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Deeplînk

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Posts posted by Deeplînk

  1. @Deeplink: Hey, those are just undefined vars, they were always there, just that new betas actually reports them. It is nothing to worry about and safe to ignore until I get back. Official epoch release has this fixed (which should be out soon). Also range for snap points was reduced to 5 meters. If you dont have absudrdly large bases on your server feel free to edit ranges back to 10 or 15 meters in snappoints.hpp file

     

    Hmm, ok. But why we can only snap once. We build a cinderhalfwall, then we want to snap a second. When we want to snap a third wall, or a door, then no snap points appear at the existing walls. You need to turn off and on snap multiple times to get it working again. You know what i mean? :-) With the older version we had no problems like this.

  2. Hey,

     

    i updatet today to the new version from github. But now, snapping are buggy. The client rpt get spammed with:

    Error in expression <player_toggleSnapSelect = -1;
    if (count s_player_toggleSnapSelectPoint != 0) the>
      Error position: <s_player_toggleSnapSelectPoint != 0) the>
      Error Undefined variable in expression: s_player_togglesnapselectpoint
    File mpmissions\__CUR_MP.Chernarus\scripts\snap_pro\snap_build.sqf, line 32
    
    

    and this

    if(_location1 distance _objectHelperPos > 10) exitWith {
    _isOk >
      Error position: <_objectHelperPos > 10) exitWith {
    _isOk >
      Error Undefined variable in expression: _objecthelperpos
    File mpmissions\__CUR_MP.Chernarus\scripts\snap_pro\player_build.sqf, line 411
    Error in expression <tHelper;
    };
    };
    
    

    You can snap the first time and by your next try to snap no points are available for snapping. You have to turn it off and on a view times until it works again :-)

  3. The deathboard only shows the first kill, nothing more.

    In the client rpt log you can find this:

     

    Error in expression <dialog "EpochDeathBoardDialog";

    {
    lbAdd [EpochDeathBoardDialogList, (_x se>
      Error position: <lbAdd [EpochDeathBoardDialogList, (_x se>
      Error Type Number, expected Bool
    File z\addons\dayz_code\compile\player_murderMenu.sqf, line 24
    Error in expression <ge } ];
    _x allowDamage true;
    };
    };

    Error in expression <epoch_death_board_record_0;>
      Error position: <epoch_death_board_record_0;>
      Error Undefined variable in expression: epoch_death_board_record_0
     

     

  4. Updatet my testserver to 1.0.5 with standard server.pbo and mission file and the rpt file get spammed with:

     

    22:56:51 Cannot use magazine 15Rnd_9x19_M9SD in muzzle Binocular

    22:56:53 Cannot use magazine 15Rnd_9x19_M9SD in muzzle Binocular
    22:56:53 Cannot use magazine 15Rnd_9x19_M9SD in muzzle Binocular
    22:56:53 Cannot use magazine ItemBandage in muzzle RoadFlareMuzzle
    22:57:18 Cannot use magazine 15Rnd_9x19_M9SD in muzzle Binocular
    22:57:18 Cannot use magazine ItemBandage in muzzle RoadFlareMuzzle

     

    Any idea?

    Server runs with the latest steam beta.

  5. We have the following problem: 
    If you sell a vehicle at the trader, this disappears as usual. However, the action menu remains ​​at the point where the vehicle was. Thus, you can enter an invisible vehicle and then will not come out. 
     
    Anybody know a fix?
  6. We have cpucount=2. We also have tested 4, but same server fps.

    Server runs with 2-3fps with 50 Player. After restart we have 8fps for 5-10 minutes.

     

    Server mods only selfblood, take clothes, buildsnapping and infistar Antihack.

    Any idea? Can you tell me your mysql my.ini settings?

    Are you running the mysql server on the same machine?

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