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Posts posted by thelonewolf1234
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I have 2-5 players at a time, its just a server for my friends and I
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Yeah, same, running the lastest build, and after a relog you have to start fresh again.
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This stopped working when I added MAS vehicles. Is there any extra config I have to do to make it work with MAS Vehicles?
EDIT: Well after many server restarts it is now working.
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My problem...is well still a problem...still doenst work properly for me...i've tested on other servers and its fine, so I think its a problem with mine but idk what would be causing such an error. Any help would be awesome!
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My problem is I can only unlock one vehicle and then I have to relog. Once I do manage to unlock a vehicle a can't lock it again, like the key I use to open the menu to give me the lock option doesn't pop up.
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xD I changed that key to + but apparently it doesnt want to work with that. Thanks for the help!
EDIT: ...can't lock the vehicle now...changed the key to 'insert'. And it only works one time like I can only unlock one vehicle successfully and when i try another one it doesnt want to work.
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Hello, I have made a current build epoch server and I can't unlock any vehicles. I have changed my inventory key to 'Tab' but I don't think that would mess with the GUI your supposed to get when unlocking a vehicle. Any help with this problem will be greatly appreciated!
Thanks!
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Lol. I dont mean to bug you...
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_cnt = 3; _locationPlayer = (getPos player); for "_p" from 1 to 3 do { systemChat(format ["WARNING! Spawning in %1s - Move to cancel",_cnt]); if (player distance _locationPlayer > 0.2) then { systemChat("Action cancelled"); breakOut "exit"; }; sleep 1; _cnt = _cnt - 1; }; [] execVM "R3F_LOG\USER_FUNCT\init_creation_factory.sqf" _object = "Box_NATO_Wps_F" createVehicle (position player); _object setDir ((getDir player) + 90); _object setVariable ["ObjectID", "1", true]; _object setVariable ["ObjectUID", "1", true]; clearBackpackCargoGlobal _object; clearMagazineCargoGlobal _object; clearWeaponCargoGlobal _object; clearItemCargoGlobal _object; _object attachto [player,[0.0,5.0,0]]; cutText [format["After 5 seconds the item will be set in place so pick a spot fast."], "PLAIN DOWN"]; sleep 5; detach _object; player reveal _object; _object setPos [(getPos _object select 0), (getPos _object select 1), (getPosATL player select 2)]; sleep 3; r_interrupt = false; player switchMove ""; player playActionNow "stop"; sleep 10; cutText [format["Warning: Spawned constructions DO NOT SAVE after server restart!"], "PLAIN DOWN"];
Ok. I've added it to my action menu and...nothing. I have tried to put the calling for the creation factory init in other places and still nothing. It won't even spawn the box. So anyone help with this will be greatly appreciated
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1. You don't have to rename it.
1a. Yep
1b. Yes
2. What you would change that whole line to the class names you want to be able to tow. For example it would look like
R3F_LOG....
[
"Yourclassname",
"Yourotherclassnames"
];
Also make sure not to have a comma at the last entry.
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Ok now that im done with all the editing for now how would I initialize the creation factory. I already have the parameters but I have no clue where to put it at and how to make a certain entity the creation factory. This is what I have so far:
nul = [The Factory]
[] execVM "R3F_LOG\USER_FUNCT\init_creation_factory.sqf";
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Well you seemed to have found my problem as well...idk how I missed it but that is where it is calling for the addons_config folder. And sanchez you have it marked out in your R3F on your server so when you uploaded the default config it still had those lines calling for the folder.
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Yep...I have no clue what the problem is...
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Hello!
OK, i getting the same errors with the Lootspawner too and NO LOOT is spawning on ground in Buildings :(
10:13:13 "-- LOOTSPAWNER spawnBuilding_list ready, d: 0s"
10:13:13 "Epoch: Loading buildings"
10:13:13 Cannot create non-ai vehicle Land_A_BuildingWIP,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_A_BuildingWIP has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_A_FuelStation_Build,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_A_FuelStation_Build has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_A_GeneralStore_01,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_A_GeneralStore_01 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_A_GeneralStore_01a,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_A_GeneralStore_01a has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_A_Hospital,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_A_Hospital has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_A_Pub_01,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_A_Pub_01 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_a_stationhouse,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_a_stationhouse has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_A_TVTower_Base,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_A_TVTower_Base has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Barn_Metal,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Barn_Metal has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Barn_W_01,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Barn_W_01 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Church_03,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Church_03 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Farm_Cowshed_a,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Farm_Cowshed_a has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Farm_Cowshed_b,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Farm_Cowshed_b has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Farm_Cowshed_c,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Farm_Cowshed_c has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Hangar_2,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Hangar_2 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Hlidac_budka,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Hlidac_budka has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_HouseBlock_A1,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_HouseBlock_A1 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_HouseB_Tenement,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_HouseB_Tenement has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_HouseV2_01A,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_HouseV2_01A has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_HouseV2_02_Interier,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_HouseV2_02_Interier has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_HouseV2_04_interier,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_HouseV2_04_interier has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_HouseV_1I1,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_HouseV_1I1 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_HouseV_1I4,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_HouseV_1I4 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_HouseV_1L1,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_HouseV_1L1 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_HouseV_1L2,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_HouseV_1L2 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_HouseV_2L,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_HouseV_2L has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_IndPipe2_bigBuild2_L,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_IndPipe2_bigBuild2_L has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_IndPipe2_big_18,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_IndPipe2_big_18 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_IndPipe2_big_9,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_IndPipe2_big_9 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_IndPipe2_big_ground2,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_IndPipe2_big_ground2 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Ind_Expedice_1,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Ind_Expedice_1 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Ind_Expedice_3,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Ind_Expedice_3 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Ind_Garage01,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Ind_Garage01 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Ind_IlluminantTower,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Ind_IlluminantTower has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Ind_Mlyn_01,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Ind_Mlyn_01 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Ind_Pec_01,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Ind_Pec_01 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Ind_Vysypka,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Ind_Vysypka has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Ind_Workshop01_01,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Ind_Workshop01_01 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Ind_Workshop01_02,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Ind_Workshop01_02 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Ind_Workshop01_04,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Ind_Workshop01_04 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Ind_Workshop01_L,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Ind_Workshop01_L has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_kulna,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_kulna has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Mil_Barracks_i,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Mil_Barracks_i has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Mil_ControlTower,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Mil_ControlTower has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Misc_deerstand,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Misc_deerstand has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Panelak,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Panelak has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Panelak2,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Panelak2 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Rail_House_01,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Rail_House_01 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_rail_station_big,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_rail_station_big has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Shed_Ind02,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Shed_Ind02 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Shed_W01,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Shed_W01 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_SS_hangar,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_SS_hangar has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_stodola_old_open,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_stodola_old_open has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Tovarna2,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Tovarna2 has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_vez,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_vez has no building positions --"
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Airport_center_F has no building positions --"
10:13:13 Cannot create non-ai vehicle Land_Mil_Barracks_i_EP1,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: Land_Mil_Barracks_i_EP1 has no building positions --"
10:13:13 Cannot create non-ai vehicle C130J_wreck_EP1,
10:13:13 "-- !!LOOTSPAWNER WARNING!! in Buildingstoloot_list: C130J_wreck_EP1 has no building positions --"
10:13:13 "-- LOOTSPAWNER Buildingpositions_list ready, d: 0s"
Where can i find a actual Buildings List for ALTIS, or can anyone share his running LSlootBuildings.sqf with me ??
That would be really cool!
It seems that putting LSpawner as a serverside addon has fixed this problem. If you don't know how to do that just go
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Ok well I'll take a second look at how I installed it after I get some sleep.
EDIT: Im still getting the error even after I tried reinstalling the files. I have even gone as far as checking each file to find which one is calling for the addons folder. What im going to try and do is just copy over the folder from the default R3F and ill get back to this when I have results.
EDIT: That seemed to have fixed the problem...I hope that doesn't conflict with anything but I will do further testing in-game.
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So this disables the physics for the epoch buildables?
EDIT: Okay, so when I installed this to my server I got the error R3F_LOG\addons_config\A3_Vanilla.sqf not found. And when I looked into the files there is no addons_config folder so why is it calling for it?
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What are the epoch buildables PhysX? Also how would you get the creation factory?
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How would I go about changing the persistence mod from groundweaponholders to whatever R3F uses to build? I have slim to none coding knowledge so it may take me some time to find out for my self.
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Will the Persistence Mod by Nightmare make the R3F building items completely persistent?
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Would this make the building objects in R3F save to the database?
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Ah ok.
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So DirtySanchez your going to release the R3F with the persistence this weekend?
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I have just installed R3F and I wanted to test out the base building system. When I finally built my base the server restarted and I come back on to see that it is all gone.........is there any way that I could save the objects spawned through R3F to the database?
Spawn Nacked after Relog
in Bug Reports
Posted
Then is there any idea when it will be resolved? Next Arma update?