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Posts posted by Ballz
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My suggestion is that to store Krypto you need a group and a signal jammer.
When you store Krypto via phone booths and ATM it goes to your signal jammer.
Anyone in your group can take out and put in Krypto if the group leader gives the group permission in the group menu.
Krypto stored in the signal jammer can be used for maintenance, signal jammer upgrades like a shield or small jammer upgraded to a medium jammer, large jammer.
Signal jammer shield makes your base indestructible for a set amount of time (12h/24h) shields are made obvious by changing the texture of base parts to show a shield effect.
If the signal jammer is destroyed the krypto stored is dropped on the ground.
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Yes, it's easier to build wealth, and yes, some hardcore players won't like it.
Was easy to build wealth in Arma 2 epoch. Just store briefcases in your safe.
Would be better storing kyrpto in lockboxes and safes.
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This was a great feature that got added to the main Arma 3 wasteland build.
Basically you would press 'end' and it would lower your effects sound by 80% with a message telling you that you have put your ear plugs in.
It was ingenious.
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+ All the duping methods i knew of didn't work
Duping now consists of logging out for a few seconds and logging back in.
Your body is duplicated.
It's a major bug.
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they should make it like altis life etc where you press a hotkey to pick up money on the ground. so much easier and quicker
Would make more sense that the Kyrpo PDA is a physical item stored on your clothes inventory like 'swing' is for hatchets rather than dropped on the ground where at times it is impossible to access because the body is on top of it.
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Sorry to say but this has been an issue since Arma 3 alpha. Don't expect a fix anytime soon.
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Oh nice.
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sounds like a good idea for small areas where there is some sick loot. Maybe a thick fog or filter to mark the area.
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The better option would just be random spawns since a lot of fighting is done in the spawn towns it makes it easier for players to run back to their shit.
With random spawn you could end up 20k from where you died.
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I was told to (n)ever (e)at (s)oggy (w)eatabix.
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Never had issues with the AI. My group purposely spawned the AI on day one at which they spawn in directly on top of us with little cover. We killed them without any issues.
IMO they should be made more difficult the more times they spawn from the same drone.
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For me the snapping is great.
But having the ability to use the old a2epoch building mode as well would be nice with the ability to clip.
My guess is the epoch team are trying to make the building experience more realistic, no floating platforms etc. which is good but as the poster before me said it needs more work.
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I honestly vote to have it removed.
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Never mind epoch, behimia should be adding this to Arma 3 by default.
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I think that cinder should be indestructible as it is on the Arma2 MGT server.
Base raiding was still possible even with indestructible cinder walls using choppers and using knowledge of login times of the base owners.
As it stands at the moment the mod is in alpha once released the server owners will be able to set their own server with any options they like.
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I agree that running up to a downed team mate and shooting him once with the revive gun is completely broken.
There should be a long animation and timer for reviving someone.
But personally I think it should be removed entirely.
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Random spawn on the coast works for me.
The current system is unrealistic and poor quality.
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The ability to store energy would be good. Batteries etc.
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Cooked meat for health.
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7.62 rounds pass right through the side windows.
2.5.1. Food & Drinks
in Suggestions
Posted
Give us the ability to boil water.