Mystykall
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Posts posted by Mystykall
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I would like to know why my server I posted last week wasn't approved to be added to the community servers list?
I have read the list, and we are in compliance with the set list of rules for posting. If not I would like to know what is wrong so I can fix it. -
Sappers are easy to deal with for the most part. The annoying part is trying to kill them with their desynced and random movements.
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Is this intentional? It seems like anytime a player dies a sapper spawns currently.
I don't particularly like it, it feels like it's one of those anti-fun things. You get into a gun battle and win, then have to defend against a walking grenade when you are injured already, and possibly have the guys friends and a walking grenade to defend against.
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Because if you knew what you were talking about and paid attention to the dev streams you'd know that once they start allowing people to host they are going to have to follow some rules and guidelines.... one of which was they cant change anything for one year.... it has to remain basically vanilla....
They will have to file an application for hosting, if accepted they will have to sign an agreement with such rules and more and if they are caught breaking this agreement they will be removed from whitelisting and further actions taken if necessary. This is straight from the devs.
Sorry I have a job so I don't have time to watch streams. If little whiny people like you get their way and it's completely boring, then I won't be playing or hosting epoch. Safezones are a hassle, and all you end up with is people like you complaining you got killed outside of one. Scout your location before you go into a trader. I've been killed plenty of times trading, and you know what? Big Deal. Kill them if they shoot at you, don't make it a carebear game because you are afraid of dying, that's just pathetic.
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So half the map need some safezone. Wait til server files come out open your own server and put them in. Safezone traders are dumb anyway and the ones that are in should be removed and spawns randomized in general. If you don't want to die you can buy a server eventually and put a password on so you can play alone.
And the traders are player driven so people need to sell it for it to be available.
These ideas just add to trolling and crying because next you'll cry someone shot you as you left the traderzone. And there should be a rule against that.
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I think the Krypto system could use some rework, hopefully the devs have it on a list, not high priority but one of those QOL improvements that could use a rework.
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I feel like they respond enough. Most of the suggestions I've seen lately though are "steal this idea from stand alone dayz"
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They have it fixed for next patch according to other topics
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Was the server lagging when you did this? I'm noticing a lot of things working client side and server not responding and being able to spam it before server catches up.
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All I have seen is 90% of the people talking trying to troll or get "peoples white listing removed", stop bitching like little kids and play the damn game and report bugs to get this mod improved. Stop troll baiting, and trying to get people banned for "glitching", report what they are doing if anything but stop screaming "I'M GONNA REPORT YOU TO AXLE AND GET YOUR WHITELIST REMOVED". It's childish that you kids are just trolling and wasting dev time on stupid shit, and if you did it to me I'd put your ass in a far corner of a map and let you think about what you did.
- SATurn, LazloeLonghair, Sammster and 1 other
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Is there a reliable place to sell boats? I haven't noticed one, but I may have just overlooked something.
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and look where that has got us today.....
And someone stepped up and is trying to make an alternative. This launcher is working for now, more than I can say for DZC at the moment. I'd say this isn't a half bad alternative for 3 weeks of work.
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They disappear if they are destroyed, aka they blew the eff up. The stuff lost was going to be lost either way, whether it left a big fiery wreck or disappeared. Same result.
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This works with infistar 100%, I'm using it right now.
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This is working much better for me than the Zabn's, It's a little different idea behind it, but think of it as the AI and people create the skin as a loot drop instead of "taking" it from their body. Just a cleaner way to use it since the Zabn's script seems to flash quite frequently. More user friendly for the player. The only place this would run into issues is if the backpack and inventory are full. So far it's much better and people are pretty happy with it.
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You are most likely on an arma patch that is no longer supported by DZC, wait it out like the rest of us.
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I have been watching people try and join my server all day and failing. Please be sure you have the correct plugins enabled, for EPOCH servers, you should have the following things enabled under the Expansions tab:
Arma 2: British Armed Forces
Arma 2: Private Military Company
DayZ Epoch 1.0.5
Arma 2
Arma 2: Operation Arrowhead
It will look similar to this, the green boxes mean it's enabled. As you can see, I have the Dayz Mod, and the other mods UNCHECKED, this need to be done or it will produce errors if the server is not running the same mods.
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This seems like a setup issue, and not patch/mod issue.
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Okay, thank you.
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I haven't been able to get on to confirm, but i've had reports of people placing new plotpoles down and then everyone else can see the plot pole range. Anyone else have this?
Edit: Running on 125402 atm, 1.0.5.1
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You could edit the bike script to deploy from an item and use that for bike racks.
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Okay, that's where I was thinking I had to go after doing more searching of Dayzmod topics. I just couldn't find any topics on it here, so I figured I would create one.
Also, do you use infistar? If so where would the dll's for that go if I want logs for each of the servers? in the respective config files?
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I understand that, I ran into some issues in setting it up.say I have c:\serverfiles that has all the arma2 files in it. So I would run the following:arma2oaserver1.exe -port=2302 "-config=c:\server1\instance_11_chernarus\config.cfg" "-cfg=c:\server1\instance_11_chernarus\basic.cfg" "-profiles=instance_11_chernarus" -name=instance_11_chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" "-BEpath=C:\server1\Battleye"arma2oaserver2.exe -port=2312 "-config=c:\server2\instance_24_Napf\config.cfg" "-cfg=c:\server2\instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" "-BEpath=C:\Server2\Battleye"my two config files would be server1 and server2.The part that I couldn't figure out was the @DayZ_Epoch_Server, so each server had it's own unique one.
Can't see snakes
in Bug Reports
Posted
I got attacked by a snake on BMRF a few days ago. Couldn't find it even though we were inside a building and it was splattering blood about. Two of us looked for it while still getting attacked and never saw it.