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exextatic

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    exextatic reacted to vbawol in 0.2.5.2 (Build B) Server Only Hotfix Changelog For Arma 1.38+   
    [Changed] BE filters updated for Arma 1.38.
    [Changed] Required build and hostname updated in config.cfg
    [Fixed] SteamAPI error handling added to DLL that fixes 100% CPU issue (This feature will be re-enabled after fully tested).
    [Fixed] Removed allowDamage false on player model which caused server side AI not to damage players.
    [info] AiA Terrain pack updated. Download the proper version here http://epochmod.com/download.php.
    [info] Remove old 2014 AiA TP bikeys and use the newer 2015 ones included in this release.
     
    Admin Tool:
    [Added] Admin sub menus configurable for Owner and lower admins. [Added] Give Krypto option added. Default values are 2500,1000,500,100,50,-1000 These options are configurable. [Added] Vehicle Repair and Repair Vehicle Target. [Changed] Admin Delete Target Key is now F5, fix double usage of DEL Key. [Fixed] Misspelling in spawn menu (Categories). [info] Some new features commented because they require a newer client build.  
    Antihack: [Added] Dynamic loading server side of rscdisplay onload/unload checks with override ability (CBA support). [Added] Checks if the antihack is running, you can change in the config what happens when found not running. (Log/Ban). [Changed] Prefix added to PVS names and a BE filter added in publicVariable.txt. This means that BEC + watchdog are no longer mandatory and will only be needed if no prefix is used. If you change the prefix update the BE filter accordingly. [Changed] Improve anti-teleport script. [Changed] Native support for All in ArmA Version from 01.01.2015.   Please Note: Some of this information is incomplete and will be fully documented in the next major patch changelogs.
  2. Like
    exextatic reacted to vbawol in Official Server Files Release Date!   
    Since we are making great strides on the backend development thanks to our newest team member Fank. I feel that we should be ready for a public release of our server files on approximately December 1st. I know there was a thread for those "Trusted Communities" but the demand has been so great that we feel the need to make it public for everyone. Leading up to Dec. 1st, our code developers will all be hard at work adding features and fixing as many bugs as we can. Also, our content developers will be adding more content as it becomes ready.
     
    The version number will likely be 0.2.5 or 0.3 by this time and not the 0.5 as I stated before. Please keep in mind that we are still very much in Alpha and will be for some time. Running a server is not going to be easy or without problems, errors, and plenty of headaches. 
     
    After the files are released GSP's may start selling servers and private server hosts can host on there own hardware. I will be getting in touch with each of our current GSP supporters before release to make sure they have had a chance to test and report any bugs so they can be prepared to host when we do release the files.
     
    Everyone that runs a server must acknowledge that you are not to break BI terms of use http://www.bistudio.com/community/game-content-usage-rulesand that you accept our license:  http://creativecommons.org/licenses/by-nc-nd/4.0/ Failing to comply with the above terms will result in a Cease and Desist notice and or legal action if necessary.
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