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phantom

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Posts posted by phantom

  1. i really like wai except the fact that mission times gets affected very easily if theres even little lag. with ems always had problem with mission vehicles disappearing when you enter them etc but i liked the mission in it.

     

    would be great to have ems missions to wai and have 2 missions running same time

  2. Phantom in the future simply find the character_data row for that player that has the infected flag set to 1.  Set it to 0 and profit.

     

    In 1.0.4 you can set the zombie player option to false in the init.sqf and you won't have this problem anymore.  Check the change log for the global variable.  Once JOops adds the 1.0.4 fsm file that's how I'll be running the server.  For the most part the players simply call hoard on themselves when spawning in as a zombie or yell for admin to kill them (LOL).

    for me it has nothing to do with being zombie. 2 players got stuck in debug and they were not infected. only thing that helped was to remove all data of them from database. tried several other things but only that helped.

    can i use that 1.0.4 file when my server is running 1.0.3.1?

  3. adrianna beat me to it :D

     

     

    also weapon cache mission has few typos. has wepaon instead of weapon in few places (cant remember where since i fixed them before. and mayor mansion

     

    "The rouge mayor has been taken out, who will be the next Mayor of Cherno?", "PLAIN",10] call RE;

     

    should be

     

    "The rogue mayor has been taken out, who will be the next Mayor of Cherno?", "PLAIN",10] call RE;

     

    typos can be found

     

    smallgunbox: 8Rnd_B_Beneli_Pellet, ItemCompas, 30Rnd_545x35_AK, 20Rnd_556x45_Stannag

     

    mediumgunbox: ItemCompas

     

    largegunbox: Rocket

     

    extralargegunbox: Drake, GPS

     

    should be:

     

    smallgunbox: 8Rnd_B_Beneli_Pellets, ItemCompass, 30Rnd_545x39_AK, 20Rnd_556x45_Stanag

     

    mediumgunbox: ItemCompass

     

    largegunbox: Skin_Rocker_DZ

     

    extralargegunbox: Skin_Drake_Light_DZ, ItemGPS

  4. i tried using this mission system with wicked mission system. it worked great but vehicles kept disappearing and all other vehicles went nuts. cars were always on different places where players left them. tried many different things but never got them to work so i had to delete this. is there a way to get only few of the missions to my server and remove all missions with vehicles on them?

  5. Your servers lagging, when that happens the ingame time slows down so 20 minutes can take an hour.

    Either find what is causing the lag or if you use a shared host consider going dedicated, people on the same machine can have a knock on effect on your server.

    ok thanks. i tried removing some added buildings. i hope that helps even a little. any idea what could be causing the lag? like i said with only few players missions come normally but when more players join missions get slower

  6. could someone please tell me why missions start spawning slowly when theres "lots" of players on the server? with only few it works just fine. also i tried adding new mission system with WAI. with that missions spawned again like they should (set them to 1200s (20min)) but had to delete it since it was screwing everyones vehicles. now using only WAY again and missions spawn slowly AGAIN!

  7. Does anyone have some extra missions for this? this is by far the best mission system there is(except missions are still coming too slow for some reason(and yes i know how to set the timer in missioncfg)). i tried some other with this too but they screwed up everyones cars (after restart they were in different places) so had to delete them :(

    some food,medical and construction item missions would be cool! and has anyone figured out a way to get more than 1 mission at a time?

  8. Hello. First i would like to thank you for sharing your work. I really like this Ai base, but i have 2 little problems with it. First. some bandits spawn inside the hangar floors. when they lie down you cant see them at all and they just keep shooting. is there any fix to this? would lowering hangars help and if so how would i do that? (Sorry im VERY new to this). Second problem is that the loot boxes disappear when first mission comes. anyway to fix this?

     

    This is not a problem but i would like to know if theres some way i could modify zone alpha bandits loot. i would like to add  rpg as possible spawn for one of the bandits.

     

    Again thanks for sharing. base looks great!

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