DrNed
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Posts posted by DrNed
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on 1.0.2.2 and 1.0.2.3 on vilayer the bandit trader, building trader in city bash and in stary the Black Market Vendor doesn't work (no menu access)...
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good that, need sql for the the deployable table ?
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woks fine for me too thx dude ;)
just a little change for the first line like name player :
waitUntil {alive player}; while {true} do { _kills = player getVariable["zombieKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; hintSilent parseText format [" <t size='1'font='Bitstream'align='center' color='#00FF00' >%1</t><br/> <t size='1.15' font='Bitstream'align='center' color='#5882FA'>Survived %2 Days</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Players Online: </t><t size='0.95 'font='Bitstream' align='right'>%3</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FF0000'>Blood: </t><t size='0.95' font='Bitstream' align='right' color='#FF0000'>%8</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Headshots: </t><t size='0.95' font='Bitstream' align='right'>%6</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='0.95' font='Bitstream' align='right'>%7</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/>", dayz_playerName,(dayz_Survived),(count playableUnits),_killsB,_kills,_headShots,round _humanity,r_player_blood,(round diag_fps) ]; sleep 1; };
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thank you for responding as soon as I fix it I'll post the solution that I have here
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after test for me it's my debug monitor the problem ! when i delet it all is fonctional ;)
//Credit to nullpo for his original debug and Superlube for the picture //Modified by Matt L dayz_spaceInterrupt = { private ["_dikCode", "_handled"]; _dikCode = _this select 1; _handled = false; if (_dikCode == 0x44) then { if (debugMonitor) then { debugMonitor = false; hintSilent ""; } else {[] spawn fnc_debug;}; }; _handled }; fnc_debug = { debugMonitor = true; while {debugMonitor} do { _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; _zombies = count entities "zZombie_Base"; _zombiesA = {alive _x} count entities "zZombie_Base"; _banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits; _heroCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits; _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); } else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; hintSilent parseText format [" <t size='1'font='Bitstream'align='center' color='#00FF00' >%1</t><br/> <t size='0.8'font='Bitstream'align='left' color='#EE0000' >HP:</t><t size='0.8' font='Bitstream'align='right' color='#EE0000' >%2</t><br/> <t size='0.8'font='Bitstream'align='left' color='#EEC900' >Réputation:</t><t size='0.8'font='Bitstream'align='right' color='#EEC900' >%3</t><br/> <t size='0.8'font='Bitstream'align='left' color='#EEC900' >Kill:</t><t size='0.8'font='Bitstream'align='right' color='#EEC900' >%4</t><br/> <t size='0.8'font='Bitstream'align='left' color='#EEC900' >Enemis:</t><t size='0.8'font='Bitstream'align='right' color='#EEC900' >%5</t><br/> <t size='0.8'font='Bitstream'align='left' color='#EEC900' >Zombies:</t><t size='0.8'font='Bitstream'align='right' color='#EEC900' >%6</t><br/> <t size='0.8'font='Bitstream'align='left' color='#EEC900' >HeadShots:</t><t size='0.8'font='Bitstream'align='right' color='#EEC900' >%7</t><br/> <t size='0.8' font='Bitstream' align='left' color='#EEC900' >Zombies (restant/total): </t><t size='0.8' font='Bitstream' align='right' color='#EEC900' >%9/%8</t><br/> <t size='0.8'font='Bitstream'align='left' color='#0094FF' >Paria:</t><t size='0.8'font='Bitstream'align='right' color='#00FF00' >%12</t><br/> <t size='0.8' font='Bitstream' align='left' color='#FFFFFF' >FPS: </t><t size='0.8' font='Bitstream' align='right' color='#FFFFFF' >%10</t><br/> <img size='3' image='%13'/><br/> <t size='1'font='Bitstream'align='left' color='#404040' >Cacher le menu F10</t><br/> ",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps,_banditCount,_heroCount,_pic]; sleep 1; }; }; [] spawn fnc_debug;
what is wrong ?
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sorry but no ! all laptops dont have a numpad ! and if i have a keyboard wireless with no numpad like a logitech k400 i cant play ?
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and so what ? no support ?
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yes me too can't build nothing with 5 number pad... and i don't have hanti hack etc...
after why you don't do a system building like basebuilding 1.2 because we don't understand nothing ! what we can build or not ? we always must go to the wiki ? Alt+tab and when e go again in game we are dead by a zombie or player... not amazing this system !
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hi all, so for me Sarge is directly fonctionnal and very simple to add patrol ai etc and all custom scripting use Sarge so if you want a script simple to use sarge is good but with DayzAI we can personalize all we want in the editor so it was must powerfull than Sarge but you must do it yourslef...
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everything has been fixed with the latest version, including backup! everything works perfectly, thank you for this very accomplished model who deserves to be installed in all Epoch! for me it lacks the customization required additional pre old buildings, customization of the color of the window and especially a tutorial to put our personal choice of structure and we would have one of the best mod base building at the time. ..
thank you again for all that work ;)( I expect the 0.3 and Epoch 1.0.1.6 too with great interest )
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well... i can see u use the files with the sql table, those are old... u dont need it anymore... pls download 0.2.1 and nothing else ^^ older versions are bugged... no need for sql table update... and well... spawned objects are saved in the "objects_data" table... ;)
u can find the 0.2.1 version and a "How To" on www.play3.eu ;)
thx i try this ;)
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hello, I installed the beta 2 version in Chernarus my server is vilayer, so everything works fine but no backup of construction in the database after restart server ... you know why ?
a screen of my database :
i have a 30m plot installed and after the restart just all hold building system are here but all new building from your pack disappeared...
This is strange because I can normally put all going well, I think it's a problem with the struture of the database server vilayer ? a little help would be welcome,
thank you.
Traders Not Working 1.0.2.2
in Server Install
Posted
no am using SARGE