prosims
-
Posts
21 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by prosims
-
-
Wow, you developed it in a real Radion Mission script. It deserves a separate Release thread. I am sure many people would use it. I will test it asap.
Thanks!
-
You are my hero! Thank you very much!!!
I will check it tomorrow morning. We can use some other "useless" epoch item instead of radio, like newspaper or book. I am going to make custom traders with rare items and let people find out there they are by finding some item which will show the markers for them for 15 sec.
-
Wow, thanks for the such a quick reply.
This is bad that markers are global and everyone will see it.
The solution might be to hide the marker after a minute?
But in this case we have to make a scroll menu for it or drop down menu, which sounds very complicated for me. But the idea of making custom map events using such script is nice. if anyone could know how to do it would be great.
-
Hello everyone,
i am a complete newby and I am trying to make a following script. if player finds a radio, certain markers will appear on the map.
Which command shows the markers on the map and how I implement it?
if ("ItemRadio" in magazines player) then { here should be a command to show following marker on map _sectorFOB = createMarker ["_sectorFOB ", [6611.9756, 14201.991]]; _sectorFOB setMarkerText "FOB"; _sectorFOB setMarkerType "mil_objective"; _sectorFOB setMarkerColor "ColorRed"; _sectorFOB = _sectorFOB ; } else { };
Thanks for advance for help.
-
Claiming vehicles for "free" is kind of unfair. If it could be possible to craft a lock or something. For example, to claim a car you need to have keymaker kit, scrapmetal and a toolbox (these things necessary to craft a lock).
Otherwise you will get all cars locked on the server very quickly.
-
I do not think people will get fed up. It may bring even more challenge. For example, you can establish more different Hero Traders which will sell goods for even better prices if you reach 5000, then 10000, then for example 20000 humanity. It will make one more additional challenge for people to reach. People will play more carefully, imho.
-
I have an idea, We have AI on server. If you kill the AI you gain 50 humanity. So it is very easy to become a hero and trade at hero's traders.
It is possible to make a script which will make a person lose for example 200 humanity if a person dies? It will keep people be more careful in order to get 5000 humanity for trading with better prices.
Thanks
-
Works perfect for me n epoch tavi. Our only problem is that when we die we then cant call our heli evac, it doesn't work.
So its not working after we die.
It is working on Lingor map. Go to the open place. Stay quiet, do not move and the menu appears after few seconds.
-
Now, everything is working!!! Thank you very much!!! Great mod!!!
-
I get an error now.
Now, when I try to set up an evac chopper I get e message Script custom\EvacChopperCall\SetEvacChopper.sql not found.
-
Possible bug?
I set up an evac chopper. Tested it, is evacuated me fine. Then I died and spawned fresh there were no call evac menu until I got into any vehicle.
When I get out from ANY vehicle (cars or bykes) the call evac-chopper menu appears and chopper works. How can I fix it?
-
This is a great mission system. But one problem. AI do not despawn after mission times out. They all die and lie around dead until clean up. Does anyone have the same problem?
-
Fuchs, I just really want to thank you for your job. Wish you all the best for the new year. I have a couple suggestions for EMS:
1. If you could import a coordination system from "Torneco DZAI Missions" that would be great. The reason: I use epoch lingor and your missions often spawn in watter.
2. If you could make more missions running at the same time would be great. Now it is just 2 of them.
3. The mission when ai steals the from cars, tents and attack human bases would be great.
-
Please Help! I have installed PHT in my xampp/htdocs folder in a folder named PHT. I had it working and then something went wrong. Now when I try to connect I get the message "All MySQL/DB fields must be filled out" This started when I changed to Dayz Epoch. I have no idea what is going on here I am filling the required fields out.
agree. Installation on epoch hive schema does not work. Epoch is on server instance 7 as it supposed to be. It just says "All MySQL/DB fields must be filled out" even if all fields are filled.
Can someone help?
-
Thanks ThaThing, I made everything as you said. Now everything is working. All stuff saves in database! Thank you.
-
Enjoy your trip Fuchs! have a nice hoildays! I have a question.
If I insert these lines (see below) in dayz_server\compile\server_updateObject.sqf as you say in the description of version 0.2.6 https://github.com/TheFuchs/EMS-Epoch-Mission-System
if (_object getVariable "Sarge" == 1) exitWith {};
if (!_parachuteWest and !(locked _object)) then {
//if (_objectID == "0" && _uid == "0") then
if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) thenItems which you place in cars, tents, etc are not saved in sql database. The positions of the cars do not save as well. I have to remove these lines in order to get it working back. Any mistake here?
Is it bad if I leave the missiona working without these lines? (I do not understand what these lines are responsible for)
-
Guys, I have a problem. When the mission ends the alive NPC do not despawn/dissapear, they just die and lie around everywhere. Is it supposed to be like that?
Or it is a conflict with wai mission system.
-
Markk, any chance you'd try working with the author of the DZAI to integrate this with his system? I know there's another mission system that integrates with Sarge AI, so one with integration with DZAI would be awesome.
I have both working fine together. AI and Missions from both seems not conflicting.
-
for now I plan to make the Bandit Camo un-lootable via the take clothes script to stop my exploiters.
Any other ideas?
Zkirby
I have the same problem. No idea how to solve it. Where can I find this take clothes script to make Bandit Camo inactive?
thanks in advance.
-
I won't share my files i will help ppl to get it going if they like i have spent the time to my going it wasn't that hard just follow the intrsuctions :) pm me if you would like a extra hand
Can you please explain it here for everyone. there are a lot of people with this problem. Or just post 2 static. Or just explain on this example where mistake is. First group spawns, second not.
Place your custom group spawns below
*/
[[7869.92,3759.93,20.133], //ocean base right upper corner
4, //Number Of units
1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random", //Primary gun set number. "Random" for random weapon set.
4, //Number of magazines
"", //Backpack "" for random or classname here.
"Bandit2_DZ", //Skin "" for random or classname here.
1 //Gearset number. "Random" for random gear set.
] call spawn_group;
[[6891.68,7073.65,0.001], //maruko flughafen
4, //Number Of units
1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random", //Primary gun set number. "Random" for random weapon set.
4, //Number of magazines
"", //Backpack "" for random or classname here.
"Bandit2_DZ", //Skin "" for random or classname here.
1 //Gearset number. "Random" for random gear set.
] call spawn_group;
Help setting up DZAI spawning in buildings or elevation
in A2: Epoch Mods (1.0.5.1)
Posted
Looks like it is not possible to spawn them above water. I did not manage it too. Use WAI custom spawns, they work fine.