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mrpow

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Posts posted by mrpow

  1. So I found out that certain overwatch skins can only be added because of clothing parcels. I know all about Zupa's Overwatch clothing 3.0 but I cant get it to work.

    Can anyone give me the names of the buyable clothing parcels so I can add them to my CFG Hero Trader.

     

    Thanks!

  2. On ‎7‎/‎18‎/‎2014 at 5:51 PM, Zupa said:

     

    I'm getting this error

    File mpmissions\DayZ_Overpoch_1Chernarus\zupa\skins\Skinguihpp, line 7:/MenClothing/Controls.RscText_9000: Undefined base class 'Rsc TextT'

     

    My desc:

     

    // Epoch Admin Tools
    #include "admintools\dialog.hpp"
    #include "custom\snap_pro\snappoints.hpp"
    #include "zupa\advancedTrading\ZSCdefines.hpp"
     
    #include "zupa\advancedTrading\advancedTrading.hpp"
    #include "zupa\skins\SkinGui.hpp"
  3. this is my self actions

     

    // Static Menu
        {
         //diag_log format["DEBUG TRADER: %1", _x];
         _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
         s_player_parts set [count s_player_parts,_buy];
        
        } count (_traderMenu select 1);
        
        _buyV = player addAction ["<t color='#0059FF'>Advanced Trading</t>", "zupa\advancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "",""];
        s_player_parts set [count s_player_parts,_buyV];

        
        // Database menu
        _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
        s_player_parts set [count s_player_parts,_buy];
     
       };
       s_player_parts_crtl = 1;
       
      };
  4. 40 minutes ago, Ghostis said:

    // Epoch Admin Tools
    #include "admintools\dialog.hpp"
    #include "custom\snap_pro\snappoints.hpp"
    #include "zupa\advancedTrading\ZSCdefines.hpp"

    #include "zupa\advancedTrading\advancedTrading.hpp"

    It let me into the server, but when I go to sell the stuff in my truck, the screen appears, but I cant sell anything, none of my items show up, but it selects my vehicle.

  5. I'm getting this error Chernarus\zupa\advancedTrading\advancedTrading.hpp, line 0: .AT_Zupa_BlueButton: Undefined base class 'ZSC_RscButtonMenu'

    And I'm using the vanilla epoch currency system.

     

    INIT:

    //Load in compiled functions
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";    //Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";    //Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "custom\compiles.sqf";    //Compile regular functions
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders.sqf";    //Compile trader configs
    call compile preprocessFileLineNumbers "admintools\config.sqf"; // Epoch admin Tools config file
    call compile preprocessFileLineNumbers "admintools\variables.sqf"; // Epoch admin Tools variables
    progressLoadingScreen 1.0;
     
    fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\compile\fn_selfActions.sqf";
     
    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
     
     
    Desc:
     
    // Epoch Admin Tools
    #include "admintools\dialog.hpp"
    #include "custom\snap_pro\snappoints.hpp"
    #include "zupa\advancedTrading\advancedTrading.hpp"
    #include "zupa\advancedTrading\ZSCdefines.hpp"
  6. In DayZ vanilla. there were animals galore. In dayz epoch. there is barely any. Does anyone know how many animals spawned on a server for dayz vanilla? I have my max animals set at 50, but that isn't enough!

     

    Thanks!

  7. Where would I put "terrainGrid 6.25;" at?

    // DayZ Epoch config
    spawnShoremode = 0; // Default = 1 (on shore)
    spawnArea= 1500; // Default = 1500
     
    MaxVehicleLimit = 300; // Default = 50
    MaxDynamicDebris = 500; // Default = 100
    dayz_MapArea = 14000; // Default = 10000
    dayz_maxLocalZombies = 15; // Default = 30
     
    dayz_paraSpawn = false;
     
    dayz_minpos = -1;
    dayz_maxpos = 16000;
     
    dayz_sellDistance_vehicle = 10;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;
     
    dayz_maxAnimals = 50; // Default: 8
    dayz_tameDogs = true;
    DynamicVehicleDamageLow = 0; // Default: 0
    DynamicVehicleDamageHigh = 100; // Default: 100
     
    DZE_BuildOnRoads = true; // Default: False
    DZE_requireplot = 0;
    DZE_MissionLootTable = true;
     
    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
    dayz_fullMoonNights = true;
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