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Posts posted by dodgitech10
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Maybe try one of the pre-compiled mission systems in the AI Mission section
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That is for Arma 2 DayZ Epoch. I am not aware of a way to remove weight/overburden in Arma 3 Epoch
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Arma 2 or 3
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link me the script you are trying to install
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It's not wait axle posted that 0320 has moved to experimental branch of arma
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gotta move to experimental branch
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post your startup parameters here
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Pretty sure he said he wants to add them to the admin menu, Not spawned in.
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In scripts.txt put //new2 on the first line in front of any text that is already there.
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The whole reason for this post is I wanted about 50-100 Slots on the map and then more for vehicle purchases. Would it just be easy to preload the default trader with the vehicles instead.
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Friend request accepted hit me up whenever
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I might have to stop on this, Learn arma 3 scripting then come back. Kinda got lost when I was told you can't add it to an array. But I will be sure to come back
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Absolutely add me to steam.
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Infistar gathers the vehicle count from this line of code in EPOCH_spawn_vehicles.sqf line 248. I changed it to (Check Below). This worked opening the spawn menu in infistar, but it wouldn't save the vehicles. Tested and confirmed, I change the db to save every 60 seconds if 1 thing changed and it didn't include the vehicles that spawn once the available slots got to 50 value.
EPOCH_VehicleSlotCount = (count EPOCH_VehicleSlots) + 50; // Thanks Halv/Sp4rky
My idea was to find a way to increase the upper vehicle list without increasing the spawned vehicles. I will keep digging through the files which I believe I have found the correct place for the global max vehicles in server_variables.sqf line 117-121
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Well it did work in a sense but only that it would add +50 to the client side count, So when I added the +50 code, Infistar was counting the vehicle slots available based on the allowed vehicle list then just adding +50 to it and thought I had more slots then it actually did so when I spawned vehicles in, The available slots counter wouldn't drop below 50 and even thou you think it is saving them upon restart any vehicle spawned in after the 50 mark would get deleted/not saved.
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offtopic:
Was it by any chance in.. Ireland? If so I might know the exact school :)
Australia
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Thank you very much, I will give it a go.
Kind Regards
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EPOCH_VehicleSlotCount = count '50 + EPOCH_VehicleSlots'; was wondering if executing a different script server side that would add +50 slots to the vehicleslotcount
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Thanks for the reply, What I was if I had 10 apples saved in a box and the map had x amount. I would like to add 10 to the x when it counts all the apple it can find in the map. But the number 10 is just a number I used for example. The reason why I said 5-500 could be larger could never hit 500, just trail and error till I find the number I want. (Trying to code a script for the community)
Kind Regards
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So I have been looking into epoch and customizing my server based on what I can understand and I have hit a spot that uses count variable_name; but I want to add lets say anywhere from 5-500 to that value would I use count '500 + variable_name'; would that work or not.
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I was looking through the Changeweather.sqf and from my understanding the first 21 lines in the files describe to me that the weather is based on how much time goes by. So if your time multiplier is set to x4 the weather while adjust accordingly from stand values at real time?. (No coding knowledge, My games dev course was a scam only taught me UDK). So I might be wrong but I am trying.
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No worries I made a mistake you dont need separate files just separate configs and profiles and startup file. And the +10 on the ports
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https://community.bistudio.com/wiki/forceWeatherChangeTry using this, I havn't looked at it much but will try and make a file to change the weather every half hour. But beware as it says will cause lag
EDIT: Also found this, This guy seems to be on to it better. https://forums.bistudio.com/topic/154784-creating-dynamic-weather-in-arma-3/
FREE!!! Help for anyone that can't figure out what is wrong.
in Server Install
Posted
All those config are for arma 2 dayz epoch mod NOT ARMA 3 EPOCH