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Posts posted by Buly
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so it's done...uploaded the files again and now its working. :-)
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People use this when it kills there players 25% off the time seriously?
sorry - can't really understand what you mean with this
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no idea anyone ?
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I have a little problem. I can see the traders and what they sell but when I click on the category nothing shows up on the right side
same here - only black market ammo/weapons shows me the items (chernaros)
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very good - thank you
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Sounds great - looking forward to this :)
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ok - all done and it works - but I can lift locked vehicles.
Did all steps - also this:
To stop Players from Lifting Locked Vehicles
Follow the guide @
http://dayzepoch.com...ocked-vehicles/
Change
"R3F_LOG_disabled" -> "BTC_Cannot_Lift"
But still can lift locked vehicles.
Edit: don't know why - but it works now. can't lift locked vehicles.
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6956.624, -16.721313, 9722.0059
sqm is xyz
you're my hero :D thank you
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The trader is not visible to me - may I do something wrong ?
mission.sqm
init.sqf
I use the Napf Map and want to place in Muenchenstein @ the Fionas pub ^_^
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And also does someone have the list of all the vehicles towable ( i am quite lazy) :P
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thanks for your help :-)
here's my rpt log:
13:24:03 "EPOCH SERVERTRADE: Player: Buly (134548102) bought a Mi17_Civilian_DZ in/at Unknown Trader City for 1x ItemBriefcase100oz" 13:24:04 "PUBLISH: Attempt 60b39d00# 1061654: arrow_down_large_ep1.p3d REMOTE" 13:24:04 "HIVE: WRITE: "CHILD:308:24:Mi17_Civilian_DZ:0:7522:[71,[18200.6,2125.63,1]]:[]:[]:1:18200621256108460:"" 13:24:05 "HIVE: WRITE: "CHILD:388:18200621256108460:"" 13:24:05 "CUSTOM: Selected "1748"" 13:24:05 "PUBLISH: B 1-1-F:1 (Buly) REMOTE Bought Mi17_Civilian_DZ with ID "18200621256108460""
seems to be normal. to set this object to another position don't work. still the same spawn point.
My last hope is to create a complete new sqf of this custom trader.
Edit: is the red text the spawn location of the vehicle ?
13:24:04 "HIVE: WRITE: "CHILD:308:24:Mi17_Civilian_DZ:0:7522:[71,[18200.6,2125.63,1]]:[]:[]:1:18200621256108460:"" -
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Normally the spawn point for vehicles is in the middle of "HeliHCivil" sign on the ground.
I have 1 trader where the vehicle spawns some meters away of this point.
here's a snippet of the code:
military_neutral.sqf
_vehicle_227 = objNull; if (true) then { _this = createVehicle ["HeliHCivil", [18199.6, 2105.19,0.001], [], 0, "CAN_COLLIDE"]; _vehicle_227 = _this; _this setPos [18199.6, 2105.19,0.001]; };
I have also tried to move the HeliHCivil via the editor - but still the same problem.
also checked there is another HeliHCivil near the trader in my sqf.
Don't know why the spawn is not on the "H" sign. May someone can help
It is the military neutral airplane trader of Bexs for napf - all other traders works fine
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can someone post these files? gifthub webpage seems to be deleted
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When I delete the lines or commented out my server get stucks in wait for host or other strange issues. may someone can help @ this problem.
read from other server owners with the same problem - no solution yet.
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Works great! thank you!
My problem is the salvage script - cause you can completely salvage all items of the vehicle you deployed (glasses etc.)
is there a walkaround how to prevent those deployed vehicles of salvage option? sorry for my poor english :rolleyes:
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Ok, I scanned through R3F files, and I can't help you that much as I don't know french :D
There actually is an init.sqf inside here:
R3F_ARTY_AND_LOG\R3F_LOG\init.sqf
And inside it look for:
R3F_LOG_FNCT_objet_init = compile preprocessFile "addons\R3F_ARTY_AND_LOG\R3F_LOG\objet_init.sqf"; R3F_LOG_FNCT_heliporteur_init = compile preprocessFile "addons\R3F_ARTY_AND_LOG\R3F_LOG\heliporteur\heliporteur_init.sqf"; R3F_LOG_FNCT_remorqueur_init = compile preprocessFile "addons\R3F_ARTY_AND_LOG\R3F_LOG\remorqueur\remorqueur_init.sqf"; R3F_LOG_FNCT_transporteur_init = compile preprocessFile "addons\R3F_ARTY_AND_LOG\R3F_LOG\transporteur\transporteur_init.sqf";
These lines call for others init.files within the R3F addon. My best bet is that 'remorqueur_init.sqf' is responsible for towing in R3F. So you should comment it out. Comment out everything that has 'remorqueur' in it :D
Then see if it gives you any RPT errors.
works very well thank you :)
but no I decided to completely delete the R3F scripts. :lol:
towing and deployable vehicle is more than enough :-) anyway - thank you for your effort Bambit
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Yes - it's R3F. I using the "Load in.." function. But there musst be a way to disable the option of R3F's tow in the wheel menu. But I can't find
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yes - i use a custom compile/fn_selfaction file. those lines in step 11 are commented out.
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May a little problem.
I've installed the mod - working great so far. My problem is that I still have the "Tow..." Option of the built in script of Epoch.
May I must comment out some more line in fn_selfaction?
thanks in advance
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works great - thanks! :)
After updateing to the latest steam build, vehicle explode random
in Scripting
Posted
latest is [26/July/2014] - AH332Z
but didn't receive too yet - maybe he will send in the next hours
http://www.digitalgoodsstore.com/mydgs/hveJOk