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Bazerama

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Posts posted by Bazerama

  1. So, currently I have a perfectly clean (minus AdminTools) MPMissions folder for Napf, and I'm attempting to use a custom loot table using the lines:

    DZE_MissionLootTable
    
    #include "customloot\CfgBuildingLoot.hpp" //Overpoch Custom Loot
    

    problem is, when I load into my server, I get to the admin login/mission start screen. As soon as I hit "OK", the DayZ Epoch logo comes up, the loading bar loads fully, then it pauses at that screen indefinitely, like this:

    http://tinypic.com/r/3355dep/8

    that's a photoshopped image, but you get the idea.

    My server RPT then says this:

    18:45:06 Error in expression <nd (((_itemChances select _l) select 1) * 100);
    for "_k" from 0 to (_weight - 1)>
    18:45:06   Error position: <* 100);
    for "_k" from 0 to (_weight - 1)>
    18:45:06   Error *: Type String, expected Number
    18:45:06 File z\addons\dayz_code\init\loot_init.sqf, line 85
    

    So, i do some programming, I get the error, but is there a way to fix at that is more simple than commenting out the code or anything? Or a way of changing the variable that is a string but should be a number?

    I'll try commenting it out and report back, but I don't think it'll help...

     

    Thanks, all!

     

    FIXED: 

    wangtangnoodle, on 27 Jun 2014 - 10:21 PM, said:snapback.png

    Most likely you're using loottables from before 1.0.5. You have to re-write (or whatever) the edits you use into the new files. Grab them from here.

    https://github.com/v...Configs/CfgLoot

     

     

    found this quote from: 

    Cheers!

     

  2. Ok, so this is an issue which I'm sure has affected someone here.

    I have both scripts for SingleCurrency (1.1 I think?) and AdminTools and there seems to be a clash...

    Basically between "dialog.hpp" and "defines.hpp", they have RscTextT, RscListBox, RscShortcutButton and a few others all of which are contained within both files. But because they are in both files, I get stuck on waiting for host when joining my server, and then an error which says something about "RscTextT, Line 18 Member Already Defined"

     

    If I head into the two .hpp files and change the variable names, the Admin Tools stop working... i.e. I can't open any of the Admin Tools menus...

     

    So is there an easy way of getting Admin Tools to work with Single Currency?

    Thanks!

  3.  

    Did you change this section of your server config?

    class Missions
    {
    	class DayZ {
    		template = dayz_epoch_24.Napf; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
    		difficulty = "veteran";    // change this for other difficulty settings, regular, expert is valid
    	};
    };
    

    Thanks for the reply!!!

    mine reads: 

     

    class Missions
    {
        class Mission1
        {
        template = "DayZ_Overpoch_1.Napf";
        difficulty = "veteran";
        };
     
    };
     
    where my MPMissions folder has "DayZ_Overpoch_1.Napf" there, that's what I want so idk... lol
  4. Hi guys,

    First post here. I've got my server up and running with a bunch of addons (scripts) and all this fancy loot table stuff, very happy with it! But I'm sick of Sauerland, and I couldn't seem to get the server to change the Mission it loads... When I changed all the .sqm's and used DayZ_Epoch_24.Napf it still loads in as Sauerland!!!

     

    My server_log says "19:59:42 Mission DayZ Epoch Napf read from directory."

    but in Arma 2 Multiplayer it says "Mission: Sauerland" at the bottom...

     

    So confused! :angry:  Any help?

    Thanks!

     

    *FIXED* by trial and error

  5. So when I join this particular DayZ Epoch Taviana server, my client joins the lobby and upon pressing OK, my client loads the white bar under DayZ Logo until it finally gives my a small error about a config file (which I think it would normally pass) and then crashes. After 2-3 seconds a message box pops up and says "Include file z\addons\dayz_code\system\REsec.sqf not found." This is an ArmA 2 OA window and that's about all I know. Most research led me to believe it may be server-side and on the client receiving a response from the server with the code. Also attached is a snip of the window that pops up.

     

    Also forgot to add that I'm using DayZ Epoch 1.0.4.1 and server is running 1.0.4 as I couldn't manually download 1.0.4 without using DayZ Commander (which doesn't seem to want to download any mods for some reason).

     

    Any help is much appreciated,

    Bazerama

    post-11962-0-95025900-1392614370_thumb.p

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