armyf35
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Posts posted by armyf35
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You
steam://rungameid/33930//-connect=206.221.176.66:2602 -nosplash -world=empty -mod=@dayz;@DayZOverwatch;@DayZ_Epoch1051
But once I launch this script (you guys can try it also) I get this error:
Addon 'sauerland' requires 'Chernarus'.
So the problem is sauerland uses assets from Chernarus and in doing so requires it. The way you are launching the game is just running ArmA 2 OA standalone which does not include chernarus, only ArmA 2 does. What you really want to do is launch Combined Operations, so the mod parameters should look something like:
-mod=%PATHTOARMA2%;Expansion;@dayz;@DayZOverwatch;@DayZ_Epoch1051; i.e. -mod=C:\Program Files (x86)\Steam\SteamApps\common\Arma 2;Expansion;@dayz;@DayZOverwatch;@DayZ_Epoch1051;
You may still be able to do it the same way steam used to launch combined operations, not sure. If you want to check that out open your ArmA 2 OA folder and look at the _runA2CO.cmd
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Hey, I sent you a pm about this. In all honesty someone should not charge you to add these scripts, as Mochan said they are super easy.
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I just can't get this to work. Added "DZE_HeliLift = True;" to my init.sqf. I've modified my fn_selfactions.sqf and variables.sqf as per the instructions, but no matter what, there's no lift option. I'll attach my files and maybe someone can see an error I made, but I simply cut and pasted per the instructions. I tested this with vehicles I spawned with my admin tool. Tried lifting a hummer and an SUV with both a UH60 and a Chinook.
compiles.sqf: https://www.dropbox.com/s/4g3nm9i041953cz/compiles.sqf
fn_selfactions.sqf: https://www.dropbox.com/s/z8uhxofnkiuk6px/fn_selfActions.sqf
Did you do this
That is what I did and it worked
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After I updated the files with the ones from the first post the players aren't showing anymore.
Any idea what that could be?
in REST\players\index.php add under
include '../../config.php';
This
$maxwait = "XYZ";
where XYZ is enter a number
btw, I do not know that much php and am not totally sure what maxwait does, so... all I know is that it was the variable undefined when given a error message
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Nobody able to spot what's wrong?
make sure in fn_selfactions.sqf at the top where it says
private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];
add
,"_lightweight","_mediumweight","_heavyweight","_superheavyweight"
after "_attached" and inside the bracket
I've just spent like an hour before I realized that :(
- CartoonrBOY and PetuniaEpoch
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LF help with Friendly Fire script
in Scripting
Posted
Never heard of using GTA commands in ArmA, thats new to me.
This should work, have not tested it though.
Make a copy of your fn_damageHandler.sqf from your dayz_code, and put it in your mission file, then if you have a custom compiles.sqf put
In the fn_damageHandler.sqf find
replace it with
and you are done, this should disable any damage only if the source of the damage is a player.