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colklutz88

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Posts posted by colklutz88

  1. I know this mod is aging, and as A3:Epoch gets more and more features this will start losing more players to Arma 3's features, but anyhow...

     

    I am having issues with bases being deleted before they are supposed to be.  

     

    I have the sql event/function to set damage on age to make objects maintainable, and the function to delete objects after 14 days.

    I also have my hive set to -1 to disable objects being deleted and let the sql server handle all the cleanup.

     

    This is how I have always done it and it has always worked, but maybe I am missing something, idk.

     

    Can I just set the hive cleanup setting to match the interval of the sql function and call it good?

     

    Thanks in advance.

  2. I have BEC installed with the UEP installer tool, had no issues with it before, but now for some reason I absolutely cannot get the scheduler to work.  It is enabled in the config file, and BEC connects to the server just fine, but it will not schedule the messages or commands.

     

    I use firedaemon to run the server and BEC as processes, so they automatically start just fine, but like I said, the scheduler doesn't work.  The only reason I want it is for the restart warning messages.  I can set firedaemon to automatically restart the server, but without warning messages it is inconvenient for players.  Anyone have any configs that work for sure?  Or a scheduler that works?  

     

    I get the error stating that it couldn't check for a BEC update, could that possibly be the cause of it not scheduling commands?  I find that doubtful since it seems to work for other people even to this day.  So I am more leaning to my scheduler being coded wrong, or a typo. 

     

    Thanks in advance.

     

    ***Edit:  I fixed it, nevermind.***

  3. Just my 2 cents, but I miss the key system for vehicles from A2: Epoch.  The new GUI is great, and i love that, but it would be nice to have some legit physical security on your vehicles, rather than just hoping your stuff doesn't get stolen when you aren't able to play, such as commitments to work/family.   Sure, it helps cut down on server stress as more and more vehicles get placed on the map, and I wouldn't mind if a vehicle auto unlocked after a key is lost or destroyed similar to the way it was designed to do as part of cleanup in the database of A2: Epoch.  

     

    Mainly, just bring back the key system and give us more physical security options for vehicles and such, or even a different type of system for it that allows server owners to have a choice of what they want on their server, either keys, or the group system that is already in place.

  4. There is nothing wrong with having more choices for launchers, I have tried the Epoch launcher, but honestly prefer the A3 launcher done by maca.  Its all preference.  
     

    My only concern is, the devs are developing a mod, that was the original focus.  Look at how fast epoch advanced for arma 2?  Sure it wasn't always fast, but it was somewhat steady, and sure as hell moved along alot quicker than it is moving on A3:Epoch.   I love the mod,  I really do, and I appreciate what the devs have created, because I do have a basic understanding of all the work that goes into something like this. 

     

    But in all honesty, I feel the focus really needs to be on the mod itself, the side projects can wait in my opinion.  People want content, they can get by with 3rd party launchers for now, they will be just fine without some of the other stuff, including the antihack.  People will either use the 3rd party antihack, or they will do it the old fashioned way and rely on logs and player feedback.  Logs don't lie, they are a surefire way to catch a hacker.  No program can catch every hacker, no matter how well it is coded, there will always be someone who will find a way to circumvent the antihack.  The only thing an antihack does is give admins a tool that allows them to easily moderate the server, and makes hackers question whether or not the effort is worth the result.

     

    Just my 2 cents, focus on the content of the mod and bugfixes.  The community will be just fine with the antihack and launcher the way they are right now.  I just want to see the .3 version get released to the public, as that will really give you more realistic feedback of bug reports.  In-house testing is great, but it is a whole new beast when things are running large scale.  Far more variables to account for, but also makes finding bugs alot faster, as long as server owners report bugs to the developers.

  5. I am all for having a stable build released, I don't like dealing with bugs either, but at the same time, it would be nice to have an idea of when we can expect it.  Some of us pay for our own servers and do all the setup ourselves.  While others use a host that sets it up for them.  There isn't really anything wrong with doing it either way, I just really don't feel like making 0252 work on arma3 1.40 just to have to rescript the entire thing when the 0.3 server files get released.  Thats the only reason I want an ETA, I know its hard to give one if you aren't sure you can meet that window, however, I also don't expect everything to be perfect, and I am sure most server owners don't.

     

    The Epoch is still in alpha development, we all understand that there will be bugs, and there will probably always be bugs here and there, its a fact of life for arma, I am totally fine with slight improvements perhaps once per month, as long as nothing changes in the database it really wouldn't be that hard to do all the scripting and testing on a desktop at home, then upload everything to the server once everything is reintegrated by the server owners for the latest update.

     

    Maybe try to release epoch updates around the same time frame as major releases for arma 3?

     

    Just my 2 cents.

  6. I don't want to see anything included in epoch, just get epoch done, thats all.  JSRS, CBA, and all the other mods were never included as part of arma 2 epoch mod, so why does everyone want stuff included in arma 3 epoch?  

     

    Just let the developers implement support for CBA someday, as well as any other mods similar to CBA that add support for other mods.  Then it will be totally up to the server owner/host to add whatever mods they want, just like it was for arma 2 epoch.  None of the addons supported by CBA were part of epoch for arma 2, so please stop asking the dev's of epoch to include features you have seen on other servers, I can guarantee that most of those mods/addons you have seen were added by the owner after they setup epoch, just saying.

  7. I have previously ran a server, but BEC has updated a few times since the last time I ran one, just hoping someone here can look over my scheduler.xml and shed some light on where my commands are wrong.  BEC properly schedules all 14 tasks, however, when the server comes due for a restart, it kills the server without starting it again.  I created a server_restart.bat, and it works properly, tested it a few times manually.  It kills the server and BEC then waits 10 seconds, starts the server, waits another 10 seconds, and starts BEC.  So I am pretty sure the issue is not with my batch file.  I have the scheduler configured like this at the moment, feel free to take it for your own if you know how to fix it.  I tried calling a command to execute my restart.bat, but BEC continues to say that it is a bad command, so I tried the #shutdown command, with another task afterwards to execute the server launcher.bat, and that fails to actually start the server, let alone, it won't actually start BEC again either, since BEC closes when the server shuts down.

     

    This is my current scheduler.xml, any help would be appreciated at getting my restart.bat to work properly.

     

    http://pastebin.com/BqaVCRUG

     

    I just took the scheduler that came with BEC and edited it to serve my needs, hence why some of the original commented lines are still there for a tutorial of what the tasks originally did before I repurposed them.

  8. looking for a server to work on , shutting mine down soon  need to find some other admins who love the game(over 18 years old) and need some one whos set up server and added in scripts , preferably on a dedicated server or vds 

     

    am willing to share my pbos, with tons of scripts already added in

     

    im kinda tierd of paying for a server month to month so i will not be adding money every month but i will add in my fair share of work

    and i do not work with pay to win servers..

    Sad to see your server is going away, but I had to do the same thing, I have just resorted to running a server on my own hardware in a VM, doesn't cost me anything, and I can handle probably 20-30 players.  Only issue I am having is getting port forwarding to work, forwarded every port I can find online and my server is still not visible.  Arma, issues on top of issues, but still one of the best games in existence.  Hope you find a place to settle in.

  9. Just like the title says, I am looking for someone who has experience with a decent headless client setup.  Looking to get one running on my server, but after reading posts it still looks like gibberish to me. lol

     

    I am good with scripts, can't write my own, but can usually figure out why they don't work on my own, but never messed with a headless client, so yeah.

     

     

    Anyone that can help me set one up for my first time or point me to a step by step guide for noobs would be greatly appreciated.

     

    Thanks

  10. While I am playing on my server, I see messages saying that "instance_11_chernarus: kicked player xxxxxxxx"  Is this normal? Or is there something that I need to disable/enable to fix this? I have seen the messages that battleye sends when it kicks players, as well as what DaRT says when it kicks players, but I have never seen that before on any server I played on before I started running my own.  Doesn't seem normal to me.

     

    Any help would be appreciated.

     

  11. I have recently made some progress in getting both of my servers to restart properly, I also have 2 seperate config files for BEC for each server respectively.  However, when the auto restart comes up, both instances of BEC execute the server restart.bat and that ends up causing my servers 2 have 2 instances running of each server.  

     

    So my question is, how do i get BEC to run for both servers, with auto-restarts, but only one BEC will trigger the auto-restart? I have my auto restart.bat configured to restart both servers at the same time, and 1 server is delayed by 30 seconds from starting so they aren't both trying to start at the same time.  Do I need to set my servers to start together somewhere else? Or am I just missing something? 

     

    Any help would be greatly appreciated.

  12. ARMA will choice a random(ish) port is the specified port is already in use

     

    Yeah, I was aware of that, but when i manually trigger the restart.bat files, the servers start fine, and on the correct ports, it is only jacked up when it is auto-restarted by BEC

     

    you don't need a second set of arma2/arma2oa files to run multiple servers.

     

    can you post your .bat please?

     

    Here is the restart.bat, both servers are identical, except for the directories.  Also, I figured I could have both servers in the same directory, but how do I specify 2 different server pbo's?

     

    @echo off
    echo.
    echo KILL arma2oaserver.exe
    set serverkill="C:\epochpantheraserver\Expansion\beta"
    cd /d %serverkill%
    taskkill /im arma2oaserver.exe
    echo.
    echo Kill Bec.exe
    set beckill="C:\Users\Administrator\Desktop\Bec"
    cd /d %beckill%
    taskkill /im Bec.exe
     
    timeout 20
     
    echo.
    echo Starting Dayz Server
    :: start the server..
    set dayzpath="C:\epochpantheraserver\"
    cd /d %dayzpath%
    start "" "DayZ_Epoch_instance_16_panthera.bat"
    echo.
    echo Starting Bec
    timeout 10
    :: start bec
    set becpath="C:\Users\Administrator\Desktop\Bec2"
    cd /d %becpath%
    start "" "Bec.exe" -f Config.cfg
    echo.
    echo Server Started 100%
     
    cls
    @exit
  13. Not sure if it makes a difference, but I have an entirely different directory for my 2 servers, as in, my chernarus server runs from \epochserver with its own set of game files from arma 2 and operation arrowhead, and my panthera server runs from \epochpantheraserver, again, with its own set of game files for arma 2, operation arrowhead, and the mod folders for epoch, panthera, and the epoch server.  Could that possibly be what is causing my problems?  Even setting up 2 entirely different folders and instances of BEC, with offset server restarts didn't solve the issue.  When I manually run the .bat files to restart the servers they both start properly on the correct ports, but when they are auto-restarted with BEC the panthera server switches its port, I have been looking at the BEC configs and everything looks correct, so I am fairly sure that it is not the issue, but I could be wrong, still a little new with BEC.

     

    Hope that new information helps someone figure out what my issue could be caused from.

     

    Thanks for all the input so far.

  14. I get this message in a cmd window evertime my servers autorestart, not sure why, or what causes it, or how to fix it, if there is another thread discussing this issue, I apologize, and would appreciate a link to that thread.

     

    Anyhow, this is the message I get.

     

    Not enough storage is available to process this command.
     
    C:\epochserver>
     
    Anyone have any thoughts or know of a solution?
  15. How are you shutting down the server? With #shutdown in BEC, or through a .bat file?

     

     

    I am using a .bat file.  I went ahead and created 2 different folders of BEC, 1 for chernarus, and 1 for panthera, and also set each server to restart at a 1 hour offset, as in chernarus will restart, then 1 hour later panthera will restart.  Hopefully this might fix my issue, but idk, im just experimenting with it.

  16. OK we determined it is the trader city. Never realized this before, but i get booted everytime i enter a trader city. That is why when the admin deleted me from the database, I didn't get kicked, I respawned on the coast, not in a trader city.

    Sounds like it might be a battleye filter that is kicking you for entering a trader city. If the trader cities have god mode or any other form of custom action when you enter them it could be causing a kick when you trigger that action. Have the admin check into his BE filters. I have had the same thing happen on my server to someone. Would be a good place to start.

  17. you need to kill the process before starting up the server again otherwise it will launch and arma will just assign another port.

    How are you handling your shutdown/restarts?

    I'm using BEC with a scheduler that sends commands to both servers at the same time. My chernarus server starts properly on port 2302 every time, my panthera server uses the same .bat config as the chernarus server, I just edited the necessary info to make it point at the panthera server rather than chernarus. Just can't figure out why the chernarus server starts properly, on the correct port, but panthera doesn't.

  18. Anybody know why my epoch Panthera server would be switching ports every time it does an autorestart? I had it set to run on port 2303 in the .bat file, but so far it has ended up on 2325, and 2314, as well as others.

     

    Its kind of irritating, the server is scripted and ready to be played on, but if the ports keep changing on me, then nobody will be able to find it in the server browser and set it as a favorite.

     

    Thanks in advance for any help.

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