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prosims

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Posts posted by prosims

  1. Wow, thanks for the such a quick reply.

     

    This is bad that markers are global and everyone will see it.

     

    The solution might be to hide the marker after a minute?

     

    But in this case we have to make a scroll menu for it or drop down menu, which sounds very complicated for me. But the idea of making custom map events using such script is nice. if anyone could know how to do it would be great. 

  2. Hello everyone,

     

    i am a complete newby and I am trying to make a following script. if player finds a radio, certain markers will appear on the map.

     

    Which command shows the markers on the map and how I implement it? 

    
    
    if ("ItemRadio" in magazines player) then {
    
    here should be a command to show following marker on map
    
    _sectorFOB  = createMarker ["_sectorFOB ", [6611.9756, 14201.991]];
    _sectorFOB  setMarkerText "FOB";
    _sectorFOB  setMarkerType "mil_objective";
    _sectorFOB  setMarkerColor "ColorRed";
    _sectorFOB  = _sectorFOB ;
    
    } else {
    	
    };
    

    Thanks for advance for help.

  3. I do not think people will get fed up. It may bring even more challenge. For example, you can establish more different Hero Traders which will sell goods for even better prices if you reach 5000, then 10000, then for example 20000 humanity. It will make one more additional challenge for people to reach. People will play more carefully, imho.

  4. I have an idea, We have AI on server. If you kill the AI you gain 50 humanity. So it is very easy to become a hero and trade at hero's traders.

     

    It is possible to make a script which will make a person lose for example 200 humanity if a person dies? It will keep people be more careful in order to get 5000 humanity for trading with better prices.

     

    Thanks

  5. Fuchs, I just really want to thank you for your job. Wish you all the best for the new year. I have a couple suggestions for EMS:

     

    1. If you could import a coordination system from "Torneco DZAI Missions" that would be great. The reason: I use epoch lingor and your missions often spawn in watter.

    2. If you could make more missions running at the same time would be great. Now it is just 2 of them.

    3. The mission when ai steals the from cars, tents and attack human bases would be great. 

  6. Please Help! I have installed PHT in my xampp/htdocs folder in a folder named PHT.  I had it working and then something went wrong.  Now when I try to connect I get the message "All MySQL/DB fields must be filled out"  This started when I changed to Dayz Epoch.  I have no idea what is going on here I am filling the required fields out.

     

    agree. Installation on epoch hive schema does not work. Epoch is on server instance 7 as it supposed to be. It just says "All MySQL/DB fields must be filled out" even if all fields are filled. 

    Can someone help?

  7. Enjoy your trip Fuchs! have a nice hoildays! I have a question.

     

    If I insert these lines (see below) in  dayz_server\compile\server_updateObject.sqf as you say in the description of version 0.2.6 https://github.com/TheFuchs/EMS-Epoch-Mission-System

     

    if (_object getVariable "Sarge" == 1) exitWith {};

    if (!_parachuteWest and !(locked _object)) then {
    //if (_objectID == "0" && _uid == "0") then
    if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then

     

    Items which you place in cars, tents, etc are not saved in sql database. The positions of the cars do not save as well. I have to remove these lines in order to get it working back. Any mistake here?

     

    Is it bad if I leave the missiona working without these lines? (I do not understand what these lines are responsible for)

  8. Markk, any chance you'd try working with the author of the DZAI to integrate this with his system? I know there's another mission system that integrates with Sarge AI, so one with integration with DZAI would be awesome.

    I have both working fine together. AI and Missions from both seems not conflicting. 

  9. I won't share my files i will help ppl to get it going if they like i have spent the time to my going it wasn't that hard just follow the intrsuctions :) pm me if you would like a extra hand

     

    Can you please explain it here for everyone. there are a lot of people with this problem. Or just post 2 static. Or just explain on this example where mistake is. First group spawns, second not.

     

     

    Place your custom group spawns below

    */

    [[7869.92,3759.93,20.133], //ocean base right upper corner

    4, //Number Of units

    1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

    "Random", //Primary gun set number. "Random" for random weapon set.

    4, //Number of magazines

    "", //Backpack "" for random or classname here.

    "Bandit2_DZ", //Skin "" for random or classname here.

    1 //Gearset number. "Random" for random gear set.

    ] call spawn_group;

    [[6891.68,7073.65,0.001], //maruko flughafen

    4, //Number Of units

    1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

    "Random", //Primary gun set number. "Random" for random weapon set.

    4, //Number of magazines

    "", //Backpack "" for random or classname here.

    "Bandit2_DZ", //Skin "" for random or classname here.

    1 //Gearset number. "Random" for random gear set.

    ] call spawn_group;

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