
tux-box1
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Fresh install: Battleye kicks script restriction #49
tux-box1 replied to tux-box1's question in Server Install
Thanks, VBawol, that fixed it.- 2 replies
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- battleye script restriction 49
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I just setup a fresh install of epoch on the latest version of the arma 3 branch(because jetsDLC) and any one who logs in gets kicked for script restriction #49 Reverent script.txt lines. Line 49-51 #49 - > 7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !="player addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];" !="player addEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="\"CBA_fnc_addEventHandler\"" !="\\fnc_addEventHandler" !="\"addEventHandler" !="_eventFunc = _eventFunc + \"(_this select 0) addEventHandler ['Respawn', \" + str _eventFunc + \"];\";" !="_unit addEventHandler [\"hitpart\"," !="CBA_fnc_addEventHandler" !="_unit addEventHandler [_x, format ['call cba_xeh_fnc_%1', _x]];" !="_ship addEventHandler [\"AttributesChanged3DEN\"" !="addEventHandler [\"HandleDamage\",bis_fnc_reviveOnPlayerHandleDamage];" !="_unit addEventHandler [\"FiredNear\"" !="_smokeEH = _plyr addEventHandler [\"FiredNear\", \"airDropHandle setFSMVariable" !="_onContactEH = _currentTarget addEventHandler[\"EpeContactStart"" !="_object addeventhandler [\"local\",{[[_this select 0],\"bis_fnc_objectVar\"" #50 - > 7 displayAddEventHandler !="(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !="displayAddEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="_display displayaddeventhandler\n[\n\"mousemoving\"," !="_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'" !="_display displayaddeventhandler [_x,_fnc_animate];" !="Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\"" !="CBA_fnc_addDisplayHandler" !="_display displayAddEventHandler [\"MouseMoving" !="private _handler = _display displayAddEventHandler [_key, _code];" !="_display displayAddEventHandler [\"KeyDown\", \"_this call cba_keybinding_fnc_onKeyDown\"" #51 -> 7 ctrlAddEventHandler !="_control = _display displayctrl 37305; \n_control ctrladdeventhandler" !="_ctrlMap = _display displayctrl 101;\n_ctrlMap ctrladdeventhandler" !="_display displayctrl 21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\"," !="_display displayctrl 2406; \n_control ctrladdeventhandler [\"buttonclick\"," !="_display displayctrl 2400;\n_control ctrladdeventhandler [\"buttonclick\"," !="_ctrlTags ctrladdeventhandler [\"lbselchanged\"," !="_ButtonGeneral ctrladdeventhandler [\"buttonclick\"," !="_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\"," !="_bg ctrlAddEventHandler [\"MouseEnter\"," !="_container ctrlAddEventHandler [\"LBDblClick\",\"_this call EPOCH_itemInteractClick\"];" !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\"," !="_ctrl ctrlSetEventHandler [\"mouseEnter\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseExit\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseButtonDown\", (format [\"call %1;\",(_buttonSettings select _e select 2)])];" !="_prevButton ctrlAddEventHandler [\"MouseButtonUp\", {_this call cba_diagnostic_fnc_debug" !="BIS_RscRespawnControlsMap_ctrlHeaderRespawnButton ctrlAddEventhandler [\"ButtonDown\"" !="_control = _display displayctrl 105;\n_control ctrladdeventhandler [\"MouseButtonUp\"" !="_ctrlAddonList ctrlAddEventHandler [\"LBSelChanged\", cba_settings_fnc_gui_addonChanged];" Scripts.log output Date Time: user (Ipaddress) Guid - #49 "wnControlsMap_ctrlHeaderRespawnButton", controlNull]) ctrlAddEventhandler ["ButtonDown",{ ["[RESPAWN] Main respawn button used" Any thoughts?
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tux-box1 started following Fresh install: Battleye kicks script restriction #49
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[Release] Epoch Admin Tools V1.10.0
tux-box1 replied to NoxSicarius's topic in A2: Epoch Mods (1.0.5.1)
Quick question to the coding masters.. originally we had code like this // Epoch Admin Tools if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList)) then { [] execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass }; Couldn't we modify that and apply it again? I'm not a EPOCH code expert so the following is more presudo code than actual code that might work. Something like: // Epoch Admin Tools if ( !((getPlayerUID player) in AdminList) || !((getPlayerUID player) in ModList)) then { //If player not in adminlist or player not in mod list then. dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled }; else {//Player is not in adminlist or player is not in mod list. dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled [] execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass [] execVM "\z\addons\dayz_code\system\antihack.sqf"; } I also noticed that in the original code && is used, doesn't this mean "AND". If I'm correct, why use AND "&&" instead of OR "||". If I'm correct in my assumption, You're stating that If the ID is in both list rather than one or the other, won't having an ID in both lists brake the code??- 2788 replies
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[Release] Epoch Admin Tools V1.10.0
tux-box1 replied to NoxSicarius's topic in A2: Epoch Mods (1.0.5.1)
I had actually changed everything to 1. I can post you the results of the logs, let me know. Thank you for your work.- 2788 replies
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[Release] Epoch Admin Tools V1.10.0
tux-box1 replied to NoxSicarius's topic in A2: Epoch Mods (1.0.5.1)
Nox, Thanks for the feedback. I started over again, following your updated directions. I get the menu now. Now to figure out the battleye filters. Just replacing the battleye files with yours doesn't currently work. Let me know how I can help.- 2788 replies
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[Release] Epoch Admin Tools V1.10.0
tux-box1 replied to NoxSicarius's topic in A2: Epoch Mods (1.0.5.1)
Sure did, like I was saying. I did have your previous code working with epoch 1.0.5.1. Did a complete wipe and start from fresh test branch on my server. Here is a snippet of the config, the part that matters. <code> /************** Epoch Admin Tools Variables **************/ //Replace 111111111 with your ID. EAT_superAdminList = [ "7removed because of paranoia9", // <removed because of paranoia> "7removed because of paranoia9" // <removed because of paranoia> ]; EAT_adminList = [ "7removed because of paranoia3", // <removed because of paranoia> "7removed because of paranoia3" // <removed because of paranoia> ]; EAT_modList = [ "999999999", // <player name> "999999999" // <player name> ]; </code> I checked my MPmission init.sqf for sanity sakes and it's setup according to your directions at https://github.com/noxsicarius/Epoch-Admin-Tools/tree/TestBranch Also I noticed that "call compile preprocessfilelinenumbers" is used almost exclusivly, could we possibly use <code> call compile preprocessfilelinenumbers "admintools\Activate.sqf"; </code> instead of <code> [] execVM "admintools\Activate.sqf"; </code> If I may make a request. I plan to run your wicked AI, is it possible for me to add a "activate mission X" to the admin menu?- 2788 replies
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[Release] Epoch Admin Tools V1.10.0
tux-box1 replied to NoxSicarius's topic in A2: Epoch Mods (1.0.5.1)
Hey NoxSicarius.. I was able to get your last version working in 1.0.5, but I'm unable to get you test branch working on 1.06. I don't get a menu, has it changed? Correct me if I'm wrong it was part of the scroll wheel menu. Anyway I'd like to help. I have a test server. Let me know if you would like access.. PM me. Thanks- 2788 replies
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Setup new 3.9 server and get kicked for battleye Script restriction #1 Context of scripts.log: 06.08.2016 20:23:37: tux-box1 (IP:port) ID- #1 ""BIS_fnc_paramReviveBleedOutDuration","BIS_fnc_paramReviveForceRespawnDuration","BIS_fnc_paramTimeAcceleration","BIS_fnc_ORBATOp" I've been trying to go in and add != to lines but the more != I put in the more errors I get. Can some one post a working scripts.txt for me to test. Thank you.
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If someone who actually got this working can check my post and write back and let me know if I'm doing this right. I would be very thankful. I have done the following: unPBOed the mission file Altis. Opened up mpmissions\epoch.Altis\epoch_config\Configs\CfgPricing.hpp using notepad ++ Added class B_Plane_CAS_01_F {price = 10000;}; on line 999 I saved the file, rePBOed the epoch.Altis folder. Loaded up the server and checked all spawn menus. Result: no change.
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I tried the same thing. Here is the exact entry in "mpmissions\epoch.Altis\epoch_config\Configs\CfgPricing.hpp" I added on line 999 "class B_Plane_CAS_01_F {price = 10000;};" When I check the admin menu under V: Air nothing new is there. Can you tell me if you did the same? FWIW, I rePBO'ed the file.
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Wow, I must have been at this too long. Silly mistake on me, ctrlAddEventHandlers != ctrlAddEventHandler For those who need to solve this. Replace line 53 with 7 ctrlAddEventHandler !=";BIS_RscRespawnControlsMap_ctrlHeaderRespawnButton ctrlAddEventhandler ["ButtonDown",{uiNamespace setVariable ["BIS_RscRes" !"rCfg >> "refreshDelay");" !" [\n"draw"," !" ["buttonclick"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler ["LBSelChanged"," !="_ctrl ctrlSetEventHandler ["mouseEnter", (format ["_c = _this select 0;" !="_ctrl ctrlSetEventHandler ["mouseExit", (format ["_c = _this select 0;" !="_ctrl ctrlSetEventHandler ["mouseButtonDown", (format ["call %1;",(_buttonSettings select _e select 2)])];" !="_prevButton ctrlAddEventHandler ["MouseButtonUp", {_this call cba_diagnostic_fnc_debug" Replacing the whole line got me up and going. Mark this as solved, at least for me.
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I have replaced the whole scripts.txt file with the contents of what is posted, minus the line numbers of course
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I'm unable to find "ctrlAddEventHandlers". In fact, looking at the from scratch raw data on git located at https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/sc/BattlEye/scripts.txt I can't find it there ether. I did add the whole line 7 ctrlAddEventHandler !=";BIS_RscRespawnControlsMap_ctrlHeaderRespawnButton ctrlAddEventhandler ["ButtonDown",{uiNamespace setVariable ["BIS_RscRes" !"rCfg >> "refreshDelay");" !" [\n"draw"," !" ["buttonclick"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler ["LBSelChanged"," !="_ctrl ctrlSetEventHandler ["mouseEnter", (format ["_c = _this select 0;" !="_ctrl ctrlSetEventHandler ["mouseExit", (format ["_c = _this select 0;" !="_ctrl ctrlSetEventHandler ["mouseButtonDown", (format ["call %1;",(_buttonSettings select _e select 2)])];" !="_prevButton ctrlAddEventHandler ["MouseButtonUp", {_this call cba_diagnostic_fnc_debug" but that didn't make any difference. Thank you for your help. Any other thoughts?
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Well, like I said I'm not an expert. Making the change had no effect.
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Just noticed that on line 57 of scripts.txt the line looks incomplete, like some syntax is missing. 7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" !="ctrlAddEventHandler ['MouseButtonDown'" I'm not any expert, but basic programing syntax suggests that something is missing here, possibly an ending "]"? I'm making the change and testing now.