Jump to content

wizznall

Member
  • Posts

    50
  • Joined

  • Last visited

Posts posted by wizznall

  1. We rock in a group of 5 and it would be good to see a distance marker on the top of their hex icon. Like the way point markers.

    Also with the GPS if all squad members have a GPS, Would be good to see squad icons on the map for easier reference to see where exactly were they are. Just a couple of thoughts.

  2. Last night we found a lynx chopper and we flew around to try and sell it. But every trader we went to it couldnt be sold.just wondering if anyone else was having this drama. Or is their a specific trader we need to go to. This was on the au02 server.

  3. That looks amazing great detail. Now just have to wait for the alpha release to see it ingame myself. As no luck getting a key at all. I watched the twitch movie on the making of the shark was so mind blowing the talent people have to make these models.  Wish i was young again to learn how to make stuff like this.

  4. I am with vert and they are so helpful. Just send them a support ticket bud and they can look into it for you.

    The only issue I have is that me server shows up in dayzcommander greyed out and 10000ping, but the server is running and my regulars can join but for other people they think it not working, that kinda sucks. And no one has a fix for it.

  5. wai_special_missions		= [
    				    ["taviana_terrorism_hq",100],
    				];
    
    if(isServer) then {
    	 
    	private 		["_complete","_baserunover","_mission","_directions","_position","_crate","_crate_type","_num"];
    
    	_positionarray = [[10359.9,18800.8,0],[8067.14,20217.8,0],[12164.7,14918.7,0],[14862.8,18162.9,0],[15216.5,14334.3,0],[13062.2,12323.5,0],[15825.6,9983.64,0],[15945.7,8292.88,0],
    	[17360.8,5304.88,0],[17115.4,7124.25,0],[13878.3,11905.5,0],[4977.98,8124.87,0],[7359.7,7820.3,0],[9241.99,5137.04,0],[10394.9,6613.74,0],[4450.31,6425.48,0],[9441.69,2077.87,0],
    	[6919.67,9803.3,0],[10169.2,18354.1,0],[16806.5,6102.4,0],[3972.68,7885.31,0],[3961.61,6772.35,0],[1773.04,6853.71,0],[10678.9,1754.48,0],[9858.66,3293.17,0],[10343.7,5953.49,0],
    	[6090.76,9927.22,0],[6432.2,7091.54,0],[8615.2,21024.1,0],[10226.6,19366.2,0],[12972.1,17161,0],[13323.3,12780.7,0],[17549.9,5432.6,0],[17994,6520.15,0],[16899.1,8046.51,0],
    	[16586.9,11510.8,0],[13175.7,10064,0],[13494.1,13850.3,0],[12678.3,12945.3,0],[16155.6,14656.5,0]];
    	_position = _positionarray call BIS_fnc_selectRandom;
    	
    	// Initialise the mission variable with the following options, [position, difficulty, mission name, mission type (MainHero/Mainbandit), minefield (true or false)] call mission_init;
    	_mission 		= [_position,"ColorPink","Taviana Terrorism HQ","Special",true] call mission_init;
    
    	diag_log 		format["WAI: Mission Taviana Terrorism HQ started at %1",_position];
    
    	//Setup the crate
    	_crate_type 	= crates_large call BIS_fnc_selectRandom;
    	_crate 			= createVehicle ["BAF_VehicleBox",[(_position select 0),(_position select 1),0], [], 0, "CAN_COLLIDE"];
    
    	// Crate Spawn Example
    	[_crate,16,[15,crate_tools_sniper],[5,crate_items_high_value],[4,crate_backpacks_large],[4,crate_items_chainbullets]] call dynamic_crate;
    	 
    	// Create some Buildings
    	_baserunover 	= createVehicle ["Land_A_Villa_EP1",[(_position select 0), (_position select 1),0],[], 0, "CAN_COLLIDE"];
    	_baserunover 	setVectorUp surfaceNormal position _baserunover;
    	
    	// Group Spawn Examples
    	[[_position select 0,_position select 1,0],6,"Hard","Random",5,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
    	[[_position select 0,_position select 1,0],10,"Hard","Random",5,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
    	[[_position select 0,_position select 1,0],5,"Extreme","[Random,at]",5,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
    	[[_position select 0,_position select 1,0],10,"Hard","Random",5,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
    
    
    	// Humvee Patrol Example
    	[[(_position select 0) + 100, _position select 1, 0],[(_position select 0) + 100, _position select 1, 0],100,4,"HMMWV_Armored","Hard","Bandit","Bandit",_mission] call vehicle_patrol;
    	 
    	// Static Turret Examples
    	
    	[[
    		[(_position select 0) - 15, (_position select 1) + 15, 8],
    		[(_position select 0) + 15, (_position select 1) - 15, 8]
    	],"M2StaticMG","Hard","Bandit","Bandit",1,2,"Random","Random",_mission] call spawn_static;
    
    	// Heli Paradrop Example
    	[[(_position select 0),(_position select 1),0],[0,0,0],800,"UH60M_EP1_DZE",6,"hard","Random",4,"Random","Bandit","Random","Bandit",false,_mission] spawn heli_para;
    	[[(_position select 0) + 50,(_position select 1),0],[50,50,0],800,"UH60M_EP1_DZE",6,"hard","Random",4,"Random","Bandit","Random","Bandit",true,_mission] spawn heli_para;
    	[[(_position select 0) + 100,(_position select 1),0],[100,0,0],800,"UH60M_EP1_DZE",6,"hard","Random",4,"Random","Bandit","Random","Bandit",false,_mission] spawn heli_para;
    	[[(_position select 0) + 150,(_position select 1),0],[100,0,0],800,"UH60M_EP1_DZE",6,"hard","Random",4,"Random","Bandit","Random","Bandit",true,_mission] spawn heli_para;
    	
    	// Mission objective options and messages
    	[
    		[_mission,_crate],	// mission variable (from line 9) and crate
    		["crate"], 			// Mission objective type (["crate"], or ["kill",wai_kill_percent], or ["assassinate", _assassinate])
    		[_baserunover], 	// buildings to cleanup after mission is complete, does not include the crate
    		"Taviana Terrorism HQ has been astablished, Save Taviana and wipe them out!",	// mission announcement
    		"Taviana Terrorism HQ has been annihilated, Taviana is saved",			// mission success
    		"Taviana Terrorism HQ with stood the Hero assault, Taviana is still under threat!"	// mission fail
    	] call mission_winorfail;
    
    	// End of mission
    	diag_log format["WAI: Mission Taviana Terrorism HQ ended at %1 ended",_position];
    
    	h_missionrunning = false;
    };
    

    hey their I am tring to make a mission for the special mission this is what I have, and the file name is taviana_terrorism_hq.sqf oh and I forgot to mention that the file was called Taviana_Terrorism_HQ.sqf but I got this in my .rpt file so I changed the name to lower case but still no luck.

    Error in expression <ions        = [

    ["Taviana_Terrorism_HQ",100],

    ];

  6. Well that just turned my shit day at work into a lovely day, after hearing the news that their will be Australian servers to play on in the future. Great work just read the hot fixes topic and looks like you fellas are on top of it.  If only their were some keys flying to the land downunder, then we would cream ourselves.

  7. 12:22:22 File z\addons\dayz_server\WAI\missions\init.sqf, line 73
    12:22:23 Error in expression < then { _result = 2; };
    if((_currTime - _s_startTime >= _s_missionTime) && (!s_m>
    12:22:23   Error position: <_s_startTime >= _s_missionTime) && (!s_m>
    12:22:23   Error Undefined variable in expression: _s_starttime
    
    And this is in the mission.init.
    if((_currTime - _h_startTime >= _h_missionTime) && (!h_missionrunning)) then { _result = 1; };
    		if((_currTime - _b_startTime >= _b_missionTime) && (!b_missionrunning)) then { _result = 2; };
    		if((_currTime - _s_startTime >= _s_missionTime) && (!s_missionrunning)) then { _result = 3; };
    
    		if(h_missionrunning) then { _h_startTime = floor(time); };
    		if(b_missionrunning) then { _b_startTime = floor(time); };
    		if(s_missionrunning) then { _s_startTime = floor(time); };
    

    I uncommented out the // to get the special mission to spawn but now I get no special mission . here is my rpt and the mission.init. not sure what is wrong

    Ah in the bunnyrandck mission.sqf I see

    _mission     = [_position,"ColorPink","Bunny Ranch","Special",false]  call mission_init;

    would I be correct in saying I have to change false to true to get the mission working ?

  8. The idea I would like to see if it possible to, As I have a Taviana server. Is I have 2 Static Ai islands 1 bandit AI and 1 Hero AI. I would love to have them so if you are a bandit player with humanity of say -10 000 to be able to goto the bandit AI island and co exist with your fellow bandits, And not get shot by the bandit AI their. Same with the hero island but have a humanity of say + 15 000. But in doing this have it so it doesn't affect the AI in the actual AI mission system itself.

     

    I do like the idea of having a radio for finding the missions as well as I read in an earlier post.

     

    My players and I on my server like the extreme AI so implementing reinforcements with most mission would be great. As I not know hot to do that yet. So in the missions .sqf if their was a choice  to turn on reinforcements that would be nice, so then we could pick and choose what missions we want parra drops or land based reinforcements.

     

    Any was what ever you come up with for the next releases will be great anyways.

  9. "WAI: Spawned a group of 20 AI (Bandit) at [3136.83,2417,0.001]"
     9:48:19 Error in expression <anity", _gain]; };
    
    call {
    if(_backpack == "random") 	exitWith { _aipack = ai_pa>
     9:48:19   Error position: <== "random") 	exitWith { _aipack = ai_pa>
     9:48:19   Error Generic error in expression
     9:48:19 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 117
    
    line 116 call {
    			line 117 if(_backpack == "random") 	exitWith { _aipack = ai_packs call BIS_fnc_selectRandom; };
    			line 118 if(_backpack == "none") 	exitWith { };
    			line 119 _aipack = _backpack;
    		line 120 };
    
    Sorry but my copy and paste just won't work on this website .
    

    Ah bugger I may have been a premature on my excitement only 3 groups of Ai spawned on the island I checked the rpt and I got.

    So It stoped loading after the 3 group of ai

  10. Ok so this is what I have done,

    in the WAI\config.sqf

    static_missions          =true;

    custom_per_world    =false;

     

    the WAI\static\init.sqf is the same only thing I have changed is the file name it calls  ExecVM "\z\addons\dayz_server\WAI\static\taviana.sqf

     

    As I just renamed the default.sqf to taviana.sqf

     

    And fixed the typo in the taviana.sqf line 62 that you pointed out to me.

    so it should work all ok now ?

  11. if(isServer) then {
    
    
    		//Custom Spawns file//
    		/*
    		Custom group spawns Eg.
    
    		[
    			[953.237,4486.48,0.001],			// Position
    			4,									// Number Of units
    			"Random",							// Skill level of unit (easy, medium, hard, extreme, Random)
    			"Random",			// Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
    			4,									// Number of magazines
    			"Random",							// Backpack classname, use "Random" or classname here
    			"Random",							// Skin classname, use "Random" or classname here
    			"Random",							// Gearset number. "Random" for random gear set
    			"Bandit"							// AI Type, "Hero" or "Bandit".
    		] call spawn_group;
    
    		Place your custom group spawns below
    		*/
    			[
    			[3136.98,2509.89,0.001],			// Position
    			20,									// Number Of units
    			"extreme",							// Skill level of unit (easy, medium, hard, extreme, Random)
    			"Random",			// Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
    			5,									// Number of magazines
    			"Random",							// Backpack classname, use "Random" or classname here
    			"Random",							// Skin classname, use "Random" or classname here
    			"Random",							// Gearset number. "Random" for random gear set
    			"Bandit"							// AI Type, "Hero" or "Bandit".
    			] call spawn_group;
    		
    			[
    			[3051.39,2468.94,0.001],			// Position
    			25,									// Number Of units
    			"hard",							// Skill level of unit (easy, medium, hard, extreme, Random)
    			"Random",			// Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
    			5,									// Number of magazines
    			"Random",							// Backpack classname, use "Random" or classname here
    			"Random",							// Skin classname, use "Random" or classname here
    			"Random",							// Gearset number. "Random" for random gear set
    			"Bandit"							// AI Type, "Hero" or "Bandit".
    			] call spawn_group;
    		
    			[
    			[3136.83,2417,0.001],			// Position
    			20,									// Number Of units
    			"extreme",							// Skill level of unit (easy, medium, hard, extreme, Random)
    			"Random",			// Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
    			5,									// Number of magazines
    			"Random",							// Backpack classname, use "Random" or classname here
    			"Random",							// Skin classname, use "Random" or classname here
    			"Random",							// Gearset number. "Random" for random gear set
    			"Bandit"							// AI Type, "Hero" or "Bandit".
    			] call spawn_group;
    		
    			[
    			[3052.94,2592.26,0.001],			// Position
    			5,									// Number Of units
    			"hard",							// Skill level of unit (easy, medium, hard, extreme, Random)
    			"Random,"aa",			// Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
    			5,									// Number of magazines
    			"Random",							// Backpack classname, use "Random" or classname here
    			"Random",							// Skin classname, use "Random" or classname here
    			"Random",							// Gearset number. "Random" for random gear set
    			"Bandit"							// AI Type, "Hero" or "Bandit".
    			] call spawn_group;
    
    		/*
    		Custom static weapon spawns Eg. (with mutiple positions)
    
    		[
    			[									// Position(s) (can be multiple)
    				[911.21,4532.76,2.62],
    				[921.21,4542.76,2.62]
    			],
    			"M2StaticMG",						// Classname of turret
    			"easy",								// Skill level of unit (easy, medium, hard, extreme, Random)
    			"Bandit2_DZ",						// Skin classname, use "Random" or classname here
    			"Bandit",							// AI Type, "Hero" or "Bandit".
    			"Random",							// Primary gun set number. "Random" for random weapon set
    			2,									// Number of magazines
    			"Random",							// Backpack classname, use "Random" or classname here
    			"Random"							// Gearset classname, use "Random" or classname here
    		] call spawn_static;
    
    		Place your custom static weapon spawns below
    		*/
    
    		[
    			[									// Position(s) (can be multiple)
    				[3146.5,2456.14,0],
    				[3103.45,2430.56,0],
    				[3059.09,2454.18,0],
    				[3101.69,2516.4,0]
    			],
    			"M2StaticMG",						// Classname of turret
    			"hard",								// Skill level of unit (easy, medium, hard, extreme, Random)
    			"Bandit2_DZ",						// Skin classname, use "Random" or classname here
    			"Bandit",							// AI Type, "Hero" or "Bandit".
    			"Random",							// Primary gun set number. "Random" for random weapon set
    			6,									// Number of magazines
    			"Random",							// Backpack classname, use "Random" or classname here
    			"Random"							// Gearset classname, use "Random" or classname here
    		] call spawn_static;
    		
    		/*
    		Custom Chopper Patrol spawn Eg.
    
    		[
    			[725.391,4526.06,0],				// Position to patrol
    			[0,0,0],							// Position to spawn chopper at
    			2000,								// Radius of patrol
    			10,									// Number of waypoints to give
    			"UH1H_DZ",							// Classname of vehicle (make sure it has driver and two gunners)
    			"hard",							// Skill level of units (easy, medium, hard, extreme, Random)
    			"Random",							// Skin classname, use "Random" or classname here
    			"Bandit"							// AI Type, "Hero" or "Bandit".
    		] spawn heli_patrol;
    
    		Place your heli patrols below
    		*/
    		
    			[
    			[14477.8,14124.845,0],				// Position to patrol
    			[0,0,0],							// Position to spawn chopper at
    			2000,								// Radius of patrol
    			10,									// Number of waypoints to give
    			"UH1H_DZ",							// Classname of vehicle (make sure it has driver and two gunners)
    			"extreme",							// Skill level of units (easy, medium, hard, extreme, Random)
    			"Random",							// Skin classname, use "Random" or classname here
    			"Bandit"							// AI Type, "Hero" or "Bandit".
    			] spawn heli_patrol;
    		
    			[
    			[16207.406,13676.38,0],				// Position to patrol
    			[0,0,0],							// Position to spawn chopper at
    			2000,								// Radius of patrol
    			10,									// Number of waypoints to give
    			"UH1H_DZ",							// Classname of vehicle (make sure it has driver and two gunners)
    			"hard",							// Skill level of units (easy, medium, hard, extreme, Random)
    			"Random",							// Skin classname, use "Random" or classname here
    			"Bandit"							// AI Type, "Hero" or "Bandit".
    			] spawn heli_patrol;
    
    
    
    
    		/* 
    		Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
    
    		[
    			[725.391,4526.06,0],				// Position to patrol
    			[725.391,4526.06,0],				// Position to spawn at
    			200,								// Radius of patrol
    			10,									// Number of waypoints to give
    			"HMMWV_Armored",					// Classname of vehicle (make sure it has driver and gunner)
    			"Random",							// Skill level of units (easy, medium, hard, extreme, Random)
    			"Random",							// Skin classname, use "Random" or classname here
    			"Bandit"							// AI Type, "Hero" or "Bandit".
    		] spawn vehicle_patrol;
    
    		Place your vehicle patrols below this line
    		*/
    
    
    
    
    
    		/*
    		Paradropped unit custom spawn Eg.
    
    			[
    			[911.21545,4532.7612,2.6292224],	// Position that units will be dropped by
    			[0,0,0],							// Starting position of the heli
    			400,								// Radius from drop position a player has to be to spawn chopper
    			"UH1H_DZ",							// Classname of chopper (Make sure it has 2 gunner seats!)
    			5,									// Number of units to be para dropped
    			"Random",							// Skill level of units (easy, medium, hard, extreme, Random)
    			"Random",			// Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
    			4,									// Number of magazines
    			"Random",							// Backpack classname, use "Random" or classname here
    			"Bandit2_DZ",						// Skin classname, use "Random" or classname here
    			"Random",							// Gearset number. "Random" for random gear set.
    			"Bandit",							// AI Type, "Hero" or "Bandit".
    			true								// true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 
    			] spawn heli_para;
    
    		Place your paradrop spawns under this line
    		*/
    		
    			[
    			[3052.94,2592.26,2.6292224],	// Position that units will be dropped by
    			[0,0,0],							// Starting position of the heli
    			400,								// Radius from drop position a player has to be to spawn chopper
    			"UH1H_DZ",							// Classname of chopper (Make sure it has 2 gunner seats!)
    			10,									// Number of units to be para dropped
    			"hard",							// Skill level of units (easy, medium, hard, extreme, Random)
    			"Random",			// Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
    			5,									// Number of magazines
    			"Random",							// Backpack classname, use "Random" or classname here
    			"Bandit2_DZ",						// Skin classname, use "Random" or classname here
    			"Random",							// Gearset number. "Random" for random gear set.
    			"Bandit",							// AI Type, "Hero" or "Bandit".
    			true								// true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 
    			] spawn heli_para;
    
    	diag_log "WAI: Static mission loaded";
    };
    
    

    Yeah mate I trying to do an AI island on the version before the latest update it worked fine no I can't get it to spawn at all.

    I show you my static spawn file, sorry not know how to put it in a little scroll box as I old man learning new tricks.

  12. For the life of me I can't get the static missions to spawn.

    I have triple checked the static missions files all is good their and the paths.

    In my rpt file all it says is "WAI: Initialising static missions"

    But they not load and not spawn in game.

    Would love some advise on this please as I am new to this website. thankyou for your time.

  13. I have added 2 heli patrols using WAI and have succeeded but when I add a third the third chopper has an error of no pilot or gunners. is their a way to solve this please.

    I the heli patrol .sqf

    I have changed

    ai_air_units = (ai_air_units  +2);

    instead of ai_air_units = (ai_air_units +1);

     

    but this didn't work and I not sure how to assign more pilots and gunners to the third chopper as the first two work fine.

     

     

×
×
  • Create New...