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kramarz

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Posts posted by kramarz

  1. Heya,

     

    I am having a problem. I've added a new currency to the server, a RUBY, it works properly when buying and trading metals for it, and everything.

     

    But the problem lies, that after a person makes the purchase, the currency doesnt get removed from the players inventory. What is causing that? Where do i Check it? What i need to change?

     

    Kind regards,

    kramarz

  2. I am having a similiar problem.

     

    The game wont load bases and vehicles from the database.

    I get this error from the RPT log:

    23:21:21 "HIVE: Starting"
    23:21:21 "server_monitor.sqf execution count = 1"
    23:21:21 "HIVE: trying to get objects"
    23:21:21 "HIVE: connection problem... HiveExt response:["ERROR","Instance already initialized"]"
    23:21:21 "HIVE: trying to get objects"
    23:21:21 "HIVE: connection problem... HiveExt response:["ERROR","Instance already initialized"]"
    23:21:21 "HIVE: trying to get objects"
    23:21:21 "HIVE: connection problem... HiveExt response:["ERROR","Instance already initialized"]"
    23:21:21 "HIVE: trying to get objects"
    23:21:21 "HIVE: connection problem... HiveExt response:["ERROR","Instance already initialized"]"
    23:21:21 "HIVE: trying to get objects"
    23:21:21 "HIVE: connection problem... HiveExt response:["ERROR","Instance already initialized"]"
    23:21:21 "HIVE: Spawning # of Vehicles: 20"
    23:21:21 "HIVE: Spawning # of Debris: 100"
    23:21:21 "HIVE: Spawning # of Ammo Boxes: 3"
    23:21:21 "HIVE: Spawning # of Veins: 50"
    23:21:21 "Total Number of spawn locations 5"
  3. Hey there, Having this problem as mentioned in the topic.

     

    And this is what i get in the logs:

     

    23:21:21 "HIVE: Starting"
    23:21:21 "server_monitor.sqf execution count = 1"
    23:21:21 "HIVE: trying to get objects"
    23:21:21 "HIVE: connection problem... HiveExt response:["ERROR","Instance already initialized"]"
    23:21:21 "HIVE: trying to get objects"
    23:21:21 "HIVE: connection problem... HiveExt response:["ERROR","Instance already initialized"]"
    23:21:21 "HIVE: trying to get objects"
    23:21:21 "HIVE: connection problem... HiveExt response:["ERROR","Instance already initialized"]"
    23:21:21 "HIVE: trying to get objects"
    23:21:21 "HIVE: connection problem... HiveExt response:["ERROR","Instance already initialized"]"
    23:21:21 "HIVE: trying to get objects"
    23:21:21 "HIVE: connection problem... HiveExt response:["ERROR","Instance already initialized"]"
    23:21:21 "HIVE: Spawning # of Vehicles: 20"
    23:21:21 "HIVE: Spawning # of Debris: 100"
    23:21:21 "HIVE: Spawning # of Ammo Boxes: 3"
    23:21:21 "HIVE: Spawning # of Veins: 50"
    23:21:21 "Total Number of spawn locations 5"

     

  4. You must put it in the MISSION file as you are editing the client files, server side that the client does not ever have access to. The mission file version will overwrite the client sides version.

     

    Alright. really strange tho, cause other stuff that i made changes to in dayz_code, worked normally, i didnt have to call them from inside the mission file. But oh well, it worked, thats what matters, heh. Thanks!

  5. Dont think you understood me.

     

    I've edited the file "\z\addons\dayz_code\compile\player_dumpBackpack.sqf";"

     

    I didnt pull it into my mission.

    I've unPBO the dayz_code, edited the file player_dumpBackpack.sqf according to instructions. PBOed it back and reuploaded in the server.

     

    I am using a custom compiles.sqf file in my mission file. and it already contains the line:

    player_dumpBackpack =  compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_dumpBackpack.sqf";

    And my init.sqf is calling the custom compiles.sqf:

    call compile preprocessFileLineNumbers "scripts\compiles.sqf";

    So i do not see why it doesnt work?

     

    I basically did what you guys did, but without pulling the file to my mission file. And using a custom compiles.

  6. I've had like 6 typos in the files, heh, going one by one from my rpt log i've fixed them all i think. I can upload the file if the author agrees.

     

    Edit:

    Also, william, i'll quote my self:

     

     

    the static missions that you have in your customspawns template. The groups are there BUT, there is no loot anywhere near them, and the rocket launcher guns are in mid air above the group in north :S:S:S

     

    Any ideas?

     

    Would love to hear from you about this!

  7. Hello there!

     

    Having a problem with the loot spawning. I've followed the sticky post to get the cfgbuildingloot.hpp files etc, but theres still no loot in the buildings or anywhere.

     

    Here's the RPT error:

    13:45:47 Error in expression <dayzE_CBLSBase = [];
    
    _config = [];
    if (DZE_MissionLootTable) then {
    _config = m>
    13:45:47   Error position: <DZE_MissionLootTable) then {
    _config = m>
    13:45:47   Error Undefined variable in expression: dze_missionloottable
    13:45:47 File z\addons\dayz_code\init\loot_init.sqf, line 9
    

    Any ideas?

  8. Hey william, got some problems with your mission system, using your custom spawns and everything, didnt really change anything other than adding 1 person in group to have an RPG for armored vehicles.

     

    This is the log:

    16:07:07 "WAI: Mission Config File Loaded"
    16:07:07 "WAI: Starting AI Missions Moniter"
    16:07:07 Warning Message: No entry 'bin\config.bin/CfgMagazines.Drake'.
    16:07:07 Warning Message: No entry '.picture'.
    16:07:07 Warning Message: '/' is not a value
    16:07:07 Warning Message: No entry '.scope'.
    16:07:07 Warning Message: '/' is not a value
    16:07:07 Warning Message: Error: creating magazine Drake with scope=private
    16:07:07 Warning Message: No entry '.displayName'.
    16:07:07 Warning Message: '/' is not a value
    16:07:07 Warning Message: No entry '.displayNameShort'.
    16:07:07 Warning Message: '/' is not a value
    16:07:07 Warning Message: No entry '.nameSound'.
    16:07:07 Warning Message: '/' is not a value
    16:07:07 Warning Message: No entry '.Library'.
    16:07:07 Warning Message: No entry '.libTextDesc'.
    16:07:07 Warning Message: '/' is not a value
    16:07:07 Warning Message: No entry '.type'.
    16:07:07 Warning Message: '/' is not a value
    16:07:07 Warning Message: No entry '.count'.
    16:07:07 Warning Message: '/' is not a value
    16:07:07 Warning Message: No entry '.maxLeadSpeed'.
    16:07:07 Warning Message: '/' is not a value
    16:07:07 Warning Message: No entry '.initSpeed'.
    16:07:07 Warning Message: '/' is not a value
    16:07:07 Warning Message: No entry '.reloadAction'.
    16:07:07 Warning Message: '/' is not a value
    16:07:07 Warning Message: No entry '.modelSpecial'.
    16:07:07 Warning Message: '/' is not a value
    16:07:07 Warning Message: No entry '.ammo'.
    16:07:07 Warning Message: '/' is not a value
    

    Thanks in advance!

     

    Edit:

     

    Another problem i've found... the static missions that you have in your customspawns template. The groups are there BUT, there is no loot anywhere near them, and the rocket launcher guns are in mid air above the group in north :S:S:S

     

    Any ideas?

  9.  

    As for the Heli patrols there are already animated Heli crash scripts out there. This intended to be for AI that fight back. 

     

    The script I use is here: 

     

    http://opendayz.net/threads/animated-helicrashs-0-1-release.12532/

     

    Thanks for the reply!

    What i ment it, i want to keep the WAI mission system, have the heli patrol the map, fight back and when shot down, they would crash and spawn loot. 

    From what i understood from the animated heli crashes, is that they just start from a place on the map, fly towards the destination they should crash on, and crash there, unless shot down before the crash location, and apparently they do not fight back - thats not exactly wnat i want, heh. I want them to fight, until totally destroyed, then crash, and spawn loot.

     

    Hope you catch my idea.

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