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Vanguard

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Posts posted by Vanguard

  1. Evening all

    Ive recently discovered a problem on my server. Not sure if it has to do with the 1.0.4.2 version or the 112555 Beta version, betting on the last one.

    But selling a car at a trader will give money and "remove" the car but all the options for it is still there, can still enter the cars inventory and such, doors triggers animations to enter but nothing happens.

    Trying to delete it with our admin tool does nothing when trying to delete the invis car. If we use it on a vehicles that we haven't tried to sell it vanishes completely.

    I'm also not seeing any errors in the RPT that involves vehicles. =(

     

    Is this something with our database and object removal with traders?

    Or might it be another script we have that breaks the traders?

    We run 112555 Beta for Chernarus.

    1.0.4.2 Epoch.

     

    Thanks in advance.

  2. Good evening good folks, Ive installed this on my Pathera server, the server runs beta 11255.

    The missions spawn but the loot crates doesn't.

    This is what my RPT file says, as im a noob at scripting I can not find a error... XD

     

     

    0:51:51 "WAI: Starting Mission crash_spawner"
     0:51:51 "WAI: Mission Crash_Spawner Started At [431.737,449.086]"
     0:51:51 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret
     0:51:51 UH1Wreck_DZ: MainGun - unknown animation source mainGun
     0:51:51 UH1Wreck_DZ: Gatling - unknown animation source Gatling
     0:51:51 Error in expression <t 2;
    _radius =    _this select 3;

    switch (_iClass) do
    {
    default
    {

    _item = createV>
     0:51:51   Error position: <_iClass) do
    {
    default
    {

    _item = createV>
     0:51:51   Error Undefined variable in expression: _iclass
     0:51:51 File z\addons\dayz_code\compile\spawn_loot.sqf, line 9
     0:51:51 Error in expression <s select _index;
    _itemType = _itemTypes select _index;
    [_itemType select 0, _ite>
     0:51:51   Error position: <select _index;
    [_itemType select 0, _ite>
     0:51:51   Error Zero divisor
     0:51:51 File z\addons\dayz_server\WAI\missions\missions\crash_spawner.sqf, line 73
     0:51:51 Error in expression <t 2;
    _radius =    _this select 3;

    switch (_iClass) do
    {
    default
    {

    _item = createV>
     0:51:51   Error position: <_iClass) do
    {
    default
    {

    _item = createV>
     0:51:51   Error Undefined variable in expression: _iclass
     0:51:51 File z\addons\dayz_code\compile\spawn_loot.sqf, line 9
     0:51:51 Error in expression <s select _index;
    _itemType = _itemTypes select _index;
    [_itemType select 0, _ite>
     0:51:51   Error position: <select _index;
    [_itemType select 0, _ite>
     0:51:51   Error Zero divisor
     0:51:51 File z\addons\dayz_server\WAI\missions\missions\crash_spawner.sqf, line 73
     0:51:51 Error in expression <t 2;
    _radius =    _this select 3;

    switch (_iClass) do
    {
    default
    {

    _item = createV>
     0:51:51   Error position: <_iClass) do
    {
    default
    {

    _item = createV>
     0:51:51   Error Undefined variable in expression: _iclass
     0:51:51 File z\addons\dayz_code\compile\spawn_loot.sqf, line 9
     0:51:51 Error in expression <s select _index;
    _itemType = _itemTypes select _index;
    [_itemType select 0, _ite>
     0:51:51   Error position: <select _index;
    [_itemType select 0, _ite>
     0:51:51   Error Zero divisor
     0:51:51 File z\addons\dayz_server\WAI\missions\missions\crash_spawner.sqf, line 73
     0:51:51 Error in expression <t 2;
    _radius =    _this select 3;

    switch (_iClass) do
    {
    default
    {

    _item = createV>
     0:51:51   Error position: <_iClass) do
    {
    default
    {

    _item = createV>
     0:51:51   Error Undefined variable in expression: _iclass
     0:51:51 File z\addons\dayz_code\compile\spawn_loot.sqf, line 9
     0:51:51 Error in expression <s select _index;
    _itemType = _itemTypes select _index;
    [_itemType select 0, _ite>
     0:51:51   Error position: <select _index;
    [_itemType select 0, _ite>
     0:51:51   Error Zero divisor
     0:51:51 File z\addons\dayz_server\WAI\missions\missions\crash_spawner.sqf, line 73
     0:51:51 Error in expression <t 2;
    _radius =    _this select 3;

    switch (_iClass) do
    {
    default
    {

    _item = createV>
     0:51:51   Error position: <_iClass) do
    {
    default
    {

    _item = createV>
     0:51:51   Error Undefined variable in expression: _iclass
     0:51:51 File z\addons\dayz_code\compile\spawn_loot.sqf, line 9
     0:51:51 Error in expression <s select _index;
    _itemType = _itemTypes select _index;
    [_itemType select 0, _ite>
     0:51:51   Error position: <select _index;
    [_itemType select 0, _ite>
     0:51:51   Error Zero divisor
     0:51:51 File z\addons\dayz_server\WAI\missions\missions\crash_spawner.sqf, line 73
     0:51:51 Error in expression <t 2;
    _radius =    _this select 3;

    switch (_iClass) do
    {
    default
    {

    _item = createV>
     0:51:51   Error position: <_iClass) do
    {
    default
    {

    _item = createV>
     0:51:51   Error Undefined variable in expression: _iclass
     0:51:51 File z\addons\dayz_code\compile\spawn_loot.sqf, line 9
     0:51:51 Error in expression <s select _index;
    _itemType = _itemTypes select _index;
    [_itemType select 0, _ite>
     0:51:51   Error position: <select _index;
    [_itemType select 0, _ite>
     0:51:51   Error Zero divisor
     0:51:51 File z\addons\dayz_server\WAI\missions\missions\crash_spawner.sqf, line 73
     0:51:51 "WAI: Spawned a group of 8 Bandits at [431.737,449.086,0]"

     

     

    I'm guessing it has something to do with the Beta 112555 since I've heard it cases alot of errors.

    Thanks in advance! =)

  3. I've gotten a problem since installing this script on my Chernarus server running the Beta 112555..

    Some vehicles just detonate from next to nothing, some acts like normal. It has happened that a M9 bullet has managed to detonate a Merlin...

    Is this a known bug i've found nothing about or is it a new that came with the new beta version? If so is there a fix for it?

     

     

    Greetings.

  4.  

    If you have :

    if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance) and _canDo) then {	//Has some kind of target
    

    Then add it right before the  } else { at the bottom of this if.

    I got mine right above:

    / Allow Owner to lock and unlock vehicle

     

     

    But i dont use mine to see vault safes...I use it to see Plot IDs, so i can find easily in the database who owns that plot pole...

    //At the top of my fn_selfactions
    _adminlist = call compile preProcessFileLineNumbers "superadmins.sqf";
    
    // superadmin.sqf is in my root mission folder and has inside:
    ["xxxxxxx","xxxxxxx","xxxxxxx","xxxxxxx","xxxxxxx"]; // admin UIDs
    .....
    .....
    
        if((typeOf(cursortarget) == "Plastic_Pole_EP1_DZ") and _ownerID != "0" and (player distance _cursorTarget < 2)) then {
            if ((getPlayerUID player) in _adminlist) then {
                cutText [format["Plot Pole Owner PUID is: %1",_ownerID], "PLAIN DOWN"];
            };
        };
    

    Not to sound as a multinoob, (Which i am) How would i go about to add this wonderful piece of code? Looks really useful, when players try to scam admins into helping them with "their" base XD

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