mrpow
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Posts posted by mrpow
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For some reason my missions aren't spawning. I have everything in the proper order but they wont spawn, help please?
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How would I make it so armed vehicles I buy from the trader will spawn with ammo
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So I found out that certain overwatch skins can only be added because of clothing parcels. I know all about Zupa's Overwatch clothing 3.0 but I cant get it to work.
Can anyone give me the names of the buyable clothing parcels so I can add them to my CFG Hero Trader.
Thanks!
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On 7/18/2014 at 5:51 PM, Zupa said:
I'm getting this error
File mpmissions\DayZ_Overpoch_1Chernarus\zupa\skins\Skinguihpp, line 7:/MenClothing/Controls.RscText_9000: Undefined base class 'Rsc TextT'
My desc:
// Epoch Admin Tools
#include "admintools\dialog.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "zupa\advancedTrading\ZSCdefines.hpp"#include "zupa\advancedTrading\advancedTrading.hpp"
#include "zupa\skins\SkinGui.hpp" -
this is my self actions
// Static Menu
{
//diag_log format["DEBUG TRADER: %1", _x];
_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
s_player_parts set [count s_player_parts,_buy];
} count (_traderMenu select 1);
_buyV = player addAction ["<t color='#0059FF'>Advanced Trading</t>", "zupa\advancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "",""];
s_player_parts set [count s_player_parts,_buyV];
// Database menu
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];};
s_player_parts_crtl = 1;
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40 minutes ago, Ghostis said:
// Epoch Admin Tools
#include "admintools\dialog.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "zupa\advancedTrading\ZSCdefines.hpp"#include "zupa\advancedTrading\advancedTrading.hpp"
It let me into the server, but when I go to sell the stuff in my truck, the screen appears, but I cant sell anything, none of my items show up, but it selects my vehicle.
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I'm getting this error Chernarus\zupa\advancedTrading\advancedTrading.hpp, line 0: .AT_Zupa_BlueButton: Undefined base class 'ZSC_RscButtonMenu'
And I'm using the vanilla epoch currency system.
INIT:
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
call compile preprocessFileLineNumbers "admintools\config.sqf"; // Epoch admin Tools config file
call compile preprocessFileLineNumbers "admintools\variables.sqf"; // Epoch admin Tools variables
progressLoadingScreen 1.0;fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\compile\fn_selfActions.sqf";"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";Desc:// Epoch Admin Tools
#include "admintools\dialog.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "zupa\advancedTrading\advancedTrading.hpp"
#include "zupa\advancedTrading\ZSCdefines.hpp" -
by the way, the grass thing did not work?
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Ive changed the itds, and when I dragged the sql over to the traders data, it imported them, and it was successful. but when I checked to see if the items were added I didn't see them, help please?
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In my mp server then init.sqf, is where I changed the spawns.
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In DayZ vanilla. there were animals galore. In dayz epoch. there is barely any. Does anyone know how many animals spawned on a server for dayz vanilla? I have my max animals set at 50, but that isn't enough!
Thanks!
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The bottom of my init file looks like
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
[] execVM "admintools\Activate.sqf"; // Epoch admin tools
// Debug Monitor
[] execVM "custom\debug\debug_init.sqf";
[] execVM "custom\debug\custom_monitor.sqf";
terrainGrid 6.25;and it doesn't work
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I tried and it didn't work, Would I do,
terrainGrid 6.25;
or
terrainGrid= 6.25;
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Where would I put "terrainGrid 6.25;" at?
// DayZ Epoch config
spawnShoremode = 0; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 15; // Default = 30dayz_paraSpawn = false;dayz_minpos = -1;
dayz_maxpos = 16000;dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;dayz_maxAnimals = 50; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100DZE_BuildOnRoads = true; // Default: False
DZE_requireplot = 0;
DZE_MissionLootTable = true;EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true; -
I had to verify Arma 3 files. Thanks Guys!
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Fixed it.
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It says connection refused?
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What redis file?
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I want to be able to add weapons and stuff to my character.
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So its not like in DayZ epoch where they start with items? Where is my save file for my character so I can increase his Krypto?
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Resolved, Had to verify arma 3 files. :)
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None of my venders are selling items? Why?
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When I join my server it makes me vote for a map??
How to add Overpoch skin to blackmarkef trader?
in A2: Epoch Mods (1.0.5.1)
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i can buy the skins from the trader, but once I purchase the skin, an error happens, and it doesnt appear in my inventory
Please help!