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MrPredatorr

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Posts posted by MrPredatorr

  1. this was the biggest FAQ for this issue and yet it still does not solve the problem for the newest v0157 of infistar thanks for the effort though :P

    Ah alright, I wasen't sure if you've tried it and I wasen't 100% sure that it worked eiether. :P

    Hopefully this should be fixed in v0159 update that I got this morning.

  2. Open your "run.sqf" and change 
     
    /*  Revert Keybinds      */ _RCK = true;
    /*  Revert MouseWheel    */ _RMW = true;
    /*  Check GearMenu CTRLs */ _GCC = true;
     
    to 
     
    /*  Revert Keybinds        */ _RCK = false; 
    /*  Revert MouseWheel    */ _RMW = false;
    /*  Check GearMenu CTRLs */ _GCC = false;
  3. but dont i need it to run Overpoch ?

    Not really, the main reason that people used EMod (I think) was just to edit the prices so you could sell those weapons to the traders but with the 0.3.0.1 patch Epoch added an option to do that without EMod.

  4. One of them is Overwatch/Epoch and the other is Origins/Overwatch/Epoch. 

    Everything should be fine honestly, like BetterDeadThanZed said the people that are trying to connect probably dosen't know DayZLauncher exists.

    But if you want I can try joining your server and see if it works for me, just give me the server IP and I will check it out.

  5. I've seen this on my old servers before.

    The player is trying to join your server with an outdated mod or he dosen't have the correct mods that your server requiers.

    That's atleast what I think, it used to happen to me. And I'm pretty sure thats the issue because me and my friends could join without any issues but once a random joined they insta disconnected...

    What mods are you running on your server?

  6. This should be all.

    "U_O_Wetsuit",
    "U_C_Poloshirt_stripped",
    "U_C_Poloshirt_blue",
    "U_C_Poloshirt_burgundy",
    "U_C_Poloshirt_tricolour"
    "U_C_Poloshirt_salmon",
    "U_C_Poloshirt_redwhite",
    "U_C_Poor_1",
    "U_C_WorkerCoveralls",
    "U_C_Journalist",
    "U_C_Scientist",
    "U_OrestesBody",
    "U_Wetsuit_uniform",
    "U_Wetsuit_White",
    "U_Wetsuit_Blue",
    "U_Wetsuit_Purp",
    "U_Wetsuit_Camo",
    "U_C_Driver_1",
    "U_C_Driver_2",
    "U_C_Driver_3",
    "U_C_Driver_4",
    "U_C_Driver_1_black",
    "U_C_Driver_1_blue",
    "U_C_Driver_1_green",
    "U_C_Driver_1_red",
    "U_C_Driver_1_white",
    "U_C_Driver_1_yellow",
    "U_C_Driver_1_orange",
    "U_C_Driver_1_red",
    "U_O_CombatUniform_ocamo",
    "U_O_GhillieSuit",
    "U_O_PilotCoveralls",
    "U_OG_Guerilla1_1",
    "U_OG_Guerilla2_1",
    "U_OG_Guerilla2_3",
    "U_OG_Guerilla3_1",
    "U_OG_Guerilla3_2",
    "U_OG_leader",
    "U_CamoRed_uniform",
    "U_CamoBrn_uniform",
    "U_CamoBlue_uniform",
    "U_Camo_uniform",
    "U_ghillie1_uniform",
    "U_ghillie2_uniform",
    "U_ghillie3_uniform",
    
    
  7. yeah right dude, thats a magazine.

     

    All MK17 are called Scar_H_... look for those

    My bad, I thought he asked for the Non SD Mag classname .

     

    Here is a list of all the Mk16/Mk17 weapon classnames

     

    Scar L = Mk16

    Scar H = Mk17

    SCAR_L_CQC
    SCAR_L_CQC_Holo
    SCAR_L_STD_Mk4CQT
    SCAR_L_STD_EGLM_RCO
    SCAR_L_CQC_EGLM_Holo
    SCAR_L_STD_EGLM_TWS
    SCAR_L_STD_HOLO
    SCAR_L_CQC_CCO_SD
    SCAR_H_CQC_CCO
    SCAR_H_CQC_CCO_SD
    SCAR_H_STD_EGLM_Spect
    SCAR_H_LNG_Sniper
    SCAR_H_LNG_Sniper_SD
    SCAR_H_STD_TWS_SD
    
  8. Try something like this, 

    {
        _x setVariable ["tag", _x addAction ["", "", "", 0, false, false, "", "
            if (!alive _target) exitWith {
                _target removeAction (_target getVariable 'tag');
            };
     
            _dist = (_this distance _target) / 15;
            _color = getArray (configFile/'CfgInGameUI'/'SideColors'/call {
                if (playerSide getFriend side _target < 0.5) then [
                    {'colorEnemy'},
                    {'colorFriendly'}
                ]
            });
            _color set [3, 1 - _dist];
            drawIcon3D [
                '',
                _color,
                [
                    visiblePosition _target select 0,
                    visiblePosition _target select 1,
                    (visiblePosition _target select 2) + 
                    ((_target modelToWorld (
                        _target selectionPosition 'head'
                    )) select 2) + 0.4 + _dist / 1.5
                ],
                0,
                0,
                0,
                name _target,
                2,
                0.03,
                'PuristaMedium'
            ];
            false
        "]];
    } forEach (allUnits - [player]);  
    

    This will add a nametag on the players head when you're 15m away (distance can always be changed) and when you have your crosshair on the player. You might be able to see AIs nametags aswell but I'm not sure.

     

     

    Source: http://forums.bistudio.com/showthread.php?178951-Hiding-a-units-name-if-Mask

     

    Here is another thread with a similar code but the one above will probably be better, 

    http://forums.bistudio.com/showthread.php?167129-Player-names-above-heads

     

    Other then these 2 links I've sent you the armaholic script section has a few other nametags scripts, you will probably have to make it work for Epoch but yea.

    Armaholic Script section: http://www.armaholic.com/list.php?c=arma3_files_editing_scripts

  9. MGT is not an official host

    Infistar is allowed on any server, even official servers

    Daves had donation perks for a long long time

    Epoch don't actively support anyone

    You can say bull shit :P ArmA is an 18+ game so we should all be adults

     

    Again, nothing new to see here :rolleyes:

    So Infistar is allowed now agian? When did that happen lol?

    Just asking because of the "No InfiStar branding." rule that can be found on this thread made by Axle 

  10. You add this part to your init.sqf

    private ["_player"];
    if (!isServer) then {
    waitUntil {!isNull player};
    waitUntil {player == player};
    
    while {true} do {
    _player = player;
    player addEventHandler ["Respawn", {
    if (getPlayerUID player in Donations_list) then {
    _PistolANDmag = [["hgun_Rook40_snds_F","16Rnd_9x21_Mag"],["hgun_P07_snds_F","16Rnd_9x21_Mag"]] call BIS_fnc_selectRandom;
    _pistol = _PistolANDmag select 0;
    _mag = _PistolANDmag select 1;
    _item = "FAK";
    _food = ["CookedSheep_EPOCH","CookedGoat_EPOCH","CookedChicken_EPOCH","CookedRabbit_EPOCH","ItemTunaCooked","ItemSeaBassCooked","ItemTroutCooked","FoodSnooter","FoodMeeps"] call BIS_fnc_selectRandom;
    _drink = ["ItemSodaRbull","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","FoodWalkNSons","WhiskeyNoodle"] call BIS_fnc_selectRandom;
    _uniform = "U_O_GhillieSuit";
    _vest = ["V_F41_EPOCH","V_41_EPOCH"] call BIS_fnc_selectRandom;
    hint format [" %1 \n %2 \n %3 \n %4 \n %5 \n %6 \n %7",_pistol,_mag,_item,_food,_drink,_uniform,_vest];
    player addVest _vest;
    player addWeapon _pistol;
    player addMagazine _mag;
    player addMagazine _item;
    player addMagazine _food;
    player addMagazine _drink;
    player addMagazine "16Rnd_9x21_Mag";
    player addMagazine "16Rnd_9x21_Mag";
    player addWeapon "EpochRadio0";
    player addWeapon "NVGoggles";
    player addWeapon "Rangefinder";
    player addWeapon "ItemWatch";
    player addWeapon "ItemCompass";
    player addWeapon "ItemGPS";
    player addBackpack "B_AssaultPack_cbr";
    player addItemToBackpack "Hatchet";
    player addItemToBackpack "hatchet_swing";
    player forceAddUniform _uniform;
    } else {
    _PistolANDmag = [["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"]] call BIS_fnc_selectRandom;
    _pistol = _PistolANDmag select 0;
    _mag = _PistolANDmag select 1;
    _item = "";
    _food = "";
    _drink = "";
    _uniform = ["U_C_Driver_4","U_C_Driver_3","U_C_Driver_2","U_C_Driver_1","U_C_Scientist","U_C_Journalist","U_C_WorkerCoveralls","U_C_Poor_1","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue","U_C_Poloshirt_stripped"] call BIS_fnc_selectRandom;
    _vest = ["V_F41_EPOCH","V_41_EPOCH"] call BIS_fnc_selectRandom;
    hint format [" %1 \n %2 \n %3 \n %4 \n %5 \n %6 \n %7",_pistol,_mag,_item,_food,_drink,_uniform,_vest];
    player addVest _vest;
    player addWeapon _pistol;
    player addMagazine _mag;
    player addMagazine _item;
    player addMagazine _food;
    player addMagazine _drink;
    player addWeapon "EpochRadio0"; 
    player addWeapon "ItemWatch";
    player addWeapon "ItemCompass";
    player addBackpack "B_parachute";
    _modelMale = (typeOF player == "Epoch_Male_F");
    _modelFemale = (typeOF player == "Epoch_Female_F");
    
    if (_modelFemale) then {
    player forceAddUniform "U_BasicBodyFemale";
    };
    if (_modelMale) then {
    player forceAddUniform _uniform;
    }; 
    };
    }];waitUntil {_player != player};
    };
    };
    

     

    if you don't have a init.sqf then just make one.

  11. I guess that you're running these servers on the same box.

    The issue here is that you're using the same port and same instance folder for both servers.

    For your second server you need to make a new port for it, lets say it would be 2352 instead of 2302 and also you need to make a second instance folder as you need to edit the config.cfg for things like the steamPort and steamQueryPort.

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