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kramarz

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Posts posted by kramarz

  1. Not sure if it's the correct section, but im getting constantly kicked all the time from the server, I am not sure where i went wrong, please help!

     

    This is the log:

    03.01.2014 12:51:48: [PBP]Kramarz (31.183.116.237:7686)  - #11 "ISTED')];
    			publicVariableServer 'PVAHR_70157';
    			player setDamage 2;
    			for '_r' from 0 to 99 do {(findDisplay _r) closeDispl"
    03.01.2014 13:00:42: [PBP]Kramarz (31.183.116.237:7781)  - #11 "STED')];
    			publicVariableServer 'PVAHR_923589';
    			player setDamage 2;
    			for '_r' from 0 to 99 do {(findDisplay _r) closeDispl"
    03.01.2014 13:06:20: [PBP]Kramarz (31.183.116.237:7914)  - #12 "addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
    "PVDZE_veh_SFix"			addPublicVariableEventHandler {(_this s"
    03.01.2014 13:13:23: [PBP]Kramarz (31.183.116.237:7718)  - #11 "STED')];
    			publicVariableServer 'PVAHR_560079';
    			player setDamage 2;
    			for '_r' from 0 to 99 do {(findDisplay _r) closeDispl"
    03.01.2014 13:27:22: [PBP]Kramarz (31.183.116.237:7701)  - #12 "addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
    "PVDZE_veh_SFix"			addPublicVariableEventHandler {(_this s"
    
    
    

    And this is scripts.txt

    scripts.txt

  2. Hey there peeps, im having a little problem configuring the difficulty. I want to leave Only 3rd person and crosshairs on . Yet it doesnt get changed. Dayz Commander doesnt show any changes as well:

     

    Here are a couple of my files:

     

    cfgdayzDEFAULT.arma2Profile  (I've tried here to use veteran settings on Regular difficulty, yet didnt work)

    class Difficulties
    {
    	class Recruit
    	{
    		class Flags
    		{
    			Armor=1;
    			FriendlyTag=1;
    			EnemyTag=1;
    			HUD=1;
    			HUDPerm=1;
    			HUDWp=1;
    			HUDWpPerm=1;
    			WeaponCursor=1;
    			AutoAim=1;
    			AutoGuideAT=1;
    			3rdPersonView=1;
    			ClockIndicator=1;
    			Map=1;
    			Tracers=1;
    			AutoSpot=1;
    			UltraAI=0;
    			DeathMessages=1;
    			NetStats=1;
    			VonID=1;
    		};
    		skillFriendly=0.34999999;
    		skillEnemy=0.34999999;
    		precisionFriendly=0.2;
    		precisionEnemy=0.2;
    	};
    	class Regular
    	{
    		class Flags
    		{
    			Armor=1;
    			FriendlyTag=0;
    			EnemyTag=0;
    			HUD=1;
    			HUDPerm=0;
    			HUDWp=1;
    			HUDWpPerm=0;
    			WeaponCursor=1;
    			AutoAim=0;
    			AutoGuideAT=0;
    			3rdPersonView=1;
    			ClockIndicator=0;
    			Map=0;
    			Tracers=0;
    			AutoSpot=0;
    			UltraAI=0;
    			DeathMessages=0;
    			NetStats=1;
    			VonID=1;
    		};
    		skillFriendly=0.75;
    		skillEnemy=0.75;
    		precisionFriendly=0.75;
    		precisionEnemy=0.75;
    		//skillFriendly=0.44999999;
    		//skillEnemy=0.44999999;
    		//precisionFriendly=0.34999999;
    		//precisionEnemy=0.34999999;
    	};
    	class Veteran
    	{
    		class Flags
    		{
    			Armor=1;
    			FriendlyTag=1;
    			EnemyTag=0;
    			HUD=1;
    			HUDPerm=0;
    			HUDWp=1;
    			HUDWpPerm=0;
    			WeaponCursor=1;
    			AutoAim=0;
    			AutoGuideAT=0;
    			3rdPersonView=1;
    			ClockIndicator=0;
    			Map=0;
    			Tracers=0;
    			AutoSpot=0;
    			UltraAI=0;
    			DeathMessages=0;
    			NetStats=1;
    			VonID=1;
    		};
    		skillFriendly=0.75;
    		skillEnemy=0.75;
    		precisionFriendly=0.75;
    		precisionEnemy=0.75;
    	};
    	class Expert
    	{
    		class Flags
    		{
    			Armor=0;
    			FriendlyTag=0;
    			EnemyTag=0;
    			HUD=1;
    			HUDPerm=0;
    			HUDWp=1;
    			HUDWpPerm=1;
    			WeaponCursor=0;
    			AutoAim=0;
    			AutoGuideAT=0;
    			3rdPersonView=0;
    			ClockIndicator=1;
    			Map=0;
    			Tracers=1;
    			AutoSpot=0;
    			UltraAI=0;
    			DeathMessages=0;
    			NetStats=1;
    			VonID=0;
    		};
    		skillFriendly=0.94999999;
    		skillEnemy=0.94999999;
    		precisionFriendly=0.94999999;
    		precisionEnemy=0.94999999;
    	};
    };
    shadingQuality=7;
    shadowQuality=3;
    singleVoice=0;
    maxSamplesPlayed=32;
    activeKeys[]=
    {
    };
    volumeCD=6.5;
    volumeFX=6.5;
    volumeSpeech=6.5;
    volumeVoN=6.5;
    vonRecThreshold=0.029999999;
    sceneComplexity=300000;
    viewDistance=1600;
    terrainGrid=25;
    
    

    dayz_1.epoch.Chernarus/server-config.cfg

    //
    // config.cfg
    //
    // comments are written with "//" in front of them.
    //
    // Hinweise, Tipps und Tricks befinden sich im Nitrado Wiki http://wiki.nitrado.net/index.php/Kategorie:DayZ
    //
    
    
    // GLOBAL SETTINGS
    hostname = "**************";			// The name of the server that shall be displayed in the public server list
    password = "";						// Password for joining, eg connecting to the server
    passwordAdmin = "*********************";					// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
    reportingIP = "arma2oapc.master.gamespy.com";		// For Arma2: Operation Arrowhead
    logFile = "arma2oaserver.RPT";				// Tells ArmA-server where the logfile should go and what it should be called
    
    
    // WELCOME MESSAGE ("")
    // It can be several lines, separated by comma
    // Empty messages "" will not be displayed at all but are only for increasing the interval
    motd[] = {
    	
    };
    motdInterval = 1;					// Time interval (in seconds) between each message
    
    
    // JOINING RULES
    maxPlayers = 16;					// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
    kickDuplicate = 1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
    verifySignatures = 1;					// Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). 
    equalModRequired = 0;					// Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
    requiredBuild = 103718;					// Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
    
    
    // VOTING
    voteMissionPlayers = 1;					// Tells the server how many people must connect so that it displays the mission selection screen.
    voteThreshold = 2;					// 33% or more players need to vote for something, for example an admin or a new map, to become effective
    
    
    // INGAME SETTINGS
    disableVoN = 0;						// If set to 1, Voice over Net will not be available
    vonCodecQuality = 30;					// Quality from 1 to 30
    persistent = 1;						// If 1, missions still run on even after the last player disconnected.
    timeStampFormat = "short";				// Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
    BattlEye = 1;                                           // Server to use BattlEye system
    
    
    // SCRIPTING ISSUES
    onUserConnected = "";					//
    onUserDisconnected = "";				//
    doubleIdDetected = "";					//
    
    // SIGNATURE VERIFICATION
    onUnsignedData = "kick (_this select 0)";		// unsigned data detected
    onHackedData = 	"kick (_this select 0)";	//"ban (_this select 0)";			// tampering of the signature detected
    onDifferentData = "";					// data with a valid signature, but different version than the one present on server detected
    
    
    // MISSIONS CYCLE (see below)
    class Missions
    {
    	class DayZ {
    		template = dayz_private_1.epoch.chernarus;
    		difficulty = "regular";    // change this for other difficulty settings, regular, expert is valid
    	};
    };
    
    

    This thats all thats needed. If anything ask please for more information.

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