Humpabry
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Posts posted by Humpabry
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so anyone got the working with right path in the pathtools?
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The code for that won't be done until the next update.
next update custom spawns mr vampire?
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my custom helis/vehicles did not spawn.
is this because u use mas vehicles for the patrols?
not because mas cars cause i have heli patrol working on map with mas car vehicle
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@Xatu: Custom vehicles won't spawn if players are too close to the spawn location (< 300m) to avoid cases of instant engagement upon spawning. Repeat attempts will be made until a location is found that contains no players within 300m.
@Humpabry: Spawning on buildings is specifically avoided because AI are prone to falling off rooftops, especially in cases where they spawn on an edge or a non-flat surface.
thats cool just loving the ai anyways..thank for the script man keep up the good work !
also the climb buoildings to shoot you anyways so thats good stuff
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spawning them on top of buildings dont work..they just on floor wen u log in to server..thats a bugger :p
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Ty for the fast Updates :)
I can´t see the custom Bots and vehicles in my admin Tool (Infistar) (Map icons)
All other types of bots (Static,dyn.....) works fine
they only spawn withing players being in a certain distance i belive
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turned dynamic + static spawns off but they still spawn around map?
loving the mod thought tyvm :)
ah did not turn the random spawns off :p sorry my mistake
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ok thanks a lot :)
@Xatu: Not sure what you mean by spawn timer. Respawn timer?
I'm looking into the custom vehicle spawns at the moment. There's some code that needs to be changed so avoid making custom vehicle spawns for now.
@Humpabry: No minimum radius. I don't believe vehicle AI have a maximum radius (could be wrong) but infantry AI are limited to a 300m patrol radius.
ty very much..and its a great way to make ai city man really loving it.
thanks a lot
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["Sektor B",[22420.1,19601.4,0.00143862],"B_Heli_Light_01_armed_F",5000,[2,1],1] call A3EAI_createCustomVehicleSpawn;
1:44:49 "Epoch: Spawning vehicles" 1:44:49 Error in expression <li_Light_01_armed_F",5000,[2,1],1] call A3EAI_createCustomVehicleSpawn; ["Sektor> 1:44:49 Error position: <A3EAI_createCustomVehicleSpawn; ["Sektor> 1:44:49 Error Undefined variable in expression: a3eai_createcustomvehiclespawn 1:44:49 File @EpochHive\A3EAI_custom_defs.sqf, line 53
and
is there a way to reduce the spawn timer for the Custom Spawns ?
- ['AreaName1',100,2,1,true,600] call A3EAI_generateArea;
- true: Respawn setting. true: Enable respawn. false: Disable respawn.
change true to false = no respawn
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so can you have patrol area 1m or is mininum 50m?
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so for example like the dzai is this how custom spawns would work?
_this = createTrigger ["group1", [6475.04, 14087.7, 0]];
_this setTriggerArea [600, 600, 0, false];
_this setTriggerActivation ["ANY", "PRESENT", true];
_this setTriggerTimeout [10, 15, 20, true];
_this setTriggerText "HanEnt1";
_this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "0 = [4,1,20,thisTrigger,['HanEnt1],2] call fnc_spawnBandits;", "0 = [thisTrigger] spawn fnc_despawnBandits;"];
_trigger_500 = _this;this is a copy/paste and just to get the rough idea :)
thank you
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so i went into editor...placed soldiers around map for spawn points...copied the cords over to spawnpoing script and all i get is spawning in water.
did not have this problem on cherno
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so i have my text1 + 2 + 3 in a folder called scripts
_pathtotools = "scripts\";thats right or im totally loosing my marbles?ty for the reply also :) -
ok got it working normal players acn see it too...just cant see anything after the first menu..i press the server info button and nothing appears :/
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Joyous day all, I have finished my script with satisfactory results. Everyone should get the menu now, regardless of server restart, fresh spawn to a server that just restarted, all situations should be good to go.
Here is the link to the RAR with all the files you need for a vanilla server.
https://www.dropbox.com/s/sze9g3a8izghc7j/EARPLUGS.rar?dl=0
Make sure to change out this line in your Battley scripts.txt filter
7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"finddisplay" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\""
Hope this works out for you guys. :)
works fine for admins but not normal players...they are automaticaly on and u cant turn them off (no scroll wheel option)
ok now have the scroll option as normal player..but even with your BE line changed i get white screen as normal player
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so as admin i get the option for this..but normal players dont. but even the admin i press the menu and get no sub folder to rules/server info etc
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_pathtotools = "your path\..."; <---------------------------------------------------------_EXECscript1 = 'player execVM "'+_pathtotools+'%1"';//customise these menus to fit your server//menumenu =[["",true],["Server Info", [2], "", -5, [["expression", format[_EXECscript1,"text1.sqf"]]], "1", "1"],["Server Rules", [4], "", -5, [["expression", format[_EXECscript1,"text2.sqf"]]], "1", "1"],["Tips", [6], "", -5, [["expression", format[_EXECscript1,"text3.sqf"]]], "1", "1"],["", [-1], "", -5, [["expression", ""]], "1", "0"],["Exit", [13], "", -3, [["expression", ""]], "1", "1"]];];so wat is the pathtools?
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anyone have any altis spawn points? im being lazy here :P
thanks in advance :D
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put my details in...also added the add new server...then wen i press save server it does not save
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i will be porting these to the latest update today
very nice to hear! thanks a lot
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would be nice to see roads added to this editor :) very nice!
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so once mission ai have been cleared mission did not update as finished..
any reason for this?
i took your files (missions) and added to my sem.pbo ... did i miss something?
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loving the 0.8 update kilo great stuff mate keep up the good work man!
Mods in Addons folder
in Discussion
Posted
so question is...
if i was to put @mas or watever right into the addons folder of my arma 3 install on dedi box for server..would this mean i would not have to add the launch parameter?