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silvan78

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    silvan78 got a reaction from blacksheep25 in Why 30m from a fuel tank?   
    My 2 cents, as i have stumbled at this problem while furnisinh finished wilderness base with fuel pump on helipad.
     
    The easy and realistic solution would be to ALLOW placing fuel pump anythere withing 30m distance of plot pole, but veryfying, if there's a power AND tank/tanker withing 30m distance when you choose "Fill vechicle" option. If there's no tank/tanker, the command would silmpy fail. As the "Fill vechicle" command is not used so often, the verification for tanker would no cost much of the server time.
     
    Fuel pump represent infrastructure to transport fuel from a tank with fuel to a vechicle; we do not place pipes, we assume that they're there as long as it's within 30m distance. There's no difference in connecting to stationary tank, or to a tank on wheels. Current solution artificially enforces the refuell infrastructure to be connected only to immobile tanks. There's no justification for such limitation.
     
    The scripting for substracting fuel from the tank/tanker; and possible refilling would add another level or realism for refuelling issuse. I'm all hands for them, but the require more work. Adding buidable tank would be also good solution, but would require way more effort. For no, quick and easy solution would be just to verify wihile "Filling vechicle" if there's a tank OR tanker nearby.
     
    Previously proposed solution using tankers in wilderness bases as refilling source are no-go for helipads, as the high placed platform ar not accessible by vechicles. Running around with 210l barrels it timely and tiring solution, as long as you have a vehicles (other then tanker) with 210l fuel tank, to be able to siphon from it. The fuel pump + tanker + portable generator would ne a nice/good solution.
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    silvan78 got a reaction from Agnia-reR in [Suggestion] Rain and floors   
    Could it be possible to stop the rain under the roof. For now, even if i build accurately and/or build multiple floor levels, the floor is leaking, and it's raining inside of my free-standing base. Could the area under the floor be assigned the same properties as interior of Arma2 buildings?
     
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