Microb
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Posts posted by Microb
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Great now you must tell that to at least 50% overpoch players who have -mod=@Dayz_Epoch;@DayZOverWatch
It also happens to me... I already removed overwatch vehicles and everything seems to work fine... Now I only have annoying messages when somebody on server buys overwatch added weapon do you know how remove these?
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Nothing much... Client needs to handle only building destruction.
In init field: null = [] execVM "path\to\your\script.sqf";
google this: BIS_fnc_destroyCity
I already have finished script...but I how no idea how to attach it to SCUD B rocket launch. (Example-player fires scud rocket and activates targeting script)
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Hello.
I have 2 questions.
1:
I have working nuke script working with dayz... is it possible to attach nuke launch script (or any script) to scud B rocket launch?
2:
Nuke script is working trough setdamage 1... Everything works fine and every building is destroyed in radius I set, but if player relogs or another players logs in, some buildings(Hangars,Factories,etc) are not destroyed. Any ideas how to fix it?
[Release] Overpochins Taviana Server with LOTS and LOTS of mods
in A2: Epoch Mods (1.0.5.1)
Posted
Also, does anyone know or have any instructions on how to apply origins 1.8 without breaking the server? I managed to get it working, but I couldn't solve missing variables/GUI conflict/Origins "Copyright" crap all over UI.