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DrNed

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Posts posted by DrNed

  1. woks fine for me too thx dude ;)

    just a little change for the first line like name player :

     

    waitUntil {alive player};
    
    
    while {true} do
    {
    _kills =  player getVariable["zombieKills",0];
    _killsB =  player getVariable["banditKills",0];
    _humanity = player getVariable["humanity",0];
    _headShots =    player getVariable["headShots",0];
    
    
    hintSilent parseText format ["
        <t size='1'font='Bitstream'align='center' color='#00FF00' >%1</t><br/>
    <t size='1.15' font='Bitstream'align='center' color='#5882FA'>Survived %2 Days</t><br/>
    <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Players Online: </t><t size='0.95 'font='Bitstream' align='right'>%3</t><br/>
    <t size='0.95' font='Bitstream' align='left' color='#FF0000'>Blood: </t><t size='0.95' font='Bitstream' align='right' color='#FF0000'>%8</t><br/>
    <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/>
    <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/>
    <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Headshots: </t><t size='0.95' font='Bitstream' align='right'>%6</t><br/>
    <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='0.95' font='Bitstream' align='right'>%7</t><br/>
        <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/>",
    
    
    dayz_playerName,(dayz_Survived),(count playableUnits),_killsB,_kills,_headShots,round _humanity,r_player_blood,(round diag_fps)
    ];
    sleep 1;
    };
  2. after test for me it's my debug monitor the problem ! when i delet it all is fonctional ;)

     

    //Credit to nullpo for his original debug and Superlube for the picture
    //Modified by Matt L
    dayz_spaceInterrupt = {
        private ["_dikCode", "_handled"];
        _dikCode = _this select 1;
        _handled = false;
    
    
        if (_dikCode == 0x44) then {
            if (debugMonitor) then {
                debugMonitor = false;
                hintSilent "";
            } else {[] spawn fnc_debug;};
        };
        _handled
    };
    
    
    fnc_debug = {
        debugMonitor = true;
        while {debugMonitor} do
        {
            _kills =        player getVariable["zombieKills",0];
            _killsH =        player getVariable["humanKills",0];
            _killsB =        player getVariable["banditKills",0];
            _humanity =        player getVariable["humanity",0];
            _headShots =    player getVariable["headShots",0];
            _zombies =              count entities "zZombie_Base";
            _zombiesA =    {alive _x} count entities "zZombie_Base";
            _banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits;
            _heroCount  = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits;
            _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
                if (player == vehicle player) then
                {
                    _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
                }
                    else
                {
                    _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
                };
            hintSilent parseText format ["
            <t size='1'font='Bitstream'align='center' color='#00FF00' >%1</t><br/>
            <t size='0.8'font='Bitstream'align='left' color='#EE0000' >HP:</t><t size='0.8' font='Bitstream'align='right' color='#EE0000' >%2</t><br/>
            <t size='0.8'font='Bitstream'align='left' color='#EEC900' >Réputation:</t><t size='0.8'font='Bitstream'align='right' color='#EEC900' >%3</t><br/>
            <t size='0.8'font='Bitstream'align='left' color='#EEC900' >Kill:</t><t size='0.8'font='Bitstream'align='right' color='#EEC900' >%4</t><br/>
            <t size='0.8'font='Bitstream'align='left' color='#EEC900' >Enemis:</t><t size='0.8'font='Bitstream'align='right' color='#EEC900' >%5</t><br/>
            <t size='0.8'font='Bitstream'align='left' color='#EEC900' >Zombies:</t><t size='0.8'font='Bitstream'align='right' color='#EEC900' >%6</t><br/>
            <t size='0.8'font='Bitstream'align='left' color='#EEC900' >HeadShots:</t><t size='0.8'font='Bitstream'align='right' color='#EEC900' >%7</t><br/>
            <t size='0.8' font='Bitstream' align='left' color='#EEC900' >Zombies (restant/total): </t><t size='0.8' font='Bitstream' align='right' color='#EEC900' >%9/%8</t><br/>
            <t size='0.8'font='Bitstream'align='left' color='#0094FF' >Paria:</t><t size='0.8'font='Bitstream'align='right' color='#00FF00' >%12</t><br/>
            <t size='0.8' font='Bitstream' align='left' color='#FFFFFF' >FPS: </t><t size='0.8' font='Bitstream' align='right' color='#FFFFFF' >%10</t><br/>
            <img size='3' image='%13'/><br/>
            <t size='1'font='Bitstream'align='left' color='#404040' >Cacher le menu F10</t><br/>
    
    
            ",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps,_banditCount,_heroCount,_pic];
        sleep 1;
        };
    };
    
    
    [] spawn fnc_debug;

    what is wrong ?

  3. everything has been fixed with the latest version, including backup! everything works perfectly, thank you for this very accomplished model who deserves to be installed in all Epoch! for me it lacks the customization required additional pre old buildings, customization of the color of the window and especially a tutorial to put our personal choice of structure and we would have one of the best mod base building at the time. ..
    thank you again for all that work ;) 

    ( I expect the 0.3 and Epoch 1.0.1.6 too with great interest )

  4. hello, I installed the beta 2 version in Chernarus my server is vilayer, so everything works fine but no backup of construction in the database after restart server ... you know why ?

    a screen of my database :

    1375394811-sans-titre.png

     

    i have a 30m plot installed and after the restart just all hold building system are here but all new building from your pack disappeared...

    This is strange because I can normally put all going well, I think it's a problem with the struture of the database server vilayer ? a little help would be welcome,

    thank you.

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