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deicide

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Posts posted by deicide

  1. ok when i go to activate the admin mode i get kicked for  restriction #49       anyideas on fixing this?

    battle eye filters. you have to use the ones it comes with, or merge changes to your current filters. with filter errors it tells you where to look. a createvehicle restriction 28 would be a problem with a creatvehicle filter on line 28 of the cretevehicle.txt filter.

  2. Do you realize the weapons in the crates are not epoch weapons, but dayz. Your last version i had to manually update all the weapons t match what drops in game, and update all the vehicles to epoch veriations. so it would match traders and world spawns. this version is going to be the same. why call it an epoch admin tool if none of the weapons or vehicles were updated to epoch.

  3. The script linked in the first post does not seem to be the same one used on most servers. I can't find a way to install either one of them in epoch but I would like to get the norrn version working. Since it would be a lot cooler to show the rope. any advice on getting norrn mp compatible. aside from editing the object names from arma to epoch/dayz versions.

  4. Installed the scripts... Never got anything on scroll options (like with other self actions) so I added the deploy scripts to Extra RC... Now they do not require any parts to deploy. Script still removes them if they are there but does not "require" them. Ideas?

     

    Thanks

    Bao

     

    This script either does not work anymore, or is dependent on some other script that isn't mentioned here. Just did a completely fresh server install and followed the instructions to the letter...no go.

    It still works. you do need to have the materials on you for the option to even show.

     

    try the script TheFarix posted. I have it running now works great.

  5. or this

    _toolbox = "ItemToolbox" in weapons player;
    
    if (!_toolbox) then {
        cutText [format["Missing Toolbox"], "PLAIN DOWN"];
    } else {
        if ([["PartGeneric",2], ["PartGlass",2], "PartVRotor","PartEngine","PartFueltank","ItemFuelBarrel"] call player_checkAndRemoveItems) then {
    
    //spawn bird
    
    };
    };
    

    This is original epoch way to check for items, it will actually notify players which parts are missing so they don't have to guess

    This is exactly what I am trying to do. I like the script a lot my only thing is players wont know what they can build or what they need. Since they might not even notice the script till they have the mats to force the scroll menu. I am about to put a list of materials in my dubug menu for now lol. where do i use this script? I would add extra rc options and deploy that way.

     

    I'm kind of new to this but only need a slight nudge.

  6. the admin tools work great, when they work. I've got about a 70% success rate right after a server restart, and about 5% rate after I die, same goes for my other admin. I know its been reported over and over and over again, and your eyes are prob bleeding from it, but just wanted to put another one up there. Cannot wait for the new activate in hopes it fixes this, because everything else works fine for me. Well except temp vehicles but they aren't really needed for me so no big deal. Thanks for the ongoing support of this project!

    Do you use r3f tow script? i have been setting up a new sever and found that the admin menu only opens up after first login if r3f is disabled.

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