Chiki
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Posts posted by Chiki
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Fresh server and still encountering this problem.
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If this post is in the wrong part of the forums, I apologize.
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So as the title suggests, when a player locks his/her safe after placing items in it, they reopen the safe to find the items have been deleted. Does anyone know what is causing this bug and how I can fix it?
Errors:
I have no edited that file in anyway, not sure why it's giving off errors.12:33:35 Error in expression <er getVariable["lastPos",_charPos];if (count _lastPos > 2 and count _charPos > >12:33:35 Error position: <count _lastPos > 2 and count _charPos > >12:33:35 Error count: Type Number, expected Array,Config entry12:33:35 File z\addons\dayz_server\compile\server_playerSync.sqf, line 70I purposely made no AI spawn because of the type of server my friend is running which is why the 0 AI is Spawning and 0 units are in the mission.10:37:30 [DZMS]: Running Major Mission SM6.10:37:33 [DZMS]: (DZMSUnitsMajor) 0 AI Spawned, 0 units in mission.10:37:38 [DZMS]: (DZMSUnitsMajor) 0 AI Spawned, 0 units in mission.4 seconds after this came through about the AI missing the errors started, could something in Major Mission SM6 cause this? -
You are a legend, thank you soooooooooooooooooooooooooooooo oooo oooo much. Been at this for ages and it was just a silly prefix in the PBO Manager.
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OH WOW. The prefix wasn't adding every time I repack it with PBO Manager, I see! Thank you!
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Where am I supposed to place that line?
In a separate custom file I create or in the dayz_server.pbo on one of the lines above connection = true line?
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you are probably missing the %prefix% in your server.pbo
Where do I find this? Can I get an example?
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When I install this script, nothing on my server works.
[] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf";
Is the line you are meant to add to your server.pbo.
I've followed the install instructions perfectly but nothing is working once I put that line in and repack it, any help?
ERRORS I AM RECEIVING ONCE ADDING THE LINE TO MY SERVER.PBO ABOVE THE ALLOW CONNECTION LINE:
10:47:24 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found10:47:24 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found10:47:24 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found10:47:24 "Res3tting B!S effects..."10:47:24 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not foundI would prefer to have a system that spawns crates of loot instead of AI, i'm guessing thats configurable in the DZMS files but I would prefer to not touch them and get a crate spawning script instead.~Chiki -
So as the title suggests, Battleye kicks people off my server when they untow a vehicle from a heli or a car. Anyone know how to fix this?
EDIT: My Battleye folder isn't creating any logs like setpos.txt etc.
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I just restarted my DayZ server and 2 of each vehicle is spawning, causing mass explosions across the map. Anyone know a fix for this?
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Anyone know? Really need some help.
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Host? and post your rpt?
Vert and there is no .rpt creating. That I can see, if it is creating it isn't in it's usual spot.
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My friend just purchased a new Epoch server. We boot it up but we cannot connect, we get stuck on wait for host. It appears no files are creating in the database. Anyone had this and figured out what to do? Help would be appreciated very much.
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Hey fellow survivors, does anyone have or know where I can get the server files for the Utes map? I have a lot of good memories on this map I want to create a server for my friends and I to play on.
Building Timer
in Scripting
Posted
I've been trying to remove the building timer from my server and I can't seem to find where it is located.
I've looked around in player_build.sqf and can't seem to find where it gets the timer from...
Anyone able to help?