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CommanderWolf

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  1. /*

    For DayZ Epoch

    Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz

     

    MassAssters Release 1.3 Epoch NAPF map

     

    */

    startLoadingScreen ["","RscDisplayLoadCustom"];

    cutText ["","BLACK OUT"];

    enableSaving [false, false];

    //REALLY IMPORTANT VALUES

    dayZ_instance = 24;    //The instance

    dayzHiveRequest = [];

    initialized = false;

    dayz_previousID = 0;

    //disable greeting menu

    player setVariable ["BIS_noCoreConversations", true];

    //disable radio messages to be heard and shown in the left lower corner of the screen

    enableRadio true;

    // May prevent "how are you civillian?" messages from NPC

    enableSentences false;

     

    // DayZ Epochconfig

    spawnShoremode = 1; // Default = 1 (on shore)

    spawnArea= 1500; // Default = 1500

    //

    //MaxVehicleLimit = 450; // Default = 50

    //MaxDynamicDebris = 0; // Default = 100

    // DayZ Epoch config

    DZE_teleport = [10000,200,500,10000,800];    //anti-teleport work around

    spawnShoremode = 0; // Default = 1 (on shore)- i have custom spawn locations, so ignore this.

    spawnArea= 1500; // Default = 1500

    MaxHeliCrashes= 200; // Default = 5

    MaxVehicleLimit = 600; // Default = 50

    MaxDynamicDebris = 0; // Default = 100

    dayz_maxLocalZombies = 100; // Default = 30

    dayz_maxZeds = 500;

    dayz_maxGlobalZombies = 500;

    DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.

    DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.

    DZE_BuildingLimit = 1000; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.

    DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.

    dayz_maxGlobalZombiesInit = 25;

    dayz_maxGlobalZombiesIncrease = 10;

    dayz_maxZeds = 450;

    DZE_DeathMsgGlobal = true;   //enable death notice for pvp

    DZE_requireplot = 1;  //disable or enable the plot pole requirement.

    DZE_FriendlySaving = false;

    dayz_MapArea = 18000; // Default = 10000

    dayz_minpos = -1000;

    dayz_maxpos = 26000;

    dayz_paraSpawn = true;

    dayz_sellDistance_vehicle = 10;

    dayz_sellDistance_boat = 30;

    dayz_sellDistance_air = 40;

    dayz_maxAnimals = 250; // Default: 8

    dayz_tameDogs = true;

    DynamicVehicleDamageLow = 0; // Default: 0

    DynamicVehicleDamageHigh = 100; // Default: 100

    DZE_BuildOnRoads = true; // Default: False

    DZE_PlotPole = [5,100]; // X and Y.

    DZE_R3F_WEIGHT = false;

    DZE_StaticConstructionCount = 1;

     

    EpochEvents = [

    ["any","any","any","any",0,"sidemissions"],["any","any","any","any",20,"sidemissions"],["any","any","any","any",40,"sidemissions"],["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",20,"supply_drop"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"],["any","any","any","any",25,"Treasure"],["any","any","any","any",40,"Supplyitems"],["any","any","any","any",55,"Construction"]];

    DefaultMagazines = ["ItemBandage","15Rnd_9x19_M9","15Rnd_9x19_M9","ItemWaterbottle","FoodCanBakedBeans","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"];

    DefaultWeapons = ["ItemMap","ItemToolbox","M9","M16A2","ItemMachete","ItemCompass","NVGoggles"];

    DefaultBackpack = "";

    DefaultBackpackWeapon = "";

     

     

    //Load in compiled functions

    call compile preprocessFileLineNumbers "custom\variables.sqf";    //Initilize the Variables (IMPORTANT: Must happen very early)

    call compile preprocessFileLineNumbers "custom\JAEM\variables.sqf";

    progressLoadingScreen 0.1;

    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";    //Initilize the publicVariable event handlers

    progressLoadingScreen 0.2;

    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical

    progressLoadingScreen 0.4;

    call compile preprocessFileLineNumbers "custom\compiles.sqf";

    //call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";

    //Compile regular functions

    progressLoadingScreen 0.5;

    call compile preprocessFileLineNumbers "server_traders.sqf";    //Compile trader configs

    progressLoadingScreen 1.0;

    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

    if (isServer) then {

    //Compile vehicle configs

      call compile preprocessFileLineNumbers "dynamic_vehicle.sqf";    //Compile vehicle configs   

    // Add trader citys

    _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";

    //Add MassAsster's Bonus Trader(s)

    _nil = [] execVM "custom\bonustraders.sqf";

    //Add  buildings

    _nil = [] execVM "custom\roundonepremade.sqf";

    _serverMonitor =  [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";

    };

     

    if (!isDedicated) then {

    [] execVM "compile\Server_WelcomeCredits.sqf";

    //Conduct map operations

    0 fadeSound 0;

    waitUntil {!isNil "dayz_loadScreenMsg"};

     

    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

    _nil = [] execVM "custom\remote_messages.sqf";

    //Run the player monitor

    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];

    _playerMonitor =  [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

    _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";

    _nil = [] execVM "custom\JAEM\EvacChopper_init.sqf";  //evac chopper

      _nul = [] execVM "playerspawn.sqf";    // Login music and text

    _fast_roping = [] execVM "=BTC=_fast_roping\=BTC=_fast_roping_init.sqf";   //Fast rope from choppers

    //anti Hack

    [] execVM "safezone.sqf";  //comment out to enabled/disable safe zone around traders//

    //[] execVM "\z\addons\dayz_code\system\antihack.sqf";

    //_nil = [] execVM "custom\vehiclefunctions.sqf";  //re-key vehicles

    };

    //#include "\z\addons\dayz_code\system\REsec.sqf"

    //Start Dynamic Weather

    execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

     

    #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

    [] ExecVM "R3F_ARTY_AND_LOG\init.sqf";

    [] ExecVM "BTK\Cargo Drop\Start.sqf";

    //_nil = [] execVM "custom\kh_specials.sqf";  //extended functions

    call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf";

     

    // run SAR_AI

    [] execVM "addons\SARGE\SAR_AI_init.sqf";

  2. // DayZ Epochconfig
    spawnShoremode = 1; // Default = 1 (on shore)
    spawnArea= 1500; // Default = 1500
    //
    //MaxVehicleLimit = 450; // Default = 50
    //MaxDynamicDebris = 0; // Default = 100
    // DayZ Epoch config
    DZE_teleport = [10000,200,500,10000,800];    //anti-teleport work around
    spawnShoremode = 0; // Default = 1 (on shore)- i have custom spawn locations, so ignore this.
    spawnArea= 1500; // Default = 1500
    MaxHeliCrashes= 200; // Default = 5
    MaxVehicleLimit = 600; // Default = 50
    MaxDynamicDebris = 0; // Default = 100
    dayz_maxLocalZombies = 100; // Default = 30
    dayz_maxZeds = 500;
    dayz_maxGlobalZombies = 500;
    DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
    DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
    DZE_BuildingLimit = 1000; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
    DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
    dayz_maxGlobalZombiesInit = 25;
    dayz_maxGlobalZombiesIncrease = 10;
    dayz_maxZeds = 450;
    DZE_DeathMsgGlobal = true;   //enable death notice for pvp
    DZE_requireplot = 1;  //disable or enable the plot pole requirement.
    DZE_FriendlySaving = false;
    dayz_MapArea = 18000; // Default = 10000
    dayz_minpos = -1000;
    dayz_maxpos = 26000;
    dayz_paraSpawn = true;
    dayz_sellDistance_vehicle = 10;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;
    dayz_maxAnimals = 250; // Default: 8
    dayz_tameDogs = true;
    DynamicVehicleDamageLow = 0; // Default: 0
    DynamicVehicleDamageHigh = 100; // Default: 100
    DZE_BuildOnRoads = true; // Default: False
    DZE_PlotPole = [5,100]; // X and Y.
    DZE_R3F_WEIGHT = false;
    DZE_StaticConstructionCount = 1;

    EpochEvents = [
    ["any","any","any","any",0,"sidemissions"],["any","any","any","any",20,"sidemissions"],["any","any","any","any",40,"sidemissions"],["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",20,"supply_drop"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"],["any","any","any","any",25,"Treasure"],["any","any","any","any",40,"Supplyitems"],["any","any","any","any",55,"Construction"]];

    DefaultMagazines = ["ItemBandage","15Rnd_9x19_M9","15Rnd_9x19_M9","ItemWaterbottle","FoodCanBakedBeans","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"];
    DefaultWeapons = ["ItemMap","ItemToolbox","M9","M16A2","ItemMachete","ItemCompass","NVGoggles"];
    DefaultBackpack = "";
    DefaultBackpackWeapon = "";

  3. How do you make it where you build in 1 step instead of 3?

     

    DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
    DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
    DZE_BuildingLimit = 1000; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
    DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
    dayz_maxGlobalZombiesInit = 25;
    dayz_maxGlobalZombiesIncrease = 10;
    dayz_maxZeds = 450;
    DZE_DeathMsgGlobal = true;   //enable death notice for pvp
    DZE_requireplot = 1;  //disable or enable the plot pole requirement.
    DZE_FriendlySaving = false;
    dayz_MapArea = 18000; // Default = 10000
    dayz_minpos = -1000;
    dayz_maxpos = 26000;
    dayz_paraSpawn = true;
    dayz_sellDistance_vehicle = 10;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;
    dayz_maxAnimals = 250; // Default: 8
    dayz_tameDogs = true;
    DynamicVehicleDamageLow = 0; // Default: 0
    DynamicVehicleDamageHigh = 100; // Default: 100
    DZE_BuildOnRoads = true; // Default: False
    DZE_PlotPole = [5,100]; // X and Y.
    DZE_R3F_WEIGHT = false;
    DZE_StaticConstructionCount = 1;

     

    dont know if i did it right

  4. Well i dont use artillery rings while using the computer because it doesnt show up either. but on the top lines it would say MIN distance/MAX distance so if you choose short it would show u the max distance and min distance. it also shows the distance is from you to the target. Also ARTY wasnt made for epoch mod

  5. 1. To use the artillery computer, set your distance to short/medium/long then click where you want to shoot and exit the artillery computer and fire away.

     

    2. Are you the admin of the server? If so i dont think has a item name

  6. // DayZ Epoch config
    DZE_teleport = [10000,200,500,10000,800];    //anti-teleport work around
    spawnShoremode = 0; // Default = 1 (on shore)- i have custom spawn locations, so ignore this.
    spawnArea= 1500; // Default = 1500
    MaxHeliCrashes= 200; // Default = 5
    MaxVehicleLimit = 600; // Default = 50
    MaxDynamicDebris = 0; // Default = 100
    dayz_maxLocalZombies = 100; // Default = 30
    dayz_maxZeds = 500;
    dayz_maxGlobalZombies = 500;
    DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
    DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
    DZE_BuildingLimit = 1000; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
    DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
    dayz_maxGlobalZombiesInit = 25;
    dayz_maxGlobalZombiesIncrease = 10;
    dayz_maxZeds = 450;
    DZE_DeathMsgGlobal = true;   //enable death notice for pvp
    DZE_requireplot = 1;  //disable or enable the plot pole requirement.
    DZE_FriendlySaving = false;
    dayz_MapArea = 18000; // Default = 10000
    dayz_minpos = -1000;
    dayz_maxpos = 26000;
    dayz_paraSpawn = true;
    dayz_sellDistance_vehicle = 10;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;
    dayz_maxAnimals = 250; // Default: 8
    dayz_tameDogs = true;
    DynamicVehicleDamageLow = 0; // Default: 0
    DynamicVehicleDamageHigh = 100; // Default: 100
    DZE_BuildOnRoads = true; // Default: False

    EpochEvents = [
    DZE_PlotPole = [100,5]; // X and Y.
    ["any","any","any","any",0,"sidemissions"],["any","any","any","any",20,"

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