ukko
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Posts posted by ukko
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awesome fella - been hanging out for this since u started - hehe - so close ! ! !
GL HF
ukko
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Hey
hows it looking for Arma 2 bud?
cheers
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download link not working again
thx
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I understand that real life can get in the way but 7th months ? Come on Zamboni where getting impatient ! lol ....
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hi
what's the latest Zamboni?
cheers
ukko
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Hi
BetterDead did you public variable restriction #0 work, if so could you share where and what to put in BE
thanks
ukko
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Hi
Im getting the same error as calamity, I wondered if it was how I edited the file a that point, but mine is the same as yours, sorry I cant be of any help :(
cheers
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Well................
interesting thought - here ya go - old skool UK thrash is my taste... so ya got - Bolt Thrower, Lawnmower Deth, Sabbat, Re-Animator, Acid Reign..... Also like Maiden, Helloween, ACDC, Motorhead, Dio, Black Sabbath, Anthrax, Slayer, Kreator, Megdeth and many others.
So pretty much old skool tbh... I don't mind stuff like A7X and stone sour nightwish... which is about as modern as I get lol.
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Yup hes on my server as well - thought at 1st he might of been an InfiStar thing.. who knows....
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My rpt log can be viewed here
Can anyone assist with this line 17 error, I believe its stopping my WAi from spawning - my static mission is fine but the random missions are no longer available.
My Server is on 1.0.5.1 - 1.63/125548
Im guessing that is the likey cause ( the update ) ... if anyone hasa work around that would be cool
Thanks
Nige
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Im testing something now on my test server - ill let people know what I find if it works. Interesting idea Gewch..
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There's no control_zombieAgent.sqf in the compiles of the 1.0.5 dayz_code... this sqf I believe was the speed of the zombies. (theres no call in the 105 comples.sqf either) Guessing they've moved it somewhere else or renamed it - or done some other jiggery-pokery.... I'll keep looking...
cheers.
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N1 Zed - i'll give it another go - but I was unlucky - I got it running on my 1.0.4.2 server with no issues - installs and and I get no errors.... have you had to edit anything - or are they the vanilla scripts from Otters DL ..?
cheers
**EDIT** Now running on 1.0.5.1 - no issues so far.... all I did was move the call in the .init down a line...
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Hi Otter
Tried under 1.0.5 - can't get it to run - no errors in the .rpt ... not sure where to start looking
Cheers
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Hi Matt
A true trooper ! ... Sorry for keeping ya awake :D
cheers
ukko
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Hi Matt
Great work so far on this script - its certainly proving to be a winner. I would also like to say that chaining vehicles can be so exploited and I would think personally a fix or like you say make it a configurable part of your scripts, but I believe it needs addressing as soon as poss. I've deployed it on my server and people thought it was good but it didn't take long before I started seeing SUV's pulling a train of others vehicles, heh..
Great to see you continuing support for your 1st community script - keep it going ! ..
Cheers
ukko....
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Hi Matt
1st tried towing the UAZ with a land rover, clasname "landrover_special_cz_ep1" One attached to the land rover the UAZ was floating in the air. Then I just reversed it which sent the landrover (the vehicle now been towed) into the ground. Thanks tkd I wasn't aware of an issue with uaz's and r3f ...
cheers
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Hi
nice script - saves on a lot of unwanted extra's that you get with R3F, although like you said in your opener you was inspired by it and its easy to see why.... Couple of things I have noticed, towing a UAZ puts it about 7ft in the air, towing with a UAZ puts the towed vehicle into the ground... think its been mentioned about ya character disappearing into the ground when attaching etc..
Great script, waiting for the next instalment,
cheers
ukko
[WIP] ZFM-FairMission System-Dynamic,Modular & Balanced (Alpha release 90% complete, Test builds frequently available) - Actively developed
in ZFM-FairMission System
Posted
looking forward to it