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Posts posted by LoadingSA
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I don't see a banks.sqf in this release so what would be the equivalent here?
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do i just paste these in my mission pbo and add the evecVM blah blah or is there other stuff i need to do?
Would also love to know how to install theses awesome addons.
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How would I go about adding banker NPC's with this release?
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Good work I got this installed on my testing bed now but I have one issue it looks like I get the error "need scalar more any" when I attempt to buy somethings form traders namely the weapons trader. Have anyone else had this error? I don't see any error in the RPT or hiveext.
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Anyone make one for panthera?
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I assume it restarts on a seclude (every x hours) so it should not be that hard to predict.
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On my Panthera server I'm getting "GUID computated xxxxxxxxx" ever 3 seconds I'm not sure what might be causing this.
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I wonder if the epoch dev team has ever attempted to contact some of the mod(s)/addon(s) developers about being allowed to include some of their work to epoch? It would add a lot of flare to the game, if for example we got some new weapons added, something like the Robert Hammer weapons pack(s).
I know in the past we had the Sigma vehicles pack but the author asked to have them removed from the mod for whatever reason, that shouldn't prevent other authors from allowing their work to be added into the core mod.
I would even be willing to volunteer my time to making these contacts with mod authors and getting things sorted on the "getting permission" side of things. I know how time consuming it can be.
I know a lot of people would love to have a wider selection of items, weapons and vehicles added to Epoch.
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Well I'm starting work on a mod pack now that I have unfucked my testing server.
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Could be idk
it's like the server isn't reading the keys files or something when I add new ones.
My admins are awful, I went and cheked our config and they had set Verify signature to 3....
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Very strange, it will let me join ANY random server with my mods installed but when I try and connect to my test server I get the:
Blah blah blah not accepted by keys on the server error.
I have added the keys to the keys folder.
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How would I make a server key for something and how would I spawn them with something like the infinstar antihack?
Like for example, the sigma pack?
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Ok, So I decided to monitor my server 2 different ways. (Test Server so its only me online)
First time, The original static AI I have set up now
http://i.imgur.com/3ZIDEzf.png
Then with no Static AI set up at all.
http://i.imgur.com/9cjOWSp.png
not much of a difference......
How did you get the server to output like that?
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This is a fresh RPT from just after a restart and having me connect to it;
======================================================================= c:\games\arma2\arma2oaserver.exe== "c:\games\arma2\arma2oaserver.exe" -port=2302 "-config=c:\games\arma\A2BECFG\dayzservercfg\server_butts.cfg" "-cfg=c:\games\arma\A2BECFG\dayzcfg\basic.cfg" "-BEpath=C:\games\arma\A2BECFG\BattlEye" "-profiles=c:\games\arma\A2BECFG\profiles" -name=chernarus "-mod=@fob;@panthera;@DayZ_Epoch;@hive;" "-cpuCount=2" "-exThreads=1" "-noSound" "-maxmem 1536" "-nosplash" "-showScriptErrors"=====================================================================Exe timestamp: 2013/07/02 22:57:00Current time: 2014/03/31 16:50:05Version 1.62.103718Item STR_EPOCH_BULK_DESC_MP5SD listed twiceItem STR_ACTIONS_BUILD listed twiceItem STR_EQUIP_NAME_41 listed twiceItem STR_EQUIP_DESC_41 listed twiceUpdating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/Updating base class ->AH6_Base_EP1, by ca\air_e\ah6j\config.bin/CfgVehicles/MH6J_EP1/Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/Obsolete class Animations defined in bin\config.bin/RscCompass/Obsolete class Animations defined in bin\config.bin/RscWatch/No errors at all just the same error;
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Dayz commander is launching with the following;
-mod=@fob -malloc=tbb4malloc_bi -cpuCount=4 -exThreads=4 -maxMem=4096 -maxVram=8192 -noBenchmark -noLogs -noPause -noSplash -world=empty
The server is using;
@echo off "c:\games\arma2\arma2oaserver.exe" -port=2302 "-config=c:\games\arma\A2BECFG\dayzservercfg\server_butts.cfg" "-cfg=c:\games\arma\A2BECFG\dayzcfg\basic.cfg" "-BEpath=C:\games\arma\A2BECFG\BattlEye" "-profiles=c:\games\arma\A2BECFG\profiles" -name=chernarus "-mod=@fob;@panthera;@DayZ_Epoch;@hive;" "-cpuCount=2" "-exThreads=1" "-noSound" "-maxmem 1536" "-nosplash" "-showScriptErrors"
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Once I get one mod working the rest should be fairly simple but so far this is slightly hard.
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This is the new server side structure (running OA);
Still getting the same error.
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Yes Here is my cleint side;
And my Server;
Mission SQM;
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Make a folder called Addons in @fob and put the PBOs in that folder..
I did that for the client but not for the server. the server has the files in the addons forlder in dayz_epoch
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ok when we have the files ( with premissions )
ill help you if you have problems
Right now I'm trying to just get an idea of how all this works so I picked the bell helicopters addon listed in the first post. I place the bisign and the PBO in the "addons" folder of Dayz_epoch and the key file in the keys folder of the server. I also added "pobname"; to my mission.sqm.
On my client I made a folder and called it @fob with a folder inside that called "addons" and placed the same key in the key folder of my client. I then added "mod=@fob to dayz commander.
When I connect yo my test server I am getting this;
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Its easy I can help ya
But 4 a official pack you need the premissions form the modcreator.
Like I posted I would be asking each moder for their permission.
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Yeah, I saw your post, it's a cool idea, but what I want to do is work with the community so we all have a go to pack to download that anyone can find and use. I would love your help with how exactly a mod pack is built to work with epoch or at all for that matter.
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Im only interested if I can get a pink KAMAZ.
I have someone that can make that happen if that's not already in the pack. In fact EVERYTHING will HAVE to come in a bright pink version.
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I would love some input from you guys and maybe some help building a mod pack, it's something I have never done before I think if we work together we could build something really nice.
[Release] Single currency (Souls 2.0) With Fixes All In One And More (v0.5)
in Gold Coin based Single Currency & Banking System
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I'm getting the same issue here. So are you saying to only have a createvehicle and deletevehicle.txt and nothing else?