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Posts posted by Nemiuk
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Sure its on the first part of the suvpmc_functions.sqf,
suvpmc_closecover = //function to close Cover
{
_vcl = vehicle player; //assign the vehicle the pilot is in to _vcl
(gunner _vcl) action ["moveToCargo", _vcl,1]; <----------------------(Here)
_vcl animate ["HideGun_01",1]; //fold gun down
_vcl animate ["HideGun_02",1]; //fold gun down
_vcl animate ["HideGun_03",1]; //fold gun down
_vcl animate ["HideGun_04",1]; //fold gun down
_vcl animate ["CloseCover1",1]; //close cover1
_vcl animate ["CloseCover2",1]; //close cover2
_vcl setVariable ["suvpmc_cover", 1, true]; //set it closed
WaitUntil {!Alive _veh || format ["%1",_veh getVariable "suvpmc_cover"] != "1"}; //if suvpmc_cover is 0 or it is destroyed, continue with the script
_veh setVariable ["suvpmc_cover", 0,true]; //set suvpmc_cover to 0, not needed, haven't tested if it's needed
};
Regards
p.s I think (gunner _vcl) action ["moveToCargo", _vcl,1]; was called (gunner_car) in the other script.
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Hi and thank you in advance.
I am looking at adding new skins to my server and from searching on google i have drawn a blank. I have read that i need to define the class in dayz_code>config but i cant see where the "class SkinBase" is defined in the first place, i.e where GUE_Soldier_MG_DZ for instance gets changed from GUE_Soldier_MG.
I know people are going to say that you would need to distribute the files to the players that use the server but that wont be an issue as its a private server and i can get the file to all that use it.
So in short i want a new skin that i can add to the traders.
Kind regards
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Sry double post :(
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Very nice set of tools. I have been using my Blue Phoenix tools from my old server up until now, and i am still going through and testing everything but seems to be ok from what i have tried so far.
Regards
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Hiya this is where i found that script, just looked through the files to find the part that puts you in the car then copy pasted into your script a few times until i worked out where it should be. Not got the reverse action working yet i.e car to turret.
http://www.armaholic.com/page.php?id=18709
Regards
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Nice script, thank you works great on 1.0.4.2.
Regards
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I found this in another script it may help, i got the hatch to close and the person goes to the rear passenger seat.
(gunner _vcl) action ["moveToCargo", _vcl,1];
Regards
p.s I will post the full script when i have time later today.
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Is it possible to create a static group that does not patrol and just guards a set area?
Regards
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That works great, just what i wanted.
Regards
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Thank you umfufu, I will try that and see how it goes.
Regards
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Awesome script, thank you very much, works like a charm :)
Regards
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Hi, did you get the switch seat working for the gunner?.
Regards
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When setting up the custom static spawns is it possible to include the direction you want the weapon unit to face?
Regards
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Is it possible to add the damage effect to AI as well as the players so that they dont just carry on as normal during it?
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Hi just saw this post but i have rmod on my server, just wondering do you have -mod=@rmod2 in the commandline for the server and also on the launch parameters on dayz commander (if you use that to launch the game).
Regards
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I have been searching on google for a fix to this as i dont have the range circles when using mortars, i have tried on the editor using the dayz code pbo from 1.0.2.5 in my 1.0.3.1 folder and i can get them to work but i cant find out what was changed as the old one is 4.66mb and the new one is 6.64mb in size.
Uploading the change to the server and to the clients is not an issue as i run a locked server but i run a extra mission that requires the use of this and would like any help possible.
Thank you in advance.
Armored SUV Gun Animations
in Scripting
Posted
I will have a look at my files but i think i just used Ghosts 2nd post to get it working, just need to add the bit I found to get into the back seat. And yeah I have not got the opposite way from back seat to gun working yet either.