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IvertizPL

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Posts posted by IvertizPL

  1. Does the plot pole in show the friends in the Database under inventory? If not it's not saving the friend correctly so I'd look at the update_object.sqf  if it is then its not loading the friends list on the plot pole correctly in the player build most likely.

    I don't see nothing in my database knows like a friends. I have Character_DATA and I see only custom Cash_Money because I'm using Single Currency, I look at the update_object.sqf today. Thanks for trying to help! ;))

  2. Its just a example, player dont get humanity for kill bandit and I dont Know why, he should get humanity on plus but he always get 0 humanity for kill bandit, when survivor have 2563 humanity and he kill bandit he still have 2563 humanity, you understand me? :)

  3. I can't find problem with add new trader, ;//

     

    There is error:

    13:54:02 Error in expression <;
    if (true) then
    {
    _this = _createAgent ["TK_CIV_Woman01_EP1", [4031.0256, 11674>
    13:54:02   Error position: <["TK_CIV_Woman01_EP1", [4031.0256, 11674>
    13:54:02   Error Missing ;
    13:54:02 File z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf, line 759
    13:54:02 Error in expression <;
    if (true) then
    {
    _this = _createAgent ["TK_CIV_Woman01_EP1", [4031.0256, 11674>
    13:54:02   Error position: <["TK_CIV_Woman01_EP1", [4031.0256, 11674>
    13:54:02   Error Missing ;
    13:54:02 File z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf, line 759

    There is mission.sqf

     

    http://pastebin.com/zDpEp11B

  4. Hello, I have problem with humanity of my players, when for example player with nick KoRba have 2500 humanity and he kill bandit name NaTsu with -7000 humanity he not get anything, always 0 humanity. It's strange I was searching for solve but can't find nothing helpfull.

     

     

    Player1 = 2500

    Player2 = -7000

     

    Player 1 kill Player 2 and he get 0 humanity

     

     

    But when Player2 kill Player 1 he get humanity on minus something like 2-3 thousands.

     

    I wait for the answers guys :)

  5. Hi thanks for making this – love it :)

     

    We been having fun running it on our test server, works like a charm. Only had this small issue….

     

    If a player is in combat in a chopper and combat logs then the box is in the sky, not on the ground

    We decided to use it for target practice and it blow up  :lol:

     

     

    Same problem, anyone can help to fix it? :)

  6. A1)Default traders objects are in mission.sqf in dayz_server.pbo --> Missions --> DayZ_Epoch_11.Chernarus

     

    A2) Yes, this barracks and tents are default Stary Trader objects.

     

    A3) Don't really understand ( poor english) But you need create this platform, later take coordinates of this places change it to correctly Arma coordinates ( I'm not really sure how it works) and in mission.sqf (Look A1) change this one skin of NPC to the you coordinates 

     

    You need find something like that:

     

    _unit_13 = objNull;
    if (true) then
    {
      _this = createAgent ["Profiteer4", [11449.484, 11341.03, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _unit_13 = _this;
      _this setDir 34.525925;
      _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
      _this setUnitAbility 0.60000002;
      _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
     
    

     

    And change this:

     

     _this = createAgent ["Profiteer4", [11449.484, 11341.03, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
     
    and
     
    _this setDir 34.525925; // This is rotation of NPC
    

     

     

    A4) Never try, sorry can't help you, have a nice day :)

  7. 119 - 120 line in config.sqf

     

    change

     

    wai_hero_limit = 1; // define how many hero missions can run at once
    wai_bandit_limit = 1; // define how many bandit missions can run at once
    

     

    to

     

    wai_hero_limit = 2; // define how many hero missions can run at once
    wai_bandit_limit = 2; // define how many bandit missions can run at once
    
  8. I have problem with Snap Building PRO with Vector Building, I'm not sure I write in good thread but I try.
     
    This small sign sphere 10cm should be only one the object what you build, but when you click Snap Build ON this small signs are on the every wall/doors/object and it makes really low fps number. It happened after I install Vector Building with Snap and snap_build.sqf is other than normal:
     
    Here is snap_build.sqf with Vector:
     
     
    And here is snap_build.sqf without Vector Building:
     
  9. You need take this files from dayz_code.pbo

    1.Download dayz_code.pbo from you FTP server

    2.Unpack dayz_code.pbo using PBO Manager

    3.Go to the Action folder in unpacked dayz_code.pbo find player_upgrade.sqf and player_buildingDowngrade.sqf copy

    4.Paste this files in the custom folder or anywhere you want in mission folder.

    5.Open compiles.sqf

    6. Under

    player_build = compile preprocessFileLineNumbers "custom\snap_pro\player_build.sqf";
    

    Add:

     

    player_upgrade = compile preprocessFileLineNumbers "custom\player_upgrade.sqf";
    player_player_buildingDowngrade = compile preprocessFileLineNumbers "custom\player_buildingDowngrade.sqf";

    Change the path if needed, and remember to edit this files :)

     

     

    And sorry for English if something is not correctly :P

  10. Don't see errors from last 2 days in rpt but there is dayz_spaceInterrupt.sqf

     

    http://pastebin.com/0cD9Rgbu

     

    I think there is problem with gear in vehicle:

     

    Line 96-99

    
    	if ((_dikCode in actionKeys "Gear") and (vehicle player != player) and !_shift and !_ctrl and !_alt && !dialog) then {
    	      createGearDialog [player, "RscDisplayGear"];
    	      _handled = true;
    	};
    

    Problem with arma menu can be here I think:

    
    	if (_dikCode in actionKeys "TacticalView") then {_handled = true;};
    
  11. I have problem with Snap Building PRO with Vector Building, I'm not sure I write in good thread but I try.
     
    This small sign sphere 10cm should be only one the object what you build, but when you click Snap Build ON this small signs are on the every wall/doors/object and it makes really low fps number. It happened after I install Vector Building with Snap because snap_build.sqf is other than normal:
     
    Here is snap_build.sqf with Vector:
     
     
    And here is snap_build.sqf without Vector Building:
     
     

     

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