kramarz
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Posts posted by kramarz
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Hey there peeps, im having a little problem configuring the difficulty. I want to leave Only 3rd person and crosshairs on . Yet it doesnt get changed. Dayz Commander doesnt show any changes as well:
Here are a couple of my files:
cfgdayzDEFAULT.arma2Profile (I've tried here to use veteran settings on Regular difficulty, yet didnt work)
class Difficulties { class Recruit { class Flags { Armor=1; FriendlyTag=1; EnemyTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; WeaponCursor=1; AutoAim=1; AutoGuideAT=1; 3rdPersonView=1; ClockIndicator=1; Map=1; Tracers=1; AutoSpot=1; UltraAI=0; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=0.34999999; skillEnemy=0.34999999; precisionFriendly=0.2; precisionEnemy=0.2; }; class Regular { class Flags { Armor=1; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=0; WeaponCursor=1; AutoAim=0; AutoGuideAT=0; 3rdPersonView=1; ClockIndicator=0; Map=0; Tracers=0; AutoSpot=0; UltraAI=0; DeathMessages=0; NetStats=1; VonID=1; }; skillFriendly=0.75; skillEnemy=0.75; precisionFriendly=0.75; precisionEnemy=0.75; //skillFriendly=0.44999999; //skillEnemy=0.44999999; //precisionFriendly=0.34999999; //precisionEnemy=0.34999999; }; class Veteran { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=0; WeaponCursor=1; AutoAim=0; AutoGuideAT=0; 3rdPersonView=1; ClockIndicator=0; Map=0; Tracers=0; AutoSpot=0; UltraAI=0; DeathMessages=0; NetStats=1; VonID=1; }; skillFriendly=0.75; skillEnemy=0.75; precisionFriendly=0.75; precisionEnemy=0.75; }; class Expert { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=0; AutoAim=0; AutoGuideAT=0; 3rdPersonView=0; ClockIndicator=1; Map=0; Tracers=1; AutoSpot=0; UltraAI=0; DeathMessages=0; NetStats=1; VonID=0; }; skillFriendly=0.94999999; skillEnemy=0.94999999; precisionFriendly=0.94999999; precisionEnemy=0.94999999; }; }; shadingQuality=7; shadowQuality=3; singleVoice=0; maxSamplesPlayed=32; activeKeys[]= { }; volumeCD=6.5; volumeFX=6.5; volumeSpeech=6.5; volumeVoN=6.5; vonRecThreshold=0.029999999; sceneComplexity=300000; viewDistance=1600; terrainGrid=25;
dayz_1.epoch.Chernarus/server-config.cfg
// // config.cfg // // comments are written with "//" in front of them. // // Hinweise, Tipps und Tricks befinden sich im Nitrado Wiki http://wiki.nitrado.net/index.php/Kategorie:DayZ // // GLOBAL SETTINGS hostname = "**************"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "*********************"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead logFile = "arma2oaserver.RPT"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { }; motdInterval = 1; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 16; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 1; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. requiredBuild = 103718; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 30; // Quality from 1 to 30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { class DayZ { template = dayz_private_1.epoch.chernarus; difficulty = "regular"; // change this for other difficulty settings, regular, expert is valid }; };
This thats all thats needed. If anything ask please for more information.
I give up. Constant Battleye restriction kicks, PLEASE help!
in Server Install
Posted
Not sure if it's the correct section, but im getting constantly kicked all the time from the server, I am not sure where i went wrong, please help!
This is the log:
And this is scripts.txt
scripts.txt