Jump to content

ITr1ckst3rI

Member
  • Posts

    7
  • Joined

  • Last visited

Reputation Activity

  1. Like
    ITr1ckst3rI reacted to NoxSicarius in [Release] Epoch Admin Tools V1.10.0   
    I haven't had the time. It is still planned, but I just started modding again. I had so much work with school and had to put off this and youtube for a while.
  2. Like
    ITr1ckst3rI got a reaction from rss_adm in Gem Rarity?   
    necro bump.
     
    Trying to do this, not working D:
    if (_isMine) then { if((random 10) <= 10) then { _gems = ["ItemTopaz","ItemObsidian"]; _gem = _gems select (floor(random (count _gems))); _selectedRemoveOutput set [(count _selectedRemoveOutput),[_gem,1]]; }; }; Still dropping other gems. 
     
    init.sqf
    //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles progressLoadingScreen 1.0; custom/compiles.sqf
    fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf"; // fnc_usec_selfActions - adds custom actions to dayz code player_removeObject = compile preprocessFileLineNumbers "dayz_code\actions\player_removeObject.sqf"; if (!isDedicated) then { player_build = compile preprocessFileLineNumbers "custom\snap_build\player_build.sqf"; player_buildControls = compile preprocessFileLineNumbers "custom\snap_build\player_buildControls.sqf"; snap_object = compile preprocessFileLineNumbers "custom\snap_build\snap_object.sqf"; };
×
×
  • Create New...