Deeplînk
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Posts posted by Deeplînk
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Only changed the player_build.sqf. Also tested the merged file from this thread. Same problem. Snappoints not always display, only sometimes :-)
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No Overpoch, only Epoch. I use Plot4Life aswell. But this ha worked for me in the old version. With the latest update the function of snapping breaks. No errors in my server rpt log. Only clientside errors.
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@Deeplink: Hey, those are just undefined vars, they were always there, just that new betas actually reports them. It is nothing to worry about and safe to ignore until I get back. Official epoch release has this fixed (which should be out soon). Also range for snap points was reduced to 5 meters. If you dont have absudrdly large bases on your server feel free to edit ranges back to 10 or 15 meters in snappoints.hpp file
Hmm, ok. But why we can only snap once. We build a cinderhalfwall, then we want to snap a second. When we want to snap a third wall, or a door, then no snap points appear at the existing walls. You need to turn off and on snap multiple times to get it working again. You know what i mean? :-) With the older version we had no problems like this.
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Hey,
i updatet today to the new version from github. But now, snapping are buggy. The client rpt get spammed with:
Error in expression <player_toggleSnapSelect = -1; if (count s_player_toggleSnapSelectPoint != 0) the> Error position: <s_player_toggleSnapSelectPoint != 0) the> Error Undefined variable in expression: s_player_togglesnapselectpoint File mpmissions\__CUR_MP.Chernarus\scripts\snap_pro\snap_build.sqf, line 32
and this
if(_location1 distance _objectHelperPos > 10) exitWith { _isOk > Error position: <_objectHelperPos > 10) exitWith { _isOk > Error Undefined variable in expression: _objecthelperpos File mpmissions\__CUR_MP.Chernarus\scripts\snap_pro\player_build.sqf, line 411 Error in expression <tHelper; }; };
You can snap the first time and by your next try to snap no points are available for snapping. You have to turn it off and on a view times until it works again :-)
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Thx, will check this :-)
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Nice work mate :-)
I have noticed 2 things:1) floors, walls, etc. not snap exactly to each other, light height offset2) the wood garagedoor can not be snapt? -
Ahhh, thx :-)
That makes sense.
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I mean the name of the mission, not the servername :-)
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onLoadMission= "DayZ Epoch Chernarus";
This is what i have. But the name in the browser is Arma 2 OA.
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Anybody know, how to change the mission name in arma ingame mulitplayer browser?
Some servers shown as DayZ Epoch Chernarus, but my testserver shows up as Arma 2 OA mission name.
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Same here, some guys lost there complete inventory.
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The deathboard only shows the first kill, nothing more.
In the client rpt log you can find this:
Error in expression <dialog "EpochDeathBoardDialog";
{lbAdd [EpochDeathBoardDialogList, (_x se>Error position: <lbAdd [EpochDeathBoardDialogList, (_x se>Error Type Number, expected BoolFile z\addons\dayz_code\compile\player_murderMenu.sqf, line 24Error in expression <ge } ];_x allowDamage true;};};Error in expression <epoch_death_board_record_0;>Error position: <epoch_death_board_record_0;>Error Undefined variable in expression: epoch_death_board_record_0 -
Has anyone also problems with the death board?It only displays the first kill, then nothing more.
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I run the server with the standard missionfile and server.pbo. There is no ai :-)
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Updatet my testserver to 1.0.5 with standard server.pbo and mission file and the rpt file get spammed with:
22:56:51 Cannot use magazine 15Rnd_9x19_M9SD in muzzle Binocular
22:56:53 Cannot use magazine 15Rnd_9x19_M9SD in muzzle Binocular22:56:53 Cannot use magazine 15Rnd_9x19_M9SD in muzzle Binocular22:56:53 Cannot use magazine ItemBandage in muzzle RoadFlareMuzzle22:57:18 Cannot use magazine 15Rnd_9x19_M9SD in muzzle Binocular22:57:18 Cannot use magazine ItemBandage in muzzle RoadFlareMuzzleAny idea?
Server runs with the latest steam beta.
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Oh sorry, I confused the thread.
You are right, DZE_HeliLift must be true.
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You have to disable the standard epoch heli lift in your init.sqf.
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Same problem here :-)
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It seems we can only fix it with a newer beta. Sounds not good.
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We have the following problem:If you sell a vehicle at the trader, this disappears as usual. However, the action menu remains at the point where the vehicle was. Thus, you can enter an invisible vehicle and then will not come out.Anybody know a fix?
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Ok, thx. I will try ;-)
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Hmm, with the @hive parameter i use the offical hive?
I will not be listet here as an official Server, only at the dayzcommander Serverlist.
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My Server displayed at the dayzcommander as unoffical. How can i change this to an official server?
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We have cpucount=2. We also have tested 4, but same server fps.
Server runs with 2-3fps with 50 Player. After restart we have 8fps for 5-10 minutes.
Server mods only selfblood, take clothes, buildsnapping and infistar Antihack.
Any idea? Can you tell me your mysql my.ini settings?
Are you running the mysql server on the same machine?
[1.4.1] Snap Building PRO
in A2: Epoch Mods (1.0.5.1)
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Fixed it. I installed it new and merged the files new. Now it works :-)