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Nemiuk

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Posts posted by Nemiuk

  1. Sure its on the first part of the suvpmc_functions.sqf,

     

    suvpmc_closecover = //function to close Cover

    {

        _vcl = vehicle player; //assign the vehicle the pilot is in to _vcl

        (gunner _vcl) action ["moveToCargo", _vcl,1]; <----------------------(Here)

        _vcl animate ["HideGun_01",1]; //fold gun down

        _vcl animate ["HideGun_02",1]; //fold gun down

        _vcl animate ["HideGun_03",1]; //fold gun down

        _vcl animate ["HideGun_04",1]; //fold gun down

        _vcl animate ["CloseCover1",1]; //close cover1

        _vcl animate ["CloseCover2",1]; //close cover2

        _vcl setVariable ["suvpmc_cover", 1, true]; //set it closed

        WaitUntil {!Alive _veh || format ["%1",_veh getVariable "suvpmc_cover"] != "1"}; //if suvpmc_cover is 0 or it is destroyed, continue with the script

        _veh setVariable ["suvpmc_cover", 0,true]; //set suvpmc_cover to 0, not needed, haven't tested if it's needed

    };

     

    Regards

     

    p.s I think  (gunner _vcl) action ["moveToCargo", _vcl,1]; was called (gunner_car) in the other script.

     

  2. Hi and thank you in advance.

     

    I am looking at adding new skins to my server and from searching on google i have drawn a blank. I have read that i need to define the class in dayz_code>config but i cant see where the "class SkinBase" is defined in the first place, i.e where GUE_Soldier_MG_DZ for instance gets changed from GUE_Soldier_MG.

     

    I know people are going to say that you would need to distribute the files to the players that use the server but that wont be an issue as its a private server and i can get the file to all that use it.

     

    So in short i want a new skin that i can add to the traders.

     

    Kind regards

  3. Hi just saw this post but i have rmod on my server, just wondering do you have -mod=@rmod2 in the commandline for the server and also on the launch parameters on dayz commander (if you use that to launch the game).

     

    Regards

  4. I have been searching on google for a fix to this as i dont have the range circles when using mortars, i have tried on the editor using the dayz code pbo from 1.0.2.5 in my 1.0.3.1 folder and i can get them to work but i cant find out what was changed as the old one is 4.66mb and the new one is 6.64mb in size.

     

    Uploading the change to the server and to the clients is not an issue as i run a locked server but i run a extra mission that requires the use of this and would like any help possible.

     

    Thank you in advance.

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