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Humpabry

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Posts posted by Humpabry

  1. @Xatu: Custom vehicles won't spawn if players are too close to the spawn location (< 300m) to avoid cases of instant engagement upon spawning. Repeat attempts will be made until a location is found that contains no players within 300m.

     

    @Humpabry: Spawning on buildings is specifically avoided because AI are prone to falling off rooftops, especially in cases where they spawn on an edge or a non-flat surface.

    thats cool just loving the ai anyways..thank for the script man keep up the good work !

     

    also the climb buoildings to shoot you anyways so thats good stuff

  2. ok thanks a lot :)

     

    @Xatu: Not sure what you mean by spawn timer. Respawn timer?

     

    I'm looking into the custom vehicle spawns at the moment. There's some code that needs to be changed so avoid making custom vehicle spawns for now.

     

    @Humpabry: No minimum radius. I don't believe vehicle AI have a maximum radius (could be wrong) but infantry AI are limited to a 300m patrol radius.

    ty very much..and its a great way to make ai city man really loving it.

     

    thanks a lot

  3. ["Sektor B",[22420.1,19601.4,0.00143862],"B_Heli_Light_01_armed_F",5000,[2,1],1] call A3EAI_createCustomVehicleSpawn;
     1:44:49 "Epoch: Spawning vehicles"
     1:44:49 Error in expression <li_Light_01_armed_F",5000,[2,1],1] call A3EAI_createCustomVehicleSpawn;
    ["Sektor>
     1:44:49   Error position: <A3EAI_createCustomVehicleSpawn;
    ["Sektor>
     1:44:49   Error Undefined variable in expression: a3eai_createcustomvehiclespawn
     1:44:49 File @EpochHive\A3EAI_custom_defs.sqf, line 53
    

    and

    is there a way to reduce the spawn timer for the Custom Spawns ? 

     

     

    • ['AreaName1',100,2,1,true,600] call A3EAI_generateArea;

     

    • true: Respawn setting. true: Enable respawn. false: Disable respawn.

    change true to false = no respawn

  4. so for example like the dzai is this how custom spawns would work?

     

    _this = createTrigger ["group1", [6475.04, 14087.7, 0]];
        _this setTriggerArea [600, 600, 0, false];
        _this setTriggerActivation ["ANY", "PRESENT", true];
        _this setTriggerTimeout [10, 15, 20, true];
        _this setTriggerText "HanEnt1";
        _this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "0 = [4,1,20,thisTrigger,['HanEnt1],2] call fnc_spawnBandits;", "0 = [thisTrigger] spawn fnc_despawnBandits;"];
        _trigger_500 = _this;

     

    this is a copy/paste and just to get the rough idea :)

     

    thank you

  5. Joyous day all, I have finished my script with satisfactory results. Everyone should get the menu now, regardless of server restart, fresh spawn to a server that just restarted, all situations should be good to go. 

     

    Here is the link to the RAR with all the files you need for a vanilla server.

     

    https://www.dropbox.com/s/sze9g3a8izghc7j/EARPLUGS.rar?dl=0

     

    Make sure to change out this line in your Battley scripts.txt filter

    7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"finddisplay" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\""
    
    

    Hope this works out for you guys. :)

    works fine for admins but not normal players...they are automaticaly on and u cant turn them off (no scroll wheel option)

     

    ok now have the scroll option as normal player..but even with your BE line changed i get white screen as normal player

  6. _pathtotools = "your path\..."; <---------------------------------------------------------
    _EXECscript1 = 'player execVM "'+_pathtotools+'%1"';
    //customise these menus to fit your server
    //menu
            menu =
            [
                ["",true],
                    ["Server Info", [2], "", -5, [["expression", format[_EXECscript1,"text1.sqf"]]], "1", "1"],
                    ["Server Rules", [4], "", -5, [["expression", format[_EXECscript1,"text2.sqf"]]], "1", "1"],
                    ["Tips", [6], "", -5, [["expression", format[_EXECscript1,"text3.sqf"]]], "1", "1"],
                    ["", [-1], "", -5, [["expression", ""]], "1", "0"],
                ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]    
            ];
    ];
     
     
     
    so wat is the pathtools?
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