dy3rx
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Posts posted by dy3rx
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It started just when I put everything together, the list doesn't change, this is literally the only issue my server has, things rotate more than they are supposed too, not sure why either.
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I have having a strange issue i've never had before, my walls are rotating randomly not on the angle they are chosen on, and it is an odd angle, not 45, it makes it so crooked, ifyou dont mind have any ideas?
for example, if i press e or q to rotatate, when it comes fully back around, it is not straight, it is angle'd...
it moves a degrees its not set on, then moves to the correct one, not sure whats happening
and my snap is in the middle of my vector options on my action menu - example
VECTOR
SNAP:OFF
VECTOR
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Fixed mine by replacing my server_monitor with a new one, and re-adding my mods, couldn't tell you waht was wrong, it looked the exact same except one line
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when players use viewdistance on binoculars or rangefinders, it wont go but so high? how can i make it where it doesn't stop at a certain range? it doesn't go over like 500m?
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Guys I have having a strange issue i've never had before, my walls are rotating randomly not on the angle they are chosen on, and it is an odd angle, not 45, it makes it so crooked, ifyou dont mind have any ideas?
for example, if i press e or q to rotatate, when it comes fully back around, it is not straight, it is angle'd...
and my snap is in the middle of my vector options on my action menu - example
VECTOR
SNAP:OFF
VECTOR
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raymix I have having a strange issue i've never had before, my walls are rotating randomly not on the angle they are chosen on, and it is an odd angle, not 45, it makes it so crooked, ifyou dont mind have any ideas?
for example, if i press e or q to rotatate, when it comes fully back around, it is not straight, it is angle'd...
and my snap is in the middle of my vector options on my action menu - example
VECTOR
SNAP:OFF
VECTOR
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woops wrong post sorry
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Dude I don't know what it was, but I just replaced it with my old server_monitor, and it had that part, and it worked. so thank you so much, I noticed that was missing as well. RESOLVED :D
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I know it is the server_monitor but I could not tell you what is wrong with it lol
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mate i did, its on the post lol
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what does this do
if ((typeOf _object) in dayz_allowedObjects) then {
_object setVariable["memDir",_dir,true];
in server_monitor, mine didint have it? but my old server files did
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Error Position: <};
>
Error Missing {
File z\addons\dayz_server\system\server_monitor.sqf, line 458
Error in expression <_done = true;
publicVariable "sm_done";
};
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i get huge errors in my server_monitor , do u think that is what it is? i messaged you, you are my only hope to fix this
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Did anyone find a solution? I have the exact same problem as the original poster, and the exact same changes to server_monitor, and that is IT!
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Okay so vehicles inventory will safe, but they relocate to an old position once the player logs out or dies, I have not modified updateobject or vehiclepublish at all, but i do get errors in my server monitor but its only when no player is in the server, after that it goes away.after adding indestructable bases, here below are my sqfs that i listed.
server monitor - http://pastebin.com/amgqSVey
updateobject - http://pastebin.com/ayF5bC9Q
publishvehicle - http://pastebin.com/affFapMH
please help
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Nevermind, I just got into their vehicle, moved it 10 feet, go out locked it, and went to lobby and it did not save, testing other vehicles now
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and apparently, other peoples vehicles save, but i have some germans who don't...maybe the ping difference? not sure..but if they fly or drive somewhere, and log out, they fly back to where they were
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they inventory saves fine.
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Did you ever find a solution to this?
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Did you ever find a solution to this? I'm having the same issue, but see it is a new set of files for me, vehicles aren't saving posistion, they go back to the old one, and I'm not sure why.
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Having an issue with vehicles going back to an old location after logging out, any ideas?
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Go to a backup of your old selfactions & re-do all all the script defines, obviously something is broken
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Wrong section mate...try the classname
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Might've fixed it, I think it was an error in my server_monitor
[Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)
in A2: Epoch Mods (1.0.5.1)
Posted
No, any I cannot find anyone who knows a fix