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Buly

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Posts posted by Buly

  1. thanks for your help :-)
     
    here's my rpt log:
     

    13:24:03 "EPOCH SERVERTRADE: Player: Buly (134548102) bought a Mi17_Civilian_DZ in/at Unknown Trader City for 1x ItemBriefcase100oz"
    13:24:04 "PUBLISH: Attempt 60b39d00# 1061654: arrow_down_large_ep1.p3d REMOTE"
    13:24:04 "HIVE: WRITE: "CHILD:308:24:Mi17_Civilian_DZ:0:7522:[71,[18200.6,2125.63,1]]:[]:[]:1:18200621256108460:""
    13:24:05 "HIVE: WRITE: "CHILD:388:18200621256108460:""
    13:24:05 "CUSTOM: Selected "1748""
    13:24:05 "PUBLISH: B 1-1-F:1 (Buly) REMOTE Bought Mi17_Civilian_DZ with ID "18200621256108460""
    

    seems to be normal. to set this object to another position don't work. still the same spawn point.

    My last hope is to create a complete new sqf of this custom trader.

    Edit: is the red text the spawn location of the vehicle ?

    13:24:04 "HIVE: WRITE: "CHILD:308:24:Mi17_Civilian_DZ:0:7522:[71,[18200.6,2125.63,1]]:[]:[]:1:18200621256108460:""

  2. Normally the spawn point for vehicles is in the middle of "HeliHCivil" sign on the ground.

     

    I have 1 trader where the vehicle spawns some meters away of this point.

     

    here's a snippet of the code:

     

    military_neutral.sqf

    _vehicle_227 = objNull;
    if (true) then
    {
      _this = createVehicle ["HeliHCivil", [18199.6, 2105.19,0.001], [], 0, "CAN_COLLIDE"];
      _vehicle_227 = _this;
      _this setPos [18199.6, 2105.19,0.001];
    };

    I have also tried to move the HeliHCivil via the editor - but still the same problem.

    also checked there is another HeliHCivil near the trader in my sqf.

     

    Don't know why the spawn is not on the "H" sign. May someone can help

     

    It is the military neutral airplane trader of Bexs for napf - all other traders works fine

  3. Ok, I scanned through R3F files, and I can't help you that much as I don't know french :D

    There actually is an init.sqf inside here:

    R3F_ARTY_AND_LOG\R3F_LOG\init.sqf

    And inside it look for:

    R3F_LOG_FNCT_objet_init = compile preprocessFile "addons\R3F_ARTY_AND_LOG\R3F_LOG\objet_init.sqf";
    R3F_LOG_FNCT_heliporteur_init = compile preprocessFile "addons\R3F_ARTY_AND_LOG\R3F_LOG\heliporteur\heliporteur_init.sqf";
    R3F_LOG_FNCT_remorqueur_init = compile preprocessFile "addons\R3F_ARTY_AND_LOG\R3F_LOG\remorqueur\remorqueur_init.sqf";
    R3F_LOG_FNCT_transporteur_init = compile preprocessFile "addons\R3F_ARTY_AND_LOG\R3F_LOG\transporteur\transporteur_init.sqf";
    

    These lines call for others init.files within the R3F addon. My best bet is that 'remorqueur_init.sqf' is responsible for towing in R3F. So you should comment it out. Comment out everything that has 'remorqueur' in it :D

    Then see if it gives you any RPT errors.

    works very well  thank you :)

    but no I decided to completely delete the R3F scripts. :lol:

    towing and deployable vehicle is more than enough :-) anyway - thank you for your effort Bambit

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