CommanderWolf
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Posts posted by CommanderWolf
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anyone?
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// DayZ Epochconfig
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
//
//MaxVehicleLimit = 450; // Default = 50
//MaxDynamicDebris = 0; // Default = 100
// DayZ Epoch config
DZE_teleport = [10000,200,500,10000,800]; //anti-teleport work around
spawnShoremode = 0; // Default = 1 (on shore)- i have custom spawn locations, so ignore this.
spawnArea= 1500; // Default = 1500
MaxHeliCrashes= 200; // Default = 5
MaxVehicleLimit = 600; // Default = 50
MaxDynamicDebris = 0; // Default = 100
dayz_maxLocalZombies = 100; // Default = 30
dayz_maxZeds = 500;
dayz_maxGlobalZombies = 500;
DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
DZE_BuildingLimit = 1000; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
dayz_maxGlobalZombiesInit = 25;
dayz_maxGlobalZombiesIncrease = 10;
dayz_maxZeds = 450;
DZE_DeathMsgGlobal = true; //enable death notice for pvp
DZE_requireplot = 1; //disable or enable the plot pole requirement.
DZE_FriendlySaving = false;
dayz_MapArea = 18000; // Default = 10000
dayz_minpos = -1000;
dayz_maxpos = 26000;
dayz_paraSpawn = true;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 250; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_BuildOnRoads = true; // Default: False
DZE_PlotPole = [5,100]; // X and Y.
DZE_R3F_WEIGHT = false;
DZE_StaticConstructionCount = 1;
EpochEvents = [
["any","any","any","any",0,"sidemissions"],["any","any","any","any",20,"sidemissions"],["any","any","any","any",40,"sidemissions"],["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",20,"supply_drop"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"],["any","any","any","any",25,"Treasure"],["any","any","any","any",40,"Supplyitems"],["any","any","any","any",55,"Construction"]];
DefaultMagazines = ["ItemBandage","15Rnd_9x19_M9","15Rnd_9x19_M9","ItemWaterbottle","FoodCanBakedBeans","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"];
DefaultWeapons = ["ItemMap","ItemToolbox","M9","M16A2","ItemMachete","ItemCompass","NVGoggles"];
DefaultBackpack = "";
DefaultBackpackWeapon = ""; -
is it suppose to be under something else?
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i do have that but its not working and if i make a playerbuild sqf do i just add _limit = 3
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How do you make it where you build in 1 step instead of 3?
DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
DZE_BuildingLimit = 1000; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
dayz_maxGlobalZombiesInit = 25;
dayz_maxGlobalZombiesIncrease = 10;
dayz_maxZeds = 450;
DZE_DeathMsgGlobal = true; //enable death notice for pvp
DZE_requireplot = 1; //disable or enable the plot pole requirement.
DZE_FriendlySaving = false;
dayz_MapArea = 18000; // Default = 10000
dayz_minpos = -1000;
dayz_maxpos = 26000;
dayz_paraSpawn = true;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 250; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_BuildOnRoads = true; // Default: False
DZE_PlotPole = [5,100]; // X and Y.
DZE_R3F_WEIGHT = false;
DZE_StaticConstructionCount = 1;dont know if i did it right
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I got it working so nvm lol
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How bout build on road tho?
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what? how am i suppose to do it? Cause i wanted to increase the plot raidius and someone told me to put that down below epochEvents
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how do you do that?? Lol
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Well i dont use artillery rings while using the computer because it doesnt show up either. but on the top lines it would say MIN distance/MAX distance so if you choose short it would show u the max distance and min distance. it also shows the distance is from you to the target. Also ARTY wasnt made for epoch mod
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actually i dont think so
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what do u mean
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// DayZ Epoch config
DZE_teleport = [10000,200,500,10000,800]; //anti-teleport work around
spawnShoremode = 0; // Default = 1 (on shore)- i have custom spawn locations, so ignore this.
spawnArea= 1500; // Default = 1500
MaxHeliCrashes= 200; // Default = 5
MaxVehicleLimit = 600; // Default = 50
MaxDynamicDebris = 0; // Default = 100
dayz_maxLocalZombies = 100; // Default = 30
dayz_maxZeds = 500;
dayz_maxGlobalZombies = 500;
DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
DZE_BuildingLimit = 1000; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
dayz_maxGlobalZombiesInit = 25;
dayz_maxGlobalZombiesIncrease = 10;
dayz_maxZeds = 450;
DZE_DeathMsgGlobal = true; //enable death notice for pvp
DZE_requireplot = 1; //disable or enable the plot pole requirement.
DZE_FriendlySaving = false;
dayz_MapArea = 18000; // Default = 10000
dayz_minpos = -1000;
dayz_maxpos = 26000;
dayz_paraSpawn = true;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 250; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_BuildOnRoads = true; // Default: False
EpochEvents = [
DZE_PlotPole = [100,5]; // X and Y.
["any","any","any","any",0,"sidemissions"],["any","any","any","any",20," -
i did that it didnt work
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Can you build on roads?? ive seen it on others servers but i cant put it on mine
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Depends what map your on
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I have my server shut down and it says 501 error?, is it me or is it a host error? because ive been trying to upload updated pbos
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My helicopter WAI keeps flying into the ground. one more question can i have them respawn after they are destroyed or no?
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apollo are you using infistar?
1 Step building
in Scripting
Posted
/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
MassAssters Release 1.3 Epoch NAPF map
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 24; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio true;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;
// DayZ Epochconfig
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
//
//MaxVehicleLimit = 450; // Default = 50
//MaxDynamicDebris = 0; // Default = 100
// DayZ Epoch config
DZE_teleport = [10000,200,500,10000,800]; //anti-teleport work around
spawnShoremode = 0; // Default = 1 (on shore)- i have custom spawn locations, so ignore this.
spawnArea= 1500; // Default = 1500
MaxHeliCrashes= 200; // Default = 5
MaxVehicleLimit = 600; // Default = 50
MaxDynamicDebris = 0; // Default = 100
dayz_maxLocalZombies = 100; // Default = 30
dayz_maxZeds = 500;
dayz_maxGlobalZombies = 500;
DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
DZE_BuildingLimit = 1000; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
dayz_maxGlobalZombiesInit = 25;
dayz_maxGlobalZombiesIncrease = 10;
dayz_maxZeds = 450;
DZE_DeathMsgGlobal = true; //enable death notice for pvp
DZE_requireplot = 1; //disable or enable the plot pole requirement.
DZE_FriendlySaving = false;
dayz_MapArea = 18000; // Default = 10000
dayz_minpos = -1000;
dayz_maxpos = 26000;
dayz_paraSpawn = true;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 250; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_BuildOnRoads = true; // Default: False
DZE_PlotPole = [5,100]; // X and Y.
DZE_R3F_WEIGHT = false;
DZE_StaticConstructionCount = 1;
EpochEvents = [
["any","any","any","any",0,"sidemissions"],["any","any","any","any",20,"sidemissions"],["any","any","any","any",40,"sidemissions"],["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",20,"supply_drop"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"],["any","any","any","any",25,"Treasure"],["any","any","any","any",40,"Supplyitems"],["any","any","any","any",55,"Construction"]];
DefaultMagazines = ["ItemBandage","15Rnd_9x19_M9","15Rnd_9x19_M9","ItemWaterbottle","FoodCanBakedBeans","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"];
DefaultWeapons = ["ItemMap","ItemToolbox","M9","M16A2","ItemMachete","ItemCompass","NVGoggles"];
DefaultBackpack = "";
DefaultBackpackWeapon = "";
//Load in compiled functions
call compile preprocessFileLineNumbers "custom\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
call compile preprocessFileLineNumbers "custom\JAEM\variables.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "custom\compiles.sqf";
//call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
//Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";
//Add MassAsster's Bonus Trader(s)
_nil = [] execVM "custom\bonustraders.sqf";
//Add buildings
_nil = [] execVM "custom\roundonepremade.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
[] execVM "compile\Server_WelcomeCredits.sqf";
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
_nil = [] execVM "custom\remote_messages.sqf";
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
_nil = [] execVM "custom\JAEM\EvacChopper_init.sqf"; //evac chopper
_nul = [] execVM "playerspawn.sqf"; // Login music and text
_fast_roping = [] execVM "=BTC=_fast_roping\=BTC=_fast_roping_init.sqf"; //Fast rope from choppers
//anti Hack
[] execVM "safezone.sqf"; //comment out to enabled/disable safe zone around traders//
//[] execVM "\z\addons\dayz_code\system\antihack.sqf";
//_nil = [] execVM "custom\vehiclefunctions.sqf"; //re-key vehicles
};
//#include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
[] ExecVM "R3F_ARTY_AND_LOG\init.sqf";
[] ExecVM "BTK\Cargo Drop\Start.sqf";
//_nil = [] execVM "custom\kh_specials.sqf"; //extended functions
call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf";
// run SAR_AI
[] execVM "addons\SARGE\SAR_AI_init.sqf";