
            ,["FHQ_ACR_BLK_IRN_SD_F"]
            ,["FHQ_ACR_BLK_IRN_GL_SD"]
            ,["FHQ_ACR_BLK_IRN_GL_SD_F"]
            ,["FHQ_ACR_BLK_CCO_SD"]
            ,["FHQ_ACR_BLK_CCO_SD_F"]
            ,["FHQ_ACR_BLK_CCO_GL_SD"]
            ,["FHQ_ACR_BLK_CCO_GL_SD_F"]
            ,["FHQ_ACR_BLK_RCO_SD"]
            ,["FHQ_ACR_BLK_RCO_SD_F"]
            ,["FHQ_ACR_BLK_RCO_GL_SD"]
            ,["FHQ_ACR_BLK_RCO_GL_SD_F"]
            ,["FHQ_ACR_BLK_HWS_SD"]
            ,["FHQ_ACR_BLK_HWS_SD_F"]
            ,["FHQ_ACR_BLK_HWS_GL_SD"]
            ,["FHQ_ACR_BLK_HWS_GL_SD_F"]
            ,["FHQ_ACR_BLK_G33_SD"
            ,["FHQ_ACR_BLK_G33_SD_F"]
            ,["FHQ_ACR_BLK_G33_GL_SD"]
            ,["FHQ_ACR_BLK_G33_GL_SD_F"]
            ,["FHQ_ACR_BLK_HAMR_SD"]
            ,["FHQ_ACR_BLK_HAMR_GL_SD"]
            ,["FHQ_ACR_BLK_HAMR_GL_SD_F"]
            ,["vil_G36KVA4"]
            ,["vil_G36KA4"]
            ,["vil_G36E"]
            ,["vil_G36a2"]
            ,["vil_AG36"]
            ,["vil_AG36A2"]
            ,["vil_AG36KV"]
            ,["vil_AG36KA4"]
            ,["vil_G36VA4"]
            ,["vil_G36VA4Eot"]
            ,["vil_G36KVZ"]
            ,["vil_G36KSK"]
            ,["vil_G36KSKdes"]
            ,["vil_G36KSKdesES"]
            ,["vil_G36CC"]
            ,["vil_G36KSKES"]
            ,["vil_G36KES"]
            ,["vil_G36KV3"]
            ,["vil_G36KV3Des"]
            ,["vil_SKS"]
            ,["vil_Galil"]
            ,["vil_Galil_arm"]
            ,["FN_FAL"]
            ,["FN_FAL_ANPVS4"]
            ,["G36A_camo"]
            ,["G36C"]
            ,["G36C_camo"]
            ,["G36K_camo"]
            ,["G36_C_SD_camo"]
            ,["M16A2"]
            ,["M16A2GL"]
            ,["M16A4_ACG"]
            ,["M4A1"]
            ,["M4A1_Aim"]
            ,["M4A1_AIM_SD_camo"]
            ,["M4A1_HWS_GL_camo"]
            ,["M4A3_CCO_EP1"]
            ,["Sa58P_EP1"]
            ,["Sa58V_CCO_EP1"]
            ,["Sa58V_EP1"]
            ,["Sa58V_RCO_EP1"]
            ,["m8_compact"]
            ,["m8_sharpshooter"]
            ,["m8_holo_sd"]
            ,["m8_carbine"]
            ,["BAF_L85A2_RIS_SUSAT"]
            ,["BAF_L85A2_RIS_Holo"]
            ,["M4A1_HWS_GL_SD_Camo"]
            ,["AK_107_PSO"]]; // Assault

            ai_wep_machine = [
            ["RPK_74"]
            ,["MK_48_DZ"]
            ,["M249_EP1_DZ"]
            ,["Pecheneg_DZ"]
            ,["M240_DZ"]
            ,["vil_PKP"]
            ,["Pecheneg_DZ"]
            ,["USSOF_Mk_48"]
            ,["vil_PKP_EOT"]
            ,["skavil_M60"]
            ,["skavil_M60e3"]
            ,["vil_zastava_m84"]
            ,["vil_PKM"]
            ,["vil_RPD"]
            ,["vil_Mg3"]
            ,["vil_M249_Para"]
            ,["Mk_48_DZ"]
            ,["vil_Minimi"]
            ,["vil_FnMag"]
            ,["vil_M240_B"]
            ,["M240_DZ"]
            ,["vil_MG4"]
            ,["vil_MG4E"]
            ,["M249_m145_EP1_DZE"]
            ,["m240_scoped_EP1_DZE"]
            ,["M60A4_EP1_DZE"]]; // Light machine guns

            ai_wep_sniper = [
            ["RH_hk417sp"]
            ,["RH_hk417s"]
            ,["RH_m21"]
            ,["RH_sc2"]
            ,["RH_sc2acog"]
            ,["RH_sc2aim"]
            ,["RH_sc2eot"]
            ,["RH_sc2shd"]
            ,["RH_sc2sp"]
            ,["RH_m1sacog"]
            ,["RH_m1saim"]
            ,["RH_m1seot"]
            ,["RH_m1sshd"]
            ,["RH_m1ssp"]
            ,["RH_m1st"]
            ,["RH_m1stacog"]
            ,["RH_m1staim"]
            ,["RH_m1steot"]
            ,["RH_m1stshd"]
            ,["RH_m1stsp"]
            ,["vil_SR25"]
            ,["vil_M110"]
            ,["vil_SR25sd"]
            ,["vil_M110sd"]
            ,["SCAR_H_LNG_Sniper"]
            ,["SCAR_H_LNG_Sniper_SD"]
            ,["FHQ_RSASS_TAN"]
            ,["FHQ_RSASS_SD_TAN"]
            ,["FHQ_XM2010_DESERT"]
            ,["FHQ_XM2010_SD_DESERT"]
            ,["FHQ_XM2010_NV_DESERT"]
            ,["FHQ_XM2010_NV_SD_DESERT"]
            ,["M14_EP1"]
            ,["vil_M21G"]
            ,["vil_M14G"]
            ,["vil_SVD_63"]
            ,["vil_SVD_N"]
            ,["vil_SVD_P21"]
            ,["vil_SVDK"]
            ,["DMR_DZ"]
            ,["M4SPR"]
            ,["M40A3"]
            ,["SVD_CAMO"]
            ,["huntingrifle"]
            ,["SVD_des_EP1"]
            ,["SVD"]
            ,["M24_des_EP1"]
            ,["M24"]
            ,["BAF_LRR_scoped"]
            ,["KSVK_DZE"]
            ,["VSS_vintorez"]
            ,["M107_DZ"]]; // Sniper rifles    
            ai_wep_random                = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine];    // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
            ai_wep_launchers_AT            = ["M136","RPG18","JAVELIN"];
            ai_wep_launchers_AA            = ["Strela","Igla","STINGER"];
            
            ai_packs                    = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
            ai_hero_skin                = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL","Bandit1_DZ","BanditW1_DZ","BanditW2_DZ","Camo1_DZ","Sniper1_DZ","Soldier1_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","RU_Policeman_DZ","Haris_Press_EP1_DZ","Ins_Soldier_GL_DZ","GUE_Commander_DZ","Priest_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","TK_INS_Warlord_EP1_DZ","TK_INS_Soldier_EP1_DZ","Soldier_Sniper_PMC_DZ","Soldier_TL_PMC_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","Bandit2_DZ","SurvivorWcombat_DZ","Sniper1_DZ","Camo1_DZ","soldier1_DZ"];
            ai_bandit_skin                = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ","FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_R","FR_Sapper","FR_TL","Bandit1_DZ","Camo1_DZ","Sniper1_DZ","Soldier1_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","RU_Policeman_DZ","Haris_Press_EP1_DZ","Ins_Soldier_GL_DZ","GUE_Commander_DZ","Functionary1_EP1_DZ","Priest_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","TK_INS_Warlord_EP1_DZ","TK_INS_Soldier_EP1_DZ","Soldier_Sniper_PMC_DZ","Soldier_TL_PMC_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","Bandit2_DZ","SurvivorWcombat_DZ","Sniper1_DZ","Camo1_DZ","soldier1_DZ"];
            ai_special_skin                = ["Functionary1_EP1_DZ"];
            ai_all_skin                    = [ai_hero_skin,ai_bandit_skin,ai_special_skin];

            ai_add_skin                    = true;            // adds unit skin to inventory on death
            
        /* END AI CONFIG */

        /* WAI MISSIONS CONFIG */
            wai_mission_system            = true;    // use built in mission system

            wai_mission_markers            = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
            wai_avoid_missions            = 750;                                // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
            wai_avoid_traders            = 750;                                // avoid spawning missions this close to traders
            wai_avoid_town                = 0;                                // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
            wai_avoid_road                = 0;                                // avoid spawning missions this close to roads
            wai_avoid_water                = 50;                                // avoid spawning missions this close to water

            
            wai_mission_timer            = [30,240];                            // time between missions 5-15 minutes
            wai_mission_timeout            = [900,1800];                         // time each missions takes to despawn if inactive 15-30 minutes
            wai_timeout_distance        = 1000;                                // if a player is this close to a mission then it won't time-out
            
            wai_clean_mission            = true;                                // clean all mission buildings after a certain period
            wai_clean_mission_time        = 1800;                                // time after a mission is complete to clean mission buildings

            wai_mission_fuel            = [30,80];                            // fuel inside mission spawned vehicles [min%,max%]
            wai_vehicle_damage            = [10,15];                            // damages to spawn vehicles with [min%,max%]
            wai_keep_vehicles            = false;                                // save vehicles to database and keep them after restart
            wai_linux_server            = false;                            // false = Windows (HiveExt.dll)        true = Linux Server (writer.pl)        has no effect when "wai_keep_vehicles = false;"
            wai_lock_vehicles            = false;                                // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is true

            wai_crates_smoke            = false;                                // pop smoke on crate when mission is finished during daytime
            wai_crates_flares            = false;                                // pop flare on crate when mission is finished during nighttime
            
            wai_players_online            = 1;                                 // number of players online before mission starts
            wai_server_fps                = 5;                                 // missions only starts if server FPS is over wai_server_fps
            
            wai_kill_percent            = 50;                                // percentage of AI players that must be killed at "crate" missions to be able to trigger completion

            wai_high_value                = true;                                // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
            wai_high_value_chance        = 1;                                // chance in percent you find above mentioned item

            wai_enable_minefield        = true;                                // enable minefields to better defend missions
            wai_use_launchers            = true;                                // add a rocket launcher to each spawned AI group
            wai_remove_launcher            = true;                                // remove rocket launcher from AI on death

            // Missions
            wai_radio_announce            = false;                                // Setting this to true will announce the missions to those that hold a radio only
            wai_hero_limit                = 2;                                // define how many hero missions can run at once
            wai_bandit_limit            = 2;                                // define how many bandit missions can run at once

            wai_hero_missions            = [                                 // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
                                            ["patrol",1],
                                            ["black_hawk_crash",3],
                                            ["armed_vehicle",6],
                                            ["bandit_base",4],
                                            ["captured_mv22",4],
                                            ["ikea_convoy",4],
                                            ["destroyed_ural",4],
                                            ["disabled_milchopper",4],
                                            ["mayors_mansion",5],
                                            ["weapon_cache",5],
                                            ["gem_tower",5],
                                            ["cannibal_cave",5],
                                            ["crop_raider",5],    
                                            ["drone_pilot",5], 
                                            ["slaughter_house",5],
                                            ["drugbust",5],
                                            ["armybase",5],
                                            ["abandoned_trader",5],
                                            ["lumberjack",5],
                                            ["tankcolumn",5],
                                            ["macdonald",5],
                                            ["radioshack",5]
                                        ];
            wai_bandit_missions            = [
                                            ["armed_vehicle",16],
                                            ["black_hawk_crash",14],
                                            ["captured_mv22",6],
                                            ["broken_down_ural",14],
                                            ["hero_base",6],
                                            ["ikea_convoy",8],
                                            ["medi_camp",9],
                                            ["presidents_mansion",8],
                                            ["sniper_extraction",9],
                                            ["weapon_cache",10]
                                            
                                        ];
            
            // Vehicle arrays
            armed_vehicle                 = ["ArmoredSUV_PMC_DZ","GAZ_Vodnik_DZ","HMMWV_M1151_M2_CZ_DES_EP1_DZ","HMMWV_M998A2_SOV_DES_EP1_DZ","Offroad_SPG9_Gue","BTR40_MG_TK_INS_EP1","HMMWV_M998_crows_M2_DES_EP1","HMMWV_M1151_M2_DES_EP1","HMMWV_MK19_DES_EP1","HMMWV_M998A2_SOV_DES_EP1","M113_TK_EP1","HMMWV_MK19","HMMWV_Armored","HMMWV_M2","GAZ_Vodnik"];
            armed_chopper                 = ["CH_47F_EP1_DZ","UH1H_DZ","Mi17_DZ","UH60M_EP1_DZ","UH1Y_DZ","MH60S_DZ","AH6J_EP1","Mi17_TK_EP1"];
            civil_chopper                 = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ","Ka137_PMC"];
            military_unarmed             = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1"];
            cargo_trucks                 = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
            refuel_trucks                = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
            civil_vehicles                 = ["GAZ_Vodnik_MedEvac","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];

            // Dynamic box array
            crates_large                = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
            crates_medium                = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
            crates_small                = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];

            crate_weapons_buildables    = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
            
            crate_tools                    = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
            crate_tools_buildable        = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
            crate_tools_sniper            = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];

            crate_items                    = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
            crate_items_high_value        = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit","ItemLockbox,"ItemTopaz","ItemEmerald"];
            crate_items_food            = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
            crate_items_buildables        = [["forest_large_net_kit",2],["cinder_garage_kit",2],["cinder_door_kit",2],["ItemSandbagExLarge5X",5],["ItemComboLock",4],["CinderBlocks",20],["cinder_wall_kit",5],["ItemComboLock",4],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",5],["metal_floor_kit",5],["sandbag_nest_kit",5],["ItemWoodCrateKit",5],["ItemFireBarrel_kit",5],["ItemGunRackKit",5],["storage_shed_kit",5],["forest_net_kit",2],["ItemTentDomed",5],["PartEngine",5],["PartVRotor",5],["Skin_Sniper1_DZ",5]];
            crate_items_vehicle_repair    = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
            crate_items_medical            = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
            crate_items_chainbullets    = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
            crate_items_sniper            = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
            crate_items_president        = ["ItemLockbox","ItemGoldBar10oz",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
            crate_items_crop_raider     = [["ItemKiloHemp",10],["ItemBriefcase100oz",1];
            crate_items_gem_tower         = [["ItemEmerald",1],["metal_floor_kit",5],["cinder_wall_kit",5]];

            crate_backpacks_all            = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
            crate_backpacks_large        = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];

            crate_random                = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];

        /* END WAI MISSIONS CONFIG */

        /* STATIC MISSIONS CONFIG */

            static_missions                = false;        // use static mission file
            custom_per_world            = false;        // use a custom mission file per world

        /* END STATIC MISSIONS CONFIG */

        WAIconfigloaded = true;

    };

     

  10. Here what I did and appears to be working like a champ:

     

    In compiles

     

    Replaced this line:

     

                if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };
     

    With:

     

                if (dayz_clientPreload && dayz_authed) exitWith {
                    endLoadingScreen;
                    diag_log "PLOGIN: Login loop completed!";
                };

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