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armyf35

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Posts posted by armyf35

  1. Found a server using: True PVE With Friendly Fire Bullet Proff SCRIPT

    i googled "Friendly Fire Bullet Proff SCRIPT"

    have a look at these links not sure if that helps you

     

    http://forum.mtasa.com/viewtopic.php?f=91&t=28674

     

    http://wiki.multitheftauto.com/wiki/SetTeamFriendlyFire

    Never heard of using GTA commands in ArmA, thats new to me.

     

     

    This should work, have not tested it though.

     

    Make a copy of your fn_damageHandler.sqf from your dayz_code, and put it in your mission file, then if you have a custom compiles.sqf put

    fnc_usec_damageHandler = compile preprocessFileLineNumbers "fn_damageHandler.sqf";

    In the fn_damageHandler.sqf find

    	if ((isPlayer _source) && !(player == _source)) then {
    		_scale = _scale + 800;
    		if (_isHeadHit) then {
    			_scale = _scale + 500;
    		};
    	};

    replace it with

    	if ((isPlayer _source) && !(player == _source)) then {
    		_damage = 0;
    	};
    

    and you are done, this should disable any damage only if the source of the damage is a player.

  2. You 

     

    steam://rungameid/33930//-connect=206.221.176.66:2602 -nosplash -world=empty -mod=@dayz;@DayZOverwatch;@DayZ_Epoch1051
    

    But once I launch this script (you guys can try it also) I get this error:

    Addon 'sauerland' requires 'Chernarus'.

    So the problem is sauerland uses assets from Chernarus and in doing so requires it. The way you are launching the game is just running ArmA 2 OA standalone which does not include chernarus, only ArmA 2 does. What you really want to do is launch Combined Operations, so the mod parameters should look something like:

    -mod=%PATHTOARMA2%;Expansion;@dayz;@DayZOverwatch;@DayZ_Epoch1051;
    i.e. -mod=C:\Program Files (x86)\Steam\SteamApps\common\Arma 2;Expansion;@dayz;@DayZOverwatch;@DayZ_Epoch1051;
    

    You may still be able to do it the same way steam used to launch combined operations, not sure. If you want to check that out open your ArmA 2 OA folder and look at the _runA2CO.cmd

  3. I just can't get this to work. Added "DZE_HeliLift = True;" to my init.sqf. I've modified my fn_selfactions.sqf and variables.sqf as per the instructions, but no matter what, there's no lift option. I'll attach my files and maybe someone can see an error I made, but I simply cut and pasted per the instructions. I tested this with vehicles I spawned with my admin tool. Tried lifting a hummer and an SUV with both a UH60 and a Chinook.

     

    compiles.sqf: https://www.dropbox.com/s/4g3nm9i041953cz/compiles.sqf

    fn_selfactions.sqf: https://www.dropbox.com/s/z8uhxofnkiuk6px/fn_selfActions.sqf

    Did you do this 

    That is what I did and it worked

  4. After I updated the files with the ones from the first post the players aren't showing anymore.

    Any idea what that could be?

    in REST\players\index.php add under

    include '../../config.php';
    

    This

    $maxwait = "XYZ";
    
    

    where XYZ is enter a number

     

    btw, I do not know that much php and am not totally sure what maxwait does, so... all I know is that it was the variable undefined when given a error message

  5. Nobody able to spot what's wrong?

    make sure in fn_selfactions.sqf at the top where it says 

    private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];
    

    add 

    ,"_lightweight","_mediumweight","_heavyweight","_superheavyweight"
    

    after "_attached" and inside the bracket

     

    I've just spent like an hour before I realized that  :(

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