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Zelik

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About Zelik

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  1. I haven't looked into this due to other projects but, maybe someone up the chain of command seen this and fixed it in the update.
  2. I use Navicat as well. Just double click on your traders_data in the window that opens click next page. Then just scroll to the bottom. You can get Navicat Here. If you download it and need help just let me know.
  3. Thanks Mr. Snatchit at least someone appreciates the work I put into this.
  4. Okay guys, I have seen a lot of people having trouble adding weapons and items to their traders. I will admit that I was having the same problem as well. So I decided to make a program for myself to help out with the problem. Today I finally decided to release the program to the community to help others out. :) So first things first, You can download the program from Here Check out all of the spoilers for help. When you open it up it will look something like this, depending on your version of windows. And just so everyone feels a little safer. http://virusscan.jotti.org/en/scanresult/4bfc071e4742ab59a219a0d2e6b4eab6b138023f https://www.virustotal.com/en/file/338be750f28a82f855525615e8ff1f851dd555947e3d4fbee782097068ef5685/analysis/1400816403/
  5. closeDialog 0; _current = currentWeapon player; _primary = primaryWeapon player; if (_current == _primary) then { player action ["WeaponOnBack", player] //puts primary weapon on your back sleep 1; //waits long enough to finish animation player action ["handGunOn", player]; //switches to pistol sleep 1; //extra wait, just in case the animation is interrupted, via movement etc. } else { cutText ["You are already holding a secondary weapon!","PLAIN"]; };
  6. I got it working, thanks for the help.
  7. I see what's going on now, I also need the action for putting the primary weapon on the players back. Any Ideas?
  8. Not a problem to help, just pm me.
  9. I think it may work if I add sleep like lmapper said, I believe the animation is being interrupted by the else section of the code. Sleeping for about 3 seconds should allow the action to complete before the rest of the code is called. What do you think? I haven't tried it yet but, it sounds very plausible. By the way, thank you for the help. I appreciate it very much.
  10. I'm from the U.S., I don't have much experience writing scripts but, I do know how to install them. Not much experience with infistar's antihack either. From what I hear it's a pain trying to install scripts if you use it.
  11. Before or after the player action?
  12. It happens instantaneously. As in, as soon as you click the button he has his pistol in his hands. The action doesn't play an animation.
  13. Your code works but, the handGunOn action "plays" immediately, couldn't I use the waituntil? //Example: waitUntil player action ["handGunOn", player]; Not sure the syntax but something like that? Thanks in advance
  14. Giving it a try now, thanks.
  15. 14:05:18 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17) 14:05:18 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move 14:05:18 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9) 14:05:18 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move 14:05:18 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9) 14:05:18 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move 14:05:18 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9) 14:05:18 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move 14:05:18 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11) 14:05:18 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S 14:05:18 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S 14:07:01 "get: STRING (134757638), sent: STRING (134757638)" These are the errors I get from the right click option.
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