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Elderwind

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Posts posted by Elderwind

  1. I'm using this version of the DZAI on epoch 1.0.6.2 and i've many errors like this in my rpt:

    3:01:19   Error position: <_ret>
     3:01:19   Error Undefined variable in expression: _ret
     3:01:19 File z\addons\dayz_server\DZAI\compile\fn_selectRandom.sqf, line 22
     3:01:19 Error in expression <ypointPosition [_unitGroup,0]) distance _wpSelect) > 300) then {
    _tooClose = fal>
     3:01:19   Error position: <_wpSelect) > 300) then {
    _tooClose = fal>
     3:01:19   Error Undefined variable in expression: _wpselect
     3:01:19 File z\addons\dayz_server\DZAI\compile\heli_randompatrol.sqf, line 7
     3:01:19 Error in expression <);   
    _ret = _this select _ret;    

    Edit: I've reinstalled the dzai folder and now all is working fine. Thanks for updating this to epoch 1.0.6.2 :)

  2. Here is the script that produced the rpt error with the loot reward.

    //===============================
    // ANDRE MOST WANTED SCRIPT =====
    //===============================
    // By Donnovan ==================
    //===============================
    	
    //====================
    // CONFIGURATION =====
    //====================
    
    //MAP SIZE TO PREVENT THE LOGING IN PLAYERS TO BE SELECTED AS FUGITIVE
    _mapSize = 15360;  //READY FOR CHERNARUS
    
    //THE TIME THE FUGITIVE NEED TO RESIST ALIVE TO WIN *IN MINUTES*
    _aliveTimeToWin = 30;
    
    //THE TIME CYCLE THE FUGITIVE MARK WILL BE UPDATED *IN SECONDS*
    _updateMark = 100;
    
    //MAXIMUN TIME THE FUGITIVE IS ALLOWED TO BE IN A PLOT OR SAFEZONE RADIUS TO RECEIVE HIS REWARD IN CASE OF WIN (a percentage of _aliveTimeToWin)
    _maxTimeNearPlot = 0.15;
    
    //TIME CYCLE *IN SECONDS* TO CHECK FOR PLOTS NEAR THE FUGITIVE AND SAFEZONES
    _onPlotCheckFrequency = 20;
    
    //THE RADIUS OF THE POSITION HINT (FUGITIVE WILL BE SOMEWHERE INSIDE THE CIRCLE) *IN METERS*
    _circleSize = 150;
    
    //MINIMUM NUMBER OF PLAYERS TO RUN
    _minPlayersToRun = 4;
    
    //TIME TO WAIT BEFORE TRY TO RUN AGAIN *IN MINUTES*
    _runTimeInter = 60;
    
    //FIRST RUN DELAY *IN MINUTES*
    _firstRunDelay = 15;
    
    //FUGITIVE TIME REWARDS: [time in minutes to exec reward (in sequence),reward message,reward code where _this is the fugitive]
    _fugitiveRewards = [
    	[4,"The Fugitive received a MK 48 and Ammo.",{_posF = position _this;_posFGround = [_posF select 0,_posF select 1,0];_holder = createVehicle ['Weaponholder',_posFGround,[],0,'NONE'];_holder addWeaponCargoGlobal ['Mk_48_DZ',1];_holder addMagazineCargoGlobal ['100Rnd_762x51_M240',5];_this reveal [_holder,4];}],
    	[4,"The fugitive received a motorbike.",{_posF = position _this;_posFGround = [_posF select 0,_posF select 1,0];_veh = createVehicle ['TT650_Ins',_posFGround,[],8,'NONE'];_veh setVariable ['ObjectID','0',true];_veh setVariable ['ObjectUID',str round random 9999999,true];_this reveal [_veh,4];}],
    	[4,"The fugitive received cure items.",{_posF = position _this;_posFGround = [_posF select 0,_posF select 1,0];_holder = createVehicle ['Weaponholder',_posFGround,[],0,'NONE'];_holder addMagazineCargoGlobal ['ItemBloodBag',1];_holder addMagazineCargoGlobal ['ItemBandage',2];_holder addMagazineCargoGlobal ['ItemSeaBassCooked',1];_holder addMagazineCargoGlobal ['ItemWaterbottle',1];_holder addMagazineCargoGlobal ['ItemPainkiller',1];_holder addMagazineCargoGlobal ['ItemORP',1];_holder addMagazineCargoGlobal ['ItemMorphine',1];_this reveal [_holder,4];}],
    	[4,"The fugitive sees the enemy.",{donn_seeSmoke = [];{if (_this distance _x < 300 && !((vehicle _x) isKindOf 'Air')) then {_posK = position _x;for '_i' from 1 to 4 do {_smoke = createVehicle [['SmokeShell','SmokeShellYellow','SmokeShellRed','SmokeShellGreen','SmokeShellPurple','SmokeShellBlue','SmokeShellOrange'] call BIS_fnc_selectRandom,[_posK select 0,_posK select 1,40+_i*10],[],0,'CAN_COLLIDE'];donn_seeSmoke = donn_seeSmoke + [_smoke];};};} forEach (playableUnits-[_this]);}],
    	[1/12,"",{{deleteVehicle _x;} forEach donn_seeSmoke;}]
    ];
    
    //SAFE ZONES (READY FOR CHERNARUS)
    _safezones = [
    	[15309.663,9278.4912,0],
    	[5538.7354,8762.2695,0],
    	[7376.6084,4296.5879,0],
    	[10948.426,654.90265,0],
    	[15587.822,16394.049,0], 
    	[13342.758,8611.9932,0],
    	[9859.4209,7471.5684,0]
    ];
    _safezonesRad = 150;
    
    //ADMINS STEAM ID (TO PREVENT THE SCRIPT TO SELECT ADMINS AS FUGITIVE)
    _admins = ["76561197968353267","11111111111111111"];
    
    //=====================
    // FUNCTIONS ==========
    //=====================
    
    _lockedFugitives = [];
    
    //THE TWO LINES BELLOW ARE EPOCH SPECIFIC
    waitUntil {!isNil "DZE_safeVehicle"};
    DZE_safeVehicle = DZE_safeVehicle + ["TT650_Ins"];
    
    donn_fugitiveChoose = {
    	_fugitive = objNull;
    	_maxSumDist = -1;
    	{
    		_p = _x;
    		_pP = position _x;
    		_pPX = _pP select 0;
    		_pPY = _pP select 1;
    		if (_pPx > 0 && _pPY < _mapSize) then {
    			if (damage _p < 0.2 && vehicle _p == _p) then {
    				if (count (_p nearObjects ["Plastic_Pole_EP1_DZ",(DZE_PlotPole select 0)*1.25]) == 0) then {
    					_pUID = getPlayerUID _p;
    					if !(_pUID in _admins || _pUID in _lockedFugitives) then {
    						_sumDist = 0;
    						{_sumDist = _sumDist + (_p distance _x);} forEach playableUnits;
    						if (_sumDist > _maxSumDist) then {_fugitive = _p;_maxSumDist = _sumDist;};
    					};
    				};
    			};
    		};
    	} forEach playableUnits;
    	_fugitive
    };
    
    //=====================
    // THE SCRIPT =========
    //=====================
    
    _aliveTimeToWin = round (_aliveTimeToWin*60);
    _runTimeInter = round (_runTimeInter*60);
    _firstRunDelay = round (_firstRunDelay*60);
    _lastTimeConclude = time-_runTimeInter+_firstRunDelay;
    while {true} do {
    	waitUntil {uiSleep 15;count playableUnits >= _minPlayersToRun && (time-_lastTimeConclude) >= _runTimeInter};
    	_fugitive = call donn_fugitiveChoose;
    	if (!isNull _fugitive) then {
    		diag_log "[MOSTWA] Begin!";
    		_fugitiveName = name _fugitive;
    		_fugitiveID = getPlayerUID _fugitive;
    		_aliveTimeStart = time;
    		_aliveTimePassed = 0;
    		_timeCell = 2;
    		_sleepAMark = round(_updateMark/_timeCell);
    		_slepBIndex = 0;
    		_sleepBMark = -1;
    		if !(_slepBIndex == count _fugitiveRewards) then {
    			_sleepBMark = round(((_fugitiveRewards select _slepBIndex select 0)*60)/_timeCell);
    		};
    		_sleepCMark = round(_onPlotCheckFrequency/_timeCell);
    		_sleepDMark = round (10/_timeCell);
    		//_sleepA = _sleepAMark;
    		_sleepA = 0;
    		_sleepB = 0; 
    		_sleepC = 0;
    		_sleepD = 0;
    		_txt = ((name _fugitive)+" have a price on his head, kill hin to receive a reward.\n"+(name _fugitive)+", stay alive " +(str(round(_aliveTimeToWin/60)))+" minutes to receive the prize.\n\n");
    		_timeInPlot = 0;
    		while {alive _fugitive && !isNull _fugitive && _aliveTimePassed < _aliveTimeToWin && _timeInPlot <= _aliveTimeToWin*_maxTimeNearPlot} do {
    			if (_sleepA >= _sleepAMark) then {
    				_txt = _txt + ((name _fugitive)+" mark updated on map.\n"+(str (round(((_aliveTimeToWin-_aliveTimePassed)/60)*10)/10))+" minutes to stop the hunt.\n\n");
    				_sleepA = 0;
    				_fPos = position _fugitive;
    				_error = (_circleSize*2)/sqrt(2);
    				_fPosBlur = [(_fPos select 0)-_error/2+(random _error),(_fPos select 1)-_error/2+(random _error),0];
    				if (_aliveTimePassed > 0) then {deleteMarker "DONN_FUGITIVE";deleteMarker "DONN_FUGITIVE_DOT";};
    				createMarker ["DONN_FUGITIVE",_fPosBlur];
    				"DONN_FUGITIVE" setMarkerColor "ColorYellow";
    				"DONN_FUGITIVE" setMarkerShape "ELLIPSE";
    				"DONN_FUGITIVE" setMarkerBrush "SolidBorder";
    				"DONN_FUGITIVE" setMarkerSize [_circleSize,_circleSize];
    				createMarker ["DONN_FUGITIVE_DOT",_fPosBlur];
    				"DONN_FUGITIVE_DOT" setMarkerColor "ColorBlack";
    				"DONN_FUGITIVE_DOT" setMarkerType "Vehicle";
    				"DONN_FUGITIVE_DOT" setMarkerText "Fugitive!";
    			};
    			if (_sleepB == _sleepBMark) then {
    				_nearPlotPole = _fugitive nearObjects ["Plastic_Pole_EP1_DZ",DZE_PlotPole select 0];
    				_inSafe = false;
    				{if (_fugitive distance _x < _safezonesRad) exitWith {_inSafe = true;};} forEach _safezones;
    				_isFlying = ((getPosATL _fugitive) select 2) > 45;
    				if (count _nearPlotPole == 0 && !_inSafe && !_isFlying) then {
    					_txt = _txt + "Time Reward! " + (_fugitiveRewards select _slepBIndex select 1);
    					_code = _fugitiveRewards select _slepBIndex select 2;
    					_fugitive call _code;
    				} else {
    					_txt = _txt + "Time Reward!? In safe, on plot or flying. No reward...";
    				};
    				_sleepB = 0;
    				_slepBIndex = _slepBIndex + 1;
    				_sleepBMark = -1;
    				if !(_slepBIndex == count _fugitiveRewards) then {
    					_sleepBMark = round(((_fugitiveRewards select _slepBIndex select 0)*60)/_timeCell);
    				};
    			};
    			if (_sleepC == _sleepCMark) then {
    				_nearPlotPole = _fugitive nearObjects ["Plastic_Pole_EP1_DZ",DZE_PlotPole select 0];
    				_inSafe = false;
    				_isHigh = ((getPosATL _fugitive) select 2) > 300;
    				{if (_fugitive distance _x < _safezonesRad) exitWith {_inSafe = true;};} forEach _safezones;
    				if (count _nearPlotPole > 0 || _inSafe || _isHigh) then {_timeInPlot = _timeInPlot+_sleepCMark*_timeCell};
    				_sleepC = 0;
    			};
    			if (_sleepD == _sleepDMark) then {
    				if (vehicle _fugitive == _fugitive) then {
    					_sleepAMark = round(_updateMark/_timeCell);
    				} else {
    					if (vehicle _fugitive isKindOf "Air") then {
    						_sleepAMark = round ((_updateMark/_timeCell)*0.25);
    					} else {
    						_sleepAMark = round ((_updateMark/_timeCell)*0.5);
    					};
    				};
    				_sleepD = 0;
    			};
    			if (_txt != "" && _txt != "Time Reward! ") then {[nil,nil,rTitleText,_txt,"PLAIN",7.5] call RE;};
    			uiSleep _timeCell;
    			_txt = "";
    			_sleepA = _sleepA + 1;
    			_sleepB = _sleepB + 1;
    			_sleepC = _sleepC + 1;
    			_sleepD = _sleepD + 1;
    			_aliveTimePassed = (time - _aliveTimeStart);
    		};
    		deleteMarker "DONN_FUGITIVE";
    		deleteMarker "DONN_FUGITIVE_DOT";
    		if (!isNull _fugitive) then {
    			_lockedFugitives = _lockedFugitives + [_fugitiveID];
    			if (alive _fugitive) then {
    				if (_timeInPlot <= _aliveTimeToWin*_maxTimeNearPlot) then {
    					[nil,nil,rTitleText,(_fugitiveName+", time over! The prize is yours!\nColect your reward near you."),"PLAIN",7.5] call RE;
    					_veh = createVehicle ["CSJ_GyroC",(position _fugitive) set [2,0],[],2,'NONE'];
    					_veh setVariable ["ObjectID","0",true];
    					_veh setVariable ["ObjectUID",str round random 9999999,true];
    					_fugitive reveal _veh;
    					_holder = createVehicle ["WeaponHolder",(position _fugitive) set [2,0],[],0,"CAN_COLLIDE"];
    					_holder addMagazineCargoGlobal ["ItemBriefCase100oz",4];
    					_fugitive reveal _holder;
    					diag_log "[MOSTWA] Ending! Fugitive Win!";
    					_lastTimeConclude = time;
    				} else {
    					[nil,nil,rTitleText,("Hunt time over! "+(name _fugitive)+", you was too much near plot poles or safezones\n or high on sky. No pain no gain. No reward."),"PLAIN",10] call RE;
    					diag_log "[MOSTWA] Ending! Fugitive not Fair...";
    					_lastTimeConclude = time-_runTimeInter*0.75;
    				};
    			} else {
    				[nil,nil,rTitleText,((name _fugitive)+", perished! Collect the prize on his body!\nMark is on map fo 45 seconds..."),"PLAIN",10] call RE;
    				createMarker ["DONN_FUGITIVE",position _fugitive];
    				"DONN_FUGITIVE" setMarkerColor "ColorRed";
    				"DONN_FUGITIVE" setMarkerShape "ELLIPSE";
    				"DONN_FUGITIVE" setMarkerBrush "SolidBorder";
    				"DONN_FUGITIVE" setMarkerSize [100,100];
    				createMarker ["DONN_FUGITIVE_DOT",position _fugitive];
    				"DONN_FUGITIVE_DOT" setMarkerColor "ColorBlack";
    				"DONN_FUGITIVE_DOT" setMarkerType "Vehicle";
    				"DONN_FUGITIVE_DOT" setMarkerText "Fugitive Body...";
    				_holder = createVehicle ["WeaponHolder",(position _fugitive) set [2,0],[],0,"CAN_COLLIDE"];
    				_holder addMagazineCargoGlobal ["ItemBriefCase100oz",4];
    				diag_log "[MOSTWA] Ending! Fugitive perished.";
    				uiSleep 240;
    				deleteMarker "DONN_FUGITIVE";
    				deleteMarker "DONN_FUGITIVE_DOT";
    				_lastTimeConclude = time-240;
    			};
    		} else {
    			[nil,nil,rTitleText,("The hunt for "+_fugitiveName+" head is over... "+_fugitiveName+" disconnected."),"PLAIN",5] call RE;
    			diag_log "[MOSTWA] Fugitive disconnected...";
    			_lastTimeConclude = time-_runTimeInter*0.75;
    		};
    	} else {
    		diag_log "[MOSTWA] Cant find an elegible fugitive...";
    		_lastTimeConclude = time-_runTimeInter*0.75;
    	};
    };

     

  3. 9 hours ago, Donnovan said:

    Elderwind, Doggyman,

    Try that:

    Change in the line 216 "(position)" to "(position _fugitive)".

    I updated the POST with this fix. Also fixed some missing instructions. Hope this helps.

     

    Thanks for reply :)

    The RPT error that i've posted before happened for me with the (position _fugitive) fix still edited in the script.

    It's a great script, so let's hope to find a way to fix the loot box.

  4. Thanks for this script. :)

    The final loot is not spawning correclty at the end of the hunt in my server.

    Here is the rpt error:

    23:03:33 "[MOSTWA] Ending! Fugitive Win!"
    23:03:33 Error in expression <ear you."),"PLAIN",7.5] call RE;
    _veh = createVehicle ["CSJ_GyroC",(position _fu>
    23:03:33   Error position: <createVehicle ["CSJ_GyroC",(position _fu>
    23:03:33   Error 0 elements provided, 3 expected
    23:03:33 File z\addons\dayz_server\andre_most_wanted.sqf, line 202

    23:14:14 "[MOSTWA] Ending! Fugitive perished."
    23:14:14 Error in expression <arkerText "Fugitive Body...";
    _holder = createVehicle ["WeaponHolder",(position >
    23:14:14   Error position: <createVehicle ["WeaponHolder",(position >
    23:14:14   Error 0 elements provided, 3 expected
    23:14:14 File z\addons\dayz_server\andre_most_wanted.sqf, line 227

    Thanks for help in advance

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