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Posts posted by wizznall
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Some traders over near Kavala would be great as it is a big town but traders are so far away. Even if the existing traders are spread out a bit more.
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Sorry it was an orca not a lynx
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Last night we found a lynx chopper and we flew around to try and sell it. But every trader we went to it couldnt be sold.just wondering if anyone else was having this drama. Or is their a specific trader we need to go to. This was on the au02 server.
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That looks amazing great detail. Now just have to wait for the alpha release to see it ingame myself. As no luck getting a key at all. I watched the twitch movie on the making of the shark was so mind blowing the talent people have to make these models. Wish i was young again to learn how to make stuff like this.
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yepI have the same problem with the special mission , all I did was copy the hero base mission added an extra prra drop and turn up the ai. NO LOOT and NO ending.
starting to frustrate me.
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I am with vert and they are so helpful. Just send them a support ticket bud and they can look into it for you.
The only issue I have is that me server shows up in dayzcommander greyed out and 10000ping, but the server is running and my regulars can join but for other people they think it not working, that kinda sucks. And no one has a fix for it.
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awesome thanks mate I shall give that a go.
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wai_special_missions = [ ["taviana_terrorism_hq",100], ];
if(isServer) then { private ["_complete","_baserunover","_mission","_directions","_position","_crate","_crate_type","_num"]; _positionarray = [[10359.9,18800.8,0],[8067.14,20217.8,0],[12164.7,14918.7,0],[14862.8,18162.9,0],[15216.5,14334.3,0],[13062.2,12323.5,0],[15825.6,9983.64,0],[15945.7,8292.88,0], [17360.8,5304.88,0],[17115.4,7124.25,0],[13878.3,11905.5,0],[4977.98,8124.87,0],[7359.7,7820.3,0],[9241.99,5137.04,0],[10394.9,6613.74,0],[4450.31,6425.48,0],[9441.69,2077.87,0], [6919.67,9803.3,0],[10169.2,18354.1,0],[16806.5,6102.4,0],[3972.68,7885.31,0],[3961.61,6772.35,0],[1773.04,6853.71,0],[10678.9,1754.48,0],[9858.66,3293.17,0],[10343.7,5953.49,0], [6090.76,9927.22,0],[6432.2,7091.54,0],[8615.2,21024.1,0],[10226.6,19366.2,0],[12972.1,17161,0],[13323.3,12780.7,0],[17549.9,5432.6,0],[17994,6520.15,0],[16899.1,8046.51,0], [16586.9,11510.8,0],[13175.7,10064,0],[13494.1,13850.3,0],[12678.3,12945.3,0],[16155.6,14656.5,0]]; _position = _positionarray call BIS_fnc_selectRandom; // Initialise the mission variable with the following options, [position, difficulty, mission name, mission type (MainHero/Mainbandit), minefield (true or false)] call mission_init; _mission = [_position,"ColorPink","Taviana Terrorism HQ","Special",true] call mission_init; diag_log format["WAI: Mission Taviana Terrorism HQ started at %1",_position]; //Setup the crate _crate_type = crates_large call BIS_fnc_selectRandom; _crate = createVehicle ["BAF_VehicleBox",[(_position select 0),(_position select 1),0], [], 0, "CAN_COLLIDE"]; // Crate Spawn Example [_crate,16,[15,crate_tools_sniper],[5,crate_items_high_value],[4,crate_backpacks_large],[4,crate_items_chainbullets]] call dynamic_crate; // Create some Buildings _baserunover = createVehicle ["Land_A_Villa_EP1",[(_position select 0), (_position select 1),0],[], 0, "CAN_COLLIDE"]; _baserunover setVectorUp surfaceNormal position _baserunover; // Group Spawn Examples [[_position select 0,_position select 1,0],6,"Hard","Random",5,"Random","Bandit","Random","Bandit",_mission] call spawn_group; [[_position select 0,_position select 1,0],10,"Hard","Random",5,"Random","Bandit","Random","Bandit",_mission] call spawn_group; [[_position select 0,_position select 1,0],5,"Extreme","[Random,at]",5,"Random","Bandit","Random","Bandit",_mission] call spawn_group; [[_position select 0,_position select 1,0],10,"Hard","Random",5,"Random","Bandit","Random","Bandit",_mission] call spawn_group; // Humvee Patrol Example [[(_position select 0) + 100, _position select 1, 0],[(_position select 0) + 100, _position select 1, 0],100,4,"HMMWV_Armored","Hard","Bandit","Bandit",_mission] call vehicle_patrol; // Static Turret Examples [[ [(_position select 0) - 15, (_position select 1) + 15, 8], [(_position select 0) + 15, (_position select 1) - 15, 8] ],"M2StaticMG","Hard","Bandit","Bandit",1,2,"Random","Random",_mission] call spawn_static; // Heli Paradrop Example [[(_position select 0),(_position select 1),0],[0,0,0],800,"UH60M_EP1_DZE",6,"hard","Random",4,"Random","Bandit","Random","Bandit",false,_mission] spawn heli_para; [[(_position select 0) + 50,(_position select 1),0],[50,50,0],800,"UH60M_EP1_DZE",6,"hard","Random",4,"Random","Bandit","Random","Bandit",true,_mission] spawn heli_para; [[(_position select 0) + 100,(_position select 1),0],[100,0,0],800,"UH60M_EP1_DZE",6,"hard","Random",4,"Random","Bandit","Random","Bandit",false,_mission] spawn heli_para; [[(_position select 0) + 150,(_position select 1),0],[100,0,0],800,"UH60M_EP1_DZE",6,"hard","Random",4,"Random","Bandit","Random","Bandit",true,_mission] spawn heli_para; // Mission objective options and messages [ [_mission,_crate], // mission variable (from line 9) and crate ["crate"], // Mission objective type (["crate"], or ["kill",wai_kill_percent], or ["assassinate", _assassinate]) [_baserunover], // buildings to cleanup after mission is complete, does not include the crate "Taviana Terrorism HQ has been astablished, Save Taviana and wipe them out!", // mission announcement "Taviana Terrorism HQ has been annihilated, Taviana is saved", // mission success "Taviana Terrorism HQ with stood the Hero assault, Taviana is still under threat!" // mission fail ] call mission_winorfail; // End of mission diag_log format["WAI: Mission Taviana Terrorism HQ ended at %1 ended",_position]; h_missionrunning = false; };
hey their I am tring to make a mission for the special mission this is what I have, and the file name is taviana_terrorism_hq.sqf oh and I forgot to mention that the file was called Taviana_Terrorism_HQ.sqf but I got this in my .rpt file so I changed the name to lower case but still no luck.
Error in expression <ions = [
["Taviana_Terrorism_HQ",100],
];
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Well that just turned my shit day at work into a lovely day, after hearing the news that their will be Australian servers to play on in the future. Great work just read the hot fixes topic and looks like you fellas are on top of it. If only their were some keys flying to the land downunder, then we would cream ourselves.
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With the special mission the bunny ranch how would I put loot in the create that spawns their please
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12:22:22 File z\addons\dayz_server\WAI\missions\init.sqf, line 73 12:22:23 Error in expression < then { _result = 2; }; if((_currTime - _s_startTime >= _s_missionTime) && (!s_m> 12:22:23 Error position: <_s_startTime >= _s_missionTime) && (!s_m> 12:22:23 Error Undefined variable in expression: _s_starttime And this is in the mission.init. if((_currTime - _h_startTime >= _h_missionTime) && (!h_missionrunning)) then { _result = 1; }; if((_currTime - _b_startTime >= _b_missionTime) && (!b_missionrunning)) then { _result = 2; }; if((_currTime - _s_startTime >= _s_missionTime) && (!s_missionrunning)) then { _result = 3; }; if(h_missionrunning) then { _h_startTime = floor(time); }; if(b_missionrunning) then { _b_startTime = floor(time); }; if(s_missionrunning) then { _s_startTime = floor(time); };
I uncommented out the // to get the special mission to spawn but now I get no special mission . here is my rpt and the mission.init. not sure what is wrong
Ah in the bunnyrandck mission.sqf I see
_mission = [_position,"ColorPink","Bunny Ranch","Special",false] call mission_init;
would I be correct in saying I have to change false to true to get the mission working ?
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The idea I would like to see if it possible to, As I have a Taviana server. Is I have 2 Static Ai islands 1 bandit AI and 1 Hero AI. I would love to have them so if you are a bandit player with humanity of say -10 000 to be able to goto the bandit AI island and co exist with your fellow bandits, And not get shot by the bandit AI their. Same with the hero island but have a humanity of say + 15 000. But in doing this have it so it doesn't affect the AI in the actual AI mission system itself.
I do like the idea of having a radio for finding the missions as well as I read in an earlier post.
My players and I on my server like the extreme AI so implementing reinforcements with most mission would be great. As I not know hot to do that yet. So in the missions .sqf if their was a choice to turn on reinforcements that would be nice, so then we could pick and choose what missions we want parra drops or land based reinforcements.
Any was what ever you come up with for the next releases will be great anyways.
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Awesome thank you very much will try it now.
Absolutely brilliant worked a treat thank you very much, love the WAI system great work indeed.
I can confirm it worked and you made an old dog very happy.
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"WAI: Spawned a group of 20 AI (Bandit) at [3136.83,2417,0.001]" 9:48:19 Error in expression <anity", _gain]; }; call { if(_backpack == "random") exitWith { _aipack = ai_pa> 9:48:19 Error position: <== "random") exitWith { _aipack = ai_pa> 9:48:19 Error Generic error in expression 9:48:19 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 117 line 116 call { line 117 if(_backpack == "random") exitWith { _aipack = ai_packs call BIS_fnc_selectRandom; }; line 118 if(_backpack == "none") exitWith { }; line 119 _aipack = _backpack; line 120 }; Sorry but my copy and paste just won't work on this website .
Ah bugger I may have been a premature on my excitement only 3 groups of Ai spawned on the island I checked the rpt and I got.
So It stoped loading after the 3 group of ai
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YEAH got it working now massive thanks to this community a great service you do.
Thankyou very much f3cuk, and Jossy you made an old codger very happy.
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Ok so this is what I have done,
in the WAI\config.sqf
static_missions =true;
custom_per_world =false;
the WAI\static\init.sqf is the same only thing I have changed is the file name it calls ExecVM "\z\addons\dayz_server\WAI\static\taviana.sqf
As I just renamed the default.sqf to taviana.sqf
And fixed the typo in the taviana.sqf line 62 that you pointed out to me.
so it should work all ok now ?
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Ok mate fixed that bit now, with the WAI\static\init.sqf the latest one has
ExecVM format ["z\addons\dayz_server\WAI\static\1%.sqf",toLower (worldName) ];
where the previous one I was using had (missionName) ];
so this is correct I leave it wordName ?
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if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ [ [3136.98,2509.89,0.001], // Position 20, // Number Of units "extreme", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 5, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [3051.39,2468.94,0.001], // Position 25, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 5, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [3136.83,2417,0.001], // Position 20, // Number Of units "extreme", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 5, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [3052.94,2592.26,0.001], // Position 5, // Number Of units "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Random,"aa", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 5, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; /* Custom static weapon spawns Eg. (with mutiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ [ [ // Position(s) (can be multiple) [3146.5,2456.14,0], [3103.45,2430.56,0], [3059.09,2454.18,0], [3101.69,2516.4,0] ], "M2StaticMG", // Classname of turret "hard", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 6, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; /* Custom Chopper Patrol spawn Eg. [ [725.391,4526.06,0], // Position to patrol [0,0,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "hard", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; Place your heli patrols below */ [ [14477.8,14124.845,0], // Position to patrol [0,0,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "extreme", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [16207.406,13676.38,0], // Position to patrol [0,0,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "hard", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; Place your vehicle patrols below this line */ /* Paradropped unit custom spawn Eg. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ [ [3052.94,2592.26,2.6292224], // Position that units will be dropped by [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 10, // Number of units to be para dropped "hard", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 5, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; diag_log "WAI: Static mission loaded"; };
Yeah mate I trying to do an AI island on the version before the latest update it worked fine no I can't get it to spawn at all.
I show you my static spawn file, sorry not know how to put it in a little scroll box as I old man learning new tricks.
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yes I have added static spawns for taviana to make an AI island. below I tried to show you the file but it went all screwy as I not realy knoiw how to show you the code on this website.
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For the life of me I can't get the static missions to spawn.
I have triple checked the static missions files all is good their and the paths.
In my rpt file all it says is "WAI: Initialising static missions"
But they not load and not spawn in game.
Would love some advise on this please as I am new to this website. thankyou for your time.
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Hi I have done the install for taviana map all works well but when I changed it so no spawn on beach it not work now for some reason. Any advice would be awesome. I have checked paths and stuff all good their. Not sure what happening when I turn off spawn on beach.
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Yes that is what I have done mate but the third chopper never has a pilot or gunner. So it not spawn or fly around
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I have added 2 heli patrols using WAI and have succeeded but when I add a third the third chopper has an error of no pilot or gunners. is their a way to solve this please.
I the heli patrol .sqf
I have changed
ai_air_units = (ai_air_units +2);
instead of ai_air_units = (ai_air_units +1);
but this didn't work and I not sure how to assign more pilots and gunners to the third chopper as the first two work fine.
Group and GPS ideas.
in Suggestions
Posted
We rock in a group of 5 and it would be good to see a distance marker on the top of their hex icon. Like the way point markers.
Also with the GPS if all squad members have a GPS, Would be good to see squad icons on the map for easier reference to see where exactly were they are. Just a couple of thoughts.