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Everything posted by ReDBaroN
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Hey Rimblock, But, just for this code in this thread, we don't need a front end just my 2 changes (enter original player name when creating a new row and only listing the same name once) and your one change (having a notes column to add additional info) would be superb! No need for a web front end on this. Are you mixing up your thoughts on the other thread on duping into this one...? :)
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I think we're sort of mixing up things a little here and looking back, it's mostly my fault... This function really just allows you to track where a player comes into your server and uses a different name. It only writes an entry to the table if a player does this. So, is really handy if you want to keep track of who's who. This allows me know my players by their PID rather than name. My comments on dupers/exploiters/others with warnings is simply that if someone intends to try and dupe again after a warning they normally always come back with a different name. So, this is also helpful for quickly spotting this. But, only is useful for this if they have changed their name.....anyway, my losing connection duping problem has been solved....see this link http://epochmod.com/forum/index.php?/topic/12886-anti-duping-script/ My first post on this thread was to improve this function better by modifying it to do this: 1/ Show the original alias the player had changed from? Currently when a new row is created, the contents tell you the new alias the player is using which, is also the indication that they had a different name before. But, to find out what the original alias was you still need to search back through log files. Could both aliases (old & new) be added to the row when it is created? 2/ Each row only shows each alias used once? Currently, if a player toggles between two aliases, the same aliases keep being appended to the row. I think it would be better if in this example it only showed the 2 aliases and only added another if it was a new alias. I'm only keen to know who is who not, when they have been who...if that makes sense
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Thanks Rimblock, now I understand. When I warn a player about anything I normally note their PID separately and ask my admins to do the same. This is normally dupers where we warn for the first offence and delete their items in storage down to 5 of everything except only 2 bc's and perm ban for repeated offence. This is slightly different. If a player comes in and dupes again after a warning, they will most likely be using a different alias. thanks to this superb SQL above, I can now quickly look in that table to see if its the same player using a new identity as it links all their aliases by PID.
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mgm, bang on! It's a fantastic addition to any server imo. Just hopefully could be made even better if the functions in my post above could be added.... Sorry, missed the other question you asked, hence my edit.... It doesn't appear to taxing my server at all. It only logs where players change their names so, in 2 weeks I have been running it, the table stands at 24 rows with the 4 columns above.
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Hi Rimblock, not sure I understand your post as the SQL provided above does track the player's aliases against the PID's..... id uid PlayerNames 4 125xxx782 Zexxxay,Mxxxge This is what it creates in the new Player alias table.....
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Looks like someone has had a crack at it! I am yet to test on my server but, here's a link to their post. http://epochmod.com/forum/index.php?/topic/12886-anti-duping-script/
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Thanks Itsatrap! this is exactly what I needed too! This saves tonnes of time wading through logs to look for players who may have had a warning for something and simply bypassed any further punishment by changing their name. From my perspective, there are two things that would make this even better.... 1/ Show the original alias the player had changed from? Currently when a new row is created, the contents tell you the new alias the player is using which, is also the indication that they had a different name before. But, to find out what the original alias was you still need to search back through log files. Could both aliases (old & new) be added to the row when it is created? 2/ Each row only shows each alias used once? Currently, if a player toggles between two aliases, the same aliases keep being appended to the row. I think it would be better if in this example it only showed the 2 aliases and only added another if it was a new alias. I'm only keen to know who is who not, when they have been who...if that makes sense :) I would be grateful if you could let me know if this can be done and if you could post some new SQL to amend the existing I have already loaded above. Again, superb SQL.Thanks very much! :D
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Hi try us. No tanks, no jets and .50 cals/maaws are a very rare find. Those were added to the heli crash spawn event as standard in the vanilla 104 by the epoch devs. I haven't increased the chances of them occuring. (you may struggle to find a server with them completely removed for that reason...) Our server has a pretty nasty clan of human bandits, and is known for hold ups etc, quite a lot of kos so, depends what you're into....certainly not for the faint hearted.... However, we do have a good community and even the bandits are respected with most the feedback being that they add a good level of difficulty to the game. If you are not into that, I would just search for PvE servers.... IP: 178.33.226.75:2332 Website: www.gogsworld.com Hope to see you around.
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Superb! For additional info..... I'm also getting a lot of client/server object not found messages but only after the 3 errors above so, I'm guessing they're related?
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I'm with MGT on this. We have noticed a major increase in performance with 112555, even with the errors...maybe it's because we are AI heavy...I honestly don't know. Most players report an increase in local FPS of between 20-35%. Server FPS up by around 25% on average, fluctuating depending on number of players. All I have done about the clean up is to give all my admins and mods the infiSTAR 'Fix Server FPS' function normally reserved for me and the other owner and asked them to run it periodically which sorts out the litter. Obviously, you need to have infiSTAR to be able to do this and I can't comment on other admin tools as I don't know them. I'm now down to my last 3 errors with 112555 and have managed to clean all the rest up with the big help from Glenn, mbnq and the updated release of DZMS from Vampire (Big thanks to all 3 of you!). The 3 final remaining errors for me are: ============================================================================================== 13:36:50 Error in expression <; _weapon = weaponState _attacker; if (_weapon select 0 == "Throw") then { _we> 13:36:50 Error position: <_weapon select 0 == "Throw") then { _we> 13:36:50 Error Undefined variable in expression: _weapon 13:36:50 File z\addons\dayz_server\compile\fnc_plyrHit.sqf, line 10 ============================================================================================== 18:13:41 Error in expression <x getVariable ["permaLoot",false]; if (!_keep) then { _created = _x getVariable > 18:13:41 Error position: <_keep) then { _created = _x getVariable > 18:13:41 Error Undefined variable in expression: _keep 18:13:41 File z\addons\dayz_server\init\server_functions.sqf, line 837 ============================================================================================== 21:04:42 Error in expression <Magazine _magazine;}; _para addBackpack _aipack; {_para addMagazine _x} forEach > 21:04:42 Error position: <_aipack; {_para addMagazine _x} forEach > 21:04:42 Error Undefined variable in expression: _aipack 21:04:42 File z\addons\dayz_server\WAI\compile\heli_para.sqf, line 137 ============================================================================================== If anyone has been able to sort these out please share. But, from what I have heard so far, with the latest patch they can't be fixed due to some null variable thing that I am not technically gifted enough to understand.... :) So I'm going to stick with these errors and our admins cleaning up manually with 3 hours restart cycles until 105 which, I believe is imminent anyway....?
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I'm getting this error message since upgrading to 112555. Can anyone help me fix it? I'm down to my last couple of errors now but as soon as the PvP action gets going on my server this one starts hitting the error rpt a lot.... 21:11:22 Error in expression <; _weapon = weaponState _attacker; if (_weapon select 0 == "Throw") then { _we> 21:11:22 Error position: <_weapon select 0 == "Throw") then { _we> 21:11:22 Error Undefined variable in expression: _weapon 21:11:22 File z\addons\dayz_server\compile\fnc_plyrHit.sqf, line 10
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Cheers Boxman! That did it! Will definitely pop on your test server for a look at the new stuff!
- 24 replies
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No, don't worry, I'm way way to n00b to all this (4 months in with zero prior tech exp) for any of that kind of nonsense! :)
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Phew...had me worried, not another upgrade! :) Just compared those quickly and only 2 differences; the AH line and some compile calls for some additional buildings I have installed server side.... I was sort of hoping for that result though considering my recentish rebuild... really scratching head now.....
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I have compared and there are over 90 differences including the AH line. But your link above is for version 1.0.5....? First off I didn't know that released yet. Commander doesn't have it as a latest version, wont' my players and I have a problem connecting afterwards? I recently (6/7 weeks ago) did a full pbo rebuild from scratch as I had moved from ST to Vert and found out that even though I started the server with ST on 1042, most of the files were from an older version of Epoch.....this pbo rebuild solved lots of errors and seriously increased performance. I grabbed those latest files out of the server install zip on the epochmod wiki.. So, would I be OK to use this 105 version of server_functions or, should I go to 105 totally....? Oh and btw, the DZMS errors are now fixed too. Thank you very much!! :lol:
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Hi Glen, I made the changes by taking the exrta [] out as you instructed to fix the server_functions error but, am still getting this in the rpt: 19:49:47 Error in expression <x getVariable ["permaLoot",false]; if (!_keep) then { _created = _x getVariable > 19:49:47 Error position: <_keep) then { _created = _x getVariable > 19:49:47 Error Undefined variable in expression: _keep 19:49:47 File z\addons\dayz_server\init\server_functions.sqf, line 837 Any more ideas? ..... Death message problem has gone away though and am waiting for my next restart to upload the fixes for DZMS... :)
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Thanks Glen, really sorry for bothering and not spotting that as I did look but, completely missed it! Going to try these now and will report back... Thanks again.
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Hi Fuchs, that one is fixed if you follow this:
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Thanks Rimblock, this will be my next mission as soon as I have cleared down some final errors kicked up by upgrading to arma 1.63.112555.
- 1567 replies
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- Plot Pole
- Precise Base Building
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This worked a treat for me too! thanks very much! i think you'll see lots more of this as people upgrade their arma2 to 112555! Don't suppose you could help me with the DZMS errors I'm getting since upgrading as well.......? 23:18:20 Error in expression <{ _findRun = false; }; if (_isTavi AND (_tavHeight <= 185)) then { _findRun = fa> 23:18:20 Error position: <_tavHeight <= 185)) then { _findRun = fa> 23:18:20 Error Undefined variable in expression: _tavheight 23:18:20 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 107 and then under that, these are spammed a lot: 23:18:28 Error in expression <[(_x select 0),(_x select 1)] } forEach _aicskill; _unit addEventHandler ["Kil> 23:18:28 Error position: <_aicskill; _unit addEventHandler ["Kil> 23:18:28 Error Undefined variable in expression: _aicskill 23:18:28 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 101
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I'm guessing by the lack of response, nobody is keen on my idea? Or, does anyone think it won't work for some reason? At the moment, I also don't check for BC's as they can be legit, I'm checking for m107's, their mags, MAAWS and their rockets. that's the best indicator I have had so far for me to then heavily spectate players to catch them duping. Would just prefer a more proactive approach.......
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Hi, since updating to arma 112555 earlier today, I get the following error in my rpt: 23:03:11 Error in expression <0012207031]; }; _group_8 = createGroup _center_0; _vehicle_627 = objNull; if (> 23:03:11 Error position: <_center_0; _vehicle_627 = objNull; if (> 23:03:11 Error Undefined variable in expression: _center_0 23:03:11 File z\addons\dayz_server\bsb_updates\bsb_chernarus_plus_v2.sqf, line 3808 I know you said you are moving on from this boxman but, we, my players and I, love these additional buildings, roadblocks and starter bases on my server and I really don't want to take the script off. Could you let me know if there's anything simple I can change to fix this? Thanks p.s. I can't wait to test out your wip above...! :)
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One quick question before I install this mod. I saw this brought up earlier in the thread but, couldn't see the definitive answer.... Will tagged friends be friends after death? I know death currently resets tags so I'm just a bit worried about traitors wreaking havoc. I would really love to get this installed on my server to finally close down all the 'admin delete' calls' and may even still do it anyway...
- 1567 replies
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- Plot Pole
- Precise Base Building
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Thanks for the messages but, what do you think about my idea to delete backpack contents with a warning message first when someone tries to put it into any kind of storage? Not being a scripter it obviously sounds easy to me but, is it?
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I'm surprised at not having a response at all to my post in 5 days on a topic I thought was very important to all server admins... Especially where I think my proposed solution would resolve the last hurdle of duping and sounds like a simple script...? Please advise if I have posted in the wrong place in these forums....