Gorgy
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Posts posted by Gorgy
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@Darth_Rogue
Will look at it
also i will redo the Icons. get the size down and also make them look a bit better
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i'm sure this can be done much better but it works perfect for me
/*- * Developers VJ - Developer - http://epochmod.com/forum/index.php?/user/17218-vj/ * Edited by Gorgy WWW.Highlife.Gaming.com * * VJsPlayerStats.sqf Ver: 0.391.b * License: * All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. * http://creativecommons.org/licenses/by-nc-sa/4.0/ -*/ serverTitle="---Your Server Name"; delay=0; //No need to modify waitUntil {!isNull player}; waitUntil {!(isNull (findDisplay 46))}; _PS = "VJs_PS" call BIS_fnc_rscLayer; _PS cutRsc["VJs_PS","PLAIN"]; disableSerialization; sleep delay; [] spawn { while {true} do { //Thirst if(EPOCH_playerThirst > 1875) then {Thirst_Icon_Path = 'Custom\img\Drink_1.paa' }; if(EPOCH_playerThirst < 1875) then {Thirst_Icon_Path = 'Custom\img\Drink_0.75.paa'}; if(EPOCH_playerThirst < 1250) then {Thirst_Icon_Path = 'Custom\img\Drink_0.5.paa'}; if(EPOCH_playerThirst < 625) then {Thirst_Icon_Path = 'Custom\img\Drink_0.25.paa'}; if(EPOCH_playerThirst < 250) then {Thirst_Icon_Path = 'Custom\img\Drink_0.1.paa'}; //Hunger if(EPOCH_playerHunger > 3750) then {Hunger_Icon_Path = 'Custom\img\Food_1.paa'}; if(EPOCH_playerHunger < 3750) then {Hunger_Icon_Path = 'Custom\img\Food_0.75.paa'}; if(EPOCH_playerHunger < 2500) then {Hunger_Icon_Path = 'Custom\img\Food_0.5.paa'}; if(EPOCH_playerHunger < 1250) then {Hunger_Icon_Path = 'Custom\img\Food_0.25.paa'}; if(EPOCH_playerHunger < 500) then {Hunger_Icon_Path = 'Custom\img\Food_0.1.paa'}; //Health if(damage player < 0.75) then {Health_Icon_Path = 'Custom\img\Health_1.paa'}; if(damage player > 0.75) then {Health_Icon_Path = 'Custom\img\Health_0.75.paa'}; if(damage player > 0.5) then {Health_Icon_Path = 'Custom\img\Health_0.5.paa'}; if(damage player > 0.25) then {Health_Icon_Path = 'Custom\img\Health_0.25.paa'}; if(damage player > 0.1) then {Health_Icon_Path = 'Custom\img\Health_0.1.paa'}; //Energy if(EPOCH_playerEnergy > 1875) then {Energy_Icon_Path = 'Custom\img\Energy_1.paa'}; if(EPOCH_playerEnergy < 1875) then {Energy_Icon_Path = 'Custom\img\Energy_0.75.paa'}; if(EPOCH_playerEnergy < 1250) then {Energy_Icon_Path = 'Custom\img\Energy_0.5.paa'}; if(EPOCH_playerEnergy < 625) then {Energy_Icon_Path = 'Custom\img\Energy_0.25.paa'}; if(EPOCH_playerEnergy < 250) then {Energy_Icon_Path = 'Custom\img\Energy_0.1.paa'}; if(!(isAbleToBreathe player)) then{ oText = "Oxygen: "; oxygen = getOxygenRemaining player; }else{ oText="Oxygen: "; oxygen="1"; }; if(isBurning player) then { bText = "You a Burning!"; }; if(isBleeding player) then { bText = "You a Bleeding!"; }; if((isBurning player) && (isBleeding player)) then{ bText = "You're burning & bleeding. Its just not your day is it!"; }; bText="Health: OK"; ((uiNamespace getVariable "VJs_PS") displayCtrl 200289) ctrlSetStructuredText parseText format [" <t size='2.00' align='center' color='#E5E4E2'> %1 </t><br/><br/> <t size='1.40' align='left' color='#008C8C'>FPS: %2</t> <t size='1.40' align='right' color='#CC6900'>PLAYERS: %3</t><br/><br/> <img size='3.4' align='center' image= '%16'/><br/><br/> <img size='3.4' align='center' image= '%17'/><br/><br/> <img size='3.4' align='center' image= '%18'/><br/><br/> <img size='3.4' align='center' image= '%19'/><br/><br/> <t size='1.60' align='center' color='#E5E4E2'>[Server]</t><br/><br/> <t size='1.40' align='center' color='#FF00FF'>Server UpTime: %15</t><br/> <t size='1.40' align='center' color='#FF00FF'>TS: ---Your TS IP--- </t><br/><br/><br/><br/> " ,serverTitle,round diag_fps,count playableUnits,damage player,EPOCH_playerHunger,EPOCH_playerThirst,EPOCH_playerEnergy,EPOCH_playerStamina,(getFatigue player),EPOCH_playerCrypto,mapGridPosition player,(text (oText)),oxygen,(text (bText)),serverTime, Thirst_Icon_Path, Hunger_Icon_Path, Health_Icon_Path, Energy_Icon_Path ]; sleep 1; }; };
Icons (these still need some work):
https://www.dropbox.com/s/jhg9wsqi52izxzt/icons.rar?dl=0
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Works perfect :)
i edited it a bit it shows some icons like it was in DayZ :
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it looks nice i would test it
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looks really nice but i cant get it to work
i think its me beeing really stupid again...
get this with F12
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I wanna attempt fixing all issues, I have identified two map glitches so far, I have just added 4 atms, and will have three more in trader cities.
I need to work out how to reduce all the .rpt warrnings about missing addons etc....
Do you know of any cool scripts/addons such as extreme weather, blood suckers, that are for namalsk and work on a3.
for scripts i only had the blowout and snow script form namalsk and also edited the lootspawner script to get some loot in the Namalsk buildings
i tried some scripts for some extreme weather but i couldn't get them to work
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hows your server going? u find lots of map glitches?
Our server switched to bornholm because most of our team-members dont like the big AiA download but on namalsk we did not find so many glitches
some players reported glitches in AII (falling trough the floor and other stuff) but this should be fixable by placing something in the editor to you won't fall through anymore
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if someone needs Trader city for their server you can use mine
class Namalsk : Default { worldSize = 6000; traderBlds[] = { "Land_A_FuelStation_Build", "Land_A_GeneralStore_01", "Land_A_GeneralStore_01a", "Land_A_Office01", "Land_Ind_Garage01", "Land_Ind_Workshop01_04", "Land_Ind_Workshop01_L", "Land_Shed_Ind02", "Land_Tovarna2", "Land_sara_hasic_zbroj" }; telePos[] = { { "Transport_W_EPOCH", { 4988.8413,6597.98,0.3 }, "", {3582.93, 7180.32, 0} }, // South West { "Transport_E_EPOCH", { 4983.7344,6602.9922,0.3 }, "", {7600.85, 11188.8, 0} }, // South East { "Transport_N_EPOCH", { 4986.4043,6600.4009,0.3 }, "", {7218.22, 7072.35, 0} } // North East }; propsPos[] = { {"Land_Misc_deerstand", {3582.32, 7193.31, 0}, 186.206}, {"Land_Misc_deerstand", {3591.84, 7191.93, 0}, 186.206}, {"Land_CncWall4_F", {3583.11, 7195.88, 0}, 6.10632}, {"Land_CncWall4_F", {3579.68, 7193.25, -0.162495}, 282.497}, {"Land_CncWall4_F", {3592.91, 7194.36, 0}, 7.9852}, {"Hedgehog_EP1", {3590.23, 7196.45, 0.207413}, 0}, {"Hedgehog_EP1", {3589.79, 7199.37, 0.483303}, 0}, {"Hedgehog_EP1", {3587.24, 7197.17, 0.483303}, 278.27}, {"Land_CncWall4_F", {3578.5, 7188.23, -0.0587845}, 282.497}, {"Land_BarGate_F", {3588.56, 7197.88, 0}, 16.44}, {"Land_CncWall4_F", {3577.34, 7183, -0.0587845}, 282.497}, {"Land_CncWall4_F", {3576.18, 7177.76, -0.0587845}, 282.497}, {"Land_CncWall4_F", {3575.29, 7172.45, -0.0587845}, 282.497}, {"Land_CncWall4_F", {3574.13, 7167.21, -0.344486}, 282.497}, {"Land_CncWall4_F", {3598.02, 7193.63, -0.289158}, 7.9852}, {"Land_CncWall4_F", {3600.78, 7190.33, -0.3032}, 87.8364}, {"Land_CncWall4_F", {3600.41, 7185.09, -0.360298}, 99.5793}, {"Land_CncWall4_F", {3599.49, 7180.02, 0.0603676}, 99.5793}, {"Land_CncWall4_F", {3598.54, 7174.98, -0.0541611}, 99.5793}, {"Land_CncWall4_F", {3597.58, 7169.89, 0.161388}, 99.5793}, {"Land_CncWall4_F", {3596.89, 7164.68, 0.0879211}, 99.5793}, {"Land_Cargo_House_V2_F", {3583.62, 7186.56, 0}, 276.391}, {"Land_CinderBlocks_F", {3581.13, 7190.91, 0}, 7.51544}, {"Land_CinderBlocks_F", {3582.59, 7190.36, 0}, 7.51544}, {"CargoNet_01_barrels_F", {3589.16, 7166.41, 0.0233421}, 0}, {"CargoNet_01_barrels_F", {3589.37, 7167.97, 0.0233421}, 337.454}, {"CargoNet_01_barrels_F", {3590.79, 7169.43, 0.0233421}, 38.5165}, {"Land_WaterTank_F", {3597.24, 7181.64, 0}, 6.10625}, {"Land_WaterTank_F", {3597.2, 7180, 0}, 6.10625}, {"Land_CrabCages_F", {3595.51, 7170.28, 0.0805779}, 0}, {"Misc_cargo_cont_net2", {3592.06, 7175.21, -0.331703}, 0}, {"Land_BarGate_F", {7599.81, 11169.5, 0}, 347.318}, {"Land_Mil_WallBig_4m_F", {7594.6, 11170.7, 0}, 58.2444}, {"Land_Mil_WallBig_4m_F", {7593.11, 11174.2, 0.356754}, 72.3359}, {"Land_Mil_WallBig_4m_F", {7591.88, 11178.1, 0.356754}, 72.3359}, {"Land_Mil_WallBig_4m_F", {7590.65, 11181.9, 0.356754}, 72.3359}, {"Land_Mil_WallBig_4m_F", {7588.16, 11193.6, 0.318054}, 121.656}, {"Hhedgehog_concreteBig", {7589.16, 11187.9, -0.087719}, 76.0936}, {"Land_Mil_WallBig_4m_F", {7590.77, 11196.2, -0.548977}, 150.778}, {"Land_Mil_WallBig_4m_F", {7594.31, 11197.2, -0.238052}, 178.491}, {"Land_Mil_WallBig_4m_F", {7598.36, 11197.3, -0.238052}, 178.491}, {"Land_Mil_WallBig_4m_F", {7602.42, 11197.4, -0.238052}, 178.491}, {"Land_Misc_deerstand", {7605.41, 11174.7, 0.162868}, 343.29}, {"Land_Mil_WallBig_4m_F", {7605.93, 11171.8, 0.358067}, 343.56}, {"Land_Mil_WallBig_4m_F", {7609.82, 11173, 0.358067}, 343.56}, {"Land_Mil_WallBig_4m_F", {7612.25, 11177, 0.172817}, 85.4878}, {"Land_Mil_WallBig_Corner_F", {7612.28, 11174.1, 0}, 243.781}, {"Land_Mil_WallBig_4m_F", {7611.92, 11181, 0.172817}, 85.4878}, {"Land_Mil_WallBig_4m_F", {7611.6, 11185.1, 0.172817}, 85.4878}, {"Land_Mil_WallBig_4m_F", {7611.28, 11189.1, 0.172817}, 85.4878}, {"Hhedgehog_concreteBig", {7608.09, 11195, -0.264889}, 33.3497}, {"Land_Cargo_House_V2_F", {7606.31, 11181.4, -0.360966}, 76.5632}, {"Land_Cargo_Patrol_V2_F", {7594.31, 11181.2, 0}, 75.1541}, {"Land_Coil_F", {7608, 11187, 0.379944}, 0}, {"Land_Ind_TankSmall", {7249.55, 7063.98, 0}, 333.696}, {"land_seb_bouda3", {7209.82, 7074.78, 0.679291}, 103.807}, {"Land_CncWall4_F", {7217.14, 7068.03, 0}, 38.5165}, {"Land_CncWall4_F", {7221.63, 7066.12, 0}, 5.16686}, {"Land_CncWall4_F", {7218, 7079.28, -0.467361}, 121.186}, {"Land_CncWall4_F", {7221.57, 7081.35, -0.467361}, 183.658}, {"Land_CncWall4_F", {7228.5, 7072.12, -0.467361}, 103.807}, {"Land_BarGate_F", {7226.66, 7078.63, 0.154953}, 233.448}, {"Land_CncWall4_F", {7226.33, 7067.42, -0.451187}, 126.353}, {"Land_bags_EP1", {7218.65, 7077.89, 0}, 0}, {"Land_bags_EP1", {7219.73, 7079.48, 0}, 62.0022}, {"Land_bags_EP1", {7220.58, 7077.89, 0}, 84.0787}, {"Land_Ind_BoardsPack1", {7216.83, 7070.16, 0}, 305.513} }; staticNpcPos[] = { // Trader1 { "C_man_hunter_1_F", {3582.93, 7180.32, 0}, 0}, // Trader2 { "C_man_hunter_1_F", {7600.85, 11188.8, 0}, 0}, // Trader3 { "C_man_hunter_1_F", {7218.22, 7072.35, 0}, 0} }; }; };
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I edited my mission file, does anyone know what the map size is, and how to change the default spawn from being underwater?
For the Spawnbox you need to change your respawn_east and respawn_west positions in your mission.sqm
i dont really know the mapsize
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Ages ago.
was not able to find it... so i posted it ^^
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Was Playing on my server (5.9.67.141:2370) and discoverd this while building
You can Surf/Fly on Woodfloors when you get them close enough to your Player
Video:
don't know if this has already been reported because i was not able to find it
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For Epoch Namalsk You need to edit your mission.sqm and a little bit in the config.cpp and it should work
For blowouts and snow you will need some of the namalsk Scripts (they work for me in Arma3)
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Isn't that Namalsk script working on A3 too?
Same commands IIRC.
I'd try that :)
ok i looked on http://www.nightstalkers.cz/and found what i needed to get the snow working but now i would like to make it a but more dynamic... random weather changes etc... and i don't know how to go about it
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Does anyone know how to make some more drastic weather changes Like rainstorms or even Snow ? because it would be perfect for Namalsk
i only found this but i can't get it to work and the snow is also stated as bugged
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It does not appear you can edit the chances for each specific item.
hmm ok
but i checked the script and maybe i can get it to work how i would like it
i will post it when im done with it
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Can you edit the spawn chance of items ?
for example i want the military loot table to have
20%chnace to spawn a Pistol
40%chance to spawn Food
30% chance to spawn Rifles
10% chance to spawn a Sniper
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Where is that?
in your @EpochHive folder
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add your steam id to the epochAH.hpp and press F1 ingame
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Forget the menu... I'd just be happy with playing at this point. I can't even load into the map to play. I immediately get the variable error when loading in. Same with a couple of my guys. They can't play either.
oh ok check your publicvariable log to see which variable you are getting kicked for
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Latest in the log says:
02:51:08 : Player #1 Capt Shields (*I EDITED THIS*) connected02:51:09 : Player #1 Capt Shields - GUID: *I EDITED THIS* (unverified)02:51:10 : Verified GUID (*I EDITED THIS*) of player #1 Capt Shields02:52:40 : Player #1 Capt Shields (*I EDITED THIS*) has been kicked by BattlEye: PublicVariable Restriction #002:54:12 : Starting plugin : WatchDog V.0.1602:54:12 : Creating watchdog for admin file...02:54:12 : Creating watchdog for command file...02:54:12 : Creating watchdog for badwords file...02:54:12 : Creating watchdog for badnames file...02:54:12 : Creating watchdog for BE filter files...02:54:16 : Rcon client logging in02:54:16 : RCon admin #0 (*I EDITED THIS*) logged in02:54:17 : Verified GUID (*I EDITED THIS*) of player #0 Ritter02:55:02 : BE Filter file:publicvariable.txt was changed. reloading data...I took out the information where it states, "*I EDITED THIS*". But otherwise, it shows the plugin starting and doing some nonsense... before and after I've been kicked (I am Shields). Other players can connect just fine. Another member or two of my group also get this same problem.hmm
so your publicvariable.txt gets updated
02:55:02 : BE Filter file:publicvariable.txt was changed. reloading data...
after this you should be able to use your admin menu without problems
at this point i have no ideas how to help you. sorry :/
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when you join your server you should find something like this in your log
11:56:23 : BE Filter file:publicvariable.txt was changed. reloading data
if not something wrong with BEC
...
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do you have access to the BEC Log files ?
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Well mine reads similar to that.
That's not a fix. I removed it, and still got the same error.
are you sure the WatchDog Plugin is running ?
Tt has to be running because the server changes the publicvariable.txt on startup and the WatchDog plugin has to reload the file so you don't get kicked
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It's not about the BE path and the running watchdog...failure still active!
The only way at the moment is to delete the publicvariable.txt till the dev-team create an finally fix...
for me everything is working fine dont have to delte anything
[Released] Player Stats Elite!
in Scripts
Posted
@Suppe
so you want black icons ?
maybe i will do some different icon packs so you can choose