dy3rx
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Posts posted by dy3rx
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Hello...
I have having issues with direct communication on my servers.
I have a dedicated box, and I have tested on fresh files, so it is not my mission file...nobody can hear, or read direct messages from any player...I join other servers it works fine for me..
Any ideas? Thanks in advance.
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What is it you are trying to add? Map addons? You can edit the current map in the editor by pressing "Ctrl + E" on the main menu , then selecting the map you would like to edit...You have to create a center, group..If you'd like to walk around in the editor you must add a unit. Once you've completed this, you have get the .sqf and copy into a folder in your server side pbo, and add it at the bottom of server functions to add it onto the server. If you mean customize the actual map its self, if you did this every player on your server would need this exact file to play there....
Hope this helps...cheers.
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Which one do I use for overpoch chernarus? Because I can never load in fully..."Reffering to non object" tried several known fixes, not working...I see the bird in the background of the lobby...
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20:46:28 "WAI: AI Config File Loaded"
20:46:32 "WAI: AI Monitor Started"
20:46:32 "WAI: Initialising missions"
FUCK YES...Finally. Haven't seen that in two days since I did new missions & wai 2.2.0
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found it,
--- MISTAKE --
crate_items_crop_raider = [["ItemKiloHemp",10],["ItemBriefcase100oz",1];
---- FIX ----
crate_items_crop_raider = [["ItemKiloHemp",10],["ItemBriefcase100oz",1]];
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now this 20:33:30 Error in expression <emKiloHemp",10],["ItemBriefcase100oz",1];
crate_items_gem_tower = [["ItemEmera>
20:33:30 Error position: <;
crate_items_gem_tower = [["ItemEmera>
20:33:30 Error Missing ]
20:33:30 File z\addons\dayz_server\WAI\config.sqf, line 483 -
Hello, I am available.
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At first I didin't get any error in the RPT, and it was a few small mistakes at the bottom, and I had to try hundreds of different things, it kills me when something is wrong
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2 minutes ago, 3steN8igall said:
yes you can remove them
only the first and last one is needed
excellent, i am testing now....*Fingers Crossed*
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do you need the brackets for the weapons in 2.2.0?
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i dont think you need the brackets, i removed all of them, but damn i wish i saw this a second earlier lol
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I am getting this error now...
19:47:40 Error in expression <,["BAF_L85A2_RIS_Holo"]
,["AK_107_PSO"]];ai_wep_machine = [
["RPK_74"]
,["MK_>
19:47:40 Error position: <;ai_wep_machine = [
["RPK_74"]
,["MK_>
19:47:40 Error Missing ]
19:47:40 File z\addons\dayz_server\WAI\config.sqf, line 272
19:47:40 Error in expression <,["BAF_L85A2_RIS_Holo"]
,["AK_107_PSO"]];ai_wep_machine = [
["RPK_74"]
,["MK_>
19:47:40 Error position: <;ai_wep_machine = [
["RPK_74"]
,["MK_>
19:47:40 Error Missing ]
19:47:40 File z\addons\dayz_server\WAI\config.sqf, line 272HERE IS THAT CODE, I AM MISSING NOTHING?....
if(isServer) then {
/* GENERAL CONFIG */
debug_mode = false; // enable debug
use_blacklist = true; // use blacklist
blacklist = [
[[0,16000,0],[1000,-0,0]], // Left
[[0,16000,0],[16000.0,14580.3,0]] // Top
];/* END GENERAL CONFIG */
/* AI CONFIG */
ai_clear_body = false; // instantly clear bodies
ai_clean_dead = true; // clear bodies after certain amount of time
ai_cleanup_time = 7200; // time to clear bodies in seconds
ai_clean_roadkill = false; // clean bodies that are roadkills
ai_roadkill_damageweapon = 0; // percentage of chance a roadkill will destroy weapon AI is carryingai_bandit_combatmode = "RED"; // combatmode of bandit AI
ai_bandit_behaviour = "COMBAT"; // behaviour of bandit AIai_hero_combatmode = "RED"; // combatmode of hero AI
ai_hero_behaviour = "COMBAT"; // behaviour of hero AIai_friendly_behaviour = false; // make ai friendly towards comrades
player_bandit = -5000; // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
player_hero = 5000; // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is trueai_share_info = true; // AI share info on player position
ai_share_distance = 300; // distance from killed AI for AI to share your rough positionai_kills_gain = true; // add kill to bandit/human kill score
ai_humanity_gain = true; // gain humanity for killing AI
ai_add_humanity = 200; // amount of humanity gained for killing a bandit AI
ai_remove_humanity = 200; // amount of humanity lost for killing a hero AI
ai_special_humanity = 500; // amount of humanity gain or loss for killing a special AI dependant on player alignment
ai_skill_extreme = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Extreme
ai_skill_hard = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Hard
ai_skill_medium = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Medium
ai_skill_easy = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Easy
ai_skill_random = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];ai_static_useweapon = true; // Allows AI on static guns to have a loadout
ai_static_weapons = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"]; // static gunsai_static_skills = false; // Allows you to set custom array for AI on static weapons. (true: On false: Off)
ai_static_array = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];ai_gear0 = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
ai_gear1 = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
ai_gear2 = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
ai_gear3 = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
ai_gear4 = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4]; // Allows the possibility of random gearai_wep_assault = [
["RH_hk416"]
,["RH_hk416s"]
,["RH_hk416saim"]
,["RH_hk416seotech"]
,["RH_hk416sacog"]
,["RH_hk416sd"]
,["RH_hk416sdaim"]
,["RH_hk416sdeotech"]
,["RH_hk416aim"]
,["RH_hk416eotech"]
,["RH_hk416acog"]
,["RH_hk416gl"]
,["RH_hk416glaim"]
,["RH_hk416gleotech"]
,["RH_hk416glacog"]
,["RH_hk416sgl"]
,["RH_hk416sglaim"]
,["RH_hk416sgleotech"]
,["RH_hk416sglacog"]
,["RH_hk416sdgl"]
,["RH_hk416sdglaim"]
,["RH_hk416sdgleotech"]
,["RH_hk417"]
,["RH_hk417aim"]
,["RH_hk417eotech"]
,["RH_hk417acog"]
,["RH_hk417s"]
,["RH_hk417saim"]
,["RH_hk417seotech"]
,["RH_hk417sacog"]
,["RH_hk417sd"]
,["RH_hk417sdaim"]
,["RH_hk417sdeotech"]
,["RH_hk417sdacog"]
,["RH_hk417sdsp"]
,["RH_hk417sgl"]
,["RH_hk417sglaim"]
,["RH_hk417sgleotech"]
,["RH_hk417sglacog"]
,["RH_ctar21"]
,["RH_ctar21glacog"]
,["RH_ctar21m"]
,["RH_ctar21mgl"]
,["RH_star21"]
,["RH_mas"]
,["RH_masaim"]
,["RH_maseotech"]
,["RH_masacog"]
,["RH_massd"]
,["RH_massdaim"]
,["RH_massdeotech"]
,["RH_massdacog"]
,["RH_masb"]
,["RH_masbaim"]
,["RH_masbeotech"]
,["RH_masbacog"]
,["RH_masbsd"]
,["RH_masbsdaim"]
,["RH_masbsdeotech"]
,["RH_masbsdacog"]
,["SCAR_L_CQC"]
,["SCAR_L_CQC_Holo"]
,["SCAR_L_STD_Mk4CQT"]
,["SCAR_L_STD_EGLM_RCO"
,["SCAR_L_CQC_EGLM_Holo"]
,["SCAR_L_STD_HOLO"]
,["SCAR_L_CQC_CCO_SD"]
,["SCAR_H_CQC_CCO"]
,["SCAR_H_CQC_CCO_SD"]
,["SCAR_H_STD_EGLM_Spect"]
,["FHQ_ACR_WDL_IRN"]
,["FHQ_ACR_WDL_IRN_F"]
,["FHQ_ACR_WDL_IRN_GL"]
,["FHQ_ACR_WDL_IRN_GL_F"]
,["FHQ_ACR_WDL_CCO"]
,["FHQ_ACR_WDL_CCO_F"]
,["FHQ_ACR_WDL_CCO_GL"]
,["FHQ_ACR_WDL_CCO_GL_F"]
,["FHQ_ACR_WDL_RCO"]
,["FHQ_ACR_WDL_RCO_F"]
,["FHQ_ACR_WDL_RCO_GL"]
,["FHQ_ACR_WDL_RCO_GL_F"]
,["FHQ_ACR_WDL_HWS"]
,["FHQ_ACR_WDL_HWS_F"]
,["FHQ_ACR_WDL_HWS_GL"]
,["FHQ_ACR_WDL_HWS_GL_F"]
,["FHQ_ACR_WDL_G33"]
,["FHQ_ACR_WDL_G33_F"]
,["FHQ_ACR_WDL_G33_GL"]
,["FHQ_ACR_WDL_G33_GL_F"]
,["FHQ_ACR_WDL_HAMR"]
,["FHQ_ACR_WDL_HAMR_F"]
,["FHQ_ACR_WDL_HAMR_GL"]
,["FHQ_ACR_WDL_HAMR_GL_F"]
,["FHQ_ACR_BLK_IRN"]
,["FHQ_ACR_BLK_IRN_F"]
,["FHQ_ACR_BLK_IRN_GL"]
,["FHQ_ACR_BLK_IRN_GL_F"]
,["FHQ_ACR_BLK_CCO"]
,["FHQ_ACR_BLK_CCO_F"]
,["FHQ_ACR_BLK_CCO_GL"]
,["FHQ_ACR_BLK_CCO_GL_F"]
,["FHQ_ACR_BLK_RCO"]
,["FHQ_ACR_BLK_RCO_F"]
,["FHQ_ACR_BLK_RCO_GL"]
,["FHQ_ACR_BLK_RCO_GL_F"]
,["FHQ_ACR_BLK_HWS"]
,["FHQ_ACR_BLK_HWS_F"]
,["FHQ_ACR_BLK_HWS_GL"]
,["FHQ_ACR_BLK_HWS_GL_F"]
,["FHQ_ACR_BLK_G33"]
,["FHQ_ACR_BLK_G33_F"]
,["FHQ_ACR_BLK_G33_GL"]
,["FHQ_ACR_BLK_G33_GL_F"]
,["FHQ_ACR_BLK_HAMR"]
,["FHQ_ACR_BLK_HAMR_GL"]
,["FHQ_ACR_WDL_IRN_SD"]
,["FHQ_ACR_WDL_IRN_SD_F"]
,["FHQ_ACR_WDL_IRN_GL_SD"]
,["FHQ_ACR_WDL_IRN_GL_SD_F"]
,["FHQ_ACR_WDL_CCO_SD"]
,["FHQ_ACR_WDL_CCO_SD_F"]
,["FHQ_ACR_WDL_CCO_GL_SD"]
,["FHQ_ACR_WDL_CCO_GL_SD_F"]
,["FHQ_ACR_WDL_RCO_SD"]
,["FHQ_ACR_WDL_RCO_SD_F"]
,["FHQ_ACR_WDL_RCO_GL_SD"]
,["FHQ_ACR_WDL_RCO_GL_SD_F"]
,["FHQ_ACR_WDL_HWS_SD"]
,["FHQ_ACR_WDL_HWS_SD_F"]
,["FHQ_ACR_WDL_HWS_GL_SD"]
,["FHQ_ACR_WDL_HWS_GL_SD_F"]
,["FHQ_ACR_WDL_G33_SD"]
,["FHQ_ACR_WDL_G33_SD_F"]
,["FHQ_ACR_WDL_G33_GL_SD"]
,["FHQ_ACR_WDL_G33_GL_SD_F"]
,["FHQ_ACR_WDL_HAMR_SD"]
,["FHQ_ACR_WDL_HAMR_SD_F"]
,["FHQ_ACR_WDL_HAMR_GL_SD"]
,["FHQ_ACR_WDL_HAMR_GL_SD_F"]
,["FHQ_ACR_BLK_IRN_SD"]
,["FHQ_ACR_BLK_IRN_SD_F"]
,["FHQ_ACR_BLK_IRN_GL_SD"]
,["FHQ_ACR_BLK_IRN_GL_SD_F"]
,["FHQ_ACR_BLK_CCO_SD"]
,["FHQ_ACR_BLK_CCO_SD_F"]
,["FHQ_ACR_BLK_CCO_GL_SD"]
,["FHQ_ACR_BLK_CCO_GL_SD_F"]
,["FHQ_ACR_BLK_RCO_SD"]
,["FHQ_ACR_BLK_RCO_SD_F"]
,["FHQ_ACR_BLK_RCO_GL_SD"]
,["FHQ_ACR_BLK_RCO_GL_SD_F"]
,["FHQ_ACR_BLK_HWS_SD"]
,["FHQ_ACR_BLK_HWS_SD_F"]
,["FHQ_ACR_BLK_HWS_GL_SD"]
,["FHQ_ACR_BLK_HWS_GL_SD_F"]
,["FHQ_ACR_BLK_G33_SD"
,["FHQ_ACR_BLK_G33_SD_F"]
,["FHQ_ACR_BLK_G33_GL_SD"]
,["FHQ_ACR_BLK_G33_GL_SD_F"]
,["FHQ_ACR_BLK_HAMR_SD"]
,["FHQ_ACR_BLK_HAMR_GL_SD"]
,["FHQ_ACR_BLK_HAMR_GL_SD_F"]
,["vil_G36KVA4"]
,["vil_G36KA4"]
,["vil_G36E"]
,["vil_G36a2"]
,["vil_AG36"]
,["vil_AG36A2"]
,["vil_AG36KV"]
,["vil_AG36KA4"]
,["vil_G36VA4"]
,["vil_G36VA4Eot"]
,["vil_G36KVZ"]
,["vil_G36KSK"]
,["vil_G36KSKdes"]
,["vil_G36KSKdesES"]
,["vil_G36CC"]
,["vil_G36KSKES"]
,["vil_G36KES"]
,["vil_G36KV3"]
,["vil_G36KV3Des"]
,["vil_SKS"]
,["vil_Galil"]
,["vil_Galil_arm"]
,["FN_FAL"]
,["FN_FAL_ANPVS4"]
,["G36A_camo"]
,["G36C"]
,["G36C_camo"]
,["G36K_camo"]
,["G36_C_SD_camo"]
,["M16A2"]
,["M16A2GL"]
,["M16A4_ACG"]
,["M4A1"]
,["M4A1_Aim"]
,["M4A1_AIM_SD_camo"]
,["M4A1_HWS_GL_camo"]
,["M4A3_CCO_EP1"]
,["Sa58P_EP1"]
,["Sa58V_CCO_EP1"]
,["Sa58V_EP1"]
,["Sa58V_RCO_EP1"]
,["m8_compact"]
,["m8_sharpshooter"]
,["m8_holo_sd"]
,["m8_carbine"]
,["BAF_L85A2_RIS_SUSAT"]
,["BAF_L85A2_RIS_Holo"]
,["AK_107_PSO"]
]; // Assaultai_wep_machine = [
["RPK_74"]
,["MK_48_DZ"]
,["M249_EP1_DZ"]
,["Pecheneg_DZ"]
,["M240_DZ"]
,["vil_PKP"]
,["Pecheneg_DZ"]
,["USSOF_Mk_48"]
,["vil_PKP_EOT"]
,["skavil_M60"]
,["skavil_M60e3"]
,["vil_zastava_m84"]
,["vil_PKM"]
,["vil_RPD"]
,["vil_Mg3"]
,["vil_M249_Para"]
,["Mk_48_DZ"]
,["vil_Minimi"]
,["vil_FnMag"]
,["vil_M240_B"]
,["M240_DZ"]
,["vil_MG4"]
,["vil_MG4E"]
,["M249_m145_EP1_DZE"]
,["m240_scoped_EP1_DZE"]
,["M60A4_EP1_DZE"]
]; // Light machine gunsai_wep_sniper = [
["RH_hk417sp"]
,["RH_hk417s"]
,["RH_m21"]
,["RH_sc2"]
,["RH_sc2acog"]
,["RH_sc2aim"]
,["RH_sc2eot"]
,["RH_sc2shd"]
,["RH_sc2sp"]
,["RH_m1sacog"]
,["RH_m1saim"]
,["RH_m1seot"]
,["RH_m1sshd"]
,["RH_m1ssp"]
,["RH_m1st"]
,["RH_m1stacog"]
,["RH_m1staim"]
,["RH_m1steot"]
,["RH_m1stshd"]
,["RH_m1stsp"]
,["vil_SR25"]
,["vil_M110"]
,["vil_SR25sd"]
,["vil_M110sd"]
,["SCAR_H_LNG_Sniper"]
,["SCAR_H_LNG_Sniper_SD"]
,["FHQ_RSASS_TAN"]
,["FHQ_RSASS_SD_TAN"]
,["FHQ_XM2010_DESERT"]
,["FHQ_XM2010_SD_DESERT"]
,["FHQ_XM2010_NV_DESERT"]
,["FHQ_XM2010_NV_SD_DESERT"]
,["M14_EP1"]
,["vil_M21G"]
,["vil_M14G"]
,["vil_SVD_63"]
,["vil_SVD_N"]
,["vil_SVD_P21"]
,["vil_SVDK"]
,["DMR_DZ"]
,["M4SPR"]
,["M40A3"]
,["SVD_CAMO"]
,["huntingrifle"]
,["SVD_des_EP1"]
,["SVD"]
,["M24_des_EP1"]
,["M24"]
,["BAF_LRR_scoped"]
,["KSVK_DZE"]
,["VSS_vintorez"]
,["M107_DZ"]
]; // Sniper rifles
ai_wep_random = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine]; // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
ai_wep_launchers_AT = ["M136","RPG18","JAVELIN"];
ai_wep_launchers_AA = ["Strela","Igla","STINGER"];
ai_packs = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
ai_hero_skin = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
ai_bandit_skin = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
ai_special_skin = ["Functionary1_EP1_DZ"];
ai_all_skin = [ai_hero_skin,ai_bandit_skin,ai_special_skin];ai_add_skin = true; // adds unit skin to inventory on death
/* END AI CONFIG *//* WAI MISSIONS CONFIG */
wai_mission_system = true; // use built in mission systemwai_mission_markers = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
wai_avoid_missions = 750; // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
wai_avoid_traders = 750; // avoid spawning missions this close to traders
wai_avoid_town = 0; // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
wai_avoid_road = 0; // avoid spawning missions this close to roads
wai_avoid_water = 50; // avoid spawning missions this close to water
wai_mission_timer = [30,240]; // time between missions 5-15 minutes
wai_mission_timeout = [900,1800]; // time each missions takes to despawn if inactive 15-30 minutes
wai_timeout_distance = 1000; // if a player is this close to a mission then it won't time-out
wai_clean_mission = true; // clean all mission buildings after a certain period
wai_clean_mission_time = 1800; // time after a mission is complete to clean mission buildingswai_mission_fuel = [30,80]; // fuel inside mission spawned vehicles [min%,max%]
wai_vehicle_damage = [10,15]; // damages to spawn vehicles with [min%,max%]
wai_keep_vehicles = false; // save vehicles to database and keep them after restart
wai_linux_server = false; // false = Windows (HiveExt.dll) true = Linux Server (writer.pl) has no effect when "wai_keep_vehicles = false;"
wai_lock_vehicles = false; // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is truewai_crates_smoke = false; // pop smoke on crate when mission is finished during daytime
wai_crates_flares = false; // pop flare on crate when mission is finished during nighttime
wai_players_online = 1; // number of players online before mission starts
wai_server_fps = 5; // missions only starts if server FPS is over wai_server_fps
wai_kill_percent = 50; // percentage of AI players that must be killed at "crate" missions to be able to trigger completionwai_high_value = true; // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
wai_high_value_chance = 1; // chance in percent you find above mentioned itemwai_enable_minefield = true; // enable minefields to better defend missions
wai_use_launchers = true; // add a rocket launcher to each spawned AI group
wai_remove_launcher = true; // remove rocket launcher from AI on death// Missions
wai_radio_announce = false; // Setting this to true will announce the missions to those that hold a radio only
wai_hero_limit = 2; // define how many hero missions can run at once
wai_bandit_limit = 2; // define how many bandit missions can run at oncewai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
["patrol",1],
["black_hawk_crash",3],
["armed_vehicle",6],
["bandit_base",4],
["captured_mv22",4],
["ikea_convoy",4],
["destroyed_ural",4],
["disabled_milchopper",4],
["mayors_mansion",5],
["weapon_cache",5],
["gem_tower",5],
["cannibal_cave",5],
["crop_raider",5],
["drone_pilot",5],
["slaughter_house",5],
["drugbust",5],
["armybase",5],
["abandoned_trader",5],
["lumberjack",5],
["tankcolumn",5],
["macdonald",5],
["radioshack",5]
];
wai_bandit_missions = [
["armed_vehicle",16],
["black_hawk_crash",14],
["captured_mv22",6],
["broken_down_ural",14],
["hero_base",6],
["ikea_convoy",8],
["medi_camp",9],
["presidents_mansion",8],
["sniper_extraction",9],
["weapon_cache",10]
];
// Vehicle arrays
armed_vehicle = ["ArmoredSUV_PMC_DZ","GAZ_Vodnik_DZ","HMMWV_M1151_M2_CZ_DES_EP1_DZ","HMMWV_M998A2_SOV_DES_EP1_DZ","Offroad_SPG9_Gue","BTR40_MG_TK_INS_EP1","HMMWV_M998_crows_M2_DES_EP1","HMMWV_M1151_M2_DES_EP1","HMMWV_MK19_DES_EP1","HMMWV_M998A2_SOV_DES_EP1","M113_TK_EP1","HMMWV_MK19","HMMWV_Armored","HMMWV_M2","GAZ_Vodnik"];
armed_chopper = ["CH_47F_EP1_DZ","UH1H_DZ","Mi17_DZ","UH60M_EP1_DZ","UH1Y_DZ","MH60S_DZ","AH6J_EP1","Mi17_TK_EP1"];
civil_chopper = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ","Ka137_PMC"];
military_unarmed = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1"];
cargo_trucks = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
refuel_trucks = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
civil_vehicles = ["GAZ_Vodnik_MedEvac","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];// Dynamic box array
crates_large = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
crates_medium = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
crates_small = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];crate_weapons_buildables = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
crate_tools = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
crate_tools_buildable = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
crate_tools_sniper = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];crate_items = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
crate_items_high_value = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit","ItemLockbox","ItemTopaz","ItemEmerald"];
crate_items_food = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
crate_items_buildables = [["forest_large_net_kit",2],["cinder_garage_kit",2],["cinder_door_kit",2],["ItemSandbagExLarge5X",5],["ItemComboLock",4],["CinderBlocks",20],["cinder_wall_kit",5],["ItemComboLock",4],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",5],["metal_floor_kit",5],["sandbag_nest_kit",5],["ItemWoodCrateKit",5],["ItemFireBarrel_kit",5],["ItemGunRackKit",5],["storage_shed_kit",5],["forest_net_kit",2],["ItemTentDomed",5],["PartEngine",5],["PartVRotor",5],["Skin_Sniper1_DZ",5]];
crate_items_vehicle_repair = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
crate_items_medical = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
crate_items_chainbullets = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
crate_items_sniper = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
crate_items_president = ["ItemLockbox","ItemGoldBar10oz",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
crate_items_crop_raider = [["ItemKiloHemp",10],["ItemBriefcase100oz",1];
crate_items_gem_tower = [["ItemEmerald",1],["metal_floor_kit",5],["cinder_wall_kit",5]];crate_backpacks_all = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
crate_backpacks_large = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];
/* END WAI MISSIONS CONFIG */
/* STATIC MISSIONS CONFIG */
static_missions = false; // use static mission file
custom_per_world = false; // use a custom mission file per world/* END STATIC MISSIONS CONFIG */
WAIconfigloaded = true;
};
please help man
-
I am getting this error now...
19:47:40 Error in expression <,["BAF_L85A2_RIS_Holo"]
,["AK_107_PSO"]];ai_wep_machine = [
["RPK_74"]
,["MK_>
19:47:40 Error position: <;ai_wep_machine = [
["RPK_74"]
,["MK_>
19:47:40 Error Missing ]
19:47:40 File z\addons\dayz_server\WAI\config.sqf, line 272
19:47:40 Error in expression <,["BAF_L85A2_RIS_Holo"]
,["AK_107_PSO"]];ai_wep_machine = [
["RPK_74"]
,["MK_>
19:47:40 Error position: <;ai_wep_machine = [
["RPK_74"]
,["MK_>
19:47:40 Error Missing ]
19:47:40 File z\addons\dayz_server\WAI\config.sqf, line 272HERE IS THAT CODE, I AM MISSING NOTHING?....
if(isServer) then {
/* GENERAL CONFIG */
debug_mode = false; // enable debug
use_blacklist = true; // use blacklist
blacklist = [
[[0,16000,0],[1000,-0,0]], // Left
[[0,16000,0],[16000.0,14580.3,0]] // Top
];/* END GENERAL CONFIG */
/* AI CONFIG */
ai_clear_body = false; // instantly clear bodies
ai_clean_dead = true; // clear bodies after certain amount of time
ai_cleanup_time = 7200; // time to clear bodies in seconds
ai_clean_roadkill = false; // clean bodies that are roadkills
ai_roadkill_damageweapon = 0; // percentage of chance a roadkill will destroy weapon AI is carryingai_bandit_combatmode = "RED"; // combatmode of bandit AI
ai_bandit_behaviour = "COMBAT"; // behaviour of bandit AIai_hero_combatmode = "RED"; // combatmode of hero AI
ai_hero_behaviour = "COMBAT"; // behaviour of hero AIai_friendly_behaviour = false; // make ai friendly towards comrades
player_bandit = -5000; // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
player_hero = 5000; // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is trueai_share_info = true; // AI share info on player position
ai_share_distance = 300; // distance from killed AI for AI to share your rough positionai_kills_gain = true; // add kill to bandit/human kill score
ai_humanity_gain = true; // gain humanity for killing AI
ai_add_humanity = 200; // amount of humanity gained for killing a bandit AI
ai_remove_humanity = 200; // amount of humanity lost for killing a hero AI
ai_special_humanity = 500; // amount of humanity gain or loss for killing a special AI dependant on player alignment
ai_skill_extreme = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Extreme
ai_skill_hard = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Hard
ai_skill_medium = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Medium
ai_skill_easy = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Easy
ai_skill_random = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];ai_static_useweapon = true; // Allows AI on static guns to have a loadout
ai_static_weapons = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"]; // static gunsai_static_skills = false; // Allows you to set custom array for AI on static weapons. (true: On false: Off)
ai_static_array = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];ai_gear0 = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
ai_gear1 = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
ai_gear2 = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
ai_gear3 = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
ai_gear4 = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4]; // Allows the possibility of random gearai_wep_assault = [
["RH_hk416"]
,["RH_hk416s"]
,["RH_hk416saim"]
,["RH_hk416seotech"]
,["RH_hk416sacog"]
,["RH_hk416sd"]
,["RH_hk416sdaim"]
,["RH_hk416sdeotech"]
,["RH_hk416aim"]
,["RH_hk416eotech"]
,["RH_hk416acog"]
,["RH_hk416gl"]
,["RH_hk416glaim"]
,["RH_hk416gleotech"]
,["RH_hk416glacog"]
,["RH_hk416sgl"]
,["RH_hk416sglaim"]
,["RH_hk416sgleotech"]
,["RH_hk416sglacog"]
,["RH_hk416sdgl"]
,["RH_hk416sdglaim"]
,["RH_hk416sdgleotech"]
,["RH_hk417"]
,["RH_hk417aim"]
,["RH_hk417eotech"]
,["RH_hk417acog"]
,["RH_hk417s"]
,["RH_hk417saim"]
,["RH_hk417seotech"]
,["RH_hk417sacog"]
,["RH_hk417sd"]
,["RH_hk417sdaim"]
,["RH_hk417sdeotech"]
,["RH_hk417sdacog"]
,["RH_hk417sdsp"]
,["RH_hk417sgl"]
,["RH_hk417sglaim"]
,["RH_hk417sgleotech"]
,["RH_hk417sglacog"]
,["RH_ctar21"]
,["RH_ctar21glacog"]
,["RH_ctar21m"]
,["RH_ctar21mgl"]
,["RH_star21"]
,["RH_mas"]
,["RH_masaim"]
,["RH_maseotech"]
,["RH_masacog"]
,["RH_massd"]
,["RH_massdaim"]
,["RH_massdeotech"]
,["RH_massdacog"]
,["RH_masb"]
,["RH_masbaim"]
,["RH_masbeotech"]
,["RH_masbacog"]
,["RH_masbsd"]
,["RH_masbsdaim"]
,["RH_masbsdeotech"]
,["RH_masbsdacog"]
,["SCAR_L_CQC"]
,["SCAR_L_CQC_Holo"]
,["SCAR_L_STD_Mk4CQT"]
,["SCAR_L_STD_EGLM_RCO"
,["SCAR_L_CQC_EGLM_Holo"]
,["SCAR_L_STD_HOLO"]
,["SCAR_L_CQC_CCO_SD"]
,["SCAR_H_CQC_CCO"]
,["SCAR_H_CQC_CCO_SD"]
,["SCAR_H_STD_EGLM_Spect"]
,["FHQ_ACR_WDL_IRN"]
,["FHQ_ACR_WDL_IRN_F"]
,["FHQ_ACR_WDL_IRN_GL"]
,["FHQ_ACR_WDL_IRN_GL_F"]
,["FHQ_ACR_WDL_CCO"]
,["FHQ_ACR_WDL_CCO_F"]
,["FHQ_ACR_WDL_CCO_GL"]
,["FHQ_ACR_WDL_CCO_GL_F"]
,["FHQ_ACR_WDL_RCO"]
,["FHQ_ACR_WDL_RCO_F"]
,["FHQ_ACR_WDL_RCO_GL"]
,["FHQ_ACR_WDL_RCO_GL_F"]
,["FHQ_ACR_WDL_HWS"]
,["FHQ_ACR_WDL_HWS_F"]
,["FHQ_ACR_WDL_HWS_GL"]
,["FHQ_ACR_WDL_HWS_GL_F"]
,["FHQ_ACR_WDL_G33"]
,["FHQ_ACR_WDL_G33_F"]
,["FHQ_ACR_WDL_G33_GL"]
,["FHQ_ACR_WDL_G33_GL_F"]
,["FHQ_ACR_WDL_HAMR"]
,["FHQ_ACR_WDL_HAMR_F"]
,["FHQ_ACR_WDL_HAMR_GL"]
,["FHQ_ACR_WDL_HAMR_GL_F"]
,["FHQ_ACR_BLK_IRN"]
,["FHQ_ACR_BLK_IRN_F"]
,["FHQ_ACR_BLK_IRN_GL"]
,["FHQ_ACR_BLK_IRN_GL_F"]
,["FHQ_ACR_BLK_CCO"]
,["FHQ_ACR_BLK_CCO_F"]
,["FHQ_ACR_BLK_CCO_GL"]
,["FHQ_ACR_BLK_CCO_GL_F"]
,["FHQ_ACR_BLK_RCO"]
,["FHQ_ACR_BLK_RCO_F"]
,["FHQ_ACR_BLK_RCO_GL"]
,["FHQ_ACR_BLK_RCO_GL_F"]
,["FHQ_ACR_BLK_HWS"]
,["FHQ_ACR_BLK_HWS_F"]
,["FHQ_ACR_BLK_HWS_GL"]
,["FHQ_ACR_BLK_HWS_GL_F"]
,["FHQ_ACR_BLK_G33"]
,["FHQ_ACR_BLK_G33_F"]
,["FHQ_ACR_BLK_G33_GL"]
,["FHQ_ACR_BLK_G33_GL_F"]
,["FHQ_ACR_BLK_HAMR"]
,["FHQ_ACR_BLK_HAMR_GL"]
,["FHQ_ACR_WDL_IRN_SD"]
,["FHQ_ACR_WDL_IRN_SD_F"]
,["FHQ_ACR_WDL_IRN_GL_SD"]
,["FHQ_ACR_WDL_IRN_GL_SD_F"]
,["FHQ_ACR_WDL_CCO_SD"]
,["FHQ_ACR_WDL_CCO_SD_F"]
,["FHQ_ACR_WDL_CCO_GL_SD"]
,["FHQ_ACR_WDL_CCO_GL_SD_F"]
,["FHQ_ACR_WDL_RCO_SD"]
,["FHQ_ACR_WDL_RCO_SD_F"]
,["FHQ_ACR_WDL_RCO_GL_SD"]
,["FHQ_ACR_WDL_RCO_GL_SD_F"]
,["FHQ_ACR_WDL_HWS_SD"]
,["FHQ_ACR_WDL_HWS_SD_F"]
,["FHQ_ACR_WDL_HWS_GL_SD"]
,["FHQ_ACR_WDL_HWS_GL_SD_F"]
,["FHQ_ACR_WDL_G33_SD"]
,["FHQ_ACR_WDL_G33_SD_F"]
,["FHQ_ACR_WDL_G33_GL_SD"]
,["FHQ_ACR_WDL_G33_GL_SD_F"]
,["FHQ_ACR_WDL_HAMR_SD"]
,["FHQ_ACR_WDL_HAMR_SD_F"]
,["FHQ_ACR_WDL_HAMR_GL_SD"]
,["FHQ_ACR_WDL_HAMR_GL_SD_F"]
,["FHQ_ACR_BLK_IRN_SD"]
,["FHQ_ACR_BLK_IRN_SD_F"]
,["FHQ_ACR_BLK_IRN_GL_SD"]
,["FHQ_ACR_BLK_IRN_GL_SD_F"]
,["FHQ_ACR_BLK_CCO_SD"]
,["FHQ_ACR_BLK_CCO_SD_F"]
,["FHQ_ACR_BLK_CCO_GL_SD"]
,["FHQ_ACR_BLK_CCO_GL_SD_F"]
,["FHQ_ACR_BLK_RCO_SD"]
,["FHQ_ACR_BLK_RCO_SD_F"]
,["FHQ_ACR_BLK_RCO_GL_SD"]
,["FHQ_ACR_BLK_RCO_GL_SD_F"]
,["FHQ_ACR_BLK_HWS_SD"]
,["FHQ_ACR_BLK_HWS_SD_F"]
,["FHQ_ACR_BLK_HWS_GL_SD"]
,["FHQ_ACR_BLK_HWS_GL_SD_F"]
,["FHQ_ACR_BLK_G33_SD"
,["FHQ_ACR_BLK_G33_SD_F"]
,["FHQ_ACR_BLK_G33_GL_SD"]
,["FHQ_ACR_BLK_G33_GL_SD_F"]
,["FHQ_ACR_BLK_HAMR_SD"]
,["FHQ_ACR_BLK_HAMR_GL_SD"]
,["FHQ_ACR_BLK_HAMR_GL_SD_F"]
,["vil_G36KVA4"]
,["vil_G36KA4"]
,["vil_G36E"]
,["vil_G36a2"]
,["vil_AG36"]
,["vil_AG36A2"]
,["vil_AG36KV"]
,["vil_AG36KA4"]
,["vil_G36VA4"]
,["vil_G36VA4Eot"]
,["vil_G36KVZ"]
,["vil_G36KSK"]
,["vil_G36KSKdes"]
,["vil_G36KSKdesES"]
,["vil_G36CC"]
,["vil_G36KSKES"]
,["vil_G36KES"]
,["vil_G36KV3"]
,["vil_G36KV3Des"]
,["vil_SKS"]
,["vil_Galil"]
,["vil_Galil_arm"]
,["FN_FAL"]
,["FN_FAL_ANPVS4"]
,["G36A_camo"]
,["G36C"]
,["G36C_camo"]
,["G36K_camo"]
,["G36_C_SD_camo"]
,["M16A2"]
,["M16A2GL"]
,["M16A4_ACG"]
,["M4A1"]
,["M4A1_Aim"]
,["M4A1_AIM_SD_camo"]
,["M4A1_HWS_GL_camo"]
,["M4A3_CCO_EP1"]
,["Sa58P_EP1"]
,["Sa58V_CCO_EP1"]
,["Sa58V_EP1"]
,["Sa58V_RCO_EP1"]
,["m8_compact"]
,["m8_sharpshooter"]
,["m8_holo_sd"]
,["m8_carbine"]
,["BAF_L85A2_RIS_SUSAT"]
,["BAF_L85A2_RIS_Holo"]
,["AK_107_PSO"]
]; // Assaultai_wep_machine = [
["RPK_74"]
,["MK_48_DZ"]
,["M249_EP1_DZ"]
,["Pecheneg_DZ"]
,["M240_DZ"]
,["vil_PKP"]
,["Pecheneg_DZ"]
,["USSOF_Mk_48"]
,["vil_PKP_EOT"]
,["skavil_M60"]
,["skavil_M60e3"]
,["vil_zastava_m84"]
,["vil_PKM"]
,["vil_RPD"]
,["vil_Mg3"]
,["vil_M249_Para"]
,["Mk_48_DZ"]
,["vil_Minimi"]
,["vil_FnMag"]
,["vil_M240_B"]
,["M240_DZ"]
,["vil_MG4"]
,["vil_MG4E"]
,["M249_m145_EP1_DZE"]
,["m240_scoped_EP1_DZE"]
,["M60A4_EP1_DZE"]
]; // Light machine gunsai_wep_sniper = [
["RH_hk417sp"]
,["RH_hk417s"]
,["RH_m21"]
,["RH_sc2"]
,["RH_sc2acog"]
,["RH_sc2aim"]
,["RH_sc2eot"]
,["RH_sc2shd"]
,["RH_sc2sp"]
,["RH_m1sacog"]
,["RH_m1saim"]
,["RH_m1seot"]
,["RH_m1sshd"]
,["RH_m1ssp"]
,["RH_m1st"]
,["RH_m1stacog"]
,["RH_m1staim"]
,["RH_m1steot"]
,["RH_m1stshd"]
,["RH_m1stsp"]
,["vil_SR25"]
,["vil_M110"]
,["vil_SR25sd"]
,["vil_M110sd"]
,["SCAR_H_LNG_Sniper"]
,["SCAR_H_LNG_Sniper_SD"]
,["FHQ_RSASS_TAN"]
,["FHQ_RSASS_SD_TAN"]
,["FHQ_XM2010_DESERT"]
,["FHQ_XM2010_SD_DESERT"]
,["FHQ_XM2010_NV_DESERT"]
,["FHQ_XM2010_NV_SD_DESERT"]
,["M14_EP1"]
,["vil_M21G"]
,["vil_M14G"]
,["vil_SVD_63"]
,["vil_SVD_N"]
,["vil_SVD_P21"]
,["vil_SVDK"]
,["DMR_DZ"]
,["M4SPR"]
,["M40A3"]
,["SVD_CAMO"]
,["huntingrifle"]
,["SVD_des_EP1"]
,["SVD"]
,["M24_des_EP1"]
,["M24"]
,["BAF_LRR_scoped"]
,["KSVK_DZE"]
,["VSS_vintorez"]
,["M107_DZ"]
]; // Sniper rifles
ai_wep_random = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine]; // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
ai_wep_launchers_AT = ["M136","RPG18","JAVELIN"];
ai_wep_launchers_AA = ["Strela","Igla","STINGER"];
ai_packs = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
ai_hero_skin = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
ai_bandit_skin = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
ai_special_skin = ["Functionary1_EP1_DZ"];
ai_all_skin = [ai_hero_skin,ai_bandit_skin,ai_special_skin];ai_add_skin = true; // adds unit skin to inventory on death
/* END AI CONFIG *//* WAI MISSIONS CONFIG */
wai_mission_system = true; // use built in mission systemwai_mission_markers = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
wai_avoid_missions = 750; // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
wai_avoid_traders = 750; // avoid spawning missions this close to traders
wai_avoid_town = 0; // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
wai_avoid_road = 0; // avoid spawning missions this close to roads
wai_avoid_water = 50; // avoid spawning missions this close to water
wai_mission_timer = [30,240]; // time between missions 5-15 minutes
wai_mission_timeout = [900,1800]; // time each missions takes to despawn if inactive 15-30 minutes
wai_timeout_distance = 1000; // if a player is this close to a mission then it won't time-out
wai_clean_mission = true; // clean all mission buildings after a certain period
wai_clean_mission_time = 1800; // time after a mission is complete to clean mission buildingswai_mission_fuel = [30,80]; // fuel inside mission spawned vehicles [min%,max%]
wai_vehicle_damage = [10,15]; // damages to spawn vehicles with [min%,max%]
wai_keep_vehicles = false; // save vehicles to database and keep them after restart
wai_linux_server = false; // false = Windows (HiveExt.dll) true = Linux Server (writer.pl) has no effect when "wai_keep_vehicles = false;"
wai_lock_vehicles = false; // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is truewai_crates_smoke = false; // pop smoke on crate when mission is finished during daytime
wai_crates_flares = false; // pop flare on crate when mission is finished during nighttime
wai_players_online = 1; // number of players online before mission starts
wai_server_fps = 5; // missions only starts if server FPS is over wai_server_fps
wai_kill_percent = 50; // percentage of AI players that must be killed at "crate" missions to be able to trigger completionwai_high_value = true; // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
wai_high_value_chance = 1; // chance in percent you find above mentioned itemwai_enable_minefield = true; // enable minefields to better defend missions
wai_use_launchers = true; // add a rocket launcher to each spawned AI group
wai_remove_launcher = true; // remove rocket launcher from AI on death// Missions
wai_radio_announce = false; // Setting this to true will announce the missions to those that hold a radio only
wai_hero_limit = 2; // define how many hero missions can run at once
wai_bandit_limit = 2; // define how many bandit missions can run at oncewai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
["patrol",1],
["black_hawk_crash",3],
["armed_vehicle",6],
["bandit_base",4],
["captured_mv22",4],
["ikea_convoy",4],
["destroyed_ural",4],
["disabled_milchopper",4],
["mayors_mansion",5],
["weapon_cache",5],
["gem_tower",5],
["cannibal_cave",5],
["crop_raider",5],
["drone_pilot",5],
["slaughter_house",5],
["drugbust",5],
["armybase",5],
["abandoned_trader",5],
["lumberjack",5],
["tankcolumn",5],
["macdonald",5],
["radioshack",5]
];
wai_bandit_missions = [
["armed_vehicle",16],
["black_hawk_crash",14],
["captured_mv22",6],
["broken_down_ural",14],
["hero_base",6],
["ikea_convoy",8],
["medi_camp",9],
["presidents_mansion",8],
["sniper_extraction",9],
["weapon_cache",10]
];
// Vehicle arrays
armed_vehicle = ["ArmoredSUV_PMC_DZ","GAZ_Vodnik_DZ","HMMWV_M1151_M2_CZ_DES_EP1_DZ","HMMWV_M998A2_SOV_DES_EP1_DZ","Offroad_SPG9_Gue","BTR40_MG_TK_INS_EP1","HMMWV_M998_crows_M2_DES_EP1","HMMWV_M1151_M2_DES_EP1","HMMWV_MK19_DES_EP1","HMMWV_M998A2_SOV_DES_EP1","M113_TK_EP1","HMMWV_MK19","HMMWV_Armored","HMMWV_M2","GAZ_Vodnik"];
armed_chopper = ["CH_47F_EP1_DZ","UH1H_DZ","Mi17_DZ","UH60M_EP1_DZ","UH1Y_DZ","MH60S_DZ","AH6J_EP1","Mi17_TK_EP1"];
civil_chopper = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ","Ka137_PMC"];
military_unarmed = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1"];
cargo_trucks = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
refuel_trucks = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
civil_vehicles = ["GAZ_Vodnik_MedEvac","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];// Dynamic box array
crates_large = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
crates_medium = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
crates_small = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];crate_weapons_buildables = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
crate_tools = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
crate_tools_buildable = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
crate_tools_sniper = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];crate_items = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
crate_items_high_value = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit","ItemLockbox","ItemTopaz","ItemEmerald"];
crate_items_food = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
crate_items_buildables = [["forest_large_net_kit",2],["cinder_garage_kit",2],["cinder_door_kit",2],["ItemSandbagExLarge5X",5],["ItemComboLock",4],["CinderBlocks",20],["cinder_wall_kit",5],["ItemComboLock",4],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",5],["metal_floor_kit",5],["sandbag_nest_kit",5],["ItemWoodCrateKit",5],["ItemFireBarrel_kit",5],["ItemGunRackKit",5],["storage_shed_kit",5],["forest_net_kit",2],["ItemTentDomed",5],["PartEngine",5],["PartVRotor",5],["Skin_Sniper1_DZ",5]];
crate_items_vehicle_repair = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
crate_items_medical = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
crate_items_chainbullets = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
crate_items_sniper = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
crate_items_president = ["ItemLockbox","ItemGoldBar10oz",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
crate_items_crop_raider = [["ItemKiloHemp",10],["ItemBriefcase100oz",1];
crate_items_gem_tower = [["ItemEmerald",1],["metal_floor_kit",5],["cinder_wall_kit",5]];crate_backpacks_all = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
crate_backpacks_large = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];
/* END WAI MISSIONS CONFIG */
/* STATIC MISSIONS CONFIG */
static_missions = false; // use static mission file
custom_per_world = false; // use a custom mission file per world/* END STATIC MISSIONS CONFIG */
WAIconfigloaded = true;
};
please help man
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Yes, I did this just now, and I fixed a comma in my config.sqf of WAI, hoping this will do the trick....
-
I have had WAI and DZMS running on my servers for years, I recently just opened a server, everything was working just fine...I installed WAI 2.2.0 in place of an older version of WAI I also added the custom wai missions, I've checked my config.sqf a hundred times, DZMS also says this in my rpt "17:34:55 [DZMS]: WickedAI Found! Using WickedAI's Relations!" not sure whats wrong here...
-
WAI won't even start on my server now, not sure what I did wrong...I've been using an older version forever, so I just downloaded 2.2.0 and added the missions, this is my config.sqf can anyone help? DZMS even recognizes WAI "18:42:42 [DZMS]: WickedAI Found! Using WickedAI's Relations!"
if(isServer) then {
/* GENERAL CONFIG */
debug_mode = false; // enable debug
use_blacklist = true; // use blacklist
blacklist = [
[[0,16000,0],[1000,-0,0]], // Left
[[0,16000,0],[16000.0,14580.3,0]] // Top
];/* END GENERAL CONFIG */
/* AI CONFIG */
ai_clear_body = false; // instantly clear bodies
ai_clean_dead = true; // clear bodies after certain amount of time
ai_cleanup_time = 7200; // time to clear bodies in seconds
ai_clean_roadkill = false; // clean bodies that are roadkills
ai_roadkill_damageweapon = 0; // percentage of chance a roadkill will destroy weapon AI is carryingai_bandit_combatmode = "RED"; // combatmode of bandit AI
ai_bandit_behaviour = "COMBAT"; // behaviour of bandit AIai_hero_combatmode = "RED"; // combatmode of hero AI
ai_hero_behaviour = "COMBAT"; // behaviour of hero AIai_friendly_behaviour = false; // make ai friendly towards comrades
player_bandit = -5000; // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
player_hero = 5000; // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is trueai_share_info = true; // AI share info on player position
ai_share_distance = 300; // distance from killed AI for AI to share your rough positionai_kills_gain = true; // add kill to bandit/human kill score
ai_humanity_gain = true; // gain humanity for killing AI
ai_add_humanity = 200; // amount of humanity gained for killing a bandit AI
ai_remove_humanity = 200; // amount of humanity lost for killing a hero AI
ai_special_humanity = 500; // amount of humanity gain or loss for killing a special AI dependant on player alignment
ai_skill_extreme = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Extreme
ai_skill_hard = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Hard
ai_skill_medium = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Medium
ai_skill_easy = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Easy
ai_skill_random = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];ai_static_useweapon = true; // Allows AI on static guns to have a loadout
ai_static_weapons = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"]; // static gunsai_static_skills = false; // Allows you to set custom array for AI on static weapons. (true: On false: Off)
ai_static_array = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];ai_gear0 = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
ai_gear1 = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
ai_gear2 = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
ai_gear3 = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
ai_gear4 = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4]; // Allows the possibility of random gearai_wep_assault = [
["RH_hk416"]
,["RH_hk416s"]
,["RH_hk416saim"]
,["RH_hk416seotech"]
,["RH_hk416sacog"]
,["RH_hk416sd"]
,["RH_hk416sdaim"]
,["RH_hk416sdeotech"]
,["RH_hk416aim"]
,["RH_hk416eotech"]
,["RH_hk416acog"]
,["RH_hk416gl"]
,["RH_hk416glaim"]
,["RH_hk416gleotech"]
,["RH_hk416glacog"]
,["RH_hk416sgl"]
,["RH_hk416sglaim"]
,["RH_hk416sgleotech"]
,["RH_hk416sglacog"]
,["RH_hk416sdgl"]
,["RH_hk416sdglaim"]
,["RH_hk416sdgleotech"]
,["RH_hk417"]
,["RH_hk417aim"]
,["RH_hk417eotech"]
,["RH_hk417acog"]
,["RH_hk417s"]
,["RH_hk417saim"]
,["RH_hk417seotech"]
,["RH_hk417sacog"]
,["RH_hk417sd"]
,["RH_hk417sdaim"]
,["RH_hk417sdeotech"]
,["RH_hk417sdacog"]
,["RH_hk417sdsp"]
,["RH_hk417sgl"]
,["RH_hk417sglaim"]
,["RH_hk417sgleotech"]
,["RH_hk417sglacog"]
,["RH_ctar21"]
,["RH_ctar21glacog"]
,["RH_ctar21m"]
,["RH_ctar21mgl"]
,["RH_star21"]
,["RH_mas"]
,["RH_masaim"]
,["RH_maseotech"]
,["RH_masacog"]
,["RH_massd"]
,["RH_massdaim"]
,["RH_massdeotech"]
,["RH_massdacog"]
,["RH_masb"]
,["RH_masbaim"]
,["RH_masbeotech"]
,["RH_masbacog"]
,["RH_masbsd"]
,["RH_masbsdaim"]
,["RH_masbsdeotech"]
,["RH_masbsdacog"]
,["SCAR_L_CQC"]
,["SCAR_L_CQC_Holo"]
,["SCAR_L_STD_Mk4CQT"]
,["SCAR_L_STD_EGLM_RCO"
,["SCAR_L_CQC_EGLM_Holo"]
,["SCAR_L_STD_HOLO"]
,["SCAR_L_CQC_CCO_SD"]
,["SCAR_H_CQC_CCO"]
,["SCAR_H_CQC_CCO_SD"]
,["SCAR_H_STD_EGLM_Spect"]
,["FHQ_ACR_WDL_IRN"]
,["FHQ_ACR_WDL_IRN_F"]
,["FHQ_ACR_WDL_IRN_GL"]
,["FHQ_ACR_WDL_IRN_GL_F"]
,["FHQ_ACR_WDL_CCO"]
,["FHQ_ACR_WDL_CCO_F"]
,["FHQ_ACR_WDL_CCO_GL"]
,["FHQ_ACR_WDL_CCO_GL_F"]
,["FHQ_ACR_WDL_RCO"]
,["FHQ_ACR_WDL_RCO_F"]
,["FHQ_ACR_WDL_RCO_GL"]
,["FHQ_ACR_WDL_RCO_GL_F"]
,["FHQ_ACR_WDL_HWS"]
,["FHQ_ACR_WDL_HWS_F"]
,["FHQ_ACR_WDL_HWS_GL"]
,["FHQ_ACR_WDL_HWS_GL_F"]
,["FHQ_ACR_WDL_G33"]
,["FHQ_ACR_WDL_G33_F"]
,["FHQ_ACR_WDL_G33_GL"]
,["FHQ_ACR_WDL_G33_GL_F"]
,["FHQ_ACR_WDL_HAMR"]
,["FHQ_ACR_WDL_HAMR_F"]
,["FHQ_ACR_WDL_HAMR_GL"]
,["FHQ_ACR_WDL_HAMR_GL_F"]
,["FHQ_ACR_BLK_IRN"]
,["FHQ_ACR_BLK_IRN_F"]
,["FHQ_ACR_BLK_IRN_GL"]
,["FHQ_ACR_BLK_IRN_GL_F"]
,["FHQ_ACR_BLK_CCO"]
,["FHQ_ACR_BLK_CCO_F"]
,["FHQ_ACR_BLK_CCO_GL"]
,["FHQ_ACR_BLK_CCO_GL_F"]
,["FHQ_ACR_BLK_RCO"]
,["FHQ_ACR_BLK_RCO_F"]
,["FHQ_ACR_BLK_RCO_GL"]
,["FHQ_ACR_BLK_RCO_GL_F"]
,["FHQ_ACR_BLK_HWS"]
,["FHQ_ACR_BLK_HWS_F"]
,["FHQ_ACR_BLK_HWS_GL"]
,["FHQ_ACR_BLK_HWS_GL_F"]
,["FHQ_ACR_BLK_G33"]
,["FHQ_ACR_BLK_G33_F"]
,["FHQ_ACR_BLK_G33_GL"]
,["FHQ_ACR_BLK_G33_GL_F"]
,["FHQ_ACR_BLK_HAMR"]
,["FHQ_ACR_BLK_HAMR_GL"]
,["FHQ_ACR_WDL_IRN_SD"]
,["FHQ_ACR_WDL_IRN_SD_F"]
,["FHQ_ACR_WDL_IRN_GL_SD"]
,["FHQ_ACR_WDL_IRN_GL_SD_F"]
,["FHQ_ACR_WDL_CCO_SD"]
,["FHQ_ACR_WDL_CCO_SD_F"]
,["FHQ_ACR_WDL_CCO_GL_SD"]
,["FHQ_ACR_WDL_CCO_GL_SD_F"]
,["FHQ_ACR_WDL_RCO_SD"]
,["FHQ_ACR_WDL_RCO_SD_F"]
,["FHQ_ACR_WDL_RCO_GL_SD"]
,["FHQ_ACR_WDL_RCO_GL_SD_F"]
,["FHQ_ACR_WDL_HWS_SD"]
,["FHQ_ACR_WDL_HWS_SD_F"]
,["FHQ_ACR_WDL_HWS_GL_SD"]
,["FHQ_ACR_WDL_HWS_GL_SD_F"]
,["FHQ_ACR_WDL_G33_SD"]
,["FHQ_ACR_WDL_G33_SD_F"]
,["FHQ_ACR_WDL_G33_GL_SD"]
,["FHQ_ACR_WDL_G33_GL_SD_F"]
,["FHQ_ACR_WDL_HAMR_SD"]
,["FHQ_ACR_WDL_HAMR_SD_F"]
,["FHQ_ACR_WDL_HAMR_GL_SD"]
,["FHQ_ACR_WDL_HAMR_GL_SD_F"]
,["FHQ_ACR_BLK_IRN_SD"]
,["FHQ_ACR_BLK_IRN_SD_F"]
,["FHQ_ACR_BLK_IRN_GL_SD"]
,["FHQ_ACR_BLK_IRN_GL_SD_F"]
,["FHQ_ACR_BLK_CCO_SD"]
,["FHQ_ACR_BLK_CCO_SD_F"]
,["FHQ_ACR_BLK_CCO_GL_SD"]
,["FHQ_ACR_BLK_CCO_GL_SD_F"]
,["FHQ_ACR_BLK_RCO_SD"]
,["FHQ_ACR_BLK_RCO_SD_F"]
,["FHQ_ACR_BLK_RCO_GL_SD"]
,["FHQ_ACR_BLK_RCO_GL_SD_F"]
,["FHQ_ACR_BLK_HWS_SD"]
,["FHQ_ACR_BLK_HWS_SD_F"]
,["FHQ_ACR_BLK_HWS_GL_SD"]
,["FHQ_ACR_BLK_HWS_GL_SD_F"]
,["FHQ_ACR_BLK_G33_SD"
,["FHQ_ACR_BLK_G33_SD_F"]
,["FHQ_ACR_BLK_G33_GL_SD"]
,["FHQ_ACR_BLK_G33_GL_SD_F"]
,["FHQ_ACR_BLK_HAMR_SD"]
,["FHQ_ACR_BLK_HAMR_GL_SD"]
,["FHQ_ACR_BLK_HAMR_GL_SD_F"]
,["vil_G36KVA4"]
,["vil_G36KA4"]
,["vil_G36E"]
,["vil_G36a2"]
,["vil_AG36"]
,["vil_AG36A2"]
,["vil_AG36KV"]
,["vil_AG36KA4"]
,["vil_G36VA4"]
,["vil_G36VA4Eot"]
,["vil_G36KVZ"]
,["vil_G36KSK"]
,["vil_G36KSKdes"]
,["vil_G36KSKdesES"]
,["vil_G36CC"]
,["vil_G36KSKES"]
,["vil_G36KES"]
,["vil_G36KV3"]
,["vil_G36KV3Des"]
,["vil_SKS"]
,["vil_Galil"]
,["vil_Galil_arm"]
,["FN_FAL"]
,["FN_FAL_ANPVS4"]
,["G36A_camo"]
,["G36C"]
,["G36C_camo"]
,["G36K_camo"]
,["G36_C_SD_camo"]
,["M16A2"]
,["M16A2GL"]
,["M16A4_ACG"]
,["M4A1"]
,["M4A1_Aim"]
,["M4A1_AIM_SD_camo"]
,["M4A1_HWS_GL_camo"]
,["M4A3_CCO_EP1"]
,["Sa58P_EP1"]
,["Sa58V_CCO_EP1"]
,["Sa58V_EP1"]
,["Sa58V_RCO_EP1"]
,["m8_compact"]
,["m8_sharpshooter"]
,["m8_holo_sd"]
,["m8_carbine"]
,["BAF_L85A2_RIS_SUSAT"]
,["BAF_L85A2_RIS_Holo"]
,["M4A1_HWS_GL_SD_Camo"]
,["AK_107_PSO"]]; // Assaultai_wep_machine = [
["RPK_74"]
,["MK_48_DZ"]
,["M249_EP1_DZ"]
,["Pecheneg_DZ"]
,["M240_DZ"]
,["vil_PKP"]
,["Pecheneg_DZ"]
,["USSOF_Mk_48"]
,["vil_PKP_EOT"]
,["skavil_M60"]
,["skavil_M60e3"]
,["vil_zastava_m84"]
,["vil_PKM"]
,["vil_RPD"]
,["vil_Mg3"]
,["vil_M249_Para"]
,["Mk_48_DZ"]
,["vil_Minimi"]
,["vil_FnMag"]
,["vil_M240_B"]
,["M240_DZ"]
,["vil_MG4"]
,["vil_MG4E"]
,["M249_m145_EP1_DZE"]
,["m240_scoped_EP1_DZE"]
,["M60A4_EP1_DZE"]]; // Light machine gunsai_wep_sniper = [
["RH_hk417sp"]
,["RH_hk417s"]
,["RH_m21"]
,["RH_sc2"]
,["RH_sc2acog"]
,["RH_sc2aim"]
,["RH_sc2eot"]
,["RH_sc2shd"]
,["RH_sc2sp"]
,["RH_m1sacog"]
,["RH_m1saim"]
,["RH_m1seot"]
,["RH_m1sshd"]
,["RH_m1ssp"]
,["RH_m1st"]
,["RH_m1stacog"]
,["RH_m1staim"]
,["RH_m1steot"]
,["RH_m1stshd"]
,["RH_m1stsp"]
,["vil_SR25"]
,["vil_M110"]
,["vil_SR25sd"]
,["vil_M110sd"]
,["SCAR_H_LNG_Sniper"]
,["SCAR_H_LNG_Sniper_SD"]
,["FHQ_RSASS_TAN"]
,["FHQ_RSASS_SD_TAN"]
,["FHQ_XM2010_DESERT"]
,["FHQ_XM2010_SD_DESERT"]
,["FHQ_XM2010_NV_DESERT"]
,["FHQ_XM2010_NV_SD_DESERT"]
,["M14_EP1"]
,["vil_M21G"]
,["vil_M14G"]
,["vil_SVD_63"]
,["vil_SVD_N"]
,["vil_SVD_P21"]
,["vil_SVDK"]
,["DMR_DZ"]
,["M4SPR"]
,["M40A3"]
,["SVD_CAMO"]
,["huntingrifle"]
,["SVD_des_EP1"]
,["SVD"]
,["M24_des_EP1"]
,["M24"]
,["BAF_LRR_scoped"]
,["KSVK_DZE"]
,["VSS_vintorez"]
,["M107_DZ"]]; // Sniper rifles
ai_wep_random = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine]; // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
ai_wep_launchers_AT = ["M136","RPG18","JAVELIN"];
ai_wep_launchers_AA = ["Strela","Igla","STINGER"];
ai_packs = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
ai_hero_skin = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL","Bandit1_DZ","BanditW1_DZ","BanditW2_DZ","Camo1_DZ","Sniper1_DZ","Soldier1_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","RU_Policeman_DZ","Haris_Press_EP1_DZ","Ins_Soldier_GL_DZ","GUE_Commander_DZ","Priest_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","TK_INS_Warlord_EP1_DZ","TK_INS_Soldier_EP1_DZ","Soldier_Sniper_PMC_DZ","Soldier_TL_PMC_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","Bandit2_DZ","SurvivorWcombat_DZ","Sniper1_DZ","Camo1_DZ","soldier1_DZ"];
ai_bandit_skin = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ","FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_R","FR_Sapper","FR_TL","Bandit1_DZ","Camo1_DZ","Sniper1_DZ","Soldier1_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","RU_Policeman_DZ","Haris_Press_EP1_DZ","Ins_Soldier_GL_DZ","GUE_Commander_DZ","Functionary1_EP1_DZ","Priest_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","TK_INS_Warlord_EP1_DZ","TK_INS_Soldier_EP1_DZ","Soldier_Sniper_PMC_DZ","Soldier_TL_PMC_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","Bandit2_DZ","SurvivorWcombat_DZ","Sniper1_DZ","Camo1_DZ","soldier1_DZ"];
ai_special_skin = ["Functionary1_EP1_DZ"];
ai_all_skin = [ai_hero_skin,ai_bandit_skin,ai_special_skin];ai_add_skin = true; // adds unit skin to inventory on death
/* END AI CONFIG *//* WAI MISSIONS CONFIG */
wai_mission_system = true; // use built in mission systemwai_mission_markers = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
wai_avoid_missions = 750; // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
wai_avoid_traders = 750; // avoid spawning missions this close to traders
wai_avoid_town = 0; // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
wai_avoid_road = 0; // avoid spawning missions this close to roads
wai_avoid_water = 50; // avoid spawning missions this close to water
wai_mission_timer = [30,240]; // time between missions 5-15 minutes
wai_mission_timeout = [900,1800]; // time each missions takes to despawn if inactive 15-30 minutes
wai_timeout_distance = 1000; // if a player is this close to a mission then it won't time-out
wai_clean_mission = true; // clean all mission buildings after a certain period
wai_clean_mission_time = 1800; // time after a mission is complete to clean mission buildingswai_mission_fuel = [30,80]; // fuel inside mission spawned vehicles [min%,max%]
wai_vehicle_damage = [10,15]; // damages to spawn vehicles with [min%,max%]
wai_keep_vehicles = false; // save vehicles to database and keep them after restart
wai_linux_server = false; // false = Windows (HiveExt.dll) true = Linux Server (writer.pl) has no effect when "wai_keep_vehicles = false;"
wai_lock_vehicles = false; // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is truewai_crates_smoke = false; // pop smoke on crate when mission is finished during daytime
wai_crates_flares = false; // pop flare on crate when mission is finished during nighttime
wai_players_online = 1; // number of players online before mission starts
wai_server_fps = 5; // missions only starts if server FPS is over wai_server_fps
wai_kill_percent = 50; // percentage of AI players that must be killed at "crate" missions to be able to trigger completionwai_high_value = true; // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
wai_high_value_chance = 1; // chance in percent you find above mentioned itemwai_enable_minefield = true; // enable minefields to better defend missions
wai_use_launchers = true; // add a rocket launcher to each spawned AI group
wai_remove_launcher = true; // remove rocket launcher from AI on death// Missions
wai_radio_announce = false; // Setting this to true will announce the missions to those that hold a radio only
wai_hero_limit = 2; // define how many hero missions can run at once
wai_bandit_limit = 2; // define how many bandit missions can run at oncewai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
["patrol",1],
["black_hawk_crash",3],
["armed_vehicle",6],
["bandit_base",4],
["captured_mv22",4],
["ikea_convoy",4],
["destroyed_ural",4],
["disabled_milchopper",4],
["mayors_mansion",5],
["weapon_cache",5],
["gem_tower",5],
["cannibal_cave",5],
["crop_raider",5],
["drone_pilot",5],
["slaughter_house",5],
["drugbust",5],
["armybase",5],
["abandoned_trader",5],
["lumberjack",5],
["tankcolumn",5],
["macdonald",5],
["radioshack",5]
];
wai_bandit_missions = [
["armed_vehicle",16],
["black_hawk_crash",14],
["captured_mv22",6],
["broken_down_ural",14],
["hero_base",6],
["ikea_convoy",8],
["medi_camp",9],
["presidents_mansion",8],
["sniper_extraction",9],
["weapon_cache",10]
];
// Vehicle arrays
armed_vehicle = ["ArmoredSUV_PMC_DZ","GAZ_Vodnik_DZ","HMMWV_M1151_M2_CZ_DES_EP1_DZ","HMMWV_M998A2_SOV_DES_EP1_DZ","Offroad_SPG9_Gue","BTR40_MG_TK_INS_EP1","HMMWV_M998_crows_M2_DES_EP1","HMMWV_M1151_M2_DES_EP1","HMMWV_MK19_DES_EP1","HMMWV_M998A2_SOV_DES_EP1","M113_TK_EP1","HMMWV_MK19","HMMWV_Armored","HMMWV_M2","GAZ_Vodnik"];
armed_chopper = ["CH_47F_EP1_DZ","UH1H_DZ","Mi17_DZ","UH60M_EP1_DZ","UH1Y_DZ","MH60S_DZ","AH6J_EP1","Mi17_TK_EP1"];
civil_chopper = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ","Ka137_PMC"];
military_unarmed = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1"];
cargo_trucks = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
refuel_trucks = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
civil_vehicles = ["GAZ_Vodnik_MedEvac","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];// Dynamic box array
crates_large = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
crates_medium = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
crates_small = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];crate_weapons_buildables = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
crate_tools = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
crate_tools_buildable = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
crate_tools_sniper = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];crate_items = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
crate_items_high_value = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit","ItemLockbox,"ItemTopaz","ItemEmerald"];
crate_items_food = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
crate_items_buildables = [["forest_large_net_kit",2],["cinder_garage_kit",2],["cinder_door_kit",2],["ItemSandbagExLarge5X",5],["ItemComboLock",4],["CinderBlocks",20],["cinder_wall_kit",5],["ItemComboLock",4],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",5],["metal_floor_kit",5],["sandbag_nest_kit",5],["ItemWoodCrateKit",5],["ItemFireBarrel_kit",5],["ItemGunRackKit",5],["storage_shed_kit",5],["forest_net_kit",2],["ItemTentDomed",5],["PartEngine",5],["PartVRotor",5],["Skin_Sniper1_DZ",5]];
crate_items_vehicle_repair = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
crate_items_medical = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
crate_items_chainbullets = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
crate_items_sniper = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
crate_items_president = ["ItemLockbox","ItemGoldBar10oz",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]];
crate_items_crop_raider = [["ItemKiloHemp",10],["ItemBriefcase100oz",1];
crate_items_gem_tower = [["ItemEmerald",1],["metal_floor_kit",5],["cinder_wall_kit",5]];crate_backpacks_all = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
crate_backpacks_large = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];
/* END WAI MISSIONS CONFIG */
/* STATIC MISSIONS CONFIG */
static_missions = false; // use static mission file
custom_per_world = false; // use a custom mission file per world/* END STATIC MISSIONS CONFIG */
WAIconfigloaded = true;
};
-
Check your arma2oaserver.rpt
-
Here what I did and appears to be working like a champ:
In compiles
Replaced this line:
if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };
With:
if (dayz_clientPreload && dayz_authed) exitWith {
endLoadingScreen;
diag_log "PLOGIN: Login loop completed!";
}; -
Thanks everyone so much for the help, This helped me so much.. :D I have learned so much since this post and I am very good at scripting/coding servers now :D
-
I have a huge issue where certain vehicles are despawning if a player dies, not sure what's causing this, and there are no errors in the logs...any ideas?
-
delete me
-
delete me
DOOR MANAGEMENT.
in Scripting
Posted
Everything works flawless, but when I place a door, and restart my server, I get this
Error in expression < _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; _objWpnTypes = (_i>
when I delete the door on the sql, I can come in fine...not sure what the problem is...